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Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 14:39:00 -
[1] - Quote
I would like to know how CCP works against inflation. (If they do it.)
First I read this old and this newer forum thread.
But I think both have a wrong understanding of how virtual world economy works. Especially that you can not park your ISK save. It does not matter if you park your ISK into plex or expensive ships - that is all speculating. Only CCP drives in- or deflation.
In- and deflation is only driven by how much money CCP puts into and takes out of the eve universe.
How CCP puts ISK into eve universe (generate ISK):
- npc pirate bounty
- mission reward
How CCP takes out ISK form eve universe (destroy ISK):
- skill books, BPOs
- repair service
- insurance service
- LP Stores
- reprocess/manufacturing/inventing service
- plex
- war decs
- taxes (PI, sell/buy orders)
Anything else?
How does CCP work against inflation/deflation? Now it would be nice to know how much ISK CCP puts into the game and off the game. It is kinda hard to believe that the community generates more ISK with npc pirate bounty and mission rewards than it destroys with all the other points from the other list.
What do you think? Do we have any informations about that?
Because all the prices and rewards are static, CCP can't setup anything to work against inflation or deflation. Or am I wrong? Maybe they take the balance with a simple control of what missions are offered and what kind of pirates spawns in any belts or sites.
So if we have an inflation, because there is too much money in our eve universe, CCP just spawns more smaller pirate ships in all belts and if there's a deflation, they spawn more bigger ships with better ISK/time ratio.
What do you think?
Offtopic: But what happens if 90% of all manufacturer would stop doing their business? I guess then it would not matter how much money we got, because there are not enough items to buy. Everything would be expensive - but a solution wouldn't be to generate more ISK - because ISK is in this situation not the problem.
Summary Be nice to your manufacturers! ;) can't delete signature |
Eugene Kerner
TunDraGon Drunk 'n' Disorderly
1244
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Posted - 2014.06.25 14:51:00 -
[2] - Quote
Winter is coming? TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
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VonCricer
The Spring Synchrodyne
0
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Posted - 2014.06.25 14:55:00 -
[3] - Quote
I do not believe Plex takes isk out of the game, it is a net 0 effect. |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 14:56:00 -
[4] - Quote
VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect.
Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game. can't delete signature |
Ramona McCandless
The McCandless Clan
5822
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Posted - 2014.06.25 14:57:00 -
[5] - Quote
So... CCP are operating like the Federal Reserve or the Bank Of England; controlling inflation through Quantitive Easing or destruction of hard currency and interest rates?
Um.. isnt that it? "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. There is no Saviour but James 315 and Omir Sarakusa is his Prophet (PBUH) La ilaha illjames |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 14:59:00 -
[6] - Quote
Ramona McCandless wrote:So... CCP are operating like the Federal Reserve or the Bank Of England; controlling inflation through Quantitive Easing or destruction of hard currency and interest rates?
Um.. isnt that it? Yes - but only IF they do it like I wrote. I have no idea if this is their approach to keep ISK stable. can't delete signature |
Ramona McCandless
The McCandless Clan
5822
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Posted - 2014.06.25 15:01:00 -
[7] - Quote
Jurik McMoney wrote:Ramona McCandless wrote:So... CCP are operating like the Federal Reserve or the Bank Of England; controlling inflation through Quantitive Easing or destruction of hard currency and interest rates?
Um.. isnt that it? Yes - but only IF they do it like I wrote. I have no idea if this is their approach to keep ISK stable.
Ok
Why do you ask? "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. There is no Saviour but James 315 and Omir Sarakusa is his Prophet (PBUH) La ilaha illjames |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 15:04:00 -
[8] - Quote
i would like to know if someone knows how CCP controls in- and deflation. I posted my idea or thoughts, but I am not sure what they are doing.
Because in one thread someone said plex price is raising 15% a year - so I would assume that our inflation is at 15% - that is kinda high.
can't delete signature |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
224
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Posted - 2014.06.25 15:05:00 -
[9] - Quote
wait, what? CCP isn't the one taking the 600+m for your plex, it's another player. Bartender, I'll have what he's having... make it a double. ISK is destroyed, per se, when accounts holding it go inactive or unsub completely. It bleeds here and there in conversation fees, broker fees, and taxes on transactions. That said, it's a trifle compared to the pouring faucet that are missions and the like. |
De'Veldrin
Black Serpent Technologies The Unthinkables
2373
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Posted - 2014.06.25 15:08:00 -
[10] - Quote
Omar Alharazaad wrote:wait, what? CCP isn't the one taking the 600+m for your plex, it's another player. Bartender, I'll have what he's having... make it a double.
Not always.
CCP keeps a pretty close eye on the rate at which PLEX prices change, and they have been known to sell plex directly in game themselves to control that rate of change*. In that case, the money goes into some CCP vault as is not returned to the economy like it would be if the purchase was made from another player.
*Note: It's my understanding that it's the rate of change of the price (+öp) that CCP cares about, not necessarily the actual in game price (p). GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. Schr+¦dinger's Hotdropper |
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Ramona McCandless
The McCandless Clan
5824
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Posted - 2014.06.25 15:11:00 -
[11] - Quote
Jurik McMoney wrote:i would like to know if someone knows how CCP controls in- and deflation. I posted my idea or thoughts, but I am not sure what they are doing.
Because in one thread someone said plex price is raising 15% a year - so I would assume that our inflation is at 15% - that is kinda high.
Supply and demand on that one, old boy
PLEX isnt going up because of inflation;
PLEX rising is CAUSING inflation
And for CCP thats just fine
Of course, it sucks that T2 ships have doubled in price in just three years, but then as PLEX have too that menas the ship is the same value as it was, its just the Isk/$/-ú/Euro has dropped signifigantly.
Of course, thats not counting the value of the RW currencies, but I guess it depends on your measuring stick
Isk is far easier to make than it was 3, 4 or 5 years ago, so that probably has an effect too "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. There is no Saviour but James 315 and Omir Sarakusa is his Prophet (PBUH) La ilaha illjames |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 15:14:00 -
[12] - Quote
Ramona McCandless wrote:Isk is far easier to make than it was 3, 4 or 5 years ago, so that probably has an effect too
That means it is far easier to farm npc pirates or do missions now?
Because there is no other way to generate money into eve universe. Everything else like trading or hauler contracts is just cash flow inside eve universe and has nothing to do with in- and deflation. can't delete signature |
Solitaire Project
Science and Trade Institute Caldari State
28
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Posted - 2014.06.25 15:18:00 -
[13] - Quote
Insurance ADDS ISK to the economy.
Unless you mentioned it somewhere and I missed it, but in the initial post it's in the wrong category.
And aren't there still NPC buyorders around? Especially for WH loot? Is that still a thing?
I get the impression that you're not really qualified to question CCPs doings. EVE ONLINE: Legwear! http://imgur.com/a/ns5E5 |
Tippia
Sunshine and Lollipops
22582
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Posted - 2014.06.25 15:20:00 -
[14] - Quote
Jurik McMoney wrote:In- and deflation is only driven by how much money CCP puts into and takes out of the eve universe. Not quite. CCP does none of the things you list. Players do, by choosing which activities to pursue. CCP can try to adjust the flows by altering the faucets and sinks, but what actually drives the movement is player activity.
Oh, and PLEX does not affect the money supply. Here's the complete list:
ISK Faucets:- NPC bounties: Exploration, Belt rats, Missions
- NPC buy orders: Trade goods, Sleeper loot, Overseer effects, Tags
- Agent rewards: Mission rewards, Mission time bonuses, Incursion rewards, Deposit repayment
- Insurance payout
- GM actions: Reimbursement for lost pods
- Character creation
ISK Sinks:- Market taxes & fees: Broker fees, Sales tax
- NPC sell orders: Blueprints, Skill books, Trade goods
- NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
- NPC station office fees: Rent, Impound penalties
- Wardecs
- Reimbursed player bounties.
