Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Sibyyl
Gallente Federation
1656
|
Posted - 2014.06.16 15:56:00 -
[1] - Quote
Sounds like somebody was in Aufray last night.. and didn't have fun party sexy time. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1656
|
Posted - 2014.06.16 16:03:00 -
[2] - Quote
Noragli wrote:Many of those ganked and pod killed were in empty freighters, or shuttles, or pretty much any ship is targetted just for the sake of getting a kill and hoping to kill a pod full of implants. Tell that to the goon in the Rhea. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1657
|
Posted - 2014.06.16 16:14:00 -
[3] - Quote
Christina Project wrote:Sibyyl wrote:Sounds like somebody was in Aufray last night.. and didn't have fun party sexy time. How would you know where it happened? OP has edited her post to confirm what I suspected. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1657
|
Posted - 2014.06.16 16:23:00 -
[4] - Quote
Noragli, honestly there were no lack of warnings in Dodixie Local about the cluster on Dodix-Aufray path. Despite these warnings, there was no lack of freighter pilots rushing into that gate.
The Rhea kill (congrats Ovaert!).. why a jump freighter is using gates (a known, heavily camped gate, even) is beyond me.
I'm trying to understand if you have a leg to stand on. Please help me. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1671
|
Posted - 2014.06.17 00:03:00 -
[5] - Quote
infra52x wrote:Carmen Electra wrote:I've done a lot of ganking along the Jita pipe with a nado and recently moved to ganking mission runners with a fleet of thrashers. Ganking is difficult Ganking mission runners required no skill right after the MTU was added to the game.... All you had to do was aggro the MTU while the mission runner had his drone out.... This was patched in Rubicon 1.1 for you whiners, or didn't you know?
Quote:Drones that are set to aggressive will no longer perform automatic actions against a target if those actions would trigger a new Limited Engagement, unless explicitly instructed to engage that target.
Carmen is talking about ganking now, not pre-Rubicon 1.1.
.. when everything else is gone .. |

Sibyyl
Gallente Federation
1704
|
Posted - 2014.06.18 14:34:00 -
[6] - Quote
Kalon Horan wrote:epicurus ataraxia wrote:
This event actually was ganking at keyboard characters with empty freighters .... theres the problem......
And what stops those ppl from doing the same thing the gankers do: working as a team to defend themselves? In a word? The so-called roleplaying that a lot of people like to berate.
The pseudo-Biblical style of the code as it's written, the doctrine ships (though hisec leaves very few options), the paltry 10 million permits (people randomly dump 10 million into strangers's accounts in Jita Local), the idea that EVE's own economy is at stake, an "us against the world" philosophy a ganker develops from all the vitriol about suicide ganking (look at this thread).. all of these are strangely unifying.
That, and nothing brings people together like killing together.
.. when everything else is gone .. |

Sibyyl
Gallente Federation
1750
|
Posted - 2014.06.19 21:58:00 -
[7] - Quote
I'll ask the stupid question: If you're smart enough to attack yourself to bring CONCORD to grid in anticipation of an attack, why not just spend less energy and align to warpout instead?
You can forego the alt, or the cost of tags to repair their sec status. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1796
|
Posted - 2014.06.21 15:28:00 -
[8] - Quote
I agree with Sol on this one. I don't think he's playing devil's advocate.
Avoiding Faction Police is not more challenging than avoiding other players (you get around FacPo using bookmarks). Gankers already dock up for Faction Police, so it stands to reason they would dock up with just players as well.
Lack of Faction Police makes it easier, as it decreases the number of aggressors and allows for BS use. Well, there's selling tags for that. If you can't repair your sec status using the spoils of ganking then maybe you need to consider a career that's not charity.
HTFU and stop asking for easy mode. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1796
|
Posted - 2014.06.21 15:34:00 -
[9] - Quote
Ramona McCandless wrote:Sibyyl wrote:I agree with Sol on this one. I don't think he's playing devil's advocate. Just missing the point altogether The point should be to have less NPCs in the game, not more I dont understand how auto-yellow on -10 is "easy mode" -10 is a self imposed limitation. Eliminating FacPo doesn't affect auto-yellow on -10.
.. when everything else is gone .. |

