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Crellion
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Posted - 2006.06.18 20:00:00 -
[1]
DPS = same (I think more or less since wolf has double dmg bonus) range = Wolf wins easy speed = Wolf wins easy tank = same more or less (?) cap use = wolf wins (shrugs nossing off easyier)
So I would invite math pros to correct me but if my premise is right... can this be allowed in a patch thats supposed to promote balance???
Jaguar fix: check Hawk fix: check Vengeance fix: check Ishkur fix: No its fine
Harpy, Enyo, Retribution no need for fix. Wolf needed this????
Meh, I say mattari forum campaigners abducted Tux and replaced him with an alien...
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Crellion
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Posted - 2006.06.18 20:13:00 -
[2]
All replies so far valid in their own right but as to the heart of the matter they are rather tralala.
Come on Sarmaul give me a post explain the inexplicable pls (or better yet Tux)
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Crellion
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Posted - 2006.06.18 20:25:00 -
[3]
Originally by: Sarmaul Edited by: Sarmaul on 18/06/2006 20:17:45
Originally by: Benglada Wolf doesent have a double damage bonus, its a misprint.
he means 5% for frigate and 5% for assault frigate (will be in with the next patch).
edit: gimmie a sec, I'm working on it :)

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Crellion
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Posted - 2006.06.18 20:28:00 -
[4]
Originally by: Foulis the thing about the wolf is that unlike the other AFs it has HUGE resistance holes.
I just noticed this reply     
Like huge comared to the 0% EM resist that Caldari frigs get or the 10% expl resist that gallente frigs have?????
Comic relief
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Crellion
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Posted - 2006.06.18 20:30:00 -
[5]
Originally by: Sarmaul Wolf vs Enyo - assumes extra 25% damage bonus for the wolf.
They can fit similar setups (4 guns, nos, mwd, scram, rep, damage mod, hardener + something else). The wolf get the advantage of fitting a fat plate, while the Enyo can use a damage control effectively with it's huge amount of hull hitpoints.
If the Wolf fits to specifically counter gallente frigs (generally the only ones that can take it down besides other minny ones) by fitting a passive kinetic hardener my money would be on the wolf. If not, it's 50/50. If the wolf pilot is dumb enough to let the drone live there's really no competition.
but sarmaul neither has a web... and the Wolf is faster... the fight will take place at 5-10km so the Enyo will die having done negligable damage surely?
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Crellion
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Posted - 2006.06.18 20:33:00 -
[6]
Originally by: Sarmaul
Originally by: Crellion but sarmaul neither has a web... and the Wolf is faster... the fight will take place at 5-10km so the Enyo will die having done negligable damage surely?
Yes, but seeing as the majority of wolves have a plate fitted it lowers their MWD speed and gives them poorer agility.
Still faster than an Enyo on Red bull...
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Crellion
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Posted - 2006.06.18 20:33:00 -
[7]
Originally by: Sarmaul Wolf vs Enyo - assumes extra 25% damage bonus for the wolf.
They can fit similar setups (4 guns, nos, mwd, scram, rep, damage mod, hardener + something else). The wolf get the advantage of fitting a fat plate, while the Enyo can use a damage control effectively with it's huge amount of hull hitpoints.
If the Wolf fits to specifically counter gallente frigs (generally the only ones that can take it down besides other minny ones) by fitting a passive kinetic hardener my money would be on the wolf. If not, it's 50/50. If the wolf pilot is dumb enough to let the drone live there's really no competition.
Caldaris "patch" it to 50% ? Oh come on.... be fair...
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Crellion
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Posted - 2006.06.18 20:39:00 -
[8]
Had another look at the items DB. Apparently they are made for shield tanking like the Vaga whic doesnt work well with the Wolf's mids. Agreed. Still he d be silly times 10 to lose a 1v1 with Enyo or (as far as I can see) any other frig... Surely you can tank long enough to kill an Ishkur's drones... even ceptors do it 
I wonder if a Hawk with rockets and shield tank can kill you... perhaps. Still the Enyo is supposed to be the Deimos to the Wolf's Munnin so the Enyo should also have a 2x DPS bonus (so that if it uses mwd and you use ab it has a chance to win, like the Deimos). As things stand... I think it is the one AF more borked by the changes.
