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Vyl Vit
650
|
Posted - 2014.06.16 18:23:00 -
[1] - Quote
Yeah, I saw this other thread - where is EVE going to go? Pok says EVE goes where WE take it. So, I'm asking YOU:
Where do you want to take EVE?
Now, this isn't your immediate plans as a player. This is more like, "If I was KING, EVE would be..."
There's a lot of talk about the present circumstance of huge tracts of null sec held by one interest and rented out to smaller ones. Some don't like this. Some do. Some don't care either way. There WAS the legendary era of Band of Brothers (BoB, maybe you've heard) holding a HUGE chunk of null sec, and squeezing everybody else into a measly corner. What other castles can we build in this sandbox?
For ME? I'd like to get an alliance rolling that manufactures and markets, does incursions and participates in faction warfare. We'd mind our own business and get good at what we do. Should someone come along and try to interfere with that, we'd do what has to be done. Does it call for growth, or expansion. It might. And, we'd certainly need to be up to the challenge. Anyone with any sense has already left town. |

Antihrist Pripravnik
T-AFK and counting
369
|
Posted - 2014.06.16 18:26:00 -
[2] - Quote
To a nice restaurant for some fine dining and wine.... who knows where it would lead us next. 1 bil-30 days-5% loan available - collateral required: https://forums.eveonline.com/default.aspx?g=posts&t=352279 |

Ralph King-Griffin
Var Foundation inc.
2028
|
Posted - 2014.06.16 18:41:00 -
[3] - Quote
Into my van badger I have spiced wine quafe and candy. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Caelestina
Twenty Questions RAZOR Alliance
40
|
Posted - 2014.06.16 18:48:00 -
[4] - Quote
On a beautiful, romantic ISK-doubling get-away that I won off the New Eden Price-is-Right. Then I'd whisper sweet nothings into its ear as I robbed it blind and left it to die, only to return several short hours later to apologize by podding it and swearing vengeance on the monster that caused it so much pain.
Wait...who are we talking about here? |

Karen Avioras
Unsung Heroes Spaceship Samurai
878
|
Posted - 2014.06.16 18:55:00 -
[5] - Quote
Emperor of New Eden. I'd just be a chill emperor that doesnt do much, watch some tv and eat fried shrimp. |

Sibyyl
Gallente Federation
1668
|
Posted - 2014.06.16 19:05:00 -
[6] - Quote
My first decree: Naked avatars for everyone. .. when everything else is gone .. |

Unsuccessful At Everything
The Troll Bridge
14381
|
Posted - 2014.06.16 19:10:00 -
[7] - Quote
All ships would be removed and replaced with "ship".
All weapons would be removed and replaced with "weapon".
All modules would be removed and replaced with "stuff".
Skills would be removed.
Everyone would be able to fly/fit everything from minute 1.
Eve would be truly based upon real world skills.
Anything goes and there would be only one rule:
Anyone who runs tot he forums and claims to be at a disadvantage in any way would be banned.
Also, Eve would be dead because I am truly awful at things like this. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Ralph King-Griffin
Var Foundation inc.
2031
|
Posted - 2014.06.16 19:10:00 -
[8] - Quote
Sibyyl wrote:My first decree: Naked avatars for everyone. My first decree: Naked avatars for almost everyone. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

DaReaper
Net 7 The Last Brigade
648
|
Posted - 2014.06.16 19:17:00 -
[9] - Quote
I'll bite:
If I had complete control of the development and direction of ccp/new eden, this is a small list of what I would have done:
1) Green light Legion
2) Take a fine tooth comb to eve and gather a list of all the old systems that need to fixed and or replaced and or finished. As well as all the old single thread code areas, and areas of stagnintation that could use a refresh. Figure out how long it would take to do a complete rewrite.
3) Set aside the amount of people and teams I would need to do a full rewrite as fast as possible. If it will take 2 years i'd try to get it to one, but I would have a set decidcaded just to this task.
4) everyone else would 'bridge' eve 1 to eve 2. I.e. all expantions would be fixes for the foreseeable future, and I would add little things just to keep players happy.
5) Eve v 2 would have valk an legion integrated from day one.
6) once the rewrite was complete, i'd have one more small expansion... then announce the rewrite and show it all off, completed.
Then launch...
if this was successful, i'd restart WoD development, but keep it on a strict time table and feature list. Because I do not believe in having all my eggs in one basket. 10 years of eve... yea i'm an addict |