Sibyyl
Gallente Federation
1796
|
Posted - 2014.06.21 15:44:00 -
[10] - Quote
Getting rid of FacPo would contribute nothing to player-to-player interaction. The "auto-yellow" will cause players to dock up anyway.
If you want auto-yellow at existing sec status thresholds like -4.5 (or -2 in 1.0) then it might seem like less of an attempt to create ganker easy mode.
But that still doesn't demonstrate how it would change anything at all in player-to-player interaction. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1796
|
Posted - 2014.06.21 15:47:00 -
[11] - Quote
baltec1 wrote:It would change a great deal.
For example, -10s could fly bigger, slower ships. Because other players would be worse than FacPo at shooting down BSs? How do you figure? .. when everything else is gone .. |

Sibyyl
Gallente Federation
1797
|
Posted - 2014.06.21 15:57:00 -
[12] - Quote
Ramona McCandless wrote:Hell make auto-yellow on -1. I'd prefer that tbh. As it stands at the minute, sec status loss is meanless anyway in real terms, you just pump it back up again with tags before the FacPo gives a crap
You think removing NPCs doesnt increase the amount of interaction you have to have with players?
How do you figure that, sportsfan? Your FACE is a sportsfan!
This is what I think:
1. Eliminating FacPo and making auto-yellow on -10 makes it too easy. No FacPo for -4.5 to -9.9, allowing use of BS. And we gain nothing from this because no one could freely shoot at -4.5 to -9.9. 2. Making auto-yellow on -1 makes it too hard. It would wreck the desire a lot of players have to do bad things because anyone could shoot at them for just about anything. Even the current sec status thresholds are too harsh, in my opinion. It would destroy crime in hisec because currently there *are* ways around FacPo (encourages players who play smarter).
I don't like either because they both seem worse than current implementation.
Edit: I feel like I'm misunderstanding proposal #1. My fault, if that's the case. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1797
|
Posted - 2014.06.21 15:59:00 -
[13] - Quote
baltec1 wrote:They cant even shoot down gankboats with the tank of a wet paper bag. Yes, well if you mean the current state of white knighting then you are 100% correct. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1798
|
Posted - 2014.06.21 16:16:00 -
[14] - Quote
baltec1 wrote:Whats with all of this auto-yellow at -10?
At -10 you are an outlaw and can be shot at already. I think it's paraphrased badly, but the discussion is around: can someone argue that players themselves can serve as FacPo, and would that increase the interaction between players.
Players can shoot -5 and below, but FacPo have more "flexibility" since they can shoot "less negative" sec status'd folks in some systems.
If we eliminate FacPo, would players get FacPo rights or keep their existing rights?
My point is, eliminating FacPo and having players keep existing rights makes it too easy. Eliminating FacPo and giving players the exact same shooting rights as FacPo makes it too hard.
Edit: added a verb .. when everything else is gone .. |

