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Thread Statistics | Show CCP posts - 9 post(s) |

Nightly
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Posted - 2006.06.21 19:40:00 -
[31]
You really could and should have let us know something earlier - even if it was "ooops there's a problem, more information to follow"
One of CCP's bad points (even though they are generally a good company running a good game) is the silence and lack of communication that follows a problem. I have no doubt you are busy fixing it, but surely as community manager you could spare two minutes to write a sentence and keep us informed?
Please maybe put this idea into effect aling with the version tracking improvements 
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Laocoon
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Posted - 2006.06.21 19:41:00 -
[32]
HAHAHAHAHAHAHAHAAHAHAHAH
CCP ftw  - Lao
Channels 'Bar Veto' (IC) & Public Channel 'Veto' |

M00dy
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Posted - 2006.06.21 19:45:00 -
[33]
Originally by: Nightly You really could and should have let us know something earlier - even if it was "ooops there's a problem, more information to follow"
One of CCP's bad points (even though they are generally a good company running a good game) is the silence and lack of communication that follows a problem.
CCP has excellent Communication.
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Kenz Rider
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Posted - 2006.06.21 19:51:00 -
[34]
Originally by: Talori'i It would have been nice to get a response yesterday on the issues. Even a simple "we are planning to hotfix tomorrow, or the day after to fix the issues that came up.
I think they handled the situation as well as (or better than) can be expected. They have to sleep afterall. :)
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DirtyHarry
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Posted - 2006.06.21 20:02:00 -
[35]
Serious question now,
How come compared to other game companies (Blizz and NCSoft from my personal experience), time after time CCP manages to let MAJOR bugs slip into many patch's? I would understand one small bug here and there but its starting to get silly.
These bugs are not on a small scale most of the time, alot of the time they are major bugs that are highly exploitable in PVP and in gaining assets (isk and items). To name but a few, market bugs in the past giving you two items for one, a duplicate ship in your hanger after recieving one from reembursment before a past patch, the concord bug from the last patch, modules turned from working perfectly fine to crashing everyone on the grid, bugs that allowed duplication to isk/items (when it was possible to drag isk into your hanger), major ship skills not working (dread jump skills, mothership clone skill are the recent ones that come to mind), and many many many items just going from working 100% to not working at all.
I dont know how game companies operate but it seems you need more QA staff to be perfectly honest, Blizz release almost flawless patches (that AIDs bug is the only one that comes to mind) and NCSoft from memory have never released a patch that ****s anything major. I wont even go into the server problems over the three years ^^.
Dont get me wrong I love EvE, but it seems you may need to dip into those profits and hire more personel. --------------- Havocide - Old School For Old Fools F-E Forum // RKK Forum |

Kylania
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Posted - 2006.06.21 20:03:00 -
[36]
Originally by: Nightly You really could and should have let us know something earlier - even if it was "ooops there's a problem, more information to follow"
They did last nite there were posts all over the place about missions being broken and anyone with any idea of MMORPGs knew those issues would be fixed this morning.
CCP simply could not announce that there was a problem with CONCORD until it was fixed, otherwise ignorant morons would have exploited the hell out of it. -- Lil Miner Newbie Skills Roadmap | Visual Building Guide (Both work in game too!) |

Nox Solaris
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Posted - 2006.06.21 20:13:00 -
[37]
Well, this certainly gives us a taste of how missions will be after Kali arrives...
... mission runner nerf, yet again, FTL.
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DirtyHarry
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Posted - 2006.06.21 20:20:00 -
[38]
As for 0.5-1.0 mission running, it should be nerfed badly, the "Risk Vs Reward" balanced was messed the **** up, sit in 99% safety making a large amount of isk per day. If you went to 0.4-0.0 the rewards were very slightly higher for almost 0% safety, it was retarded to put it nicely.
So GJ to lvl4 mission nerfs, grow some balls and go to low sec if you want to make good cash. --------------- Havocide - Old School For Old Fools F-E Forum // RKK Forum |

