| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

viverxia
Serenity Prime The Volition Cult
1
|
Posted - 2014.10.25 02:54:55 -
[1] - Quote
With the new T3 destroyers on the horizon i can see T3 Battleships working, But only if they are treated the same way as those (and not horrifically op as a Modular design would be)
Tactical battleships could function in much the same way. Perhaps adding a "Sleeper Reconfiguration" skill to allow them to switch modes faster, and giving the default ships a higher cool down on their mode shifts.
I do not support the idea of Modular battleships unless T3 cruisers are seriously brought back into line.
|

viverxia
Serenity Prime The Volition Cult
2
|
Posted - 2014.10.30 12:57:50 -
[2] - Quote
Let's look at the dessies. Tank, sniping (the won't have increased gun range though, increased lock range and sensor strength) and mobility
Tank is easy on a battle ship. The question is how do you implement this without it being horrifically op OR treading on the toes of marauders. You don't want T3's with 'free' bastion mods otherwise you **** everyone who has ever invested in a t2 battleship. Here's my suggestion. In normal mode the bs will have slightly higher resists than a t1, but lower than t2. Going into tank mode boosts these resists to be slightly higher than t2, but increases sig pen and reduces rep amount. (As normal mods don't know how to properly work on the weird sleeper tech?) You get yourself a powerful battleship with a different dynamic to marauders, less capable of sig tanking but having a mobility that they don't provide. It would lessen the blow of ancillary reps and mean these ships if built this way would rely on buffer tanks(plus logi, but logi reps would also be cut in effectiveness )
Sniping. I am against the idea of them needing this. Instead I propose a racial mode in this slot to deal with each of the racial weapon types. Cal would gain a bonus to cruise and torp launchers, rof and explosion radius maybe. With the new increase to speed/minus to range thing they have been doing as of late. Gel gaining a bonus to hybrids, traversal and damage maybe with a bit of falloff bonus perhaps? Min a bonus to projectiles, falloff and traversal. Amarr a bonus to lasers, unsure what to give here (never flown amarr)
All in all they should have around 7/8 effective weapons. Maybe with gel pushing the top (but sacrificing speed because of their armour tank)
And mobility, giving the ships a boost in prop mod strength, maybe a cool down reduction on mjd's and an increase in agility.
----
Just a suggestion, feel free to poke and change (tried to keep numbers out of it to limit racial bias, my ideas for the cal weapon systems are probably the most fleshed out cause I started off as a cal pilot)
And an answer to a question you might ask - why no drones for gal? I don't want the bs to step on the toes of the Ishtar or the domi, I think a t3 drone battleship might even make carriers slightly obsolete if they aren't handled correctly at the balancing stage so I think it's better safe than sorry.
---
Sorry for the long post, have a potato |

viverxia
Serenity Prime The Volition Cult
2
|
Posted - 2014.10.30 15:02:15 -
[3] - Quote
Gaan Cathal wrote: - snip- Before we suggest adding any more T3 ideas?
Just gonna requote this, CCP Fozzie from an interview after Vegas
CCP Fozzie wrote:Why destroyers? Why not something bigger like a battlecruiser or battleship? Is it just a matter of trying to cultivate smaller scale warfare?
Partly. Actually, itGÇÖs because the gameplay space for battleships would be a lot more limited. The ways that you get to use that ship would be more limited. A battleship would have to be much more expensive, is slower, and you end up [overlapping] - in PVE it would overlap with marauders, in PVP it would overlap with the faction battleships. It wouldGÇÖve been hard to make this a ship that a wide variety of people could use. ItGÇÖs very possible we could introduce Tech 3 battleships in the future, but we wanted for this a ship that a lot of people could get into. The other thing with destroyers is that we can keep it quite cheap. We donGÇÖt need to have the price point be very high - a lot of that is still be worked out, but I wouldnGÇÖt expect the price to fall too far outside the 20-30 million ISK range for the hull.
Its obviously on their mind, and us adding suggestions to what we think should be done (even if it helps the devs a little bit) is worthwhile.
In the end we are all just talking about the game we love and ways to make it better for everyone. There is no harm in talking. We can only go as fast as the devs want to. |

viverxia
Serenity Prime The Volition Cult
2
|
Posted - 2014.10.30 15:42:14 -
[4] - Quote
the T3 cruisers defiantly need a balance pass though -_- |

viverxia
Serenity Prime The Volition Cult
2
|
Posted - 2014.10.31 13:33:01 -
[5] - Quote
Gaan Cathal wrote: Why in gods name would you leave pre-existing rigs in place?
Cause thats how it works, If its rigged it says rigged.
There are still some collectors out there with non battleships with large rigs and such. They are valuable as all hell. |
| |
|