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
43
|
Posted - 2014.06.16 20:30:00 -
[10] - Quote
Take you all to hell in a Handbasket. |
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
5530
|
Posted - 2014.06.16 20:38:00 -
[11] - Quote
1. Station Lock-out mechanics would be removed from Faction Warfare. Completely.
2a. All empire high-sec would be separated by low-sec. 2b. More low-sec systems and high-to-low stargates would be added... preventing too many chokepoints from forming.
3. Supercapitals would be banned from low-sec.
4. Cynos can only be used by "specialty" ships (see: ships with a bonus towards cynos).
5. War declaration mechanics would be revamped. --- a. It would be cheaper to declare war on a corporation/alliance bigger than yours. --- b. Defending corp/alliances can add an infinite amount allies to the war at no additional cost/penalty. --- c. No one may join or drop from either the offending or defending corporation during the duration of the war.
6. The New Player Experience will be revamped. --- a. Less expositories and detailed mechanical information... more "guidelines to live by." --- b. Optional voice tutorial. Keep things brief so they can be easily cycled through. --- c. Create missions that more or less simulate what happens in EVE and have a pop-up explaining what happened right after it happens. (example: one mission gives the newbie a cheap ship and, upon undocking, have NPCs "suicide gank" the newbie... then a pop-up appears and explains what suicide ganking is and some tips to avoid it).
7a. Priority would be given to overcoming to technical hurdles on making Warfare Links on-grid only. 7b. A new destroyer-sized command ship will be introduced to appease the skirmishers, small gangs, and poor people. This ship can only fit 1 link though.
8a. If Walking in Station is introduced, the security mechanics will emulate that of high, low, and null security. That means that people can indeed be ganked and lose all their implants in a station... and no, it will not be "griefing" (unless the gankers focus all their efforts on one person over and over again). 8b. You will only be truly safe in the Captains Quarters. 8c. No, you cannot bring people into your Captains Quarters. You want to be social? Go out and risk getting stabbed.
9. Space will have some random localized effects here and there... which will mostly be slight and largely ignoreable. Example 1: Stars deal omni-damage to anyone close by... enough damage to make small ships panic but not enough to kill them outright. Example 2: Being near a planet reduces agility by 2% or something. Example 3: Being in an asteroid belt deals 1% damage to a ship regardless of size... ore ships will be exempt from this. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1058
|
Posted - 2014.06.16 21:29:00 -
[12] - Quote
All development focuses on additional manpower into the ingame browser to facilitate streaming video and moving images, as well as smileys and other emoticons for chat channels. Also, the art department will work on renders that allow your floating corpse in space to look just like your actual avatar does, clothes included, when zoomed in on.
Finally, all Alliance Tournament announcers will do their commentating from above a dunk tank. If they say something really stupid, or repeat the same phrase over and over, they will get dunked. Based on the past couple tournaments, it would probably save time to just put their chairs IN the tank. |

Brian Harrelstein
Science and Trade Institute Caldari State
5
|
Posted - 2014.06.16 22:34:00 -
[13] - Quote
ShahFluffers wrote:stuff.
I like some of what you're saying, but in addition to the wardec stuff, I would like to see players get kicked out of NPC corps after 6 months. In the system I live in, there are a handful of 7 year old miners, who never left the NPC corp, making them invulnerable. (Yes I realize I could suicide gank them, but why should I have to? Let me wardec them like anyone else...) |

Serene Repose
1383
|
Posted - 2014.06.16 22:38:00 -
[14] - Quote
I see the self-declared geniuses hijacked the thread. I think the question had to do with game play, not "since I think I'm a code wizard" dream-viations.
I wish to be part of a vast trucking empire with an associated security alliance (that does mercenary work on the side) for the sole purpose of showing gankers a few reasons why suicide ganking may look fun...at first...but, I mean, really.
It would be like a three-dimensional Interstate Highway System to us truckers. We'd know all the best stops, all the best cafes. The guys would know all the loose wimmen. The gals? Well, trucking isn't that highly developed for us, we'll have to see what comes of it.
Gate...after gate....after gate.....after gate....like telephone poles looking like a picket fence.
Truckin'
I think you other folks are looking for:
https://forums.eveonline.com/default.aspx?g=topics&f=270 I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

OffBeaT
Caldari Provisions Caldari State
5
|
Posted - 2014.06.16 22:40:00 -
[15] - Quote
1, I would like too see Battle Barges in the game, Since you cant really invade proper into a alliance space without building a port to work out of. We could use 3 types of Battle barges from battle class all the way up to Titian class. We just have no staying power when we invade about nothing real it just ends up endless gate hugging. We need them to lay sage proper against Battle stations and wage proper war.
2, We need better ratting all over 00 space just as good as Cruse systems 3 bs spoons al round.
3, We need real Black op ships or covert ships to fill better rolls as the Black op we have now are nothing but useless in this way. The are really interdictors ship not black ops. Ships all the way from frigs to BS class.
4, We need better jump ships so to work deeper and infiltrate better.
5, We need what I call Black market station here and there about around 00 systems as a gang land pirate system to faction over in 00 systems. These stations should look abandoned messed up looking and not fully able to use shields or work as full stations.
6, We need a black market system with skill for these stations so players who wont to work out of 00 space have some staying power and can dock to fit or buy goods from.
7, Missions don't pay enough out so like maby do better on that.
I guess that's all I can think off that I like to see for 00 right now. |

Pok Nibin
Filial Pariahs
368
|
Posted - 2014.06.16 22:45:00 -
[16] - Quote
Like I'd trust people who can't discern the topic of the thread they're posting to. Yeah, keep those "what we need here" posts coming. You know we take them seriously. Really.) Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |

Yarda Black
Epidemic. Nulli Secunda
188
|
Posted - 2014.06.16 22:53:00 -
[17] - Quote
If I was queen of EVE I'd put some cool stuff in my captains quarters and go all:
http://www.youtube.com/watch?v=u_qQLOgcVOw
Carbon that stuff
|

Xuixien
The Dark Space Initiative Scary Wormhole People
1284
|
Posted - 2014.06.16 23:22:00 -
[18] - Quote
- Fewer HiSec systems.
- More LoSec systems.
- More competition and meaningful conflict in HiSec and LoSec.
- Engaging, meaningful, group-oriented PvE content that is not Incursions or WH sites.
- Local effects from some stars in K-Space.
- "New Space" you get to from player-built Stargates.
- More structures that do cool stuff.
- Explosions.
This is-á a signature. |

