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Infinion
Awesome Corp
8
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Posted - 2011.11.19 09:09:00 -
[1] - Quote
In wormhole space, using tags is pretty much an essential overview feature when shooting at sleepers in combat sites. We will tag the order in which each sleeper should be primaried and mark the trigger of the next spawn with an X so it is left last.
The annoyance we have with tagging is that for each and every sleeper entity that spawns, the tagger needs to pan through the right click menu, pan through the tag item menu, and then pan through the number/letter menu. The process is way too drawn-out and it could easily be fixed with a key binding.
This is how it'd work:
1) you press a key binding 2) a text box comes up 3) you enter any single number / letter 4) upon receiving your input, the text box closes itself and tags the entity
much faster and easier than navigating through a bunch of parallel menus with your mouse
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Rassad
Interstellar eXodus BricK sQuAD.
2
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Posted - 2011.11.19 09:18:00 -
[2] - Quote
+1
..Not sure if I like that exact solution, But this needs looking at. |

rodyas
The Scope Gallente Federation
33
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Posted - 2011.11.19 09:21:00 -
[3] - Quote
Or they could just use WoW's tagging mechanism, they already took wow's intro box to show updates and such, might as well steal that. |

Tora Oni
Pator Tech School Minmatar Republic
40
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Posted - 2011.11.19 09:37:00 -
[4] - Quote
Will have a look at it, but do you really need it ? Most sites are pretty easy when you have a FC calling / broadcasting the targets. Since fire is focussed on a few ship types (or a single one for bs) and the next target is being called when this prime is almost dead, why use tags ? |

Sturmwolke
44
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Posted - 2011.11.19 10:03:00 -
[5] - Quote
Tora Oni wrote:Will have a look at it, but do you really need it ? Most sites are pretty easy when you have a FC calling / broadcasting the targets. Since fire is focussed on a few ship types (or a single one for bs) and the next target is being called when this prime is almost dead, why use tags ?
It's not as simple as shooting primaries and secondaries.
For incursions, tagging is CRITICAL for (assaults and above) if you want to get some semblance of fire discipline in the fleet. Oftentimes, there will be split targeting between sniper targets and close range targets - 2 primaries running parallel. Next target continuity is also very important as you can adjust locks according to the tag order.
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Rassad
Interstellar eXodus BricK sQuAD.
2
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Posted - 2011.11.19 10:42:00 -
[6] - Quote
Incursions and Wormholes require everyone in the fleet to know not just the Primary, but Secondary and Tertiary targets at all times. So that they can start locking those targets.
Without knowing the upcoming targets it wastes time to lock.
Tagging is Essential.
Also "Tora Oni wrote: Will have a look at it"
Dev alt? |

adopt
Prophets Of a Damned Universe
106
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Posted - 2011.11.19 14:02:00 -
[7] - Quote
I know how you feel man, incursions are a pain in the arse if your the poor bugger who has to tag, and usually, I have to do that as the FC, I wholeheartedly agree that a simpler way to tag items is needed. Even just holding CTRL or ALT or a combination of the two and clicking on each target and pressing each key is better than tediously right clicking and guiding your self through endless amounts of pop-up windows and drop down menus. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Joe Skellington
Caldari Elite Force Independence..
28
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Posted - 2011.11.19 15:10:00 -
[8] - Quote
What I do is create a column from overview settings for TAG move it to the second row and resize the column for one character. That way when I tag it, it shows up on my overview... pretty simple actually. The only annoying thing is creating a fleet to be able to tag things :P -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Mr Kidd
Center for Advanced Studies Gallente Federation
171
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Posted - 2011.11.19 15:32:00 -
[9] - Quote
Better solution: Just have 2 hot keys. One for alpha, one for numeric. Let the client sequentially assign the letter/number based on hotkey. Screw this text box input crap. We want breast augmentations and sluttier clothing in the NeX! |

Tora Oni
Pator Tech School Minmatar Republic
40
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Posted - 2011.11.19 16:08:00 -
[10] - Quote
For incursion I think you are right, cause you have a mix of people who do not know each other. But the post was about WH space. Most shootings in C1-C4 are very easy to do. Dev Alt....nehh..... just a lonely forum poster here riding on his pony.  |

Infinion
Awesome Corp
12
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Posted - 2011.11.20 02:03:00 -
[11] - Quote
Tora Oni wrote:For incursion I think you are right, cause you have a mix of people who do not know each other. But the post was about WH space. Most shootings in C1-C4 are very easy to do. Dev Alt....nehh..... just a lonely forum poster here riding on his pony. 
like Rassad said, it's just as important for incusions as it is for sleepers. If you trigger 2 sleeper spawns at once in C5 - C6 space then its pretty much over for your fleet (more so for your logi's , and then you once they pop). Oh and not to mention the fact that I dual box logistics and tag at the same time which can be very distracting |

Bienator II
24th Imperial Crusade Amarr Empire
284
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Posted - 2011.11.20 02:21:00 -
[12] - Quote
thats a little thing so please add it to this thread: https://forums.eveonline.com/default.aspx?g=posts&t=33928 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

SilentSkills
Estrale Frontiers Project Wildfire
46
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Posted - 2011.11.20 02:49:00 -
[13] - Quote
Tora Oni wrote:For incursion I think you are right, cause you have a mix of people who do not know each other. But the post was about WH space. Most shootings in C1-C4 are very easy to do. Dev Alt....nehh..... just a lonely forum poster here riding on his pony. 
our suspicious have been confirmed.
Reveal yourself! |
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