Sibyyl
Gallente Federation
1798
|
Posted - 2014.06.21 16:27:00 -
[15] - Quote
Kaarous Aldurald wrote:Sibyyl wrote: Gankers already dock up for Faction Police, so it stands to reason they would dock up with just players as well.
Think about what you just said. You just said that facpo serves no purpose aside from being a mechanic you have to jump through hoops to get around so that you can play the game. It doesn't matter if you won't see every single neg ten hanging out in highsec. It matters if it allows the ones who want to, to do it without jumping through hoops involving cloaked Orcas and twenty bookmarks in every system you want to operate in. "Jumping through hoops" has been a sufficient enough mechanic to present penalties for players who are not planners and schemers. Tanking your freighter, or cloaky alts, or webbing alts is "jumping through hoops" too (takes research and a lot of patience and multitaking), and many people don't do it.
The point of FacPo is to reward the player who plans ahead and maps out her deadspaces and gate warp-ins. Making a good set of bookmarks can be major boring stuff, and it takes some amount of time to have a great set to work with even in a single system. A lot of people don't care to do it.
I like having more flexibility because I planned things better. This is what EVE is all about. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1798
|
Posted - 2014.06.21 16:38:00 -
[16] - Quote
Kaarous Aldurald wrote:Because other players aren't 100% present, all day everyday like NPCs are. That means that undocking *might* be worth it, as opposed to definitely not worth it.
That possibility alone opens up far more potential player interaction than currently exists.
[edit: Hell, it might turn bounty hunting into an actual thing. This is a fair point, and I agree with you. But sometimes I look at the docked up vs. undocked ratios in null and I get a feeling that human opponents really scare the hell out of some players..
The ability for players to enforce criminality would attract more players than it has now to the white knighting side of things, I agree.
Ramona McCandless wrote:I dream of a game with no NPCs at all that has the same diverse amount of texture as EvE, so that yes, its possible to Trade and Mine and Manufacture and not PvP, but also do everything else too. Pirates are part of the Trading/Fighting Space RPG trope, but so are non violent industrialists. THis is why finding the middle ground of the seesaw is hard.
But I so dislike NPCs functioning in such as way as they actively (passively?) block the creation of such organisations. I, too, dream of such a game. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1798
|
Posted - 2014.06.21 16:42:00 -
[17] - Quote
Kaarous Aldurald wrote:What reward?
Killing the same exact guy as the ganker who never undocks except to insta warp and then head to the target?
There is no reward except to chestbeat about how hard you think you are for avoiding facpo. I'm not saying it's hard. Hurdles aren't hard for those who can jump them. Hurdles do catch people, though. I'd rather have a track with hurdles than one without. I think we're just discussing about what those hurdles need to be. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1801
|
Posted - 2014.06.21 18:04:00 -
[18] - Quote
Kaarous Aldurald wrote:Considering that, as I mentioned before, there is no reward for them, I think they ought to be removed.
Someone (possibly you, idk, looking at this on my sucky phone) mentioned freighters earlier. Freighters are a GOOD example of how taking extra effort pays off.
A freighter who fits a tank, doesn't over haul, and who flies with an escort or a scout is someone who doesn't eat a 1.4 billion isk loss. A suicide ganker who bookmarks half the system and uses a cloaked Orca in a safe spot gains... nothing. He gets the same kill that a ganker who doesn't do that gets (because ganking is all about picking targets, not about ****ing around in space), and his ship still dies to the binary, immersion breaking magic space police. Point conceded. I agree with your assessment. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1803
|
Posted - 2014.06.21 19:37:00 -
[19] - Quote
Gully Alex Foyle wrote:Btw, great job on that portrait, Sibyyl. No reason NPCs should mess with you. +1. I vote for this feature. Image recognition in NPC AI that would analyze an avatar for "scariness" prior to attacking. The CCP <-> Oculus Rift <-> Facebook link could work wonders here. This could also open new ground for ultra-kooky avatars that would be required to overstep the CONCORD fear threshold.
I'll shiv you in your sleep. <3 .. when everything else is gone .. |

Sibyyl
Gallente Federation
1804
|
Posted - 2014.06.21 22:38:00 -
[20] - Quote
^^Mallak, yes Kaarous already made that point a few posts back. I agree with you both. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2347
|
Posted - 2014.07.10 13:56:00 -
[21] - Quote
Organic Lager wrote:16.3b / 7.5m = 2170 successful jumps to pay off 1 gank I think the point being made is:
1. Isn't it worth taking precautions (fitting, scouting, webbing) so as to avoid losing money to a gank?
2. Why would anyone assume that a job SHOULD pay XYZ amount? There is no minimum wage or guaranteed raises in EVE. Threats could easily eat into profit that translates into razor thin margins. This in turn will force other emergent gameplay (fun-motivated, profit-motivated, or both). .. when everything else is gone .. |

Sibyyl
Gallente Federation
2352
|
Posted - 2014.07.10 14:51:00 -
[22] - Quote
Organic Lager wrote:2. How else would you recommend we balance activities in eve if not an hourly isk generation model? I am guessing that CCP's balance philosophy isn't to rush to "patch" any emergent content, but to address a long term deficiency in ISK per hour of an activity. I really don't think that freighting is at risk. Honestly, freighting on its own has never been a job to write home about (freighting with trading is where it's at). .. when everything else is gone .. |

