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CompleteFailure
Polaris Rising The Bastion
157
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Posted - 2014.06.18 00:52:00 -
[1] - Quote
Sowek Kazakov wrote:don't shoot first? Are you kidding? Most of the fights in plex are about who catch who first. If he's MWD and im AB, i need to scram him first. Otherwise, I'm dead.
Or, you know...fly something that doesn't force you to act first. You're asking for a mechanics change because you don't want to adapt, not because the mechanics are bad. |

CompleteFailure
Polaris Rising The Bastion
157
|
Posted - 2014.06.18 01:08:00 -
[2] - Quote
Voyager Arran wrote:CompleteFailure wrote:Sowek Kazakov wrote:don't shoot first? Are you kidding? Most of the fights in plex are about who catch who first. If he's MWD and im AB, i need to scram him first. Otherwise, I'm dead. Or, you know...fly something that doesn't force you to act first. You're asking for a mechanics change because you don't want to adapt, not because the mechanics are bad. Yeah dude, just exclusively fly ships that can just surrender the initiative in every fight. There are plenty of those, it's easy!
How is flying something that allows you to catch an aggressor and forcing them to aggress first surrendering the initiative? If his sec status is so important to him, he should be the one to figure out how not to lose it. Anyone warping into a plex looking for a fight is generally going to aggress first, just due to the reputation FW plex runners have for running at the first sign of trouble. Why not make the mechanics work in your favor? Take advantage of the situation, let them come in and aggress, make them take the sec hit instead of you taking it, and then go catch them and kill them. I don't see the point in pigeonholing yourself into an unfavorable situation just because you don't want to change how you do things, when there are so many other options out there. |

CompleteFailure
Polaris Rising The Bastion
157
|
Posted - 2014.06.18 01:23:00 -
[3] - Quote
Yang Aurilen wrote: Because a pure AB fit merlin will surely win against that kiting condor if he let's him cycle him MWD and get into range oh his long point safe from that merlin's scram. Oh sure the merlin will surely be kited to death he can't even slingshot against a kiter that easily but hey he didn't get a sec hit at all but just lost his ship because he didn't aggress first but who cares as long as he doesn't get a sec hit!
CompleteFailure wrote: Or, you know...fly something that doesn't force you to act first. You're asking for a mechanics change because you don't want to adapt, not because the mechanics are bad.
Did you even read what you quoted? How about not flying an AB fit Merlin if it forces you to act first and take the sec hit? |

CompleteFailure
Polaris Rising The Bastion
159
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Posted - 2014.06.18 07:48:00 -
[4] - Quote
Honestly, if it weren't for the fact that no one has suggested that this will help newer players (yet), this thread would be a textbook application of Malcanis' Law. The OP and those supporting the idea aren't considering at all the wider implications this change would have for the game as a whole, but merely how they would benefit from it. |

CompleteFailure
Polaris Rising The Bastion
160
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Posted - 2014.06.18 15:22:00 -
[5] - Quote
Val'Dore wrote:CompleteFailure wrote:Honestly, if it weren't for the fact that no one has suggested that this will help newer players (yet), this thread would be a textbook application of Malcanis' Law. The OP and those supporting the idea aren't considering at all the wider implications this change would have for the game as a whole, but merely how they would benefit from it. What would be the wider implications? The entire point of FW is to get people who wouldn't otherwise be in low sec, to be in low sec.
I don't disagree with that, what I disagree with is being automatically flagged as a suspect for doing nothing more than warping to a beacon. The idea is just plain silly. The only reason the OP wants this implemented is so that he doesn't have to put himself at a disadvantage, one way or the other. He wants to take choice and consequence out of the equation for no other reason than he doesn't want to adapt to the situation. It's completely self-serving does does absolutely nothing to balance or improve the game (in fact, I'd argue that it would be introducing a pretty significant imbalance). |

CompleteFailure
Polaris Rising The Bastion
160
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Posted - 2014.06.18 15:25:00 -
[6] - Quote
Maekchu wrote: But in return, make it easier for the aggressive party to be able to catch people. As the FW mechanics are now, the "defending" party has a tremendous advantage, as in being able to always decide whether or not they want to take the fight.
This is where the OP and the others are getting it wrong. Simply warping into a site doesn't make you an aggressor, shooting first does. |

CompleteFailure
Polaris Rising The Bastion
162
|
Posted - 2014.06.18 16:55:00 -
[7] - Quote
Bizzaro Stormy MurphDog wrote: The guy wants to get fights, specifically in faction warfare space, without taking a hit to his sec status.
Translation: The guy wants to remove consequences from his actions. |

CompleteFailure
Polaris Rising The Bastion
163
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Posted - 2014.06.18 21:07:00 -
[8] - Quote
Baron' Soontir Fel wrote: Because joining a militia, losing access to 1/2 of high sec space, becoming a permanent war target to at least 10,000 capsuleers, and losing access to 1/2 of FW low-sec stations aren't qualified as consequences.
Joining a militia in FW is probably one of the most consequential actions that you can do in this game.
Translation: You have no clue what you are talking about.
Also, I PvP in low-sec all the time. I've lived here for over a year, and I really hate having a sec status under -5. The ability for people to shoot you on stations and gates is very very annoying.
They are consequences, you're right. They're consequences for choices that are being made freely on the part of the person joining FW. That's the entire nature of Eve: you're free to do what you want within the game mechanics, you just have to understand that any choice you make will have consequences that come with it, to varying degrees. What the OP wants is to not have consequences for his choices when the consequences affect him negatively.
Choice: OP is flying an AB fit frigate to run plexes and fight in. Consequence: he is vulnerable to MWD kiters. Choice: Aggressing first in order to web/scram people so that they can't kite. Consequence: he is subject to any and all penalties that come with aggressing in empire space. Choice: Not adapting and flying something different that will allow him to not have to aggress first. Consequence: he will continue to either be vulnerable to kiters, or be forced to agress first.
Alternative choice: Switch to a reasonably fast MWD frigate to mitigate the vulnerability to MWD kiters. Consequence: OP is no longer forced to aggress first, and therefore doesn't have to take the sec hit.
How hard is it to adapt to a situation and make the rules work in your favor? |
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