
ShahFluffers
Ice Fire Warriors Late Night Alliance
5530
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Posted - 2014.06.16 20:38:00 -
[1] - Quote
1. Station Lock-out mechanics would be removed from Faction Warfare. Completely.
2a. All empire high-sec would be separated by low-sec. 2b. More low-sec systems and high-to-low stargates would be added... preventing too many chokepoints from forming.
3. Supercapitals would be banned from low-sec.
4. Cynos can only be used by "specialty" ships (see: ships with a bonus towards cynos).
5. War declaration mechanics would be revamped. --- a. It would be cheaper to declare war on a corporation/alliance bigger than yours. --- b. Defending corp/alliances can add an infinite amount allies to the war at no additional cost/penalty. --- c. No one may join or drop from either the offending or defending corporation during the duration of the war.
6. The New Player Experience will be revamped. --- a. Less expositories and detailed mechanical information... more "guidelines to live by." --- b. Optional voice tutorial. Keep things brief so they can be easily cycled through. --- c. Create missions that more or less simulate what happens in EVE and have a pop-up explaining what happened right after it happens. (example: one mission gives the newbie a cheap ship and, upon undocking, have NPCs "suicide gank" the newbie... then a pop-up appears and explains what suicide ganking is and some tips to avoid it).
7a. Priority would be given to overcoming to technical hurdles on making Warfare Links on-grid only. 7b. A new destroyer-sized command ship will be introduced to appease the skirmishers, small gangs, and poor people. This ship can only fit 1 link though.
8a. If Walking in Station is introduced, the security mechanics will emulate that of high, low, and null security. That means that people can indeed be ganked and lose all their implants in a station... and no, it will not be "griefing" (unless the gankers focus all their efforts on one person over and over again). 8b. You will only be truly safe in the Captains Quarters. 8c. No, you cannot bring people into your Captains Quarters. You want to be social? Go out and risk getting stabbed.
9. Space will have some random localized effects here and there... which will mostly be slight and largely ignoreable. Example 1: Stars deal omni-damage to anyone close by... enough damage to make small ships panic but not enough to kill them outright. Example 2: Being near a planet reduces agility by 2% or something. Example 3: Being in an asteroid belt deals 1% damage to a ship regardless of size... ore ships will be exempt from this. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
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