- Sovereignty fees
- PI fees: Building PI structures, Import/export tax (from NPC-owned and highsec customs offices)
- Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
- Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
- CSPA Charges
- Smuggling fines
- GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
- Character deletion (including the GÇ£soft sinkGÇ¥ of accounts being frozen or banned, and the even softer sink of accounts being abandoned forever)
Item Faucets:- Resource harvesting: Mining, Salvaging, PI, Moon mining
- NPC Destruction: Rats & structures in missions/exploration sites, Belt rats
- NPC Sell orders
- Exploration mini-professions: Hacking, Archaeology
- Agent hand-outs: Courier missions packages, Storyline mission rewards
Item Sinks:- PC destruction: Ships, POSs, POCOs, Personal deployables
- NPC buy orders
- Agent requirements: Courier, trade, kill-and-collect, and mining mission hand-ins
- Using one-use items: Skill books, Implants, Drugs, Module charges
- Siphons
- POS Fuel
Item Transformations:- Industry: Manufacturing, Reacting, PI, Outpost deployment
- Refining
- Compression
- (Certain) LP store items
Quote:Now it would be nice to know how much ISK CCP puts into the game and off the game. It is kinda hard to believe that the community generates more ISK with npc pirate bounty and mission rewards than it destroys with all the other points from the other list.
What do you think? Do we have any informations about that? Google is your friend. We have tons of information about this, along with the measures they have to adjust the habits of players.
Quote:But what happens if 90% of all manufacturer would stop doing their business? Almost nothing, as others would instantly fill the void.
Quote:CCP charges less ISK for one plex? CCP doesn't charge any ISK for PLEX. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Solitaire Project
Science and Trade Institute Caldari State
28
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Posted - 2014.06.25 15:23:00 -
[15] - Quote
Tippia to the rescue! EVE ONLINE: Legwear! http://imgur.com/a/ns5E5 |
KaarBaak
299
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Posted - 2014.06.25 15:25:00 -
[16] - Quote
Solitaire Project wrote:Insurance ADDS ISK to the economy.
Unless you mentioned it somewhere and I missed it, but in the initial post it's in the wrong category.
And aren't there still NPC buyorders around? Especially for WH loot? Is that still a thing?
I get the impression that you're not really qualified to question CCPs doings.
I think it's a matter of insurance payout vs insurance purchase. In the commercial world, the total taken in in policy premiums > payouts. Hence, it should be a net sink.
Whether EvE functions this way...I'm not sure.
BTW, in MMO terms, the words are "sinks" and "faucets."
KB |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 15:27:00 -
[17] - Quote
Tippia wrote:Quote:But what happens if 90% of all manufacturer would stop doing their business? Almost nothing, as others would instantly fill the void.
Well, of course, but this questions was about that nobody fills the void ;)
Tippia wrote:Quote:CCP charges less ISK for one plex? CCP doesn't charge any ISK for PLEX. I thought you can buy plex time bonus for ISK. But I think that I missunderstood it. So you buy it from people which bought it for real money, okay - so they have no influence - alright.
I think you missed clone costs in your list. can't delete signature |
Ramona McCandless
The McCandless Clan
5825
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Posted - 2014.06.25 15:27:00 -
[18] - Quote
Jurik McMoney wrote: That means it is far easier to farm npc pirates or do missions now?
Because there is no other way to generate money into eve universe. Everything else like trading or hauler contracts is just cash flow inside eve universe and has nothing to do with in- and deflation.
No I mean its easier to get Isk into your wallet than ever. If its twice as easy to afford something that is now twice as expensive in figures, then there has not been an y inflation in real terms.
Jurik McMoney wrote: (1) CCP charges less ISK for one plex? I thought they charge more ISK for one plex. That would mean, that you take more ISK out of game instead of leave it in game for a plex.
(2) And if you buy a plex for euros or dollars, it has no influence on in- or deflation. Because it does not generate any ISK in eve universe.
(1) CCP doesnt charge Isk for PLEX. Buying PLEX with Isk doesnt take money out of the game at all.
(2) Of course it does. If a PLEX costs -ú15 today and gets you 750m isk, and then the value of the -ú changes, you will be able to afford or or less Isk, depending on that change.
BTW, I leave this in Tippia's care now, she's well better at all this stuff than I am. "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. There is no Saviour but James 315 and Omir Sarakusa is his Prophet (PBUH) La ilaha illjames |
Tippia
Sunshine and Lollipops
22583
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Posted - 2014.06.25 15:32:00 -
[19] - Quote
Jurik McMoney wrote:Well, of course, but this questions was about that nobody fills the void ;) It's a particularly silly hypothetical, but in that case we don't know because it will depend on what else happens in the economy.
Tippia wrote:I thought you can buy plex time bonus for ISK. But I think that I missunderstood it. Yes, that and a few other thingsGǪ like how faucets and sinks work, how the money supply works, and what they're balanced against.
Quote:I think you missed clone costs in your list. No, it's a station service. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 15:32:00 -
[20] - Quote
Tippia wrote:Quote:Now it would be nice to know how much ISK CCP puts into the game and off the game. It is kinda hard to believe that the community generates more ISK with npc pirate bounty and mission rewards than it destroys with all the other points from the other list.
What do you think? Do we have any informations about that? Google is your friend. We have tons of information about this, along with the measures they have to adjust the habits of players.
Well - I used google and didn't find any information about what I asked. There were no information about if they change any spawn rates of NPCs or if they do something else to work against inflation.
PS: ISK Sinks -> clones can't delete signature |
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Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 15:35:00 -
[21] - Quote
Tippia wrote:I thought you can buy plex time bonus for ISK. But I think that I missunderstood it. Yes, that and a few other thingsGǪ like how faucets and sinks work, how the money supply works, and what they're balanced against. [/quote]
I doubt that I misunderstood how money supply and faucets and sinks work. My list was not complete, but in the end everything is static. And I can't find any information about CCP's control of in- and deflation.
Like I wrote, they would have to control spawnrates or something similar to work against inflation when we've to many mission runners and rat hunters.
Because they do not in- or decrease any service costs. can't delete signature |
Tippia
Sunshine and Lollipops
22584
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Posted - 2014.06.25 15:37:00 -
[22] - Quote
Jurik McMoney wrote:Well - I used google and didn't find any information about what I asked. There were no information about if they change any spawn rates of NPCs or if they do something else to work against inflation. You google-fu is weak then. All the things on that list can and have been adjusted, as have all the items on the corresponding item faucet/sink list. Every item is a tool at their disposal to adjust inflation, should it prove necessary. Inflation rarely reaches the levels where it's needed, though, especially since it often just evens itself out on its own by transitioning into periods of deflation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 15:42:00 -
[23] - Quote
Tippia wrote:Jurik McMoney wrote:Well - I used google and didn't find any information about what I asked. There were no information about if they change any spawn rates of NPCs or if they do something else to work against inflation. You google-fu is weak then. All the things on that list can and have been adjusted, as have all the items on the corresponding item faucet/sink list. Every item is a tool at their disposal to adjust inflation, should it prove necessary. Inflation rarely reaches the levels where it's needed, though, especially since it often just evens itself out on its own by transitioning into periods of deflation.
When did they change the price of an item from sink or faucet list?
This happens way to late and is not dynamically - it changes only during big announces and patches. But not during runtime.
Maybe that is why we have a 15% inflation every year. can't delete signature |
Tippia
Sunshine and Lollipops
22585
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Posted - 2014.06.25 15:57:00 -
[24] - Quote
Jurik McMoney wrote:When did they change the price of an item from sink or faucet list? They have changed what's available at which prices, and changed trade goods into manufactured goods.
Quote:This happens way to late and is not dynamically - it changes only during big announces and patches. But not during runtime. It happens when it needs to happen, which is very very rarely since the economy is largely self-balancing at this point.
Quote:Maybe that is why we have a 15% inflation every year. We don't. In fact, right now we have a slight deflation after a long period of very minor inflation. You really should look up the fanfest economy presentations from the last couple of years before diving into this topic because almost all your questions and misconceptions are addressed in them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Li Quiao
Imperial Academy Amarr Empire
43
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Posted - 2014.06.25 15:59:00 -
[25] - Quote
Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game.
No, they don't. That's another player who wants ISK out of you (it's more like 730 mill, too). The money passes into his hands and stays in the game. CCP does not sell PLEX for ISK; it only sells PLEX for dollars. |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 16:03:00 -
[26] - Quote
Since you know everything - what is the current inflation in eve?
Tippia wrote:It happens when it needs to happen, which is very very rarely since the economy is largely self-balancing at this point. I think you've too much trust into a self balancing economy. And when I see prices a year ago and now, I doubt that inflation is not close to 15%.
And any yearly inflation is bad for an economy. Especially when you've the possibility to zero it.
