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Thread Statistics | Show CCP posts - 1 post(s) |

Matsuo Masato
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Posted - 2006.06.17 13:03:00 -
[1]
make stabs midslot modules because armor tanking ship dont have much midslots and shield tanking ships must use their mid slots to tank. Or mayby even high slot but that would give all ships with an utility an unfair advantage but you would see less use of nos. so what do you think?
dont nerf this one its only 20kb |

Gronsak
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Posted - 2006.06.17 13:06:00 -
[2]
mid slot might work, since it takes away some offensive abilities [ie ecm, web, scram, damp ect]
personally id rather they be exactly a negative damage mod with no stacking! [ie ROF down by 12.5% and dmg mod down by 10%]
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welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Jim McGregor
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Posted - 2006.06.17 13:07:00 -
[3]
Edited by: Jim McGregor on 17/06/2006 13:09:39
They used to be mid slot you know. Then ccp changed it to low slot.
Either way, you hurt shield tankers or armor tankers. Unless you make them high slot, but then you hurt cargo ships instead.
--- The Eve Wiki Community Portal |

Gronsak
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Posted - 2006.06.17 13:16:00 -
[4]
Originally by: Jim McGregor Edited by: Jim McGregor on 17/06/2006 13:09:39
They used to be mid slot you know. Then ccp changed it to low slot.
Either way, you hurt shield tankers or armor tankers. Unless you make them high slot, but then you hurt cargo ships instead.
although i dont think making stabs mid slot is a solution to the stab problem, it is in the right direction
most ships dont have many mid slots bar calari
your average 4 mid slot ship will be greatly nerfed by fiting a mid slot stab, your average crusier and lower has 3 mid slots or less so no option to stab up for pvp. caldari ships with many mids tend to jam or shield tank, again hurting then a lot if they stab up!
only ships that it might help are, the dommi [where it would loose the ecm for mid slot stabs] and the tempest [where it can use its 1 spare mid for a wcs but there are much better things it could put there]
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Jim McGregor
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Posted - 2006.06.17 13:23:00 -
[5]
Yeah. Amarr, matari and gallente usually use armor tanked ships for pvp, so making the wcs medium slot would probably cut down on the number of fittings including one.
Cargo ships could fill up the low slots with cargo expanders and at the same time use WCS to escape attacks.
It would seriously hurt the stabmonkey Vagabond though...
Maybe they should just make it Any Slot.  --- The Eve Wiki Community Portal |

Dark Shikari
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Posted - 2006.06.17 13:44:00 -
[6]
Great. So now we'll have stabbed gankships, rather than stabbed jamships.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Matsuo Masato
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Posted - 2006.06.17 13:52:00 -
[7]
Originally by: Dark Shikari Great. So now we'll have stabbed gankships, rather than stabbed jamships.
arent all gankships allready stabbed? like geddon and vagabond? but the tempest and the raven will be diffrent...
dont nerf this one its only 20kb |

Dark Shikari
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Posted - 2006.06.17 13:54:00 -
[8]
Originally by: Matsuo Masato
Originally by: Dark Shikari Great. So now we'll have stabbed gankships, rather than stabbed jamships.
arent all gankships allready stabbed? like geddon and vagabond? but the tempest and the raven will be diffrent...
Currently there are three types of stabbed ships:
1. Gankship with stabs. (6+ low slots, few midslots, damage mods + stabs in lows) 2. Jamship with stabs. (5+ midslots, lowslots mostly stabs) 3. Tankship with stabs. (few midslots, lowslots mostly armor tank, or the same with a shield tank)
Now it'll be:
1. Gank/tankship with stabs (armor tank AND damage mods AND cap booster)
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

MadGaz
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Posted - 2006.06.17 13:58:00 -
[9]
I think the easiest nerf will be to make them have a huge effect on your locking time, like 50% per WCS. --------------------------- What can I put here without getting banned? |

Jim McGregor
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Posted - 2006.06.17 14:08:00 -
[10]
Originally by: MadGaz I think the easiest nerf will be to make them have a huge effect on your locking time, like 50% per WCS.
Would make the vagabond with stabs useless.
--- The Eve Wiki Community Portal |
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Keta Min
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Posted - 2006.06.17 14:38:00 -
[11]
Originally by: Jim McGregor
Originally by: MadGaz I think the easiest nerf will be to make them have a huge effect on your locking time, like 50% per WCS.
Would make the vagabond with stabs useless.
thats good, right?
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Jim McGregor
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Posted - 2006.06.17 14:43:00 -
[12]
Originally by: Keta Min
thats good, right?
Depends on if they want anyone playing minmatar or not.  --- The Eve Wiki Community Portal |

Testy Mctest
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Posted - 2006.06.17 14:49:00 -
[13]
Why do we need to change stabs again?
Wasnt someone just moaning about interdictors being overpowered this morning?
It never ends.
Testy's Blog, Updated 15/06! Name Team Minmatar, Win A Vaga!
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Keta Min
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Posted - 2006.06.17 14:55:00 -
[14]
Originally by: Jim McGregor
Originally by: Keta Min
thats good, right?
Depends on if they want anyone playing minmatar or not. 
vaga is great without stabs.
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Samirol
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Posted - 2006.06.17 15:20:00 -
[15]
no, they are fine how they are
ORE MONGERS |