Be that as it may, I still feel all AFs are a joke for pvp so... meh
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Crellion
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Posted - 2006.06.18 20:59:00 -
[9]
Originally by: Tiuwaz Edited by: Tiuwaz on 18/06/2006 20:46:10
Originally by: Crellion Had another look at the items DB. Apparently they are made for shield tanking like the Vaga whic doesnt work well with the Wolf's mids. Agreed. Still he d be silly times 10 to lose a 1v1 with Enyo or (as far as I can see) any other frig... Surely you can tank long enough to kill an Ishkur's drones... even ceptors do it 
I wonder if a Hawk with rockets and shield tank can kill you... perhaps. Still the Enyo is supposed to be the Deimos to the Wolf's Munnin so the Enyo should also have a 2x DPS bonus (so that if it uses mwd and you use ab it has a chance to win, like the Deimos). As things stand... I think it is the one AF more borked by the changes.
Be that as it may, I still feel all AFs are a joke for pvp so... meh
a few things:
Munnin is artillery platform compared to the wolf which has now offically become an AC platform with falloffbonus and no optimal nous
nearly every minnie dmg ship gets 2 dmg boni because the natural dps of ac and arties is very low (its a racial balance thing, like the -10% cap use for amarr)
according to Sarmaul's spreadsheet the enyo outdamages the wolf all time as long it can stay close enough
wolf's strength lies in better speed and more dmg from further away (natural minnie combat style)
added: oh and plz show me the interceptor that can tank 5 light drones from an Ishkur with good drone skills oO
I am **** at making linkies so imagine this is orange: Crow linky
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Crellion
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Posted - 2006.06.18 21:07:00 -
[10]
Umm the spreadsheet is wrong in practical terms. Why use 150s on the Wolf when 200IIs use 4 grid and 9 cpu before skills (i.e half what Ion blasters use never mind neitron blasters).
I think Sarmaul there is something about posting diagrams that makes you a naughty boy. 
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Crellion
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Posted - 2006.06.18 22:35:00 -
[11]
Not as simple as that.
Usual NOS set up has less DPS but relies on: 1) After a point you will not shoot it at all or shoot it now and then when your single small nos or something kicks in. 2) It will be able to tank on your expense for the beginning of the fight and then as your tanking fails he will start tanking himself with his onw cap whilest you dont tank period. Also at this moment you shoot little or not at all = his DPS is suddendly bigger than yours. (example: Nosfishkur).
Now a Wolf can go in with high damage, use his tanking until all cap is gone (not having to reserve cap for weapons means he is not likely to switch of the rep in hopes of maintaining fire like an Enyo or Vengeance will have to).
Once cap is gone he is still doing more DPS than the Nosf ship with no delay.
Having said that, despite Wolf's Blood uberness I d rather use a Hawk against a Nosf set up Ishkur. Rocket his drones to oblivion, shieldboost my own cap dry asap, fall back on the medium extender (and my still utouched 2k+ hardened shield hps), use my small nos to maintain the scram, laugh hysterically while his single SARII tries to keep up with the DPS from 4 phalnx or grmlin rockets... Sounds like a plan 
Poor Gallente AFs ... Blood just dont become them 
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Crellion
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Posted - 2006.06.18 23:26:00 -
[12]
Originally by: Darling Hassasin
Originally by: Sarmaul
Originally by: Crellion Umm the spreadsheet is wrong in practical terms. Why use 150s on the Wolf when 200IIs use 4 grid and 9 cpu before skills (i.e half what Ion blasters use never mind neitron blasters).
I think Sarmaul there is something about posting diagrams that makes you a naughty boy. 
