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Thread Statistics | Show CCP posts - 9 post(s) |
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ISD Ezwal
ISD Community Communications Liaisons
1616

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Posted - 2014.06.30 09:28:00 -
[1] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Goliath
C C P C C P Alliance
2285

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Posted - 2014.07.15 15:14:00 -
[2] - Quote
Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2286

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Posted - 2014.07.15 16:25:00 -
[3] - Quote
Brent Anders wrote:Yeah, iam also strictly against the seeding of supercaps for the sole reason of lolblobs everywhere (And nofun doing the nofun stuff turned up to eleven)
Yet the plan of 2 weeks mirrors is also a little bitter, where you could use the 2+ months of the usual mirroring to actively play out sov and cap industrie, and also do a somewhat different skill approach to see how thnigs would go out. Sissis primary is still bughunting i know, but you could also "Test" gamplay ideas and tactics without the risk of a multibillion KMs (And e-peen weaving) or the support of a always ready 200+ fleet to fend of hotdrop and derp moments (Which most of teh time just leads to even better hotdrop and derp moments)
For the Industrial problem i still think a reduced job time would do great, since no one will build something (let alone haul) taking hours to set up, knowing it never will get finished to test it out. The "All people who meet skill preqs" option also makes the whole industrial part of the thing pretty much obsolete. There was and is always a demand for supers on sissi, so some people where activly testing sov/pos/industrial/cyno/fleet etc. stuff on sissi by simply meeting this demand, and i personally like it to give other players the stuff they want and need to test around with.
And with the 2 weeks basis i personally see no more reason to actively invest time into something, where nothing comes out from anymore (Exept UI testing perhaps)
Just my two cents on this, and i will still join any open mass test you anounce, but if this is the new way, cap/supercap and sov/pos testing is pretty much dead (not to mention research) in my eyes.
So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"?
EDIT: 10x faster, not 10x slower. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2288

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Posted - 2014.07.15 21:43:00 -
[4] - Quote
Wedge Rancer wrote:Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?
This was actually what started me thinking about the time multiplier. If not teams though, this implant idea is pretty interesting. Good job folks! 99% is never happening though :) CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2290

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Posted - 2014.07.16 09:14:00 -
[5] - Quote
hellswindstaff wrote:Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well. Seems legit.....+1 Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there.
I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2290

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Posted - 2014.07.16 15:09:00 -
[6] - Quote
Just wanted to say that RedDawn, Rise and I have done some digging and found out that reappropriating the Beancounter hardwiring to do this should be really easy. So once we're closer to this new mirror cadence we'll do some testing with different values and get a nice little Sisi-only implant for notably speeding up manufacturing times. I'm glad we had this talk  CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2290

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Posted - 2014.07.16 17:28:00 -
[7] - Quote
We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.) CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2297

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Posted - 2014.07.17 10:12:00 -
[8] - Quote
OMEGA REDUX wrote:CCP Goliath wrote:We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.) 1 if they are fighting outside the combat areas then ban them from sisi...nuff said https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread start enforcing rule 2 and you will stop having issues 2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info) IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail)))))) substitute the values of ModMetaValue and meta0, etc for the correct ones ingame do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.
I'm no coder but here's how I would pseudocode the ensuing action, should we implement this solution.
IF SubcapShipOnGate WHEN WarpImmunity=False THEN goto GateBumpAndMassiveSuperBlobAttack CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2310

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Posted - 2014.07.18 09:53:00 -
[9] - Quote
Wedge Rancer wrote:Ok so as far as I can tell the mirror is happening now. I will set up my sov and everything, but I will not start any kind of building unless we get a boost of some sort.
Also if we do get a boost I will start a new thread as this one has been hijacked enough and I plan on CLEARING THE ENTIRE LIST OF ORDERS so I can get rid of anyone who gave up waiting.
We'll be open later today for the public. No boosts as we stopped doing that, and the other solutions are going to go along with our rapid mirroring cadence which hasn't started yet. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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