Sakura Nihil
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Posted - 2006.06.21 20:24:00 -
[39]
My ire has been calmed , but seriously, every time we have a patch or an update like this things go crazy. I know Murphy's Law is in effect, but like you said, better version tracking is needed, and better communication in general - QA still has yet to impress me though .
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Fuujin
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Posted - 2006.06.21 20:25:00 -
[40]
Sorry but i had to do a large amount of research and testing and hard work before being able to even run LVL4s somewhat efficiently. There's no reason to nerf it into oblivion just because a few lonely pirates want some extra targets on their screen. As it stands now there are quite a few incentives to get into low sec space, those however don't always outweight the negatives for everyone. Until they do don't be surprised that some individuals prefer to make their living in Empire space. Encouraging others to get into it by having greater rewards is always welcome, forcing people into it isn't. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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kieron

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Posted - 2006.06.21 20:33:00 -
[41]
Originally by: Nightly I have no doubt you are busy fixing it, but surely as community manager you could spare two minutes to write a sentence and keep us informed?
If I had been online when things started to go south with the publish (it was roughly 2000 in my time zone and 0300 in Iceland), I would gladly have done so and saved the community a lot of angst. I made the OP in this thread as soon as I had sufficient information.
The staff have to sleep sometime! 
kieron Community Manager, EVE Online |
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Merrick Solipsus
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Posted - 2006.06.21 20:38:00 -
[42]
Before I run in and lose a ship were the missions changed back so the entire pockets arent agroing anymore?
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Breaka
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Posted - 2006.06.21 20:39:00 -
[43]
Kieron I have two things:
1: Great job keeping us informed and "fixing" the problem 2: It's not entirely fixed. Pirate Invasion for example is now a DS mission. A few other missions have been changed. If this is intentional, then please say so. If not....take a look :)
Thanks much,
Breaka
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Firequill
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Posted - 2006.06.21 20:45:00 -
[44]
Edited by: Firequill on 21/06/2006 20:47:11 woot first doublepost
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Firequill
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Posted - 2006.06.21 20:45:00 -
[45]
Originally by: DirtyHarry Serious question now,
How come compared to other game companies (Blizz and NCSoft from my personal experience), time after time CCP manages to let MAJOR bugs slip into many patch's? I would understand one small bug here and there but its starting to get silly.
youve never played swg have you?  and blizz makes their fair share of slips as well, i remember one time, where some helmets were replaced with a blue-white checkered cube , not to mentione the dupes and exploits..
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DirtyHarry
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Posted - 2006.06.21 20:48:00 -
[46]
Originally by: Firequill
Originally by: DirtyHarry Serious question now,
How come compared to other game companies (Blizz and NCSoft from my personal experience), time after time CCP manages to let MAJOR bugs slip into many patch's? I would understand one small bug here and there but its starting to get silly.
youve never played swg have you?  and blizz makes their fair share of slips as well, i remember one time, where some helmets were replaced with a blue-white checkered cube , not to mentione the dupes and exploits..
SOE run SWG ofc I dont play it. As for dupes and exploits I played WoW for like a year total and the only main one I can think of is the teleport sploit which resulted in like what 50k banned accounts? --------------- Havocide - Old School For Old Fools F-E Forum // RKK Forum |