No, it's because the Wolf has ****ty CPU and had a hard time fitting 200mms plus all the timmings (in fact it's impossible without a co-pro). Same reason why I used Ions on the Enyo instead of Neutrons. I suggest you fire up quickfit and see for yourself before making statements like that.
What do I need quickfit for? 200IIs are not easyier to fit than IonII? About that "with all the trimmings" business... it depends on what you want exactly I guess?
Sorry for the alty post.
But dont you "fire up quickfit" and "before you make statements" me you little bugger
Enyo 145 cpu Light Ion blaster II 18 cpu Wolf 125 cpu 200 a/c II 9 cpu
Now not another WORD from you please or I ll get rly upset. Your spreadsheet is wrong in practice and thats that. Do 1 with 200s and Ions and we can take this more seriously.

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Crellion
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Posted - 2006.06.18 23:33:00 -
[13]
Originally by: Sarmaul
Originally by: Darling Hassasin
Originally by: Sarmaul
Originally by: Crellion Umm the spreadsheet is wrong in practical terms. Why use 150s on the Wolf when 200IIs use 4 grid and 9 cpu before skills (i.e half what Ion blasters use never mind neitron blasters).
I think Sarmaul there is something about posting diagrams that makes you a naughty boy. 
No, it's because the Wolf has ****ty CPU and had a hard time fitting 200mms plus all the timmings (in fact it's impossible without a co-pro). Same reason why I used Ions on the Enyo instead of Neutrons. I suggest you fire up quickfit and see for yourself before making statements like that.
What do I need quickfit for? 200IIs are not easyier to fit than IonII? About that "with all the trimmings" business... it depends on what you want exactly I guess?
Please don't get into a maths war with me as I'm far nerdier than you :).
200mm II CPU: 9 Ion II CPU: 13 (taken from in-game - item db is wrong atm)
Difference: 13 - 9 = 4 Difference for 4 guns: 4 * 4 = 16
Enyo CPU: 145 * 1.25 = 181.25 Wolf CPU: 125 * 1.25 = 156.25
Difference: 181.25 - 156.25 = 25
Ship Difference - Gun Differnce = 25 - 16 = 9
So there you have it. An Enyo with Ion IIs has 9 more CPU to play with than a Wolf with 200mm IIs.
Any other matters you wish to be owned on?
Thats unfair I have to go home to check ingame...
I guess atm owned (still of course 9 cpu is too small a difference for anybody to prefer 150s and I still believe the comarable to Ion set up is the 200 set up but thats just me. In maths you win.)
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Crellion
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Posted - 2006.06.18 23:34:00 -
[14]
Originally by: Naughty Boy Edited by: Naughty Boy on 18/06/2006 23:32:26
Originally by: Crellion Now not another WORD from you please or I ll get rly upset. Your spreadsheet is wrong in practice and thats that. Do 1 with 200s and Ions and we can take this more seriously.
I suggest you download the free spreadsheet, and the free OpenOffice to use it. Then freely host the graph somewhere, with some free constructive criticism on top.
There are so many parameters it's obvious at times making a graph or a setup will make you chose values over others; assuming that a choice is always biased to suit one's own point instead of the opposition is a very irritating way of debating. And i'm being polite.
Thank you.
NB.
You are just upset about the naughty boy quote 
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Crellion
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Posted - 2006.06.18 23:42:00 -
[15]
Tired of quoting peeps.
@ Sarmaul: I said IMO @ Rexy: tech I ammo is EMP, compare that to Enyo's resists if you like. Also you forgot the Void penalties for Enyo?
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Crellion
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Posted - 2006.06.18 23:43:00 -
[16]
Originally by: Tiuwaz
Originally by: Crellion Thats unfair I have to go home to check ingame...
