| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sarmaul
|
Posted - 2006.06.18 17:49:00 -
[1]
I can snipe slow-moving cruisers from 80km with Tremor L. Tracking REALLY isn't an issue.
Make Khanid Useful! |

Sarmaul
|
Posted - 2006.06.18 20:28:00 -
[2]
Originally by: Stamm Artillery suck at um, ROF and tracking.
These issues don't relate to a comparison between T2 long range ammo and T1 ammo
The price you pay for T2 long-range ammo is the god-awful tracking. If your target gets up a traversal you generally don't have a chance of hitting, where-as you can with long-range T1 ammo as it doesn't have the tracking penalty (assuming you're in range).
Tremor + God-Awful Tracking = Stationary or Miss.
Make Khanid Useful! |

Sarmaul
|
Posted - 2006.06.19 00:27:00 -
[3]
Originally by: Stamm
Originally by: Sarmaul
Originally by: Stamm Artillery suck at um, ROF and tracking.
These issues don't relate to a comparison between T2 long range ammo and T1 ammo
The price you pay for T2 long-range ammo is the god-awful tracking. If your target gets up a traversal you generally don't have a chance of hitting, where-as you can with long-range T1 ammo as it doesn't have the tracking penalty (assuming you're in range).
Tremor + God-Awful Tracking = Stationary or Miss.
You're being too specific about artillery.
If you do feel that the penalty to long range ammo is too harsh for Minmatar, but not for Amarr or Railgun users then could you start a thread about it and not take this one off topic?
Artillery is low rate of fire, high alpha strike, low tracking, high falloff.
The ammo is the same across the board - high damage, high range, same tracking penalty.
You said ROF and tracking don't relate to T1 & T2 long-range ammo, where-as in fact they do. Poor tracking results in more shots missed. Low rate of fire results in more time spent waiting to get another volley off. Every missed shot punishes artillery DPS in a way that isn't so apparent in railguns and beams due to their higher rate of fire.
It is every Minmatar pilot's nighmare to see shots that miss as every one is vital. The trade-off you make for fitting T2 ammo is that when they hit, they hit harder, but it's far more likely they'll miss compared to long-range T1 ammo.
Make Khanid Useful! |

Sarmaul
|
Posted - 2006.06.19 17:19:00 -
[4]
Originally by: j0sephine Good, tracking was put in there for good reason. Asking to be perfectly able to kill ships that can't even lock back at these ranges, let alone do any kind of damage... just meh.
pardon?
Make Khanid Useful! |

Sarmaul
|
Posted - 2006.06.19 22:26:00 -
[5]
Originally by: j0sephine "pardon?"
*sigh* yes, i suppose a single tech.2 heavy assault with double optimal bonus proves me wrong that frigate and cruiser sized targets generally don't run with setups that allow them even lock back on sniping battleships, let alone hit it back.
if someone needs me, i'll be busy in next thread, calling for nerf to all frigates and cruisers because Vagabond is just too fast which clearly means they all are. --;;
I believe what you meant to say was "Sarmaul, as usual, you were right and I was wrong. I apologise and will sell you discounted HACs even though you buggered off after a month. Also, I'm sure DBP won't mind sharing me if you ever get lonely", or something to that extent.
TEAM MINMATAR - In Rust We Trust - |

Sarmaul
|
Posted - 2006.06.19 23:09:00 -
[6]
It's been doing it for a while now. Just hit the back button and then "Post Reply" and it'll work (assumimg your browser is sensible enough to remember what you typed in the text box).
TEAM MINMATAR - In Rust We Trust - |

Sarmaul
|
Posted - 2006.06.20 11:17:00 -
[7]
Originally by: Jenny Spitfire But CCP did say Battleships are not supposed to be solo pwnmobiles? T2 ammos especially for turrets are solo pwnmobiles IMHO.
yes, my tremor kills everything at any range...
TEAM MINMATAR - In Rust We Trust - |

Sarmaul
|
Posted - 2006.06.20 11:23:00 -
[8]
Originally by: Jenny Spitfire
Originally by: Sarmaul
Originally by: Jenny Spitfire But CCP did say Battleships are not supposed to be solo pwnmobiles? T2 ammos especially for turrets are solo pwnmobiles IMHO.
yes, my tremor kills everything at any range...
But missiles take time to reach target...
What are on about woman? I was making a sarcastic remark about your T2 ammo for turrets turning battleships into solo pwnmobiles.
TEAM MINMATAR - In Rust We Trust - |

Sarmaul
|
Posted - 2006.06.20 18:37:00 -
[9]
I'm not denying it's inbalanced, I'm just not agreeing it turns battleships into solo pwnmobiles.
TEAM MINMATAR - In Rust We Trust - |

Sarmaul
|
Posted - 2006.06.22 11:54:00 -
[10]
Originally by: Angus McLean Um...you guys realize the REASON it does mass damage at insane range is the whole point of being...whats that word im looking for? T2 you dults. Why else would anyone pay jacked money to buy a ton of T2 ammo? So they could get the same range and damage as T1 radio's? I think not.
Now please stopp being nubs and get back to the game. Your probably just jealous because you dont have the skills to get T2 guns or your on your trial account and dont have time.
Actually, most of the people here use T2 guns. The point is that it is so much better than the longest-range T1 ammo in both the range and damage department. Give it the same range as T1 long-range but the damage it has now and it'll be fine.
TEAM MINMATAR FORUMS - In Rust We Trust - |
| |
|