Grainsalt
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Posted - 2006.06.21 21:05:00 -
[47]
By the way, to those whinging about level 4 nerfs... They have been stated time and time again that they WILL be getting more difficult in line with the fact that there will be group rewards and a new mechanism for doing them.
The change to the missions got released but not the mechanisms. (The code change).
Level 4's have always been on the agenda to be changed. We have now had a glimps of it, but not the way of sharing task. Level 4's were ALWAYS meant to be hard and for groups, we have just found ways around them and they were released too easy. Hence why new ones coming in have been more tricky, like worlds collide etc..
When we see the full picture then I will whinge.... In the mean time.. I love the change to the Dire Guristas.. I can kill them now  ---
For T2 Tinfoil Hats, contact Grainsalt ingame.
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Dr Fujikara
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Posted - 2006.06.21 21:19:00 -
[48]
Originally by: Grainsalt By the way, to those whinging about level 4 nerfs... They have been stated time and time again that they WILL be getting more difficult in line with the fact that there will be group rewards and a new mechanism for doing them.
The change to the missions got released but not the mechanisms. (The code change).
Level 4's have always been on the agenda to be changed. We have now had a glimps of it, but not the way of sharing task. Level 4's were ALWAYS meant to be hard and for groups, we have just found ways around them and they were released too easy. Hence why new ones coming in have been more tricky, like worlds collide etc..
When we see the full picture then I will whinge.... In the mean time.. I love the change to the Dire Guristas.. I can kill them now 
Then what will they do for level 5's? Entire TQ server needed to do one for 5 hours with a total reward of 5 mil and 2000 lp? Give me a break.
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UrThuree Anar
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Posted - 2006.06.21 21:35:00 -
[49]
Edited by: UrThuree Anar on 21/06/2006 21:41:39 At first, thank you for the quick reaction.
What about the dramatic reduction of LPs, mission rewards and loot in nearly every single mission? Is this an issue which will be resolved or is this an permanent change. Don't get me wrong but with such decreased rewards missionrunning isn't attractive anymore. It would be a great loss if this aspect of the game will suffer under the patch.
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Tanjent
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Posted - 2006.06.21 21:48:00 -
[50]
Originally by: DirtyHarry As for 0.5-1.0 mission running, it should be nerfed badly, the "Risk Vs Reward" balanced was messed the **** up, sit in 99% safety making a large amount of isk per day. If you went to 0.4-0.0 the rewards were very slightly higher for almost 0% safety, it was retarded to put it nicely.
So GJ to lvl4 mission nerfs, grow some balls and go to low sec if you want to make good cash.
Dirty,
Please start a post in General about this. I want to see other peoples' opinons about ISK rewards/risks from level 4 missions vs 0.0 rewards/risks.
"War does not determine who is right - only who is left." -Bertrand Russell |

Wez Drubnyeskov
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Posted - 2006.06.21 21:59:00 -
[51]
Edited by: Wez Drubnyeskov on 21/06/2006 22:00:57 well ok, the rogue drones no longer have bounties, but what the heck happened to the alloys , why halved??
didnt see any mention of that in the patch notes 
If it's CCP's intention to push us all out into 0.0 and PvP then i fear they'll lose a large number of players.
personaly I had had my fill of killing other players in fps games, i tried EVE, it was optional so I stayed , but if i have to go kill other players again, then i'll have to leave and I don't want to
war is foolish and pointless and should NOT be encouraged 
simply put - PvP? NO THANKS!
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Casyus Quinn
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Posted - 2006.06.21 22:14:00 -
[52]
Edited by: Casyus Quinn on 21/06/2006 22:14:22 http://oldforums.eveonline.com/?a=topic&threadID=354714
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Casyus Quinn
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Posted - 2006.06.21 22:15:00 -
[53]
http://oldforums.eveonline.com/?a=topic&threadID=354714
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Fuujin
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Posted - 2006.06.21 22:17:00 -
[54]
Would it be at all possible to give Infiltrated outposts a 24 or 48 hr mission timer instead of just nerfing the drops. Sounds more reasonable to me. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Breaka
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Posted - 2006.06.21 22:18:00 -
[55]
Quote: well ok, the rogue drones no longer have bounties, but what the heck happened to the alloys , why halved??
Not to sound like a jackass or fanboi of CCP (even though I am both), but the amount of minerals was WAY out of line with risk vs. reward on those missions. 25M worth of minerals from a mission you can solo in under an hour? Ya, that's balanced 
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DirtyHarry
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Posted - 2006.06.21 22:33:00 -
[56]
Originally by: Tanjent
Originally by: DirtyHarry As for 0.5-1.0 mission running, it should be nerfed badly, the "Risk Vs Reward" balanced was messed the **** up, sit in 99% safety making a large amount of isk per day. If you went to 0.4-0.0 the rewards were very slightly higher for almost 0% safety, it was retarded to put it nicely.
So GJ to lvl4 mission nerfs, grow some balls and go to low sec if you want to make good cash.
Dirty,
Please start a post in General about this. I want to see other peoples' opinons about ISK rewards/risks from level 4 missions vs 0.0 rewards/risks.
I dunno if you were being sarcastic, but I think we both know if I did it would end up with a "PVPer/Alliance vs Carebear" cryfest/flamefest and I really dont want to have to deal with that as im sure it would end up with me being banned for verbal attacks. ^^ --------------- Havocide - Old School For Old Fools F-E Forum // RKK Forum |