All that I can read from you is that you do not know it either. I'll take a look at some prices over many years to get a better understanding of the real inflation. can't delete signature |
Jurik McMoney
Exires Logistics
17
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Posted - 2014.06.25 16:04:00 -
[27] - Quote
Li Quiao wrote:No, they don't. Thanks and yeah, got this a few postings above already :) I'll edit my starting post when I'm at home :) can't delete signature |
VonCricer
The Spring Synchrodyne
1
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Posted - 2014.06.25 16:04:00 -
[28] - Quote
One concept I think may be missing is the Velocity of isk or how many times a single isk is spent to buy goods or services over a period of time. Just because there are a bunch of people ratting (or hitting other isk faucets) doesn't mean they are spending the isk they got right away, many save it to use later. So there is a lag between when the faucet turns on and when the inflationary affects actually happen. Due to this lag and its unpredictable nature it would be very hard to dynamically adjust faucets and sinks |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
759
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Posted - 2014.06.25 16:08:00 -
[29] - Quote
Li Quiao wrote:CCP does not sell PLEX for ISK; it only sells PLEX for dollars. ...also because handing out PLEX for ISK would be a great way to go broke. |
Tippia
Sunshine and Lollipops
22587
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Posted - 2014.06.25 17:58:00 -
[30] - Quote
Jurik McMoney wrote:Since you know everything - what is the current inflation in eve? -1-3% by just eyeing the slope of the thing.
Quote:I think you've too much trust into a self balancing economy. And when I see prices a year ago and now, I doubt that inflation is not close to 15%. That's because you're looking at a few things that aren't particularly relevant for the economy as a whole. PLEX, for instance, is pretty much entirely economy-neutral. It could conceivably create some velocity, but is itself mainly a hedging vehicle at this point GÇö its price is created by a bubble from people speculating on that same price.
Quote:And any yearly inflation is bad for an economy. Especially when you've the possibility to zero it. No, some yearly inflation is a good thing since it shows that there is growth in the economy and that there is room for more. While the current deflation is too small to be any real worry, it really would be better if we saw the same level of inflation instead.
Quote:All that I can read from you is that you do not know it either. I'll take a look at some prices over many years to get a better understanding of the real inflation. If you look at prices over many years, we have periods of double-digit deflation. Hell, stuff that used to cost tens of millions now cost less than one. Again, go watch the fanfest economy presentations GÇö it's all there, and it all uses proper analysis of the actual data. All of it tells the exact opposite story of what you're imagining. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Mallak Azaria
GoonWaffe Goonswarm Federation
5375
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Posted - 2014.06.25 18:06:00 -
[31] - Quote
Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game.
No, that's not how it works. To answer your original question: CCP does nothing because it's a player controlled market. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |
Caviar Liberta
Moira. Villore Accords
561
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Posted - 2014.06.25 18:25:00 -
[32] - Quote
Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game.
How PLEX works.
Player A goes to the eve online website and purchases a PLEX and redeems it in game.
Player A then sells PLEX on the market for ##### isk.
Player B needs a PLEX to either extend an account or use it for some other service CCP provides.
Player B buys a PLEX/PLEX's from the market and Player A gets isk for said sell.
Its a transfer of ISK from 1 player to another. The only isk removed from this is from the sells tax from Player A. |
MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
72
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Posted - 2014.06.25 18:45:00 -
[33] - Quote
Jurik McMoney wrote: Because in one thread someone said plex price is raising 15% a year ....
It was 268m 4.5 years ago, so that's +25% a year.
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Tippia
Sunshine and Lollipops
22588
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Posted - 2014.06.25 18:53:00 -
[34] - Quote
Caviar Liberta wrote:How PLEX works.
Player A goes to the eve online website and purchases a PLEX and redeems it in game.
Player A then sells PLEX on the market for ##### isk.
Player B needs a PLEX to either extend an account or use it for some other service CCP provides.
Player B buys a PLEX/PLEX's from the market and Player A gets isk for said sell.
Its a transfer of ISK from 1 player to another. The only isk removed from this is from the sells tax from Player A. GǪin fact, the way they're currently being used, the more accurate description would be:
Player A goes to the eve online website and purchases a PLEX and redeems it in game. Player A then sells PLEX on the market for ##### isk.
Player B thinks PLEX prices will go up or at least maintain a constant value compared to the rest of the economy. Player B buys a PLEX/PLEX's from the market and Player A gets isk for said sell. Player B then feels that the PLEX prices have risen to #####+1 where it's time to cash out.
Player C needs a PLEX to either extend an account or use it for some other service CCP provides. Player C buys a PLEX/PLEX's from the market and Player B gets isk for said sell. (Replace player C with as many copies of player B as needed).
On average, any PLEX introduced to the market is being resold (read: marked up) at least once before being cashed out, many of them see multiple resells before reaching an actual end user. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Tydeth Gilitae
Magewright Artificers
64
|
Posted - 2014.06.25 19:05:00 -
[35] - Quote
Jurik McMoney wrote:When did they change the price of an item from sink or faucet list?
Last year, they lowered Clone Upgrade costs, an ISK sink, to help facilitate more PVP space combat between higher-SP characters. If I recall correctly, it was in the Odyssey expansion. |
DaReaper
Net 7 The Last Brigade
682
|
Posted - 2014.06.25 19:25:00 -
[36] - Quote
I did not read this all so will prolly repeat:
1) A plex is bought from CCP in the forum of real money, this is then converted to an ingame item you can sell to another player, so you don't give isk to CCP* unless its the Iceland isk, then yea.
2) If you have ever watched the good Dr.'s econ presenations at fan fest you will see that eve suffers from DEFLATION not INFLATION.
3) CCP doesn't really mess with the market, except when they add or convert an npc item to one players can make and get. EvE is pretty much as close to a 'free and open market' as you will get.
4) CCP controls the flow of isk with isk sinks and faucets.
CCP doesnlt care if a certin price goes crazy hi, UNLESS it was because say a csm used inside info to gain a market advantage.
*During the dr.'s presentation at fan fest he mentioned that CCP did take measures to stop the sudden spike in plex prices in game, because they were afraid of the bubble, so the price stabilized and steadily climbed, he never said how they did it however, but I personally think that when ccp bans and account or confiscates monies that they take the plex too if its a bot account, thuse they have all these plex's they can use on accounts long dead. But that's me. 10 years of eve... yea i'm an addict |
DaReaper
Net 7 The Last Brigade
682
|
Posted - 2014.06.25 19:30:00 -
[37] - Quote
Mallak Azaria wrote:Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game. No, that's not how it works. To answer your original question: CCP does nothing because it's a player controlled market.
That's not entirely true. CCP does manipulate the market, but it tends to be things like making the shuttle no longer npc made, thus making the price of trit to rise. 10 years of eve... yea i'm an addict |
Nevyn Auscent
Broke Sauce
1387
|
Posted - 2014.06.25 20:44:00 -
[38] - Quote
People often confuse three factors which influence prices. Inflation is related to the supply of money. Supply & Demand which dictates the premium/mark up that can be charged for an item, which is the prime driver of Plex & mineral prices. And manufacturing cost changes, which is the prime driver to ship cost changes as a lot of ships now require far more material than a few years ago.
From these misconceptions you can see how a lot of people get a flawed idea that massive inflation is happening while in actuality it's a change in both supply & demand on items as well as increased costs that are driving most of the significant market changes. As Tippia mentioned, last economic report we had deflation occurring, which given the current theory is the player base is slightly shrinking, isn't actually a bad thing. Slight inflation is normally only a good thing if you also have slight population growth at the same time. |
KaarBaak
299
|
Posted - 2014.06.25 20:51:00 -
[39] - Quote
DaReaper wrote:*During the dr.'s presentation at fan fest he mentioned that CCP did take measures to stop the sudden spike in plex prices in game, because they were afraid of the bubble, so the price stabilized and steadily climbed, he never said how they did it however, but I personally think that when ccp bans and account or confiscates monies that they take the plex too if its a bot account, thuse they have all these plex's they can use on accounts long dead. But that's me.
I'm pretty sure he stated during the presentation they maintain a "Reserve" of PLEXes that are bought/sold in extreme situations for stabilization.
Massively wrote:So what's up with the rising PLEX prices?
According to CCP, usage of PLEXes has increased steadily year on year as the playerbase has grown and new services acceping PLEX have been introduced, but the stock on the market hasn't increased. The price has risen sharply in the past few months to over 710 million ISK, but the number on the market has decreased. PLEX in the EVE economy acts almost like gold in the real world, making it a reliable investment.