I guess atm owned (still of course 9 cpu is too small a difference for anybody to prefer 150s and I still believe the comarable to Ion set up is the 200 set up but thats just me. In maths you win.)
i fired up quickfit and compared it with aswell, sarmaul did it already with 200 mm, i did it aswell with 150's
enyo with 4x light ion blaster II has 137.9 cpu left wolf woth 4x 150mm II has 138,25 cpu left
as you can see they are nearly even and way more compareable than with 200's II
Care to do the same with grid pls? I ll be eagerly anticipating the reult.
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Crellion
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Posted - 2006.06.18 23:46:00 -
[17]
Originally by: Naughty Boy
Originally by: Crellion You are just upset about the naughty boy quote 
I'm not upset by that, rather by the immaturity of some posts and posters. You don't have anything solid to back up many claims yet discard anything solid on the basis that you don't feel that way, I don't think it's very constructive.
NB.
Quoting Items Database cause I dont have access in game atm is not the same as "I dont feel that way". (Nor could I expect that there is a discrepancy between the two). Also pls tell me which many claims. (things that I posted with a questionmark and invited people to check because atm I couldnt as per the OP?)
You are out of line IMO and I am just being nice 
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Crellion
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Posted - 2006.06.18 23:50:00 -
[18]
Still waiting for one of the "quickfit" experts to do a grid comparison...
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Crellion
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Posted - 2006.06.18 23:54:00 -
[19]
Originally by: Tiuwaz Edited by: Tiuwaz on 18/06/2006 23:51:39 i checked ingame now, and yes ion II's use only 13 cpu, so enyo has still more cpu, even if you only use 150's II on wolf
i think with this we can bury your point of comparing 200's with ions
edited spelling
We can unless if quickfit shows that while you have 9 more cpu on Enyo you lose 10 grid or something... I am still waiting
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Crellion
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Posted - 2006.06.19 00:00:00 -
[20]
Ok Items Database again shows:
Enyo 50 grid IonsII 4x8=32 Wolf 48 grid 200II 4x4=16
On this it looks as if this might be as important as the cpu difference in favour of the Enyo but is the IDB correct, what effect skills have?
Come on guys you did cpu in a few secs... what's holding up the grid results?
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Crellion
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Posted - 2006.06.19 00:05:00 -
[21]
Originally by: Rexy Edited by: Rexy on 19/06/2006 00:01:04
Originally by: Darling Hassasin
Originally by: Rexy
Originally by: Crellion Tired of quoting peeps.
@ Sarmaul: I said IMO @ Rexy: tech I ammo is EMP, compare that to Enyo's resists if you like. Also you forgot the Void penalties for Enyo?
cap nerf check tracking nerf check
hail has that too , and more, unnerf hail !!
Cap nerf is never equal on a ship that fres with out cap. Anyway thanks for replying. Did you by any chance compare the EMP dmg types with Enyo resists as I urged you?
why on earth would i want to use emp, 60% em resist and 83% kinetic, remaining 40% fusion is nice though. but it judging by the damage graphs above miles behind an enyo using t2 ammo without speed nerfs
about the cap thing, shutdown your guns and you can tank again, if a wolf turns of it guns it still wont get much cap quickly, dunno what's worse tbh
On a standard 1 expl 55% hardener tank emp and fusion do the same dmg more or less on armour. However emp will allow you to clean the shields of the enyo much quicker (0% - 60% is the difference)... I think it buys you some time... Still you are right in the case of a eanII or EM and Expl hardener Enyo but neither is as common as the 1x Expl hardener Enyo I believe.
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Crellion
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Posted - 2006.06.19 00:14:00 -
[22]
Originally by: Sarmaul Wolf PG with 200mm II x 4: 45.6 Wolf PG with 150mm II x 4: 52.8 Enyo PG with Ion II x 4: 33.7
And that proves what exactly? That the Enyo has more CPU spare for hardening modules, while the Wolf has more PG spare for plates? Gosh, it's almost as if that's what I've been saying for the entire thread. As for the Wolf being able to keep the range - it's almost as if speed was some kind of Minmatar racial trait that allows them to control the range of engagement. What's this? Blasters with a short range bit high damage? Oh my, looks like we may just have discovered a Gallente racial trait.