Ronwe
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Posted - 2006.06.21 22:56:00 -
[57]
Thx for the info kieron ! About the changes u made: Anyway changes sometimes help evolution sometimes not. About Infiltrated Outpost ..well u announced a change but i didnt expect u to handle it this way. Maybe sometimes its the best thinig to do to totally rebuild a mission because of exploits...but i think a new mission objective would be a better idea... aim was to kill the drone bunkers in order to complete mission ..why not change objective to kill 2-3 drone controller..they give most zyd which would prolly stop farming.. at least with one infiltrated outp. once a weak(not once a day) we can restock our missiles,projetsand hybrids. like people already said..its not really fair allowing drones mwd usage in deadspace. not intresting for lvl4 but 1-3. and by the way u talked about blizzard bugs .. i can remember ERROR 131 for those who played wow- having a mission bugged is something different then unable to play.. Theres is just one question i have! Was there any post in forum of ur side that massive mission updates should happen within this patch? Somehow no one really states something about it 
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Dimitrius Zabelle
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Posted - 2006.06.21 22:56:00 -
[58]
Originally by: Fuujin Would it be at all possible to give Infiltrated outposts a 24 or 48 hr mission timer instead of just nerfing the drops. Sounds more reasonable to me.
I agree with lowering it to a 24 hour timer. But the mission still gives 15 mil in loot, which is plenty for a single mission.
Dont nerf the mission again ccp, please. But do reduce the max time to completion to 24 hours.
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Grainsalt
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Posted - 2006.06.21 22:56:00 -
[59]
Originally by: Dr Fujikara
Originally by: Grainsalt By the way, to those whinging about level 4 nerfs... They have been stated time and time again that they WILL be getting more difficult in line with the fact that there will be group rewards and a new mechanism for doing them.
The change to the missions got released but not the mechanisms. (The code change).
Level 4's have always been on the agenda to be changed. We have now had a glimps of it, but not the way of sharing task. Level 4's were ALWAYS meant to be hard and for groups, we have just found ways around them and they were released too easy. Hence why new ones coming in have been more tricky, like worlds collide etc..
When we see the full picture then I will whinge.... In the mean time.. I love the change to the Dire Guristas.. I can kill them now 
Then what will they do for level 5's? Entire TQ server needed to do one for 5 hours with a total reward of 5 mil and 2000 lp? Give me a break.
Wow... and this is what I mean.. talk about over reacting ... "Wah, I want my toffee, waaaah". It has been stated, over and over and over and over that this was going to happen. If you are not prepared to work in a gang or put in the effort then don't bother. 4's and 5's are meant to be hard. Just like 10/10 complex's are.. It was always supposed to be about team work and proper reward for effort. Not about solo'ing in a MMO.
Hey I hate i as much as anyone but it is gonna be a fact, but dont react based on what you have seen. Alot can change in X months, wait until you see the final product with all code changes before you spit your dummy out.. God knows, I may just join you.. 
---
For T2 Tinfoil Hats, contact Grainsalt ingame.
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Grainsalt
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Posted - 2006.06.21 23:07:00 -
[60]
Originally by: Ronwe Thx for the info kieron ! About the changes u made: Anyway changes sometimes help evolution sometimes not. About Infiltrated Outpost ..well u announced a change but i didnt expect u to handle it this way. Maybe sometimes its the best thinig to do to totally rebuild a mission because of exploits...but i think a new mission objective would be a better idea... aim was to kill the drone bunkers in order to complete mission ..why not change objective to kill 2-3 drone controller..they give most zyd which would prolly stop farming.. at least with one infiltrated outp. once a weak(not once a day) we can restock our missiles,projetsand hybrids. like people already said..its not really fair allowing drones mwd usage in deadspace. not intresting for lvl4 but 1-3. and by the way u talked about blizzard bugs .. i can remember ERROR 131 for those who played wow- having a mission bugged is something different then unable to play.. Theres is just one question i have! Was there any post in forum of ur side that massive mission updates should happen within this patch? Somehow no one really states something about it 
I have got to agree with this.. I over 2 years of this game I have seen a few***** ups on these lines but they have always been dealt with in an open and professional manner. Ok, sometimes we always get frustrated but at least CCP are admitting they made a error and are going to make sure it doesn't happen again.. Al leason learnt.. ---
For T2 Tinfoil Hats, contact Grainsalt ingame.
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