Doreen Kaundur
537
|
Posted - 2014.06.17 01:05:00 -
[19] - Quote
I want Hilmar to have a visible role in Eve. He would have his own custom ship with god mode abilities so we can beat up on him continually without him dying.
Edit; Oh, and I would play old saturday morning cartoons on the billboards.
|

Daerrol
Lumen et Umbra The Silent One's
7
|
Posted - 2014.06.17 02:03:00 -
[20] - Quote
ShahFluffers wrote:Good Stuff. #9 was probably not needed but would be nice. The rest was great. Make highsec smaller. take l4 agents out of it! |
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
5534
|
Posted - 2014.06.17 03:21:00 -
[21] - Quote
Daerrol wrote:ShahFluffers wrote:Good Stuff. #9 was probably not needed but would be nice. The rest was great. Make highsec smaller. take l4 agents out of it! Actually... I imagine high-sec having more or less the same number of systems as it does now... just some new connections and low-sec systems bisecting the different empires.
And I will not even touch level 4s as an issue with a ten foot pole. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Alex Grison
Grison Industrial Group
862
|
Posted - 2014.06.17 04:44:00 -
[22] - Quote
I am king.
Eve is a place where you can slither down the mangus tubes to the lair of the drilge tank and lie in the succulent membrane folds and have your reality feelers scraped by the instruction pointer.
yes |

Luwc
Biohazard. WINMATAR.
145
|
Posted - 2014.06.17 06:05:00 -
[23] - Quote
your moms house. http://hugelolcdn.com/i/267520.gif |

Quant Predictorian
Futarchist Singularitists
6
|
Posted - 2014.06.17 06:58:00 -
[24] - Quote
I would add hang-out place for EVE startups, angel investors and VCs. |

Mikael Menethil
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.06.17 09:43:00 -
[25] - Quote
To Amsterdam. EVE needs to smoke some pot, relax a bit and consider other holiday destinations besides Somalia. |

Dominus Tempus
Brave Newbies Inc. Brave Collective
176
|
Posted - 2014.06.17 13:11:00 -
[26] - Quote
DaReaper wrote:I'll bite:
If I had complete control of the development and direction of ccp/new eden, this is a small list of what I would have done:
1) Green light Legion
2) Take a fine tooth comb to eve and gather a list of all the old systems that need to fixed and or replaced and or finished. As well as all the old single thread code areas, and areas of stagnintation that could use a refresh. Figure out how long it would take to do a complete rewrite.
3) Set aside the amount of people and teams I would need to do a full rewrite as fast as possible. If it will take 2 years i'd try to get it to one, but I would have a set decidcaded just to this task.
4) everyone else would 'bridge' eve 1 to eve 2. I.e. all expantions would be fixes for the foreseeable future, and I would add little things just to keep players happy.
5) Eve v 2 would have valk an legion integrated from day one.
6) once the rewrite was complete, i'd have one more small expansion... then announce the rewrite and show it all off, completed.
Then launch...
if this was successful, i'd restart WoD development, but keep it on a strict time table and feature list. Because I do not believe in having all my eggs in one basket. How dare you bring logic into this serious thread!
|

Sato Page
BLOOGDORY
127
|
Posted - 2014.06.17 13:21:00 -
[27] - Quote
I would close down EvE, this would be the ultimate expression of griefing as a play style. Dinsdale Pirannha for CEO of CCP |

Ramona McCandless
The McCandless Clan
5441
|
Posted - 2014.06.17 13:23:00 -
[28] - Quote
Sato Page wrote:I would close down EvE, this would be the ultimate expression of griefing as a play style.
This post is mental torture and your sig is griefing me
Reported "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1063
|
Posted - 2014.06.17 16:59:00 -
[29] - Quote
Sato Page wrote:I would close down EvE, this would be the ultimate expression of griefing as a play style.
Oh sure, just copy what ShahFluffers said. |

Savnire Jacitu
Abysmal Gentlemen
283
|
Posted - 2014.06.17 19:28:00 -
[30] - Quote
I want to take eve and drop it in my recycling bin probably 70% of the time. <corrupt> |
|

Mithandra
Serene Vendetta Brawls Deep
44
|
Posted - 2014.06.19 12:05:00 -
[31] - Quote
Where do I want to take eve? In the direction of empowering ceos and opening up content to players
More corporation tools to allow CEOs to grant roles and permissions to a single hanger/starbase/wallet to individuals or groups.
So for example If you want to allow a particular player to online offline refuel a particular pos, the permission doesn't carry over to the other pos's
assigning permissions to a player to research jobs/build/ at a particular array doesn't carry over to all other arrays (unless you wwant t too)
Im probably not explaining it too well, but the all or nothing approach used currently means that a lot of eve content is not available to new pilots or those not an officer of the corp or a board of directors member. |

chiq Mech
Viziam Amarr Empire
4
|
Posted - 2014.06.19 12:36:00 -
[32] - Quote
Create a fully-fledged pve version of Eve |

Marsha Mallow
1102
|
Posted - 2014.06.19 13:02:00 -
[33] - Quote
chiq Mech wrote:Create a fully-fledged pve version of Eve Few more months and that'll be nullsec. In which case the next expansion should be a lowsec one \o/
+1 to more devs flying about. Not sure about godmode, but if they wanted to abuse their powers I could see some entertainment opportunities. Things like gagging the local hub systems down to a few people, ejecting scammers and spammers randomly into space, snatching up people who engage them into other systems, then requesting they engage in mining duels. Actually I think I'd rather just see players be devs for a day, able to break what they want ingame for an hour or two. TO THE RIPARDMOBILE! |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
105
|
Posted - 2014.06.19 14:37:00 -
[34] - Quote
Id recruit tomb and have him swing the nerfbat around.
|

