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Thread Statistics | Show CCP posts - 25 post(s) |

Pheusia
Vanishing Point. The Initiative.
80
|
Posted - 2014.06.21 15:13:00 -
[1] - Quote
8 years of running valuable cargoes though empire - hi-sec and lo-sec.
Never been ganked once.
Use a blockade runner, learn to cloak, learn to look at the damb map. |

Pheusia
Vanishing Point. The Initiative.
87
|
Posted - 2014.07.19 14:10:00 -
[2] - Quote
Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person.
Have you noticed how they never cry for "realistic" tax rates (I hear that when governments are at war then taxes can rise quite high!) or "realistic" response by the faction navies during those wars (Oh wow a Gallente in a fully armed battlecruiser in Caldari space, ATTACK!) or "realistic" law enforcement response (they turn up 15-60 minutes after you ask for help, if they come at all, then arrest the nearest Minmatar and go back to the donut bar) or "realistic" insurance (you don't pay a one-time premium of 25% of the payour which never rises now matter how many times you claim) or "realistic" PvE (bad guys often shoot back, also if CONCORD are so awesome, how come there are any rats in hi-sec at all?) and so on.
"Realistic" is a code word meaning "I want an unfair gameplay advantage". |

Pheusia
Vanishing Point. The Initiative.
87
|
Posted - 2014.07.19 15:43:00 -
[3] - Quote
Gallowmere Rorschach wrote:Pheusia wrote: or "realistic" law enforcement response (they turn up 15-60 minutes after you ask for help, if they come at all, then arrest the nearest Minmatar and go back to the donut bar)
Not gonna lie, this made me lol for real.
The old jokes are still good |

Pheusia
Vanishing Point. The Initiative.
91
|
Posted - 2014.07.19 19:20:00 -
[4] - Quote
Bolek Navasia wrote:Jenn aSide wrote:Xuixien wrote:I really doubt many people "quit" over getting suicide ganked, TBH. Such comments are just a thinly veiled attempt to be "spiteful". Not just spiteful, they are bascially trying to "appeal to CCPs wallet" to get CCP to change something they dislike (well, dislike enough to post about but not enough to act on using already existing in-game tools and tactics). The reason that kind of fallacious appeal always fails is because it doesn't take into account the opposite: creating a situation where the thing they don't like (in this case, ganking) would also cause the 'sub loss' they claim to fear. They don't actually care about CCPs wallet because if all the gankers quit they'd be happy, even though that would hurt CCP. As a pvp player who likes to push pirate ships around high sec a lot, I'm a bored ganker target lol. The difference between me and the people whining in this thread is that I understand Im playing an 'adversarial' game and people are supposed to try to 'get' you, and half the game for me is continuing to save the screwall Damsel while the other half is denying the 'gankers' the 'Jenn aSide's Machariel' killmail they desire. Believe what you want. It's no coincidence that Eve's declining subscription rate coincides exactly with the implementation of it's current bounty system which reinforces this kind of thing.
So suicide ganking has been in EVE since 2003, but 2014 is the year it's causing subscriptions to fall because...? |

Pheusia
Vanishing Point. The Initiative.
92
|
Posted - 2014.07.19 22:34:00 -
[5] - Quote
Darek Castigatus wrote:Nalelmir Ahashion wrote:Problem: Indy players get ganked in T3 BC. Solution: Indy players STOPS manufacturing T3 BC. Problem - one indy player stops manufacturing T3 BC Solution 1 - Another indy player goes 'woo i can get more business and make more money' and steps up his production to cover the gap. Solution 2 - Ganker makes his own industrial alt and builds everything he needs himself When will the people who keep suggesting this realise that this tactic simply will not work, at best there MIGHT be a slight price increase and at the very worst the ganker goes '**** the market' and builds his equipment himself.
No you see dirty gankers are completely the wrong character class for crafting.
You need to be at least a level 70 AFK Autopiloter to build anything worthwhile in EVE |

Pheusia
Vanishing Point. The Initiative.
92
|
Posted - 2014.07.19 22:34:00 -
[6] - Quote
Bolek Navasia wrote:Kaarous Aldurald wrote:Bolek Navasia wrote:Kaarous Aldurald wrote:
You do this to try and hold other people's gameplay hostage to benefit yourself. It's a selfish, despicable act.
That's a bit dramatic. So is hearing "EVE is dying unless my own personal niche is catered to!" from some new dishonest nutjob every week. I didn't ask for anything to be changed. I was just stating an observation. edit: and nutjob, really? I'm not the one getting emotional about this.
http://www.urbandictionary.com/define.php?term=concern+troll |

Pheusia
Vanishing Point. The Initiative.
176
|
Posted - 2014.08.10 21:37:00 -
[7] - Quote
123 pages of people talking past each other.
Awesome. |
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