Like the Enyo vs Wolf, Deimos vs Vagabond and Megathron vs Tempest, if the Gallente ship gets into range the Minmatar ship will die painfully and quickly. If the Minmatar pilot has his wits about him he will keep the range and use his large falloff to control (and generally) the engagement. End of story, so stop your *****ing.
Sorry to have upset you but the point is this: (1) Enyo with Ions has 9 more cpu and 11 less grid than Wolf as you say. (2) This means that as they are both armour tankers and dont use EW and the like AT LEAST the two set ups are comarable. (3) If you now do a spreadsheet with 200II dmg v IonII dmg, I believe, that the difference in DPS will be much smaller than the one in the graph yu posted. (4) Add to that that there is no reason to use a hobg that does the same dmg type as your guns and will rather use a warrior that is fast enough to catch intys (if you are using blasters) and does a different damage type (expl arguably best ingame).This further diminishes the difference in DPS. (5) After that having a dual dmg bonus on the Wolf and a single one on the Enyo appears to be a grave error. (6) As you stated minnies select range and gallente do the uber damage. (7) After Blood a Wolf will dictate range AND use no cap (can run mwd more and gets much bigger speed advantage from either that or ab and doesnt stop shooting if nosed) AND have better damage types AND (8) Finally have a margin of less DPS so small that it is a much better ship overall than an Enyo. Whats more, so much better that the ships are imbalanced.
That was the point of the OP and I couldnt mathematically prove it without your help.
Thank You.

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Crellion
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Posted - 2006.06.19 00:16:00 -
[23]
Now can I have the 200II v Ion II spreadsheet comparison please or is it unecessary at this stage?
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Crellion
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Posted - 2006.06.19 00:20:00 -
[24]
Originally by: Rexy
Originally by: Crellion
(7) After Blood a Wolf will dictate range AND use no cap (can run mwd more and gets much bigger speed advantage from either that or ab and doesnt stop shooting if nosed) AND have better damage types AND (8) Finally have a margin of less DPS so small that it is a much better ship overall than an Enyo. Whats more, so much better that the ships are imbalanced.
with hail, wich it needs to get to the dps you quoted, it gets practically no useable cap reacharge, wich means dicating range with a few bursts of mwd seems fairly impossible.
the margin showed before seemed pretty big to me, and that was with hail, wich atm at the best of times has a limited use
Sorry but I am not referring to hail but to emp v antimatter (as neither ship can afford web for 1v1 as Sarmaul showed in suggested set ups. Also sorry but the margin I refer to is not on the graph you can see here but on the one that isnt posted yet. 200IIs v Ion IIs. If they post it you will see what I mean 
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Crellion
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Posted - 2006.06.19 00:27:00 -
[25]
Originally by: Sarmaul
Originally by: Crellion Sorry to have upset you but the point is this: (1) Enyo with Ions has 9 more cpu and 11 less grid than Wolf as you say. (2) This means that as they are both armour tankers and dont use EW and the like AT LEAST the two set ups are comarable. (3) If you now do a spreadsheet with 200II dmg v IonII dmg, I believe, that the difference in DPS will be much smaller than the one in the graph yu posted. (4) Add to that that there is no reason to use a hobg that does the same dmg type as your guns and will rather use a warrior that is fast enough to catch intys (if you are using blasters) and does a different damage type (expl arguably best ingame).This further diminishes the difference in DPS. (5) After that having a dual dmg bonus on the Wolf and a single one on the Enyo appears to be a grave error. (6) As you stated minnies select range and gallente do the uber damage. (7) After Blood a Wolf will dictate range AND use no cap (can run mwd more and gets much bigger speed advantage from either that or ab and doesnt stop shooting if nosed) AND have better damage types AND (8) Finally have a margin of less DPS so small that it is a much better ship overall than an Enyo. Whats more, so much better that the ships are imbalanced.