Ramona McCandless
The McCandless Clan
5501
|
Posted - 2014.06.19 15:30:00 -
[35] - Quote
chiq Mech wrote:Create a fully-fledged pve version of Eve
By your command
http://www.egosoft.com/games/x3/info_en.php "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |

Abrazzar
Vardaugas Family
3910
|
Posted - 2014.06.19 15:30:00 -
[36] - Quote
I'd go through every existing feature and overhaul/expand on it.
- I'd move COSMOS to Epic Arc functionality and have the initial link be based on exploration. I'd move archaeology COSMOS fully to exploration. I'd make all those unique story lines more general and randomized so people will not do the same 'unique' story everybody else does. That would also need procedurally generated mission and exploration content.
- I'd make hacking and archaeology more distinct, creating opportunities for group play by allowing several players to simultaneously access a mainframe/wreckage from different access points and giving thus an advantage to the main hacker/explorer.
Hacking with support will make it easier/possible/feasible to enter deeper areas of the system to gain more rare and valuable information. Every level will unlock more loot but should you fail in a hack you will lose all of it. No more cargo scanning, the loot will be generated via hacking nodes in the mini-game. More types of nodes and deeper levels will emphasize on the design idea of a rogue like.
Archaeology with support will allow you to access areas of the wreck/ruin you wouldn't get in on your own. You will find more puzzle pieces and paper trails to follow through the region/constellation by assembling decryptors, applying them to start maps/logs/data records and follow the created bookmark to a hidden location only you will know about for greater rewards and even more trails that may even lead you cross-region on long expeditions to never before seen places for those untouched caches of artefacts.
- I'd make missions be created procedurally. No more doing the same set of missions over and over again, every mission will be generated from a collection of set pieces along a seed that adapts to the environment, making every region, system or even agent unique in what will be offered and against whom.
Old agent types will be brought back to bring more flair to the missions within their category of security/distribution/mining. Mining category will be changed into industry category and will include production and research agents to incorporate the differing professions within that category while hauling and combat are rather singular. Every agent type will get a agent service specific to their type which can be accessed through the right click menu instead of blocking the mission dialogue.
LP stores will have a reduce choice of items per store but a greater variety between corporations. You will find what the corporation produces or uses in its endeavours, like weapons and ships in navies, implants in cybertech producers, Quafe varieties at Quafe, etc.
Datacore acquisition could be moved from passive accumulation of research points to LP stores of the research companies and require active involvement in the corporation's activities through industry agents. Alternatively a POS structure for outsourced research could be deployed to accumulate datacores.
- I'd expand mining as described in the thread of mine, including the ideas of others for ring mining and laying claim on the biggest rocks.
- I'd shuffle the scanner a bit around, moving mining to anomalies, adding a filter between mining and encounter anomalies, move ratting to landmarks that replace static belts, move current mining anomalies back to exploration and move wormholes to their own category so they can be filtered out.
- I'd replace the POS code and re-create POSes as modular entities you can assemble into a structure through walls, couplings and elevators while access to all connected modules will be centrally as long as you are within the POS shield, have the password in and authorization.
- I'd re-do the corporation interface, especially the role creation and application, using a more intuitive drag and drop interface and comprehensive tables and information sheets. A collection of presets will make jumping into becoming a CEO easier and less risky with clearer description of what role allows what to be done and how it may affect security. Corporation icons would be expanded, maybe with a event involving player entries for components and AUR rewards for checked and accepted entries.
- I'd overhaul sovereignty mechanics based on the concepts outlined in my thread and expanded/adjusted with other ideas on the matter, adding a softer, more malleable system that allows smaller fights, raids, subterfuge and betrayal to become part of sov warfare.
Every null-sec system will start out at a similar low level, being inferior to high- or low-sec until it is build up and improved, when it will surpass the other areas and may even be better than now if the system is specialized on one endeavour. Planet types and population limits will create a fittings limitation for limited number of improvement slots in the system, while a uneven distribution of planets makes different areas of space differently valuable.
ISK will be more difficult to come by than resources thus requiring export of goods into high-sec where the ISK is to pay for fees and taxes to maintain sovereignty while high-sec will be dependant on the imported goods for their own activities.
[and here I ran out of room] [to be continued] Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
3910
|
Posted - 2014.06.19 15:31:00 -
[37] - Quote
[continued]
- I'd have Incursion a greater effect on the areas they are happening. Penalties will be linked directly to sites in the system instead of a vague loading bar and every type of site has a chance for loot unique to that site's type to motivate people to remove those locations from influence. Sites and associated penalties could be taken from the same pool as the displayed in the DeCo section of the sovereignty and population thread.
Agents in the incursion area will respond to the situation dynamically, changing the mission seed to focus on Sansha and incursion themed missions.
The longer a incursion is allowed to last, the more severe the penalties will be and the longer and stronger after effects of the incursion will be. These after effects influence taxes, mission payout, industry efficiency and PI, as the systems need to recover from the loss of manpower and infrastructure.
Also I'd run a story line to have the Sansha be usurped by Equilibrium of Mankind, freeing Sansha as a pirate faction to participate in Pirate incursions and/or factional warfare.
- I'd change the mechanics of factional warfare to be more similar to sov warfare just with the players doing the destabilization of a system while the big structure conquest and destruction would be done by the NPC navies and probably off-screen. System bonuses would be limited to FW corporations and similar, though somewhat reduced in magnitude to sov improvements.
To destroy modules you will no longer be just orbiting, you will either need to destroy it manually or anchor a deployable to conquer it, thus reducing farming by requiring more interactivity and only a reward when the target was successfully destroyed/conquered.
- I'd add pirate factions to factional warfare with some incursion mechanics mixed in. They stage a incursion into low-sec FW area to where pirate players can then do missions and conquests to attain influence for their pirate faction and gain valuable pirate LPs in another way than missions with the few agents available in NPC null.
- I'd make Sleepers more active in wormholes. They would stage eradication campaigns against player owned structures in wormholes, i.e. siege POSes and POCOs. The more dangerous the wormhole, the stronger and more frequent those sieges are. Inactive or unprepared corporations will find themselves expelled from their wormhole. Unoccupied wormholes will be turned back into a empty and pristine Sleeper only territory. Being in a wormhole should put you under constant and immediate threat. No permanent settlement intended.
- I'd dedicate a team to finding and wrapping up all loose end of story lines left from the past. Still relevant events can be continued to provide a more living and dynamic background for the players, improving immersion and involvement. Story lines may even influence mission seeds, permanently or for a time.
A team dedicated to live events will create opportunities to participate in a running story line. These events will surround peripheral incidents and circumstantial fallout of the main EVE storyline, allowing players to change details in some parts of the story without blocking main story progress. No one player or group should be allowed to get into a position of significance to prevent accusations or opportunities of favouritism. Being a delicate matter, the live event team would be supervised by internal affairs at all times.
- I'd probably do a whole lot more but that's all I can think of right now. EVE has so much potential for greatness. It just takes so long to get it all done.
Sovereignty and Population New Mining Mechanics |

