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Alexia Te'Len
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Posted - 2003.09.27 14:10:00 -
[31]
Quote: player versus player has nothing to do with skill hun it's all about the kill...
Not Player vs Player, it would be "Player Against Another Player Who Can't Fight Back Because Their System Hasn't Loaded The Enviroment Yet", or "PAAAPWCFBBTSLTEY" for short.
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great white
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Posted - 2003.09.27 14:14:00 -
[32]
you need to realize that pirates are not the only players able to camp drops...get some friends together camp a drop and get some easy kills on a few pirates.it will make you feel better and it will punish your enemies.if getting your ass handed to you every once in awhile upsets you stay in empire space and stare at your asteroids.
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Alexia Te'Len
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Posted - 2003.09.27 14:16:00 -
[33]
Quote: you need to realize that pirates are not the only players able to camp drops...get some friends together camp a drop and get some easy kills on a few pirates.it will make you feel better and it will punish your enemies.if getting your ass handed to you every once in awhile upsets you stay in empire space and stare at your asteroids.
Why?
The same Pirates who camp jump-in points are the same ones to run off and hide in a station when things get too tough for them.
Funnily enough, these are the same people who condemn non-PVP'ers for being "Carebears".
If you can't handle being hunted down, then don't do things that result in said hunting. Duh.
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great white
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Posted - 2003.09.27 14:19:00 -
[34]
yes a smart player will run when he or she is outmatched what is your point?
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Danton Marcellus
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Posted - 2003.09.27 14:21:00 -
[35]
Great white dismissed himself as a PK drone mistakening himself for a PvPer.
Convert Stations
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Alexia Te'Len
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Posted - 2003.09.27 14:22:00 -
[36]
Quote: yes a smart player will run when he or she is outmatched what is your point?
My point is that the same people who scream "pwned" when they destroy a lagged out player, or rant about "cowardly pussies" when their targets run are the some people who, funnily enough, complain when _they_ get destroyed in a lag-out and are the first to run when outnumbered.
Don't flout yourself as a PVP'er if you're nothing but a cowardly tit.
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Macumba
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Posted - 2003.09.27 14:22:00 -
[37]
Alexia, stick to what you know about - bottom feeding in empire space.
The forum warrior act doesn't become you.
"PVP = griefing" Papa Smurf |

Alexia Te'Len
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Posted - 2003.09.27 14:24:00 -
[38]
Quote: Alexia, stick to what you know about - bottom feeding in empire space.
At least I don't try and pump myself up into some heroic PVP'er.

I can openly admit how cowardly my actions are, just seems a lot of so-called "Uber Pirates" cannot.
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great white
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Posted - 2003.09.27 14:24:00 -
[39]
here is my point if all you players distressed about pirates and upset from losing ships to them.band together and pwn them in thier own space.take the fight to them instead of crying to the developers to change the game into a hug fest .my 2 cents
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Alexia Te'Len
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Posted - 2003.09.27 14:25:00 -
[40]
Quote: here is my point if all you players distressed about pirates and upset from losing ships to them.band together and pwn them in thier own space.take the fight to them instead of crying to the developers to change the game into a hug fest .my 2 cents
Pay attention, love.
It's been said that Pirates, when hunted, are usually the first to run away and hide in a station, hiding under the guise of "tactics".
These are the same people who camp jump-in points in Battleships when, even at that point, they outnumber the enemy.
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great white
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Posted - 2003.09.27 14:27:00 -
[41]
gorrila tactics!!!! so what ,use what works..
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Alexia Te'Len
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Posted - 2003.09.27 14:29:00 -
[42]
Quote: gorrila tactics!!!! so what ,use what works..
When people do use what works, the Pirates come up with ****-poor excuses to justify how easily they got whupped (The Reclaimer and various members of Sinister being prime examples).
Anyway, gorilla tactics?
*Snicker*
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kaylas
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Posted - 2003.09.27 14:31:00 -
[43]
alexia do you really expect anything less from someone who camps a drop and kills you just because you showed up ?
lmao
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Alexia Te'Len
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Posted - 2003.09.27 14:32:00 -
[44]
Quote: alexia do you really expect anything less from someone who camps a drop and kills you just because you showed up ?
lmao
Hurhur.

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NeoMorph
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Posted - 2003.09.27 14:33:00 -
[45]
Edited by: NeoMorph on 27/09/2003 14:33:58 A lot of people get killed by the pvpers because they just don't check their route before they set out on autopilot.
First thing I do when planning a route is check ships destroyed in the last 24 hours and then check numbers of ships in space on my route.
If there is a large number of ships destroyed and over 4 ships in a system then I either avoid that route or dont go at all.
... and that's why I have NEVER been killed by a player pirate. In fact I have never lost more than one third of my shields even.
There are 5 rules that help in EVE pvp...
- Never follow m0o when they jump to another system
- If you think it's too hot RUN LIKE HELL
- Never follow m0o when they jump to another system
- Check the map before any journey
- Never follow m0o when they jump to another system
-------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Danton Marcellus
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Posted - 2003.09.27 14:37:00 -
[46]
Please, PvPers are people which are considered having a method behind their madness, instaganking warpgates isn't PvP it's pure PK. Like has been said before on this thread, most these PKers would never be caught out in space for a real fight would there be a 1% chance of them losing.
Convert Stations
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Singular
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Posted - 2003.09.27 14:48:00 -
[47]
This entire thread is basically a carebear group-hug.
Im Yo Huckleberreh |