On the question of how high prices could go for PLEX if the market were left unchecked, Dr Eyjo commented that the prices on the Chinese server, Serenity, have already reached 3.6 billion ISK per PLEX. It was revealed that CCP actually intervened in the PLEX market to prevent a runaway price spike just a few weeks ago by selling some PLEX from the EVE Central Reserves on the open market. from here
KB
**more on topic: Quote:A net value of around 20-25 trillion ISK is reportedly injected into the game each month, a level that Dr Eyjo insists isn't enough to cause any inflationary problems in the economy. |
Serene Repose
1411
|
Posted - 2014.06.25 21:40:00 -
[40] - Quote
Punitively fining "pirates" in high sec would be a GREAT ISK sink! Yay! Fatally fine the pirates! I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
|
Adunh Slavy
1521
|
Posted - 2014.06.25 21:49:00 -
[41] - Quote
Jurik McMoney wrote: Now it would be nice to know how much ISK CCP puts into the game and off the game. It is kinda hard to believe that the community generates more ISK with npc pirate bounty and mission rewards than it destroys with all the other points from the other list.
....
Well - I used google and didn't find any information about what I asked. There were no information about if they change any spawn rates of NPCs or if they do something else to work against inflation.
Watch the most recent econ presentation from fanfest, pay attention to the graphs. Previous fanfest econ presentations also provide some net flow numbers.
Sinks and faucets have been adjusted over the years, you just have to dig a bit in dev blogs to find the information, you'll excuse me if I do not do the work for you. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Tippia
Sunshine and Lollipops
22596
|
Posted - 2014.06.25 23:27:00 -
[42] - Quote
KaarBaak wrote:**more on topic: Quote:A net value of around 20-25 trillion ISK is reportedly injected into the game each month, a level that Dr Eyjo insists isn't enough to cause any inflationary problems in the economy. In fact, that's a whole lot less than it used to be. Not long ago, we saw a net injection of around 30 trillion ISK a month. If it's gone down to just 20 or 25, it certainly helps explain why we've gone into a period of deflation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Lugia3
Intentionally Dense Easily Excited
991
|
Posted - 2014.06.26 01:45:00 -
[43] - Quote
Serene Repose wrote:Punitively fining "pirates" in high sec would be a GREAT ISK sink! Yay! Fatally fine the pirates!
Define pirate. A pirate is someone who ransoms people for ISK, such as myself.
Fining us in highsec, as well as making us kill-on-sight (which we already are), for playing the game in lowsec? There is one fatal flaw in your (stupid) plan. Alts. I already use an alt to buy ships for me. If I need to move a ship through highsec to another lowsec pocket, but I would be fined if I tried to, I would just put it in my carrier and suitcase it over.
If you're talking about gankers, which are not pirates, then your plan is still flawed. True gankers are already alts and -10. Fining them until their wallet goes negative would serve no purpose, as their other hauler alt would buy the ships for them and trade them over. If you disable ship trading to "pirates", the hauler alt would just park an Orca in a safespot and launch destroyers for the ganking alt to board.
In short, that was the stupidest idea I have ever heard. Everyone in this thread is now dumber for having read it. May Bob the wormhole god have mercy on your soul. "CCP Dolan is full of ****." - CCP Bettik |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3310
|
Posted - 2014.06.26 04:32:00 -
[44] - Quote
Jurik McMoney wrote:Because all the prices and rewards are static, CCP can't setup anything to work against inflation or deflation. Or am I wrong? Yeah, you're wrong. CCP can create inflation or deflation by adjusting the availability of mineral resources. Oh god. |
Nevyn Auscent
Broke Sauce
1388
|
Posted - 2014.06.26 06:17:00 -
[45] - Quote
Riot Girl wrote: Yeah, you're wrong. CCP can create inflation or deflation by adjusting the availability of mineral resources.
Except that has nothing to do with inflation or deflation. Refer to my earlier post about misunderstanding inflation as opposed to supply & demand.
TLDR Version, No, you are wrong. |
Mithandra
Serene Vendetta Brawls Deep
56
|
Posted - 2014.06.26 10:45:00 -
[46] - Quote
Nevyn Auscent wrote:Riot Girl wrote: Yeah, you're wrong. CCP can create inflation or deflation by adjusting the availability of mineral resources.
Except that has nothing to do with inflation or deflation. Refer to my earlier post about misunderstanding inflation as opposed to supply & demand. TLDR Version, No, you are wrong.
Hang on what now?
Supply, demand and confidence are at the root of inflation. High demand , low supply pushes up what people will pay for an item , therefore making it cost more. ergo the price inflates.
When this happens on a broad front across the economy you get inflation
Low demand, high supply leads to merchants falling over themselves to sell their goods, thereby competing with each other, and the price people are willing to pay, ergo the price deflates.
When this happens on a broad front across the economy you get deflation.
messing around with mineral resources can lead to inflation or deflation.
Anything else is semantics |
Vincent Athena
V.I.C.E.
2797
|
Posted - 2014.06.26 15:21:00 -
[47] - Quote
Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game. Not going to read the entire thread, so someone most likely already said this: When you buy a PLEX for ISK, you buy it from another player, so the ISK stays in the game. The only ISK that leaves is the sales tax and the broker's fee. CCP does not sell PLEX for ISK, they only sell them for real money.
As for controlling inflation: Bounty and mission payouts are fixed. If manufactured goods inflate in price, then players will migrate from missions to mining and manufacturing for their ISK making activities. The result: less ISK enters the game and inflation is controlled. If the price of manufactured goods drops, fewer people will make stuff and instead run missions. This controls de-flation.
Thus, the game is self-regulating. CCP has done a few things to reduce ISK growth: They once increased sales tax. And at one point they reduced the number and quality of anomalies that appear in null sec. http://vincentoneve.wordpress.com/ |
polly papercut
Royal Amarr Institute Amarr Empire
78
|
Posted - 2014.06.26 17:20:00 -
[48] - Quote
Plex prices going any higher than they currently are will have a huge downward spiral on this game. Imo it is almost at a breaking point now. I know the population changes seasonally but I feel I am seeing less players online than ever before.
I play late night est (past 12am) and recently I have seen the numbers of online people as low at 17,000. In the almost 5 years on playing EVE I can not remember seeing numbers this low. The few times I log on during the day and correct me if I am wrong here but I rarely see numbers over 40,000. I can remember seeing upwards of 27-28k overnight and high 40s low 50s in prime time.
Minus some special event like EVE's tenth year anniversary and people wanting there name on the monument when numbers spiked a few times, I feel the over all online user total has somewhat decreased. Now how much of it can you attribute to plex prices being up is hard to calculate. BUT I can say for certain it has had an effect I know I personally have gone from 4 accounts to 2 as a direct result of higher plex prices. I also have some rl friends who have dropped 1-2 accounts also based on plex prices.
While it is a very small research group as I do not have access to how many accounts are active or inactive I know of 15 accounts that have gone inactive as a direct result of higher plex prices. As plex prices skyrocket one could only assume more and more people will drop alt accounts. Now of course this is all speculation based on personal experience and observation of a small group of people but it is not hard to imagine others doing the same thing and dropping accounts.
For me personally plex is just about at a breaking point if it goes up much higher I will not be able to maintain my play style and will have to drop my second account that would lead to me dropping both accounts as playing EVE with only one account just doesn't work for me. Sure I could spend the RL cash and while I like EVE it isn't worth the 30 a month to me I would rather go out for a drink one more time a month then spend the money on a game.
Now again I am not well versed in economics but I am sure there is some kind of ratio someone could figure out between isk per hour and the cost of plex. As CCP tries to find ways to create isk sinks and nerf Isk faucets all while plex prices continue to inflate this assumed ratio goes up. That is a very bad thing for people who pay with plex. I feel there will be a breaking point a bubble if you will that will burst and something is going to have to change.
Just my 2.5 cents |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3310
|
Posted - 2014.06.26 18:38:00 -
[49] - Quote
Mithandra wrote:Nevyn Auscent wrote:Riot Girl wrote: Yeah, you're wrong. CCP can create inflation or deflation by adjusting the availability of mineral resources.