Elusive Panda
Gendry's Leech Nerfed Alliance Go Away
39
|
Posted - 2014.06.19 17:06:00 -
[38] - Quote
ShahFluffers wrote: Long stuff.
I keep pressing the like button, but it refuses to up more!
Especially separating the four empire with low-sec and removing common chokepoints. |

Ranzabar
Ratio 1.618 Corp
93
|
Posted - 2014.06.23 03:48:00 -
[39] - Quote
ShahFluffers wrote:1. Station Lock-out mechanics would be removed from Faction Warfare. Completely.
2a. All empire high-sec would be separated by low-sec. 2b. More low-sec systems and high-to-low stargates would be added... preventing too many chokepoints from forming.
3. Supercapitals would be banned from low-sec.
4. Cynos can only be used by "specialty" ships (see: ships with a bonus towards cynos).
5. War declaration mechanics would be revamped. --- a. It would be cheaper to declare war on a corporation/alliance bigger than yours. --- b. Defending corp/alliances can add an infinite amount allies to the war at no additional cost/penalty. --- c. No one may join or drop from either the offending or defending corporation during the duration of the war. edit: You cannot disband the corp/alliance either.
6. The New Player Experience will be revamped. --- a. Less expositories and detailed mechanical information... more "guidelines to live by." --- b. Optional voice tutorial. Keep things brief so they can be easily cycled through. --- c. Create missions that more or less simulate what happens in EVE and have a pop-up explaining what happened right after it happens. (example: one mission gives the newbie a cheap ship and, upon undocking, have NPCs "suicide gank" the newbie... then a pop-up appears and explains what suicide ganking is and some tips to avoid it).
7a. Priority would be given to overcoming to technical hurdles on making Warfare Links on-grid only. 7b. A new destroyer-sized command ship will be introduced to appease the skirmishers, small gangs, and poor people. This ship can only fit 1 link though.
8a. If Walking in Station is introduced, the security mechanics will emulate that of high, low, and null security. That means that people can indeed be ganked and lose all their implants in a station... and no, it will not be "griefing" (unless the gankers focus all their efforts on one person over and over again). 8b. You will only be truly safe in the Captains Quarters. 8c. No, you cannot bring people into your Captains Quarters. You want to be social? Go out and risk getting stabbed.
9. Space will have some random localized effects here and there... which will mostly be slight and largely ignoreable. Example 1: Stars deal omni-damage to anyone close by... enough damage to make small ships panic but not enough to kill them outright. Example 2: Being near a planet reduces agility/max speed by 2% or something. Example 3: Being in an asteroid belt deals 1% damage (based on raw HP, not EHP) to a ship regardless of size... ore ships will be exempt from this.
I got nothing. I just wanted to quote all of that
Abide |

Webvan
All Kill No Skill
8343
|
Posted - 2014.06.23 04:12:00 -
[40] - Quote
Remove highsec and lowsec, remove ~1/2 the jump gates in the game (islands and bottlenecks). No more concord or security standings. Let alliances set penalties for attacking fellow alliance pilots, as well as treaties with other alliances which could hold penalties to their choosing if they wish. I'd rather see it function in a more true sandbox environment where players write the rules. |
|

Debora Tsung
The Investment Bankers Guild
1138
|
Posted - 2014.06.23 10:32:00 -
[41] - Quote
Alex Grison wrote:I am king.
Eve is a place where you can slither down the mangus tubes to the lair of the drilge tank and lie in the succulent membrane folds and have your reality feelers scraped by the instruction pointer.
*wears rubber gloves so he doesn't have to touch filthy reality* Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Christopher AET
Segmentum Solar Noir. Mercenary Group
714
|
Posted - 2014.06.23 16:43:00 -
[42] - Quote
No guys this isn't it at all.
If I were king of Eve I would make it more pssshhhh I drain ducks of their moisture for sustenance. |