Sibyyl
Gallente Federation
2352
|
Posted - 2014.07.10 14:55:00 -
[23] - Quote
Lady Areola Fappington wrote:I love how people think that 10mil ISK permit fee matters nowdays. I've always thought that 10 million seems like a low number and is there for self respect/I will never pay/screw you guys tears more than anything else.
I've also wondered if you guys would ever increase it to account for inflation and what kind of headache that creates for your propaganda team who'd have to redo all the posters and comms for the general public. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2573
|
Posted - 2014.07.13 07:30:00 -
[24] - Quote
DreamWizard wrote:fraction police You said 8/5ths, but what you really mean is 1 and 3/5ths. Now face the wall and put your arms above your head. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2651
|
Posted - 2014.07.15 04:39:00 -
[25] - Quote
Gilly Vertrag wrote:That said, if people feel that the burden of two minutes' planning is too great to bear, and the risk unpalatable, Red Frog is standing by to safely transport your goods for you. http://red-frog.org/jumps.php Mm, lemonade. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2686
|
Posted - 2014.07.15 15:34:00 -
[26] - Quote
Kal Murmur wrote:The other day we went over the zkillboard data which also showed a huge rise in suicide ganking, and it was brushed off as 'bad historical data'. Can you share this data? So far it's been a unicorn that people keep referring to. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2693
|
Posted - 2014.07.15 17:06:00 -
[27] - Quote
Jenn aSide wrote:You mean this 99 page thread that has 314 different posters in a game of more than 400,000 active accounts http://eve-search.com/stats/thread/352595-1You do understand that the size of a forum thread in a forum most EVE players don't use doesn't mean jack s$%^t right? We need *1* more poster to make it appropriately "315". .. when everything else is gone .. |

Sibyyl
Gallente Federation
2698
|
Posted - 2014.07.15 20:07:00 -
[28] - Quote
It would be interesting to see how this fluffy area would get farmed. And then the miners would look up to CODE and shout 'Save us!', and they'll look down and whisper 'No.' .. when everything else is gone .. |

Sibyyl
Gallente Federation
2705
|
Posted - 2014.07.15 21:05:00 -
[29] - Quote
Professor Solus wrote:Sibyyl wrote:It would be interesting to see how this fluffy area would get farmed. And then the miners would look up to CODE and shout 'Save us!', and they'll look down and whisper 'No.' Sure is summer in here. The sheer number of kids on here going into screaming tantrums about the mere idea of their cozy, broken highsec hugbox being altered is pretty astounding. The narrative on the subject is so distorted that you can't even attempt a constructive discussion on highsec without getting your topic flamed and derailed by everyone, including the game devs.Really, after reading snippets of threads like this one, I have to laugh when people wonder why EVE isn't more popular. You are advocating for EVE to turn into this: Immersion breaking farming in ESO
Do you not see that? .. when everything else is gone .. |