Except that has nothing to do with inflation or deflation. Refer to my earlier post about misunderstanding inflation as opposed to supply & demand. TLDR Version, No, you are wrong. Hang on what now? Supply, demand and confidence are at the root of inflation. High demand , low supply pushes up what people will pay for an item , therefore making it cost more. ergo the price inflates. When this happens on a broad front across the economy you get inflation Low demand, high supply leads to merchants falling over themselves to sell their goods, thereby competing with each other, and the price people are willing to pay, ergo the price deflates. When this happens on a broad front across the economy you get deflation. messing around with mineral resources can lead to inflation or deflation. Anything else is semantics Basically.
Oh god. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3310
|
Posted - 2014.06.26 18:41:00 -
[50] - Quote
polly papercut wrote:For me personally plex is just about at a breaking point if it goes up much higher I will not be able to maintain my play style and will have to drop my second account that would lead to me dropping both accounts as playing EVE with only one account just doesn't work for me. For PvE playstyles, inflation is countered by power creep. It doesn't really conform with CCP's 'anti-power creep' stance, but it's what they're doing anyway.
Oh god. |
|
Riot Girl
You'll Cowards Don't Even Smoke Crack
3310
|
Posted - 2014.06.26 18:47:00 -
[51] - Quote
Also removing faction standings losses from missions would help protect mission runners from inflation issues, which I expect to happen probably soon. Oh god. |
polly papercut
Royal Amarr Institute Amarr Empire
78
|
Posted - 2014.06.26 19:24:00 -
[52] - Quote
Riot Girl wrote: For PvE playstyles, inflation is countered by power creep. It doesn't really conform with CCP's 'anti-power creep' stance, but it's what they're doing anyway.
Except I play both styles I live in deep null so not only do I have to pay for plex I have to fund PVP as well. While my mains are in a good size alliance SRP is only offered for official fleets with proper fc's. This is a problem when I go to chase away the people who are roaming my system. Sometimes I win sometimes I lose but those losses need to be covered by me.
Also if I just want to go and roam and get some kills on my own again this is at my expense. So being as I have a real life and I like to game at what point do I stop borrowing time from real life to spend the extra time it now takes to cover the inflated cost of plex? Every time plex goes up means more game time that is required to earn more isk to maintain play style and truth be told I am having to not only borrow from my real life time but also my pvp time.
|
Tau Cabalander
Retirement Retreat Working Stiffs
3793
|
Posted - 2014.06.26 19:59:00 -
[53] - Quote
A few changes that I can think of that CCP has done: * Increased base transaction tax from 1% to 1.5% (Inferno 1.0) * Reduced NPC bounties [ESS] (Rubicon 1.1) * Reduced clone costs by 30% (Odyssey 1.0). * Reduced insurance payouts (Tyrannis 1.0). * Increased prices of NPC goods (BPO, etc.)
I'm sure there are others I've missed. |
Kristalll
Rolled Out
306
|
Posted - 2014.06.26 20:04:00 -
[54] - Quote
Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game.
Um, players sell plex....
CCP doesn't sell plex for ISK.
Player buys plex with dollars and sells it ingame for ISK.
Player 2 redeems plex for game time.
The ISK just goes from one player to another.
All CCP did was sell gametime for real money. GÇ£Die tryingGÇ¥ is the proudest human thing. |
Kristalll
Rolled Out
306
|
Posted - 2014.06.26 20:06:00 -
[55] - Quote
De'Veldrin wrote:Omar Alharazaad wrote:wait, what? CCP isn't the one taking the 600+m for your plex, it's another player. Bartender, I'll have what he's having... make it a double.
Not always. CCP keeps a pretty close eye on the rate at which PLEX prices change, and they have been known to sell plex directly in game themselves to control that rate of change*. In that case, the money goes into some CCP vault as is not returned to the economy like it would be if the purchase was made from another player. *Note: It's my understanding that it's the rate of change of the price (+öp) that CCP cares about, not necessarily the actual in game price (p).
Except CCP has said that plex is all funded off banned accounts. They have never GENERATED plex to sell you. Only put existing locked plex onto the market. GÇ£Die tryingGÇ¥ is the proudest human thing. |
Tau Cabalander
Retirement Retreat Working Stiffs
3793
|
Posted - 2014.06.26 20:12:00 -
[56] - Quote
Kristalll wrote:Except CCP has said that plex is all funded off banned accounts. They have never GENERATED plex to sell you. Only put existing locked plex onto the market. I seem to recall that the amount of _all_ outstanding PLEX appears on CCP's annual financial report, as it is a liability. |
Vincent Athena
V.I.C.E.
2798
|
Posted - 2014.06.26 20:21:00 -
[57] - Quote
Kristalll wrote:De'Veldrin wrote:Omar Alharazaad wrote:wait, what? CCP isn't the one taking the 600+m for your plex, it's another player. Bartender, I'll have what he's having... make it a double.
Not always. CCP keeps a pretty close eye on the rate at which PLEX prices change, and they have been known to sell plex directly in game themselves to control that rate of change*. In that case, the money goes into some CCP vault as is not returned to the economy like it would be if the purchase was made from another player. *Note: It's my understanding that it's the rate of change of the price (+öp) that CCP cares about, not necessarily the actual in game price (p). Except CCP has said that plex is all funded off banned accounts. They have never GENERATED plex to sell you. Only put existing locked plex onto the market. On top of that, my guess is any ISK generated from sale of PLEX confiscated from a banned account goes right back into that same account. That way if the account somehow gets un-banned, the player still has value for their assets.
This also brings up the question if ISK in inactive accounts should be considered a sink. At present, CCP does not, as an inactive account could become re-activated, allowing that ISK to be circulated. But from a practical standpoint, any ISK sitting in an inactive account cannot be used to buy anything, and hence is not affecting the economy. For all practical purposes, it's been removed from the game. If ISK in accounts that become inactive was counted as a sink, and ISK in re-activatred accounts was counted as a source, we may see something interesting.
CCP does remove ISK derived from RMT and botting. That surely should be considered a sink. As I recall, it's a big number. http://vincentoneve.wordpress.com/ |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
772
|
Posted - 2014.06.26 20:24:00 -
[58] - Quote
polly papercut wrote:Sure I could spend the RL cash and while I like EVE it isn't worth the 30 a month to me I would rather go out for a drink one more time a month then spend the money on a game. Sorry if you can't play for free anymore. Bye.
On a side note, it would suck if the PLEX mechanic jammed because of player price speculation. Maybe CCP could consider putting a time limit on PLEXs, to prevent hoarding?
I love the player driven market, but PLEX speculation may have nasty out-of-game effects. |
polly papercut
Royal Amarr Institute Amarr Empire
78
|
Posted - 2014.06.26 21:15:00 -
[59] - Quote
Gully Alex Foyle wrote:polly papercut wrote:Sure I could spend the RL cash and while I like EVE it isn't worth the 30 a month to me I would rather go out for a drink one more time a month then spend the money on a game. Sorry if you can't play for free anymore. Bye. On a side note, it would suck if the PLEX mechanic jammed because of player price speculation. Maybe CCP could consider putting a time limit on PLEXs, to prevent hoarding? I love the player driven market, but PLEX speculation may have nasty out-of-game effects.
It's not that I can't it's I choose not to. I could earn a plex in a few hours, do not be upset that you are unable to do that same and make stupid statements like Gully Alex Foyle wrote:Sorry if you can't play for free anymore. Bye. People who are playing via plex are doing so because EVE is not worth the real world money to play. SO when these people are unable to play the game via plex and they choose not to continue to buy plex and cancel accounts, that leads to less money for CCP and that leads to CCP dev lay offs.
EVE is a good game for what it is but the reason CCP offers PLEX is to subsidize their business because without people using plex to pay for accounts you would have a lot less players and less money coming in. If anything us players who play the game by using plex are doing more good for the game than the ones who are paying a monthly fee.
Every Month I plex an account that is $20 to your $15 or less depending on how you pay 1mo , 3 mo ect. So it would be a very bad idea to lose out on the accounts supported by plex. But like always most EVE players are to consumed with "their game" to even listen to facts about what is going wrong in the game. Players like you can not stand when anyone says something negative about their game so they come and make stupid remarks.
Bottom line is when plex prices become to high to be a feasible means to pay for accounts CCP will lose money. There are guys with 50-100 accounts you can bet your ass they are plexing those accounts. And say I do choose to play the game paying RL money I would do so paying on a yearly plan.
So let's reflect just on me alone I went from 4 accounts plexing down to 2 that used to make CCP $ 960 yearly just from me. Now I am down to 2 accounts and I start paying $131.40 so a yearly plan for two account that is a yearly loss of $697.20 USD.