Bagrat Skalski
Poseidaon
2037
|
Posted - 2014.06.23 16:48:00 -
[43] - Quote
Quote:Where do YOU want to take EVE?
Really? When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif =ƒÿü |

Tweek Etimua
The Paragons
50
|
Posted - 2014.06.24 03:31:00 -
[44] - Quote
It would be fantastic to see fleet tactics diversified. I my self have quite blatantly been mocked by people who say. It will never work.
Currently fleets work like so. One person, the FC, calls out targets and every one shoots it. One target at a time. I don't see how any one can pay money for this game and spend hours upon hours simply hitting F1.
So I started a corp. hoping to diversify the game. The strategy is to break up the current fleet style. Instead of the whole blob taking out one target at a time. Have predetermined squads all with ships types they are specialized to take out. Like so. there's a bit more to it that would make this work but this is the gist.
Now game play wise this allows a lot more people to get in on the action. It also give people a chance to fly what they want, hopefully less time sitting waiting for form up and what not.
But before that can happen Eve players need to be more open minded. Most comments I get are because no one wants to try any thing new. 99% of eve players I talk to treat eve like WOW. You play like X. X is the only thing that works....It's the only thing we've tried but it works. This attitude is my pet peeve with eve. Seriously if CCP could give us an update to fix that I would never leave. |

Vyl Vit
656
|
Posted - 2014.07.22 18:25:00 -
[45] - Quote
Such imaginative responses. Anyone with any sense has already left town. |

Da Dom
Wii R
104
|
Posted - 2014.07.22 18:52:00 -
[46] - Quote
I will name him George :)(: |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3342
|
Posted - 2014.07.22 19:00:00 -
[47] - Quote
Remove all archaic mechanics which affect systems that could easily be controlled by players. Eliminate the disparity between PvP and PvE. Perhaps removing NPC rats completely, allowing PvE activities to be completed in PvP ships. Oh god. |

S'Way
Bitter Vets
694
|
Posted - 2014.07.22 19:07:00 -
[48] - Quote
Back to it's original vision of a cold, harsh universe. |

Rek Seven
Probe Patrol Ixtab.
1630
|
Posted - 2014.07.22 19:37:00 -
[49] - Quote
If were king?
* Polish recent implementations (deployables, ships, modules) * Finish whatever then have in the pipe line (mysterious new space, ship balance) * Have one half of the development team working on big new features * Have the other half working to improve game content and mechanics
I would continue development on avatar based gameplay, as i think it would do the most to improve the lifespan of eve and bring/retain new players. +1 |

Mr Epeen
It's All About Me
5628
|
Posted - 2014.07.22 19:42:00 -
[50] - Quote
Title Query wrote:Where do YOU want to take EVE?
I want to take EVE to work and not get fired for it. Plenty of you seem to have the secret for that. Do tell.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
|

Ranzabar
Ratio 1.618 Corp
104
|
Posted - 2014.07.22 21:30:00 -
[51] - Quote
Mr Epeen wrote:Title Query wrote:Where do YOU want to take EVE? I want to take EVE to work and not get fired for it. Plenty of you seem to have the secret for that. Do tell. Mr Epeen 
I'm not allowed to access my Gmail. Guess playing Eve is out : (
Abide |

Doomsdale Little
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.07.22 21:36:00 -
[52] - Quote
Where do I want to take Eve? As far away from the nullsec cartels as possible. |