Sibyyl
Gallente Federation
2711
|
Posted - 2014.07.15 21:28:00 -
[30] - Quote
Lady Areola Fappington wrote:That would be quite the interesting idea, honestly. Give the "PVE at any cost" people a little flag they can set. In exchange for setting the flag, everything about that account just stops. No ISK generation, no SP, no seeing other ships in space, no chat (or maybe just one huge global room), nothing. They can just get an arbitrary "score", rather than ISK or SP. They can use the "score" to buy pretend ammo, equipment, and stuff from NPC vendors. NPC sold items, of course, costing more than what they buy the items back for.
Then, the PVE at any cost get their wish, they can't interact with EVE in any way shape or form. Still pay sub fees, of course.
I really wonder just how long they'd last like that. CCP has already implemented this. It's called SiSi. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2711
|
Posted - 2014.07.15 21:29:00 -
[31] - Quote
Professor Solus wrote:You are setting up a false dichotomy. Do you not see that? EVE and ESO can both be terrible for different reasons! Likewise, you can improve EVE without turning it into ESO. Specify what exact changes to highsec mechanics you were advocating? Can't make a judgment with superlatives. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2714
|
Posted - 2014.07.15 21:51:00 -
[32] - Quote
Jonah Gravenstein wrote:Kaarous Aldurald wrote:Paranoid Loyd wrote:Mallak Azaria wrote:I've been working on something with a few other guys that may just bring back the days of miners dying in the hundreds each day, which in theory will bring the cost of doing so down to almost zero. Keep you posted. Let me know if/how I can help. And my axe. Mine too, hopefully my Gallente alt will see some proper use. Me too, on both sides of the issue. An alt who is decent in a Cat, and myself as a target. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2802
|
Posted - 2014.07.16 14:15:00 -
[33] - Quote
Kal Murmur wrote:A fitting analogy would be the difference between a well to do suburb with regular police patrols (high sec), and a rough ghetto area where the police barely step (low sec). The residents of the ghetto are always keeping their eyes open and focusing on potential threats because that's the nature of where they live. The residents of the suburbs still have to not do completely idiot things like leave windows open when they go out, but at the same time can reasonably expect not to have to cross the street any time they see someone walking in their direction.
Many of the people here think that highsec should just become like low sec. Unfortunately many of the people playing the game are playing because they find suburbia enjoyable, and have no desire to move out to the projects. It's not their game style, they don't enjoy it, and they want to pursue other parts of the game that have been here just as long as ganking has. The first group of people want the second group of people to change or leave the game, despite the fact that this would almost certainly stop the game being profitable. Not a good analogy. Unlike RL police CONCORD does not prevent crimes. Unlike CONCORD, RL police don't avenge crimes. RL people don't awaken in clones when they die.
TL;DR, hisec was never advertised as the 'burbs.. and you can play RL simulator in RL, not EVE.
Edit: A better analogy would be that hisec is like a town in the Wild West with a sheriff. The sheriff can't be everyone at once, and likely won't stop a crime from occurring if he's not close by. People can shoot you at any time because everyone carries guns. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2808
|
Posted - 2014.07.16 14:50:00 -
[34] - Quote
^^Just about exactly like where I grew up, yeah. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2822
|
Posted - 2014.07.16 15:16:00 -
[35] - Quote
^^Good point, Gavin.
My mitichlorians are acting up. I sense a great disturbance in the Force, as if millions of posts cried out in terror, and were suddenly Ezwaled. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2828
|
Posted - 2014.07.16 15:55:00 -
[36] - Quote
Gavin Dax wrote:You can gank in a crowded place like Jita, with everyone watching, and everyone knowing who you are, and then 15 minutes later come right back to the same system and camp the undock now with protection from CONCORD. There are almost no significant long lasting effects of HS crime (sec status you can now buy tags for, and kill rights you can often clear on your own, the ones that really matter anyway). I wanted to revisit this part of your post because it doesn't tell the wholy story. 1. I think CONCORD never assumes that a clone is as bad as its predecessor. There is no assumed guilt, and I think that's a good thing because CONCORD damage is inescapable. I don't think you want to advocate a "no-win" situation for any play style, including ganking.
2. Criminal status -5 or under is free to be shot by anyone. -4.5 or below will invite FacPo to fire and can't be circumvented without extensive BMs or by carefully rationing your undock periods in system. So, there is a large swing of negative sec status values that essentially treat Hisec as nullsec, except that they cannot aggress first.
3. I don't think tags are cheap. I also don't think ganking and then salvaging/looting to recover costs is an easy workflow for a baby ganker. Tags are certainly more convenient than say.. repairing faction standing or gaining standings with corp, but turning sec status repair into laborious PVE arcs removes the essential element of "contested resources" from highsec.
The fact is, suicide ganking is mandated by CCP and EVE's rules.. and gankers seem to be forced to justify something that is mandated and legal against suggestions in this thread that run counter to CCP's position on the matter. I'm just saying the burden should be on someone suggesting rules changes to adequately study and describe the long term and macro-scale impacts of their suggestions before they insist that their direction is supreme. .. when everything else is gone .. |

Sibyyl
Gallente Federation
2877
|
Posted - 2014.07.16 21:39:00 -
[37] - Quote
Kaarous Aldurald wrote:Bring it, carebear.
My next awox is dedicated to you, by the way. I cannot stand anti sandbox advocacy, least of all the kind of hypocritical crap you're peddling. Indeed .. when everything else is gone .. |