CFC Fodder
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Posted - 2006.06.17 23:13:00 -
[16]
Originally by: Samirol no, they are fine how they are
Agreed.
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Kyguard
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Posted - 2006.06.17 23:16:00 -
[17]
There is only one solution and the credit goes to Maya.
-10% rof launcher/turret/drones per stab (no stacking penalty) -10% to targetting range (no more 180km raven crap)
Fixes most problems and it keeps wcs as travelling toys. ===
God is on the side with the best arti |

Meridius
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Posted - 2006.06.17 23:31:00 -
[18]
Edited by: Meridius on 17/06/2006 23:31:50
Originally by: Jim McGregor
Originally by: Keta Min
thats good, right?
Depends on if they want anyone playing minmatar or not. 
How about you learn how to fly without stab cowardice, good idea no?
Imo the simplest most effective change would be to keep them as lowslot but give them harsh offensive penalties. Damage/rof and scan res sound good... - _____
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Bren Kasir
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Posted - 2006.06.18 00:00:00 -
[19]
Originally by: Kyguard There is only one solution and the credit goes to Maya.
-10% rof launcher/turret/drones per stab (no stacking penalty) -10% to targetting range (no more 180km raven crap)
Fixes most problems and it keeps wcs as travelling toys.
Incorrect. It just means ravens fit another sensor booster...
Anyway, I never fit stabs to my raven, the BCS and PDS are too important for the tank and damage combo...
Don't change stabs, they work fine as they are, except for the vaga which is just stupid with them :-) Even that can be countered though.
Bren Kasir ---
You want fries with that? |

Frakri Hogsto
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Posted - 2006.06.18 00:01:00 -
[20]
just remove them from the game
------------------------------------- What you gonna do, when I come for yoU!? -------------------------------------
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Spartan239
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Posted - 2006.06.18 00:04:00 -
[21]
for christs sake what is the big deal there are enough way to kill people inspite of the fact they fit stabs and they give you more options in pvp just leave the fecking thigns as they are
p.s before people start moanign that im biased i dont fit stabs to any ships i currently fly
Originally by: Tamora its not the skills that make the eve player... its the smack that back him up
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Bren Kasir
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Posted - 2006.06.18 00:06:00 -
[22]
Agreed, why remove them from the game? This sounds pretty familiar:
Can flagging - Please please please - oh god no now we get wtfbbqpwnd when we attack ore thieves...
Stabs are here to stay, just like warp scramblers are here to stay, or should we remove 7.5km scramblers and make inties rule even more than they do now?
Bren Kasir ---
You want fries with that? |

Mazar Byrd
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Posted - 2006.06.18 00:12:00 -
[23]
What if they needed to be activated? Like 20 cap every 5 seconds or something.
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Bren Kasir
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Posted - 2006.06.18 00:14:00 -
[24]
Wouldn't make a huge amount of difference to the main offenders since vaga has spare cap for that for the time it'd need it. It might reduce their use on inties (which shouldn't need them anyway and usually have issues fitting them).
If you want to debilitate them they should make it impossible to target due to scrambling your electronics or something...
Bren Kasir ---
You want fries with that? |

Taka
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Posted - 2006.06.18 00:21:00 -
[25]
or how about make then so that they gimp shield tank...maybe a shield boost penaly or something
cos atm armor tankers have to sacrifice their tanking slots to fit wcs if they want to ...shield tankers dont need to sacrifice their mids to shield tank -------------------- My Sig Got Podded!!
Removed second image, please limit your signature images to one - Petwraith
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Bren Kasir
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Posted - 2006.06.18 00:25:00 -
[26]
Wrong, shield tankers have to sacrifice their much needed cap recharge.
Note that most shield tanking ships (exception of the scorp and caldari recons) just don;t have the lows of their armor tanking counterparts. On top of this they have to sacrifice tank to fit the only workable cap recharge method (PDSII cut it barely but sacrifice damage).
WCS should nerf damage, not tank, therefore having them a low-slot module still works best since that restricts damage mods.
Bren Kasir ---
You want fries with that? |

LWMaverick
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Posted - 2006.06.18 02:04:00 -
[27]
Originally by: Testy Mctest Why do we need to change stabs again?
Wasnt someone just moaning about interdictors being overpowered this morning?
It never ends.

How about you read the 1 billion threads that already are.
And no, ofc it never ends, what did you expect ?
/Mav
Poverty  |

Kyguard
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Posted - 2006.06.18 02:29:00 -
[28]
Originally by: Bren Kasir
Incorrect. It just means ravens fit another sensor booster...
Anyway, I never fit stabs to my raven, the BCS and PDS are too important for the tank and damage combo...
Don't change stabs, they work fine as they are, except for the vaga which is just stupid with them :-) Even that can be countered though.
Bren Kasir
The values are mere guessing, so they can be tweaked. Doesn't make the idea "incorrect".  ===
God is on the side with the best arti |

TZeer
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Posted - 2006.06.18 03:40:00 -
[29]
But yeah, if stabs got nerfed it would be much easier to fight off greifers.
Stabbed greifer gangksquads would have a hard time to do hit and run inside hostile territory.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
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CFC Fodder
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Posted - 2006.06.18 13:48:00 -
[30]
The only solution to this whole "warp stab" problem, honestly, would be to remove anything and everything that gives a positive or negative bonus to warp strength.
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