
Shoogie
Serious Pixels
116
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Posted - 2014.06.19 14:22:00 -
[1] - Quote
Novacrow wrote:The reprocessing rates are being reduced because the unrecoverable "extra materials" category in the Bill of Materials is going away. On average, you'll get as much back from a reprocessing after Crius as you did before.
No, that is not really true.
Ore will be boosted so that they will refine to the same minerals that they do today, but not finished goods.
Finished goods are only being boosted by 11% while scrap metal processing is being nerfed to 55% maximum. So after Crius if you reprocess something you built before the patch, you will only get back 61% of your input minerals. There are very few T1 items that have extra materials. (Mainly ships that went through teiricide.) That was the main problem with extra materials. People did not understand why these blueprints with extra materials used different formulas than all the other blueprints in the game.
Li Quiao wrote:What would be nice, is if industrialists could catch when items are selling below material cost, scoop them up and reprocess them for profit. This ensures that the items stay at just material cost, or above. A dream come true for me! Unfortunately though, the reprocessing values for all items are drastically reduced in the upcoming Crius patch.
Actually, there are quite a few people who do that. Buying underpriced items, reprocessing them, and then selling the minerals is how I made my first 100M isk in this game.
Today scrapmetal processing is a big safety net which prevents anyone from losing their shirt on manufacturing, as long as they stick to T1 blueprints without extra materials.
Imagine a manufacturer who chooses poorly and makes something that nobody wants to buy. He only discovers that there is no demand for his widgets after getting them to market. The installation costs to manufacture the items were trivial. Either he can reprocess the items himself to get 100% of the minerals back, or he can sell his items to a reprocessor at a slight loss. Since reprocessing takes about three clicks, reprocessors are very happy to get just a couple percent profit on each item. So the stupid manufacturer only loses a couple percent of his investment when he makes a bad bet.
After Crius, manufacturers will need to be much more careful. * Nerfing reprocessing means the safety net is going away. I will still be happy to buy and reprocess underpriced goods, but my new price will be about 50% of input cost instead of 95%. * Installation costs will be significant now. * Installation costs incentivize long runs. So people will be building things in large batches. * Work teams reduce costs of specific items. But if many manufacturers flock to the system with the good work team, then there will soon be a glut of that item on the market.
The takeaway from all of this is that overproduction will be a trap which will catch many manufacturers. If you make a bad bet and produce the wrong item, your items will either sit on the market a very long time, or you will take a 50% loss to get your minerals back.
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