Sibyyl
Gallente Federation
2894
|
Posted - 2014.07.17 00:53:00 -
[38] - Quote
Gavin Dax wrote:Yeah, that's true. My only argument is that if this is the intention (which almost certainly it is) then CCP could make that a lot more clear to players. Right now it's pretty misleading and I can see where the expectations come from. If you call it HS the mechanics seem broken. If you call it medium sec then the mechanics make sense. So this is an interesting point. Should the tutorials incorporate information about how dangerous EVE is, even in hisec? When talking to Aura it all seems very easy going and cool. You learn how to press buttons, but Aura fails to tell you what a big bad world New Eden is.
I can see how from a scammer's point of view, there should not be easy dissemination of information. Avoiding the scams should be a combination of good researching skills and common sense. Players who inform themselves of the pitfalls of Jita Local should alone be spared of its poison. And the argument goes that players who do this kind of research and exhibit common sense are more of the type of player that will stick around EVE and "create content".
From a ganker's point of view a lack of education might be advantageous. A poorly fit ship makes for an easier target. But at the same time, a lot of the information I picked up as a miner comes from posts and chats done by gankers. For some strange reason these guys talk a lot about game mechanics and even how to counter ganks. Obviously there's a lot of "roleplaying" as people call it, invoking the ganker as a boogieman to players who don't shed blood and name their firstborn "James", but I think it's really hard to ignore information these guys put out to their own detriment (in the interest of "more challenging" content).
I think that like a lot of groups, gankers have some bad apples.. guys who are interested only in the easy kill. Of course that's human nature.
But is it fair to say that the information is out there and easy to access? Maybe. Is EVE Online a huge complicated mess? Sure. Does this complexity lend itself to weeding out the "less diligent" player? Probably. Does the confusion and complexity weed out some players who may have been compatible with EVE in the long run.. this is a good question which I'm not sure we have good data for.
.. when everything else is gone .. |

Sibyyl
Gallente Federation
3186
|
Posted - 2014.07.18 04:16:00 -
[39] - Quote
ISD Ezwal wrote:I have removed a reply (and the post quoting it) to an edited out part of the quoted post. My kitten picture 
But thanks for keeping us on track, Mr. Ezwal. .. when everything else is gone .. |

Sibyyl
Gallente Federation
3568
|
Posted - 2014.07.22 21:49:00 -
[40] - Quote
admiral root wrote:You mis-understand. It's high security space so I should get instant protection from Concord. Concord will show up in 0-2 seconds in 1.0, and in 0 seconds anywhere you prespawn them using your CCP GM granted right to do so.
(yes, I know you were posting facetiously) .. when everything else is gone .. |

Sibyyl
Gallente Federation
4202
|
Posted - 2014.07.27 23:23:00 -
[41] - Quote
Why does the OP have a thread title Most efficient orca ganking crew for 0.5 in C&P?
Is this entire threadnaught an elaborate troll? Has the OP changed her mind and ganking her comrades now?
OP from the other thread:
Quote:I'm not part of a massive gank alliance like CODE and don't have those numbers of pilots available to me. I don't know the DPS numbers on T3 BC like Talos. I need specific numbers or the gank can fail. The Muppets: P+¦pc++rn (thanks Ria!) |

Sibyyl
Gallente Federation
4243
|
Posted - 2014.07.28 13:09:00 -
[42] - Quote
Noragli wrote:Because I posted this thread and my opinion on the state of ganking does not mean I am not allowed to gank an Orca. You're allowed to do anything you want within the operating rules of the sandbox.
However, it does seem hypocritical for you to want to gank another player's ship while simultaneously
(1) creating a complaint thread about being ganked yourself (or your friends, or whoever), and (2) seeking out advice from the very people you have created this thread as a complaint against.
The Muppets: P+¦pc++rn (thanks Ria!) |

Sibyyl
Gallente Federation
4261
|
Posted - 2014.07.28 18:29:00 -
[43] - Quote
Noragli wrote:It's not hypocritical. A one off gank of an Orca is vastly difference than a large group of organised players who play the game solely for the purpose of ganking as many ships as they can, even when there is no profit to be had. Empty freighters, even when tanked, are sometimes killed just because they can (proof that ganking is too easy or that the punishment is not severe enough) It's not specifically ganking by itself that is the problem, it's that people are now taking it too far and efforts should be made to curb that behaviour.
You (Noragli) and her friends gank an Orca. End result: An Orca is destroyed. A group of organized gankers gank an Orca. End result: An Orca is destroyed.
Are you saying that CCP should implement game mechanics that cripple organized player collaboration?
Are you saying that when someone commits a gank in which they end up being ISK negative (ie: empty freighter), then there should be some game mechanics to penalize this kind of game play?
When you say "taking it too far".. would the Orca pilot agree? When you gank that pilot are you somehow destroying LESS than an Orca? When an organized group of players ganks that Orca, are they destroying MORE than an Orca?
What is the fundamental difference? I honestly do not understand and maybe you can clarify your thoughts. The Muppets: P+¦pc++rn (thanks Ria!) |

