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Thread Statistics | Show CCP posts - 25 post(s) |

virgofire
The Circus Corp Intrepid Crossing
29
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Posted - 2014.09.02 21:35:00 -
[1] - Quote
Ok I didnt read the novel that this thread has become but just to add my pointless point of view.
Ganking is fine. No need to really nerf it. Though it would be nice for a hauler to have a decent defense mechanism. What that is. Who knows.
Only thing that has ever bothered me about high sec ganking is bumping. It seems to be an exploit in my mind, since its clearly an aggressive action that has no consequence. However there is really nothing that can be done about it. Ships bump for harmless reasons all the time. How can you tell that from a freighter being bumped so it cant warp. You cant.
I can understand the hauler pilots hatred of this behavior. I mean who wants to sit back and just watch their ship go poof and not be able to really do anything. |

virgofire
The Circus Corp Intrepid Crossing
29
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Posted - 2014.09.02 21:46:00 -
[2] - Quote
Helena Tiberius Mabata wrote:We gank ships not to hurt people but to enforce the Laws of Highsec on everyone operating in our territories, It seems people don't understand the concept of fighting for a cause for some reason, perhaps because they have no meaningful cause to fight for and so it is beyond their comprehension. ( if you think otherwise please see my post in "pushing for harder punishments on high sec gankers" ) @ https://forums.eveonline.com/default.aspx?g=posts&m=4979969#post4979969And bumping has long been a certified CCP mechanic, if your AFK or unable to use any of a dozen ways to avoid or negate it then you deserve to be caught and subsequently decomissioned. Wouldn't it be so much easier to just buy a permit? Yours for only 10,000,000 ISK!!
Why does this sound like an add that would be on during Rush Limbaugh's radio show
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virgofire
The Circus Corp Intrepid Crossing
29
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Posted - 2014.09.03 03:12:00 -
[3] - Quote
All in all the idea of high sec ganking is fine. My only wish would be that something be done a bit about bumping. No matter how good a pilot you are, once someone starts to bump you, you are kind of toast. Very few counters to it and most involve luck.
I think that would be the part that would frustrate me the most. Try as I might, I couldnt save my ship from being pushed off the gate.
Granted I know nothing will be done about bumping, since really nothing can be done. Just my wishful thinking. |

virgofire
The Circus Corp Intrepid Crossing
29
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Posted - 2014.09.03 03:24:00 -
[4] - Quote
Veers Belvar wrote:virgofire wrote:All in all the idea of high sec ganking is fine. My only wish would be that something be done a bit about bumping. No matter how good a pilot you are, once someone starts to bump you, you are kind of toast. Very few counters to it and most involve luck.
I think that would be the part that would frustrate me the most. Try as I might, I couldnt save my ship from being pushed off the gate.
Granted I know nothing will be done about bumping, since really nothing can be done. Just my wishful thinking. I actually proposed a fix. If CONCORD spawns post gank attempt, you would get 60 seconds to warp off where you would be unaffected by bumping. This would not help you survive the initial gank attempt, but it would at least mean they would only get one shot at you.
Unfortunately I just see that as being too easy. 60 seconds is along time and a bit OP. I can understand the frustration of being ganked. I am a horrible PVPer, and I hate losing ships, especially expensive ones, however that is the game.
If anything would be done in my mind, it would be to fix how bumping works. Instead of a frigate completely re aligning a freighter when bumping it, the mass of the two ships should be more accurate. A freighter should have enough power in its engines to push a small frigate out of the way, and its mass should be able to compensate for moderate impacts. So a freighter should still be able to reach warp velocity even while being bumps, unless multiple ships are on it.
I realize this is kind of how the current mechanics are but the collision isnt horribly accurate.
Just a random though.
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