Nalelmir Ahashion
Omegon 42nd Core
574
|
Posted - 2014.07.22 21:40:00 -
[53] - Quote
Vyl Vit wrote:Where do you want to take EVE?
With her twin sister to my bed of course.
We were talking about Eve Lawrence the movie actress and "Artist" right? "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1516
|
Posted - 2014.07.22 22:20:00 -
[54] - Quote
Webvan wrote:Remove highsec and lowsec, remove ~1/2 the jump gates in the game (islands and bottlenecks). No more concord or security standings. Let alliances set penalties for attacking fellow alliance pilots, as well as treaties with other alliances which could hold penalties to their choosing if they wish. I'd rather see it function in a more true sandbox environment where players write the rules.
This post has some serious merit +1 Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1516
|
Posted - 2014.07.22 22:28:00 -
[55] - Quote
Vyl Vit wrote:Yeah, I saw this other thread - where is EVE going to go? Pok says EVE goes where WE take it. So, I'm asking YOU: Where do you want to take EVE? Now, this isn't your immediate plans as a player. This is more like, "If I was KING, EVE would be..." There's a lot of talk about the present circumstance of huge tracts of null sec held by one interest and rented out to smaller ones. Some don't like this. Some do. Some don't care either way. There WAS the legendary era of Band of Brothers (BoB, maybe you've heard) holding a HUGE chunk of null sec, and squeezing everybody else into a measly corner. What other castles can we build in this sandbox? For ME? I'd like to get an alliance rolling that manufactures and markets, does incursions and participates in faction warfare. We'd mind our own business and get good at what we do. Should someone come along and try to interfere with that, we'd do what has to be done. Does it call for growth, or expansion. It might. And, we'd certainly need to be up to the challenge. Maybe your idea doesn't involve null sec at all. Maybe it's a low sec Shangra-La you want. Maybe high sec is your hometown. What's your idea?
In the opposite direction to the devs. That's where I would take eve. I'd ask them what their plans are then do the opposite, I'd be unique though in promising nothing but delivering great things in start contrast to... Dumbing down of Eve Online will result in it's destruction... |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
583
|
Posted - 2014.07.22 22:31:00 -
[56] - Quote
After all of the rainbows and ponies of the current MMO market, I decided to give Eve a shot. It blew my mind that this game has survived and I've just been soaking in the glory since, just being glad that I've finally found an MMO that remembers it's roots. So where would I take it?
Tactical FCing so that we can see some real geniuses pull off some real fights, instead of a grinding numbers game like we can get out of any other MMO.
More ships, and more variety in their roles. More choices means more variations in combat which means less iWin doctrines. Eve is more interesting as a whole as a result.
Less arbitrary restrictions, like the current Sov mechanics, and more flavor restrictions, that don't really have a significant impact on the gameplay of Eve but make the world and how players interact with it more interesting.
A more defined Karma system. Eve already has a Karma system, believe it or not, otherwise using alts to do your dirty deeds wouldn't be nearly as popular and API checks for corp applications wouldn't exist. What I mean by more defined is that people have a better understanding of the long-term impacts of their actions without any intrusive/blunt explanations. And no, this doesn't discourage negative behavior. It encourages it by allowing the player to develop a more interesting and detailed path of development for their character, and to take consequences into account and prepare for them ahead of time instead of being surprised by their sudden and ugly arrival. More long-tail gameplay ensues for both the bad guys and the good guys.
Murderdeath AI: I want AI that is so inconceivably evil that it drives players to try PvP as a means of escape from the insanity. People say that better AI will just drive carebears further into their caves, but I think if they were actually challenged in their gameplay on a regular basis in PvP quality fights and lost ships regularly thanks to this, the gap between PvP and PvE wouldn't seem so large to them, and might reduce the skill gap between the two groups. I want to see AI that refits in their nearby stations for more E-war and tackle, bounces for better range control and warps out if you don't have it pointed when you start dealing hull damage. RR, spider tanking, wrecking balls, cloaky tackle with drones, deployables, bumping, you name it I want to see it in PvE. I don't think I've shot a rat in 4 or 5 months for the same reason I don't play zombie games. It is mind-numbingly pointless.
More story and background in the areas of gameplay where people go looking for it, like Epic Arcs, COSMOS, and exploration, given to the player in ways that they don't feel it is being forced on them if they are not there looking for the story. Random datachips in the loot with background fluff on the factions, flavor items with descriptions that allude to historic events that can be further researched elsewhere or fill in small gaps in other pieces of lore. Etc... I would also like to see breadcrumb trails laid out for new players to follow filled with the propaganda of their race, so that players are given an investment to go along with activities like FW. Dozens of things can be done to hide story just behind the corner for people who don't want it interfering with their gameplay, and just within reach of those looking for it. A lot of it already is, I just think there are a bucketload of missed opportunities for every one that CCP uses.
More encouragement for PvP support roles like escorting, recon, rear guard, harassment and attrition, etc..
Less support for lazy gameplay styles and more for active participation within Eve and it's inhabitants.
So many things to do... Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
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CCP Phantom
C C P C C P Alliance
4513

|
Posted - 2014.07.22 23:12:00 -
[57] - Quote
Some spam and off-topic posts have been removed. Please follow the forum rules when posting, thank you! CCP Phantom - Senior Community Representative - Volunteer Manager |
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Paynus Maiassus
Capital Munitions
47
|
Posted - 2014.07.23 00:06:00 -
[58] - Quote
1 - There would be a remote repair nullification module. Doctrines dependent on huge blobs and their alpha strikes resulting in one-sided battles and complete routes be changed to wars of attrition involving multiple squads and wings employing varying tactics and roles in the same battle. Victory must cost you. Sure you can defeat a force half your size, but it might just cost you half your fleet to do it.
2 - T2 BPOs would be removed. Invention overhauled.
3 - Low sec and NPC null sec mining would be extraordinarily difficult to impede. Invulnerable Rorqual.
4 - Remove sentry drones from the game. Do not pass go, do not collect $200. Do not alter. Do not nerf. Just remove them with one punch of the delete key.
5 - Rebalance carriers so a workable triage fit is as useful for repping as a boot carrier and has a workable capacitor situation without cap modules dominating the fit.
6 - Player built star gates would be implemented in such a way that no matter who you are, CFC or anybody, smaller groups would be able to enjoy space that you won't be able to get to and ruin under any circumstances. Totally variable shaped sandbox where whole groups of players can enjoy eve with absolutely no chance of being forced to interact with other groups of players. Multiple Eve player bases. Such gates would come in many forms, with some being breakable, others not, some being super jump bridges to other parts of known space and others not, some leading to small constellations usable as group safe areas, and some leading to entirely new galaxies where whole new and independent player bases can exist without all the psychopaths currently ruining new eden. Some can transport caps and super caps, others not. Make these various stargates upgradable with a variety of modules giving them unique effects.
7 - More avatar based play, open the door to the damned captain's quarters. Create interaction in Eve with the new Project Legion. Give Legionaires and DUSTies roles in sov flipping, such as invading player owned stations. Eve is a gorgeous game. Create more models and locations to view. Elite: Dangerous plans for people to walk around planets and fly through atmosphere. Eve should not neglect this.
8 - Launch Valkyrie style player operated fighters out of player operated carriers and super carriers. Remove AI controlled fighters and fighter bombers. If you don't have a dozen friends willing and able to fly your fighter bombers, you don't get to launch fighter bombers.
9 - totally ban ISBoxer. |