Now lets just take a hypothetical situation let's say the entire eve player base is online at this moment that is 32,227 pilots online right now and let's call that every active account in EVE and let's say 5% of those people go the route I am going they drop down to two accounts they used to plex 4 and now they are just paying a yearly $131.40 for two accounts. CCP will then lose $112,493.00 yearly . Now we all know EVE has more then 32k accounts and it is pretty safe to assume more than 5% of those people plex.
Let's take an other hypothetical situation using some real numbers for a moment. EVE had 500,000 active subs at it's peak. no w for the hypothetical part as I could find no hard numbers on this but let's say 15% of those accounts are plexed. We come up with 75,000 accounts now let's say half of them stopped plexing and went for the $15 monthly option and we will give the benefit of the doubt that not a single person quit EVE over this CCP will still lose $187,500 a year.
Now let's not be hypothetical at all and look at http://nerdsoliloquy.blogspot.co.nz/2014/05/eve-online-may-have-experienced-its.html we can also look at CCP lay offs and see a downward trend. Companies who are making profits do not lay off 20% of it's work force. Also all of the people who left CCP to go to other companies.
CCP needs plex and they need to make sure it remains a viable way for people like me to continue to make them money. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
773
|
Posted - 2014.06.26 21:37:00 -
[60] - Quote
polly papercut wrote:EVE is dying, only I can save it, but I don't want to have to grind too much even though I easily make 700 Mil ISK in a few hours. I disagree.
But there's an easy way for you to prove me wrong: unsub all your accounts, then check back in 2 years if the rest of us are still playing. |
|
polly papercut
Royal Amarr Institute Amarr Empire
78
|
Posted - 2014.06.26 22:22:00 -
[61] - Quote
Gully Alex Foyle wrote: I disagree. EVE IS REAL AND EVE IS LIFE. If anyone has anything negative to say fact driven or not I shall defend her honor!.
I do not have to do that to prove you wrong you can see for yours self ever time you log in. That active doesn't lie. See unlike you I research before I say ****. You just spew crap every time you hit reply.
When you grow up one day and move out of your mothers basement you will understand that at the end of the day a business needs to make money. CCP does not give a **** about you or me they care about those numbers. And if numbers start to decline you can bet your ass they will step in to do something about it.
going uber nerdrage mode because someone made some statements other than praise about your game is not going to help this game get better. I understand that when I say something negative about EVE you take it rather personal as you live EVE and EVE if your life so as a byproduct of my insulting EVE I am directly insulting you.
I am sorry you feel that way but this is a topic about if CCP will step in to control inflation or not and we are not here to discuss your feelings.
The things I stated are my views on things that may or may not happen and cause CCP to take action.
|
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
773
|
Posted - 2014.06.26 22:34:00 -
[62] - Quote
I actually suggested a possible solution to PLEX price increases.
But for some reason you prefer to either whine in great detail about how PLEX prices are affecting you personally, or speculate on how other players feel or where they live. |
KaarBaak
300
|
Posted - 2014.06.26 23:42:00 -
[63] - Quote
Gully Alex Foyle wrote:polly papercut wrote:Sure I could spend the RL cash and while I like EVE it isn't worth the 30 a month to me I would rather go out for a drink one more time a month then spend the money on a game. Sorry if you can't play for free anymore. Bye. On a side note, it would suck if the PLEX mechanic jammed because of player price speculation. Maybe CCP could consider putting a time limit on PLEXs, to prevent hoarding? I love the player driven market, but PLEX speculation may have nasty out-of-game effects.
I made the same suggestion a few years back. Put a 60 or 90 day age limit on PLEX. One of the problems was that each PLEX would then have to be a unique item with an expiration date. Of course, there are workarounds...All PLEX expire on the last day of the third full month following purchase--at least then they're batched together. Would lead to some interesting sales and runs on the PLEX market.
But, in general I think it's just a solution in search of a problem. PLEX have been the knife in the heart of EvE every time the price bumps up a little bit...and yet here we are.
On a separate note...re: the purpose of PLEX....thought it was two-fold--
1) allowing some players to "play for free" and 2) offering a sanctioned RMT method.
KB |
Mallak Azaria
GoonWaffe Goonswarm Federation
5382
|
Posted - 2014.06.26 23:45:00 -
[64] - Quote
DaReaper wrote:Mallak Azaria wrote:Jurik McMoney wrote:VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect. Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game. No, that's not how it works. To answer your original question: CCP does nothing because it's a player controlled market. That's not entirely true. CCP does manipulate the market, but it tends to be things like making the shuttle no longer npc made, thus making the price of trit to rise.
There's manipulating the market, then there's continuing toward the end goal of having everything player made. Guess which one that is not? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |
Mallak Azaria
GoonWaffe Goonswarm Federation
5382
|
Posted - 2014.06.26 23:50:00 -
[65] - Quote
polly papercut wrote:People who are playing via plex are doing so because EVE is not worth the real world money to play..
If it's not worth your money then it's probably not worth your time either, as evidenced by your incessant complaining over PLEX prices. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |
Nevyn Auscent
Broke Sauce
1388
|
Posted - 2014.06.27 00:14:00 -
[66] - Quote
Mithandra wrote:
Hang on what now?
Supply, demand and confidence are at the root of inflation. High demand , low supply pushes up what people will pay for an item , therefore making it cost more. ergo the price inflates.
When this happens on a broad front across the economy you get inflation
Low demand, high supply leads to merchants falling over themselves to sell their goods, thereby competing with each other, and the price people are willing to pay, ergo the price deflates.
When this happens on a broad front across the economy you get deflation.
messing around with mineral resources can lead to inflation or deflation.
Anything else is semantics
No, that's the economy of supply & demand affecting prices. Which is NOT inflation. It is a change in price but the two are not the same.
Inflation is about the supply of money. Real world governments print more money with nothing physical to back it a lot of the time, that printing of money is what creates inflation. Hence why Inflation is driven by Isk Sinks & Faucets (Of which the single largest is rat bounties, mainly from Null the last time CCP gave any breakdown on where they come from) If there is a larger supply of money, then people with lots of money spend more to ensure they get a specific item, because money is worth less. If everyone has a larger supply of money, then it becomes worth less universally and all prices increase. However this is NOT supply and demand.
PLEX prices rising is similarly not inflation, it's simply supply and demand on a single item, which also isn't following the standard market trends.
So yes, prices rising on items 'MAY' be a sign of inflation. However it can be a sign of supply & demand & increased costs, which is what most of the price changes in EVE's economy actually are, as they can be directly traced to balance changes & mineral requirement changes. |
Remy Nolen
Sama Guild
11
|
Posted - 2014.06.27 00:55:00 -
[67] - Quote
Plex prices rising is inflation. As in, guess what the price of damn near everything on the market is based on.
For example: Why does a domi at jita cost +180m? Well, the price of minerals to produce said domi cost somewhere in that range. Now, the miners {as a whole} whom sell the minerals to manufacturers pretty much set the prices on their goods. Those miners are controlled by players, whom intrinsically value their time/effort/ability to play Eve for no RL cash *important part*
Lets say CCP decided to permanently cut the real life cash cost of plex by 50%. Ships, modules, & damn near everything else player produced would fall in price. Why? Plex prices decrease due to increased supply, cheaper plex = cheaper for the miners/moon goo overlords to play for free. |
Remy Nolen
Sama Guild
11
|
Posted - 2014.06.27 00:59:00 -
[68] - Quote
one more thing, ratters et al who want to play for free will just farm more for plex vs not playing for free. Back when plex was sub 400m, a ratter farming @ 50m an hour just farms 8hrs. With it at 750, well the twats are gonna farm for 19 hours to make it. This time, they are injecting an additional 350m isk from ratting to pay for their plex.
As for why Plex prices are increasing, it's the real world economy/player base/extenal factors leading for decreased supply to compensate for increased demand created by CCP's recent additions & players motivation to play for free. |
Tippia
Sunshine and Lollipops
22642
|
Posted - 2014.06.27 03:04:00 -
[69] - Quote
Remy Nolen wrote:Plex prices rising is inflation. As in, guess what the price of damn near everything on the market is based on. No. PLEX prices rising is PLEX prices rising, nothing more. It is not the general increase in prices for goods of services (preferably as a result of increased money supply) that qualifies as inflation. PLEX prices in particular are not inflation since their price increase is almost entirely speculation.