Sibyyl
Gallente Federation
4269
|
Posted - 2014.07.28 23:22:00 -
[44] - Quote
Alavaria Fera wrote:Ima Wreckyou wrote:Yes I am actually proud to be part of a group who plays EVE for fun. I would trade that for no amount of ISK in this game. I also don't have to call others noob to feel myself a bit better. Yeah, eve online is fun and exciting! You people.. with all your happiness and fun and laughter and music. Grr.  The Muppets: P+¦pc++rn (thanks Ria!) |

Sibyyl
Gallente Federation
4272
|
Posted - 2014.07.29 13:34:00 -
[45] - Quote
Azov Rassau wrote:Just noticed your reply in this threadnought (thanks to eve-search and Chribba). Last I checked this thread had about 30 pages, and now...Oh God. Will it reach 200 pages?
To reply your post: You are talking about the angry, gank-victim carebear and you shouldn't blame the whole mining community like that. As a miner, my initial feeling to a Kaarous post was similar to yours. However, he has clarified his use of 'carebear' several times before:
Kaarous Aldurald wrote:It's not about what they do. It's about attitude.
The Muppets: P+¦pc++rn (thanks Ria!) |

Sibyyl
Gallente Federation
4292
|
Posted - 2014.07.30 03:56:00 -
[46] - Quote
^^and this thread hits a new low. The Muppets: P+¦pc++rn (thanks Ria!) |

Sibyyl
Gallente Federation
5399
|
Posted - 2014.08.07 04:52:00 -
[47] - Quote
Derrick Miles wrote:Freighters failing to defend themselves. What? Freighters can:
1. tank 2. be webbed 3. logi'd 4. pre-scouted 5. be agile 6. be cloaky 7. be re-routed (the map has statistics, you know?) 8. be escorted 9. be contracted
How many options did you want?
Edit: grammar, I forsake you! The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
5399
|
Posted - 2014.08.07 04:58:00 -
[48] - Quote
Athryn Bellee wrote:How can a freighter be cloaked? They don't have the highslot to fit the cloaking device. Everything else makes sense, I'm just stuck on that point. You can choose to fly a blockade runner instead of a freighter.
The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
5401
|
Posted - 2014.08.07 05:11:00 -
[49] - Quote
Derrick Miles wrote:A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. You are absolutely correct. This is also true for any lock that protects valuable property, or policemen who defend neighborhoods.
Against a determined criminal, no deterrent is 100%.
The question is, why are you looking for a defense that is a 100%? Do you think that EVE owes a freighter pilot a 100% effective defense? The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
5401
|
Posted - 2014.08.07 05:24:00 -
[50] - Quote
Good point. Prevention is a 100%. The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
5403
|
Posted - 2014.08.07 05:38:00 -
[51] - Quote
Derrick Miles wrote:I don't particularly care if they have defenses at all, that's something you attributed to me. And I was saying they have preventative measures, not defenses.
It's like you and your friends were at a bar and some of you leave early.
Then later you meet up and one of your friends says, "Hey, after you left someone at the bar came up to me and tried to start a fight!"
"Really!? What did you do?"
"I totally defended myself!"
"No way! How?"
"I turned around and ran away as fast as I could!"
... Excellent example. Do you know why one shouldn't walk home alone from a bar at night? The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
5564
|
Posted - 2014.08.08 13:32:00 -
[52] - Quote
Ocih wrote:I'd get more joy in timing a neutral web, losing a frigate and watching the freighter warp away. Because I'm a true *******. Why not duel the neutral frigate so you don't lose it? The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
5887
|
Posted - 2014.08.10 16:41:00 -
[53] - Quote
Phoenix22 wrote:Ok so that mines that you will survive catalyst fleet,Brutix fleet ore Talos fleet ganking you, are you serious, I would like to see this. O wait you will not get gank do you know why because you are one of them.  I've been known to sniff a lot of Arkonor in my time, but even I don't talk like this.. The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
6389
|
Posted - 2014.08.18 16:26:00 -
[54] - Quote
Billy McCandless wrote:rekwest dorking purmishun This is always a good idea, in any civilized society. The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Sibyyl
Gallente Federation
9230
|
Posted - 2014.08.29 22:05:00 -
[55] - Quote
Bumping IC not griefing g.
Did you read the lhbrt thread?
~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |

Sibyyl
Gallente Federation
9230
|
Posted - 2014.08.29 22:07:00 -
[56] - Quote
Veers Belvar wrote:Well, I'm not steamed at all. But allowing gankers to entrap ships through bumping so that multiple waves of the EXACT SAME gankers can blow them up seems to be a clearly illogical game mechanic, and should be fixed.
Why not use a wrbber?m
Why not use a scout? There are a lot oh other choices in this thread.. ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |

Sibyyl
Gallente Federation
9230
|
Posted - 2014.08.29 22:15:00 -
[57] - Quote
Veers Belvar wrote:Because you should not need to use a webber or a scout to prevent criminal activity in highsec. The police should intervene, and take appropriate action against the offenders. That is what highsec is about.
Appropriate actin requires criminal Flagg.
Could you describe how the game wuld differentiat between accidenysl and intentional bumping?
I'm sort am a bit inebriated but do not mind to discuss. ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |

Sibyyl
Gallente Federation
9230
|
Posted - 2014.08.29 22:21:00 -
[58] - Quote
Veers Belvar wrote:[ete]
I suggested that being a gank attempt victim should grant you 60 seconds of immunity from bumping, which is enough time for an at the keyboard capsuleer to align and warp off.
So you mean of you are fired upon then 60 srconds after firing you can freely alig n and warp?
Can you tell me how this eould BR exploited to no end biy freighter pilots and minors?
~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |

Sibyyl
Gallente Federation
9257
|
Posted - 2014.08.30 03:13:00 -
[59] - Quote
Veers Belvar wrote:Yes - since in my view the bumping here is a criminal activity, it would not be an "exploit" for freighters or miners to self-gank as a way of avoiding bumping for 60 seconds. They would still be vulnerable to being shot, webbing, etc.... all the normal risk factors in high sec. They simply would not be subject to un-responded to entrapment allowing successive waves of gankers to hit them, in effect being warp scrambled without CONCORD response.
I'm sorry about earlier. I've eaten some food and feeling quite sober now.
Can you tell me what the difference is between these two scenarios:
#1: (1) Make no changes to existing mechanics (2) Use a webber alt to quickly align and warp
#2: (A) Make changes to mechanics with this unexplained 60 sec bump immunity post getting shot at (B) Use an alt to shoot yourself for bump immunity (C) Use a webber alt to avoid getting shot at by quickly aligning and warping out
I am not understanding the advantage #2 gives anyone. It seems like the Orca pilot should've avoided the system, or bring a webber if he chooses to enter the lion's den. ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |

Sibyyl
Gallente Federation
9673
|
Posted - 2014.09.01 19:04:00 -
[60] - Quote
NoLife NoFriends StillPosting wrote:
That is called projection. You somehow think it makes him mad because it would make you mad.
I don't think it makes him mad at all. I think it just amuses him and makes you look silly.
Dear parody poster of one of the forum regulars,
I find it ironic that with your name and your avatar design that you think you have a firm grasp on what "projection" is.
Did you have any arguments to make for the topic at hand? ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |

Sibyyl
Gallente Federation
9988
|
Posted - 2014.09.03 11:47:00 -
[61] - Quote
Is this the real life? Is this just fantasy? Caught in a landslide, No escape from reality.
Stop tolling me. Im jnot drunk...-áIm going to stop posti --Pepper the Penguin |

Sibyyl
Gallente Federation
9988
|
Posted - 2014.09.03 11:50:00 -
[62] - Quote
Mama, ooh (anyway the wind blows), I don't wanna die, I sometimes wish I'd never been born at all.
Stop tolling me. Im jnot drunk...-áIm going to stop posti --Pepper the Penguin |

Sibyyl
Gallente Federation
9988
|
Posted - 2014.09.03 11:52:00 -
[63] - Quote
(Oh, yeah, oh yeah)
Stop tolling me. Im jnot drunk...-áIm going to stop posti --Pepper the Penguin |

Sibyyl
Gallente Federation
9995
|
Posted - 2014.09.03 12:03:00 -
[64] - Quote
Gank success. Stop tolling me. Im jnot drunk...-áIm going to stop posti --Pepper the Penguin |
|
|