Xi Ling
Corporate Scum Cult of War
1
|
Posted - 2014.07.23 03:53:00 -
[59] - Quote
I love the idea of player built jump/hyper-gates. In particular how about giving the bitter vets something new to try rather than just sitting around waiting for the phone to ring. Imagine if these gates only allowed a certain type of ship/a few classes of ship through. With greater risk shall come greater reward. Have those at end game reach up to the heavens. The lesser folk like me might be able to have a peak in occasionally via fleet hanger dynamics.
I'd also like to see FW style mechanics brought into high sec just a bit around the edges to encourage more people to pew pew. The faction war element could effect refinery percentages, PI, these new 'teams' you've put together. Like the incursion stuff.
I also think this is how null-sec sovereignty mechanics should work, or at least be similar to. I believe that in order to take a system an alliance must set up several infrastructure hubs around the system based around player constructed DED space complexes and acceleration gates. These gates much like mission/FW gates should have differing ship requirements for entry forcing an attacking alliance to use a full spectrum of fleet compositions. Also some hubs would have to scouted out first using probes; larger hubs would appear as Overview Christmas trees.
So for example you have a DED site for your cyno jammer, inside the site you might have two rooms (so a second gate). In each room you have a mini-control tower with CPU and Power for defensive structures similar to a POS.
When enough infrastructure has been taken out the system becomes vulnerable and others can start putting down SCU in DED space areas of their own.
Subspace frequency generators - capture wormholes. Stick them in a plex. Can't grab them all and they degrade as per.
Imagine -
Alliance held Hyper-gate to a three system galactic exo-cluster (Muchos iskies) protected by a six room DED complex. Its destruction will mean sole access to that cluster for a newly formed worm-hole/low sec alliance who access the system through a deep safe anchored subspace frequency generator that pulls in a wormhole. The pilots stream through and clear the first three rooms using a BS fleet while smaller ships create chaos in other areas of the system. Then they pull there dreads through to complete the next three rooms and take out the hyper-gate before anyone realises what is happening.
TL:DR
Pipe dreams. 07 |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3345
|
Posted - 2014.07.23 03:57:00 -
[60] - Quote
Paynus Maiassus wrote:9 - totally ban ISBoxer. Yeah, forgot to mention this one. Ban all alts.
Oh god. |
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Ocih
Space Mermaids Somethin Awfull Forums
655
|
Posted - 2014.07.23 04:04:00 -
[61] - Quote
Me?
I want EVE the movie.
EVE the game is in need of imagination, not math and it isn't something CCP can program in to the game. |

Tao Dolcino
Jolly Jumpers Squad
306
|
Posted - 2014.07.23 11:53:00 -
[62] - Quote
I'd make big coalitions impossible. I'd make null space more wild, more dynamic and open to adventurers, instead of open to boot-lickers only. Null space a bit like Worm Space, that's what i'd do. I also would multiplicate the gates between high/low/null, again to bring more dynamic in the game. Favoritism is good - CCP 2013 |

Serene Repose
1446
|
Posted - 2014.07.24 15:55:00 -
[63] - Quote
I guess it takes an act of God to get a point across to some people. This wasn't intended as a "how would I fix the game if I were lead developer" thread. This was intended as a "if my game worked out the way I want to the T what would my position be in the EVE Universe, and what would the map - nature of the game be?" THREAD.
In other words, if no DONUT, WHAT?
Some of these dense posters have turned it into a thread belonging in the suggestion department, something I believe the OP never intended. I doubt anyone who can't tell the difference between the two would be allowed to be GOD.
TYVM Have a nice day. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Miichael Epic
Event Horizon Consecution Psychotic Alliance
37
|
Posted - 2014.07.24 21:59:00 -
[64] - Quote
Where to take EVE? I'll go with creative direction.
I'd take EVE to the same place it is...but I'd enforce stricter rules. Concord would have player agents who could "arrest" suicide gankers and stick them in "jail".
Think of how funny that would be....a suicide ganker loads up their glass cannon, kills a miner...Concord blows up their ship. They are now a wanted "felon" by Concord and an EVEmail gets sent to one of the player agents "detective" and its that agents job to track down said ganker and find them. Lets say they cornered them in a station, the agent can apply a "jail" function to them to where they can't leave the station for say, 24 hours on first offense, 48 hours on second offense and 72 hours for third offense and from then on, its 72 hours indefinitely every time.
I think that would be fun...because suicide gankers loooove to blow up miners, because there is no repercussions besides they're dinky ship gets blown up. You could have certain modules that would be better than officer grade for the "agents" like when they see their mark in local, they can alert Concord ships to not allow their ship/pod through the gate. If they dock up and you dock up...again, you can apply a "jail" function.
Also, the jail function would be neat if it jump-clone style transferred their character to a "jail" facility. The possibilities are endless. THAT would be an emergent style of gameplay. It would also reinforce the crime scene too...because there would be real in-game consequences.
It would be cool too if after a certain amount of time or skills to be trained...say, a year's worth of training as a "detective" they could be "bought" and that would add a whole new layer of gameplay to it.
The possibilities are endless like I said and it would be fun. It would give a legion of players who don't have a voice against gankers a voice. Gankers are babies, cowards and wimps who will glass cannon you and then run like hell to get out of there. They cower in stations and corners and tremble for 15 minutes until they're yellow or red tag goes away and then they refit their glass cannon and do it again and there are zero consequences. |

Grenadier Greyback
May Cause Irritation
16
|
Posted - 2014.07.24 22:00:00 -
[65] - Quote
Quote:Where do YOU want to take EVE?
Up trap 2 https://i.imgur.com/xnZKiON.gif |
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