That was the point of the OP and I couldnt mathematically prove it without your help.
Thank You.

1) I do
2) Agreed
3) 200mm IIs do 3%-4% more DPS than 150mm IIs, as I stated earlier in the thread.
4) Erm, what? If you change to an explosive drone you are targeting the Wolf's weakest resistance, which is a bonus for the Enyo.
5) Then try looking at Minmatar ship bonuses - the pure combat ones have a double damage bonus (Rupture, Wolf, Vagabond, Muninn, Sleipnir). It's usually 25% ROF and 25% damage, but CCP doesn't like rate of fire bonuses on frigates. You should be glad they don't, as a 25% rof bonus is equivilant to a 33% damage bonus.
6) Yes. You seem to be stating the obvious
7) Blood was 4 months ago. Wolf has always dictated range. Small autocannons have always used 0 cap. It does explosive damage - that's because it's MINMATAR AND WE DO EXPLOSIVE DAMAGE. You can do it with your drone if you like.
8) And if the Wolf was worse than the Enyo in every department would that be fair? Like I said, if the Enyo gets close it wins. If the Wolf keeps it at range it wins. It seems that you want the Enyo to dominate every close-range encounter vs everything. And as I've said before, you really need to worry about the new Jag than the new Wolf.
And you're still an idiot.
Bugger off.

So we are off the graphs and on with spreading lies now are we?
As for the drone issue (lol) I am not discussing specific set ups but generic set up "if they come on against the other".
As for what you say didnt come with Blood yes of course ... but I am comparing all aspects of the ships not only the ones you like to compare.
I am happy you came down to swearing cause it shows when one is wrong and out of arguments (and unwilling to post the 1 relevant graph).
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Crellion
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Posted - 2006.06.19 00:30:00 -
[26]
Originally by: Tiuwaz Edited by: Tiuwaz on 19/06/2006 00:25:18
Originally by: Crellion
(3) If you now do a spreadsheet with 200II dmg v IonII dmg, I believe, that the difference in DPS will be much smaller than the one in the graph yu posted.
your entire post already fails at this point, you choose to ignore what doesnt suit you
check my post above yours if you still dont get it
i could have 1 million grid and surprisingly couldnt fit xl guns which should do awesome dmg, whats that you say? cpu constraints balance?
edit: meh sarmaul said everything better than i could, nerf sarmaul tbfh 
LOL The only curves on the graph were not the hail and the void curves m8. As for your delirium tremens about XL guns save it for your m8s at school. I am referring to a simple comparison of 200II DPs with Ion IIs DPS with EMP and Antimatter no dmg mods no "if that then that" BS.
Of course you dont like what I say. Not because I am wrong but because the minnie lobby just uberized the Wolf and you hate the fact that someone points it out. Simple as that.
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Crellion
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Posted - 2006.06.19 00:32:00 -
[27]
Edited by: Crellion on 19/06/2006 00:34:51
Originally by: Sarmaul You're the one trying to prove a point, so make the bloody graph yourself.
Thats enough for me to consider it proven tbh.
Edit: anyway I am off to bed... If I dont reply to further posts ... its not cause I am sleeping but cause I was pooned and finally see the mattari light. Night night o/
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Crellion
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Posted - 2006.06.19 00:55:00 -
[28]
Thank You naughty.
As to what I was trying to prove Wizie its much more complicated than I can show you on the forums. I will have to go on things "I feel" like Naughty says and I ll get flamed for it...
So b it:
I feel that there is a very thin balance between autocannon ships and blaster ships. It is epitomised in HACs and in frigs as well as the Autopest v the Blasterthron.
The point is this:
An uber blaster pilot can trick the mattari pilot (or use his mwd when he has a bonus) to get too close and kill him or do most of the job before the a/c pilot gets range again where he wants it.
Same a better a/c pilot can keep that range for a lot more or make the blaster pilot to pay too heavy a cap price for closing and thus make the scales tip on his side.