Danton Marcellus
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Posted - 2003.09.27 14:58:00 -
[48]
Define carebear, singypingy.
Convert Stations
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Jash Illian
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Posted - 2003.09.27 15:18:00 -
[49]
There's a difference between UO and Eve:
UO lets you dye stuff and wear it.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Acuna Traos
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Posted - 2003.09.27 18:06:00 -
[50]
The reason PvP tend to be at gets and spawn points, is because there isn't much incentive to do it elsewhere. IMHO this should change when player owned stuff in space is in. If a corp has a mobile refinery then a pirate may be inclined to think that corp uses that area allot, or will at least go there regularly, and so will lay in wait near by, or even see if there is anything to take from the refinery.
I think just a little patience is needed. There are currently big holes in the picture that are slowly being filled.
On a side note, policing systems ourselves is too difficult because of all the PvP restrictions within empire space. There is no real incentive to be a bounty hunter. I think there should be missions, like agent missions, you can get sent on to deal with people that have recently instigated aggression in empire space. Remove the need for so many concord ships cause Joe Blogs can be given a mission (mid space) to go take care of a situation, for a reward (and maybe even have compensation in the contract for losing your ship if its a well known pirate). This way you could be sent after someone with high sec status and legally ship kill them without worrying about concord.
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Mynobe Soletae
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Posted - 2003.09.27 19:52:00 -
[51]
In my opinion, the whole idea of player policing is flawed. The community, taken as a whole, is not an intelligent being. It's a mob, it will act in a random way, with each player doing whatever he or she pleases.
Note how difficult it is to organize a random group of people into a pirate-fighting force. Can't be done, every individual has a private agenda, worries about losses, etc.
The "let the players police themselves" idea is based on the assumption that the community will organize itself into a state, with a government who can impose law and order. That's never gonna happen (who gets to be the government?), so instead the community is a mob.
We need to be policed by someone other than ourselves.
As to the PK/carebear issue... each individual in this game plays the game in order to maximize the side of it that he or she likes. PK'ers like to maximize their kills, just like NPC farmers like to maximize their kills, and the manufacturers/traders like to maximize their cash (and death means loss of profit).
I bought the game to manufacture and trade, and yes mine. PVP was listed on the box, but it was listed as an OPTION!!! Avoidable, if I wanted to avoid it. And so far it has been avoidable, to a degree. Obviously if the upcoming wars result in no safe haven anywhere, I will quit. Others will quit if the entire world becomes high sec. People will always quit when they don't enjoy the game anymore. There's no moral to be learned. |

Skokeh
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Posted - 2003.09.27 19:56:00 -
[52]
excellent post btw
and yes - i agree - there needs to be a continual balance in the game for all players to carry-out their "careers" (PvP, manufacturing etc...) with success
it is also key to the game that it is accessible to new people - is the key to long-term survival
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DREAMWORKS
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Posted - 2003.09.27 20:08:00 -
[53]
Quote: you know ill never understand the carebear mentality.why would you want to be safe and secure all the time? such a hum drum existance in your mining simulation .never to experience the game the way it is intended.it's not like this game has any bearing in real life go out and have some fun!
People must be able to build up assets to lose something, what fun is it to lose your velator right away?
When they want challenge they go out in 0.0 space for instance to mine bistot, its up to them to protect themselves...
This thread isnt about PvP aspect, its about people using cheats, exploits and abusing game mechanism.
Who likes cheaters anyway? __________________________
http://www.nin.com/visuals/thtf_hi.html |

Adrial
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Posted - 2003.09.27 20:09:00 -
[54]
i like to rollplay, and if it means rollplaying a "freedomfighter" then i say go for it, sure there are some things i'd like, such as being able to take the law into hands and such (ore theives should get something coming to em!)
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Jash Illian
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Posted - 2003.09.27 20:12:00 -
[55]
In some areas of Eve, there is a single Law:
Survival of the Fittest.
Only the most powerful, the most cunning, the most daring, the most insane, the most ruthless will survive and thrive. But you don't have to be all those to do so. Just the one thing they all have in common "The Most".
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Cptn Stardust
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Posted - 2003.09.27 21:20:00 -
[56]
this isn't a reflection on how online games are coded, and no point looking at CCP for blame, they provided an environment that we could potentially have fun in.
This is a reflection on how society is going in the real world, not that i want to write an essay on that, but as we all know, this applies to all online player games.
Anyone ever thought about why there are so many people hell-bent on cheating, exploiting, and other-wise trying to ruin the fun for everyone else?
And the only way to deal with it is to come down hard on the exploiters |

Rising Sin
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Posted - 2003.09.27 21:31:00 -
[57]
I don't really get the point of the post other than it was a sum-up of the past few months. I actually like what the pirates did, since the system security system now makes sense. Back when EVE was first released, players had very little secure space and piracy was rampant all over empire space. The present system, which wouldn't have come around unless the pirates showed CCP the flaw in their design, makes more sense in every way.
-- "If they're shooting at you, you know you must be doing something right." |
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