And the price of damn near everything in Jita is based on minerals and moon goo adjusted for how much of their disposable income people are willing top art with. This has almost nothing to do with PLEX but with speed of money and materials acquisition. Hence why stuff has only gotten cheaper as the efficiency of materials acquisition has gone up (and ISK and destruction efficiency hasn't been able to keep pace).
If PLEX prices were reduced by 50%, the price of the goods would remain almost exactly the same. Why? Because the time it takes to acquire the materials and the ISK is unaffected, as is the rate of loss. Yes, in-game PLEX prices would see a sharp downwards pressure, but that's it GÇö there's no reason or incentive for anyone to cut their prices. In fact, if anything, a lower (ISK) price for PLEX would mean more time over for blowing stuff up, which would raise the prices of everything else.
The notion that item prices are somehow connected to PLEX prices is trivially dismissed by the fact that item prices have gone up and down (mainly down) whereas PLEX prices have only ever really gone up, and that the only significant things that have made items more expensive are direct alterations of materials availability and alterations in material requirements for specific items. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Mithandra
Serene Vendetta Brawls Deep
57
|
Posted - 2014.06.27 07:12:00 -
[70] - Quote
Nevyn Auscent wrote:Mithandra wrote:
Hang on what now?
Supply, demand and confidence are at the root of inflation. High demand , low supply pushes up what people will pay for an item , therefore making it cost more. ergo the price inflates.
When this happens on a broad front across the economy you get inflation
Low demand, high supply leads to merchants falling over themselves to sell their goods, thereby competing with each other, and the price people are willing to pay, ergo the price deflates.
When this happens on a broad front across the economy you get deflation.
messing around with mineral resources can lead to inflation or deflation.
Anything else is semantics
No, that's the economy of supply & demand affecting prices. Which is NOT inflation. It is a change in price but the two are not the same. Inflation is about the supply of money. Real world governments print more money with nothing physical to back it a lot of the time, that printing of money is what creates inflation. Hence why Inflation is driven by Isk Sinks & Faucets (Of which the single largest is rat bounties, mainly from Null the last time CCP gave any breakdown on where they come from) If there is a larger supply of money, then people with lots of money spend more to ensure they get a specific item, because money is worth less. If everyone has a larger supply of money, then it becomes worth less universally and all prices increase. However this is NOT supply and demand. PLEX prices rising is similarly not inflation, it's simply supply and demand on a single item, which also isn't following the standard market trends. So yes, prices rising on items 'MAY' be a sign of inflation. However it can be a sign of supply & demand & increased costs, which is what most of the price changes in EVE's economy actually are, as they can be directly traced to balance changes & mineral requirement changes.
http://economics.about.com/od/helpforeconomicsstudents/f/inflation.htm
This would see to prove us both right. |
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Jurik McMoney
Exires Logistics
17
|
Posted - 2014.06.27 10:17:00 -
[71] - Quote
Tippia wrote:No, some yearly inflation is a good thing since it shows that there is growth in the economy and that there is room for more.
That's were you lost me. Inflation is good, because it shows that there is growth in the economy? Do you know what real worlds biggest economy problem is? It's based on continually growth.
Well - at the end this thread ended with too much blabla and self-profiling. But I guess one of the answers was that CCP manipulates prices and occurrence or pies/belts ressource and so on.
However, I got my answers - somehow. But this thread is a good example how deprecated this forum is compared to stack exchange alike Q&A forum.
Thanks to everyone that participated. can't delete signature |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
783
|
Posted - 2014.06.27 10:30:00 -
[72] - Quote
Jurik McMoney wrote:But this thread is a good example how deprecated this forum is Next time try posting in Market Discussions subforum and just ask the question and listen to the answers, without trying to prove your own point.
Avoiding blanket statements on complex issues (such as 'Do you know what real worlds biggest economy problem is? It's based on continually growth.') also helps to maintain a cheerful and on-topic discussion. |
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
374
|
Posted - 2014.06.27 13:56:00 -
[73] - Quote
Jurik McMoney wrote:Tippia wrote:No, some yearly inflation is a good thing since it shows that there is growth in the economy and that there is room for more. That's were you lost me. Inflation is good, because it shows that there is growth in the economy? Do you know what real worlds biggest economy problem is? It's based on continually growth. Well - at the end this thread ended with too much blabla and self-profiling. But I guess one of the answers was that CCP manipulates prices and occurrence or pies/belts ressource and so on. However, I got my answers - somehow. But this thread is a good example how deprecated this forum is compared to stack exchange alike Q&A forum. Thanks to everyone that participated.
You came into this thread without a clear understanding of what inflation is (and is not), what an isk faucet is (and is not), what an isk sink is (and is not), or how PLEX work in a market environment. I hope you are leaving a little more educated :) I am not an alt of Chribba. |
Tippia
Sunshine and Lollipops
22653
|
Posted - 2014.06.27 15:20:00 -
[74] - Quote
Jurik McMoney wrote:That's were you lost me. Inflation is good, because it shows that there is growth in the economy? Do you know what real worlds biggest economy problem is? EVE's economy is a simulation where the broken-window fallacy isn't a fallacy. Whatever you imagine the problems with the real world's economy are, they are all completely irrelevant to EVE.
So yes, inflation is good because there is room for growth GÇö people are willing and able to shell out the bucks if the goods are there. There is room for even more production. If the inflation is constant, rather than increasing at an exponential rate, it means this growth is actually happening as well, which is also a good thing. You're lost because you haven't taken the time (in spite of being directed to the material) to learn what inflation is or how the market works in a game such as EVE.
Quote:However, I got my answers - somehow. But this thread is a good example how deprecated this forum is compared to stack exchange alike Q&A forum. No, it's not. Mainly because none of those GÇ£deprecateGÇ¥ forums. This thread is a good example of why making assumption of what is the right answer when you ask the question will only cause you to not understand the actually right answer when it is given to you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Ramona McCandless
The McCandless Clan
5872
|
Posted - 2014.06.27 15:23:00 -
[75] - Quote
Jirk's expression;
http://tvtropes.org/pmwiki/pmwiki.php/Main/DullSurprise "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Adunh Slavy
1524
|
Posted - 2014.06.28 11:08:00 -
[76] - Quote
Riot Girl wrote:Also removing faction standings losses from missions would help protect mission runners from inflation issues, which I expect to happen probably soon.
This would be a mistake. Mission runners, ratters and NPC trade good haulers should not be protected from inflation.
If shooting rats becomes less profitable than say shooting rocks, then more people will go shoot rocks and less people will shoot rats. When people are not shooting rats or hauling NPC trade goods, they are not producing ISK.
Mission runners and ratters can protect themselves from inflation. No need to whine to Mommy-CCP for subsidies and protection, something of which mission runners and ratters have far too much of already. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Adunh Slavy
1524
|
Posted - 2014.06.28 14:49:00 -
[77] - Quote
Tippia wrote: EVE's economy is a simulation where the broken-window fallacy isn't a fallacy.
Actually, the broken window fallacy is still valid for Eve, it is perhaps better to consider the broken window constrained. Breaking windows surely helps the Eve economy have incentive to replace those broken windows, but it is not what makes the Eve economy grow.
We must first recognize that for an individual, corp or alliance, destroyed wealth is destroyed. That lost wealth must be replaced, instead of used to some other purpose, which is Bastiat's point.
The constraint upon the fallacy is, there are few places for excess wealth to go and frankly there is not much anyone can do with it except make or brake more windows. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Tippia
Sunshine and Lollipops
22662
|
Posted - 2014.06.28 15:09:00 -
[78] - Quote
Adunh Slavy wrote:Actually, the broken window fallacy is still valid for Eve, it is perhaps better to consider the broken window constrained. Breaking windows surely helps the Eve economy have incentive to replace those broken windows, but it is not what makes the Eve economy grow.
We must first recognize that for an individual, corp or alliance, destroyed wealth is destroyed. That lost wealth must be replaced, instead of used to some other purpose, which is Bastiat's point.
The constraint upon the fallacy is, there are few places for excess wealth to go and frankly there is not much anyone can do with it except make or brake more windows. Fair enough. It might not be the thing that makes the economy grow, but the economy is still heavily predicated on windows breaking at a substantial rate. Without that need for constant replacement, it would very quickly break down and make pretty much all of the game activities pointless. It's more that relationship that I'm referring to.