It used to be the case that the mattari had the worse end of the stick (fights ended too fast with the overwhelming blaster DPS and more likely than not a small mistake meant they died).
Changes in the game like more hitpoints prolongued fights and made cap reliance a much more vital issue.
This sort of equalised things (thats just the way "I feel" remember). So for example the Rupy now (with a/c and mwd often) is hailed as equal or better than the Thorax.
However all these fights have been close with the Gallente ship having A LOT more DPS. Rupy and Rax both had (and still have) double dmg bonuses. Same for Tempy and Thron (both single).
The advent of an a/c Af that has dual dmg bonus where the blaster AF has single is a mistake. It tips the scales to far on the matari side. It makes the margin of error too big for the a/c boat. It can now have a very big part of the fight within the blasterboats optimal and still win due to initial approach and managing to move away during the end.
I think that deifnately the case with mwd (or ab) set ups with scrams but even with mwd and web set ups on both sides, or (o.c.) ab and web set ups on both sides. In fact two frigs with mwd adn no web will hardly ever be within 3-4km of each other...
Anyway, it seems you just care about how good the Wolf will be and how come Tuesday evening you ll "pown" with it... Whatever... have fun.
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Crellion
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Posted - 2006.06.19 00:59:00 -
[29]
Originally by: Tiuwaz
Originally by: Crellion LOL The only curves on the graph were not the hail and the void curves m8. As for your delirium tremens about XL guns save it for your m8s at school. I am referring to a simple comparison of 200II DPs with Ion IIs DPS with EMP and Antimatter no dmg mods no "if that then that" BS.
Of course you dont like what I say. Not because I am wrong but because the minnie lobby just uberized the Wolf and you hate the fact that someone points it out. Simple as that.
i wasnt even talkin about the ammo and curves oO
you are trying to compare 200's with ions with is just plain wrong, and sarmaul proved that, as you were arguing that ac's use so much less cpu that it is compearable
you are trying to save that argument of yours by saying now , oke the wolf got more grid so i can now use 200's to compare with ions 
i was bringing up the 1 million grid and xl guns to show that it doesnt work that way
you are saying the wolf is so uber, but the only ones who brought the numbers etc were us minnies, you just ignore everything that doesnt suit you
You were trying to say that 9 more cpu is far more important than 11.9 grid for armour tanking AFs. This is an inherently wrong proposition and therefore you made a quasi argument referring to XL guns and 1000 grid or something silly like that...
And?
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Crellion
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Posted - 2006.06.20 10:10:00 -
[30]
Hmmm,
Havent been on for a day or 2 so I missed a lot of posts that completely miss the point and NB's last post that is good.
How to summmarise..
Indeed NB lack of role is the issue. Since the only clear role was the blaster role I made the thread "v Wolf" to show that this role no longer exists.
The "rail role" is moot, a point that the relevant threads miss. If you can use rails invest some time on a Harpy. Same DPS double range 4tw makes Enyo obsolete with rails. That, however was well known for many months.
Against both the problem is the same. If the Enyo had a double damage bonus it would be better than a Harpy in some situations with rails. If it had a double damage bonus it would be more viable with blasters.
Even with an increased fall off bonus and Null ammo it wouldnt be too bad with neutron blasters (if you could fit them) or even Ions.
As it is I cant see what its good for.
Is this whole thing for my personal advancement in the game? No. I havent flown an Enyo in ages because I can fly a Harpy (and I dont even fly any AF these days since I can fly ceptors that I ersonally find much better for pvp).
The blasterEnyo however (which I didnt fly anyway cause I found it too slow to catch what it can kill and too wak to kill what it can catch) was still good -or very good- for AF 1v1s... until now that is. Perhaps the point that they are not to fly solo anyay is valid.
I still think (IMO) it needs bonus adjustments at least as much as the AFs that were helped (and btw that is the reason for the OP and it WAS in the OP).
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