There is no wear-and-tear and no GÇ£this year's editionGÇ¥ GÇö the only thing that creates continued demand for anything besides ammo is outright destruction. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Adunh Slavy
1525
|
Posted - 2014.06.28 16:37:00 -
[79] - Quote
Tippia wrote: Fair enough. It might not be the thing that makes the economy grow, but the economy is still heavily predicated on windows breaking at a substantial rate. Without that need for constant replacement, it would very quickly break down and make pretty much all of the game activities pointless. It's more that relationship that I'm referring to.
Understood. That 'pointless' bit is important. Eve is a game, and people want to have fun. 'Fun' being very subjective.
Tippia wrote: There is no wear-and-tear and no GÇ£this year's editionGÇ¥ GÇö the only thing that creates continued demand for anything besides ammo is outright destruction.
We all always want more stuff and better stuff. Unlimited demand exists in Eve just as it exists in the real world. Even if things were to never blow up, players would still demand more and better stuff. We have ample evidence of this with the so called risk averse carebear sect flying around in 20 billion isk pimped out faction ships. (Outside of Eve, there are countless games that allow people to build, create and demand more stuff at pretty much zero risk, from SimCity to those inane PopCap games. ... hence the subjectivity of 'fun'.)
Suppose however we could make 'fun' not subjective, by classifying all destruction of in-game wealth in pursuit of a 'point' (your 'pointless' reference) measurable. Then perhaps we can say: It is the destruction of the wealth and building of the replacement wealth where the 'fun' is, the absolute value of the 'fun' in ISK terms. "Objectified Fun", if you will.
Perhaps then we can more enlightenedly say, the broken window fallacy is not a fallacy in Eve. So, although constrained, it is perhaps also inverted, as it relates to Eve.
Just as a side note, it is this measure of 'fun' that justifies the actions of the "minerals I mine are free" crowd. They had fun mining their rocks, the opportunity cost involved in under pricing their manufactured goods, could be said to be the objective measure of the fun they had in mining the rocks.
anyway, lunch time, rambling over. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Tippia
Sunshine and Lollipops
22662
|
Posted - 2014.06.28 16:53:00 -
[80] - Quote
Adunh Slavy wrote:We all always want more stuff and better stuff. Unlimited demand exists in Eve just as it exists in the real world. Even if things were to never blow up, players would still demand more and better stuff. We have ample evidence of this with the so called risk averse carebear sect flying around in 20 billion isk pimped out faction ships. (Outside of Eve, there are countless games that allow people to build, create and demand more stuff at pretty much zero risk, from SimCity to those inane PopCap games. ... hence the subjectivity of 'fun'.) Yes, but once that single demand is fulfilled, it is also over. I wouldn't call it unlimited for the simple reason that, once you have that ship, you have no need for a second one. Your demand for that ship (and its fittings) is now zero, and will never increase. Sure, you could formulate a second (very similar) goal and build a different ship, but that's still a one-time deal. Before long, you run out of ships to pimp.
It's not a matter of GÇ£funGÇ¥ but of simple one-time fulfilment of a goal. Those other games actually suffer from the exact same problem, which is why their devs need to constantly produce more new stuff for people to grind towards, or new maps or higher scores and unlockables. That's where their demand comes from. They keep moving the goal-posts. EVE went with the route of (largely player-created) destruction instead, and cluster-bombs the entire pitch GÇö if you survive, you'll have to glue together the splinters into a goal before trying to score again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Adunh Slavy
1525
|
Posted - 2014.06.28 17:49:00 -
[81] - Quote
Tippia wrote: Yes, but once that single demand is fulfilled, it is also over. I wouldn't call it unlimited for the simple reason that, once you have that ship, you have no need for a second one. Your demand for that ship (and its fittings) is now zero, and will never increase. Sure, you could formulate a second (very similar) goal and build a different ship, but that's still a one-time deal. Before long, you run out of ships to pimp.
And this is why I say the fallacy is constrained, there are only so many things to do with our wealth in Eve. But we still have an unlimited demand, despite there being only so many toys to play with. We are more than happy to collect more ISK and other forms of wealth that collect dust in our hangars.
At some point, for many, that does lead to what you say below. The fact that players need new goals, points to unlimited demand.
Tippia wrote: It's not a matter of GÇ£funGÇ¥ but of simple one-time fulfilment of a goal. Those other games actually suffer from the exact same problem, which is why their devs need to constantly produce more new stuff for people to grind towards, or new maps or higher scores and unlockables. That's where their demand comes from. They keep moving the goal-posts. EVE went with the route of (largely player-created) destruction instead, and cluster-bombs the entire pitch GÇö if you survive, you'll have to glue together the splinters into a goal before trying to score again
And if they do not move the goal posts fast enough, people find new games. I would suggest Eve needs some additional goal posts as well. The game is rather top heavy with wealth. Some of that wealth needs to be consumed, in fuel for ships, vanity shiny stuff that will get blown up (made from in-game resources and not just CCP externalized monitization) more deployables, civilians and ship crews that eat food and want to be paid (teams is a decent step), mining claims. Eve needs more resource sinks, not just banal ISK sinks. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Unezka Turigahl
Det Som Engang Var
237
|
Posted - 2014.06.28 22:33:00 -
[82] - Quote
polly papercut wrote: I personally have gone from 4 accounts to 2 as a direct result of higher plex prices.
Ditto. I make my ISK off of exploration goods which have gone down in value, to purchase PLEX which have gone up in value. Double whammy of a hurt on my wallet. I didn't really have much need for account #3 and 4, it just gave me something to do with all the ISK spewing out of me arse. Wouldn't be surprised if a good number of people were doing the same and are cutting back with the increasing PLEX prices.
I still make enough ISK in my casual play to end up with a surplus stash of PLEX though, so it will be a while before I would stop playing all together or start paying in USD. Likely even longer still for people who play the game every day or are into passive forms of ISK generation which I haven't been arsed to do. People seem to think PLEX can't possibly go beyond 800mil. I'm not so sure. 1bil each would probably be my breaking point. And there are a lot of people who play a lot more than I, and play a lot smarter as well. So maybe we'll catch up with the Chinese server.
It seems industry activity will become a larger ISK sink next patch. With taxes even at the POS. Refinery changes maybe increase mineral value. Both together increase price of goods across the board. Might slow increase in PLEX price a little?
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Nevyn Auscent
Broke Sauce
1391
|
Posted - 2014.06.29 02:07:00 -
[83] - Quote
Equal odds the Null increase in minerals per unit of ore will decrease the mineral market. While possibly increasing the ore market. Even in High Sec it is now possible to get fractionally more Minerals per unit of ore than you used to get, assuming you are set up properly and dealing in a large enough scale to make it economic. (Or running a POS because you can, and it's fun)
Industry will become a bigger Isk sink, that's for certain though, with instillation costs (Not taxes, don't think of them like that). Which may or may not increase T1 prices across the board. Based on the above uncertainty as well as how big those costs end up being for the main builders. T2 Costs are going to drop to counter that however since Invention will now have positive ME values so about 30% waste will suddenly vanish from the T2 market, as well as a significant decrease in copy slots needed now with the change to how invention affects the T1 BPC you started from.
Basically, it's a bit of a long shot to try and predict the over all effects on the market of the Industry changes because most of it depends on how players use it, do they all cluster into a few systems accepting high costs and use teams in large quantities to offset it all, or do they go for spreading out, using POS's with ME discounts at very low costs due to spread, but hard to get hold of the team you want. |
Mass Doe
Brave Newbies Inc. Brave Collective
11
|
Posted - 2014.06.29 12:16:00 -
[84] - Quote
It is difficult to compare RL monetary policy with Eve. Additionally, inflation means an increase in the amount of money in an economy ABOVE what would normally be available due to supply and demand for said money. In RL this is due to inflationary lending by central banks while operating without a hard currency standard. IF the demand for money increases and causes the supply of money to also increase this is not inflation.
Rising prices is NOT inflation, however if a currency is devalued through inflation they can appear to rise but this is just your currency being devalued.
A huge part of a RL Economy revolves around risk. This is integral to your trying to compare eve money mechanics with RL. While Eve simulates risk, there actually is no risk. I.e. I can loose all my isk in a bad deal and i dont loose my RL assets. Therefore decisions are made differently in a game.
If a central bank makes a loan with money it does not have, that causes inflation. No such mechanic exists in eve. Eve is player supply and demand driven, the perfect free market simulation. Almost anyway. |
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