Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|

kieron

|
Posted - 2006.06.21 17:07:00 -
[1]
As is obvious by the number of forum threads today, there were some issues that came about as a result of yesterday's server publish. These issues include:
- CONCORD not responding properly to aggression
- Rogue drones carrying bounties, not alloys
- Some mission dungeons would not allow mission completion
- Interdictor Probe modules were not working
So, what happened? In short, some code changes slated for Kali slipped into the publish and the current code could not support the changes. This caused the lack of response from CONCORD, the mission dungeon issues and prevented Interdictor bubble deployment. The Rogue drone bounty for alloy change was a prepatory balance change for Kali that was accidently ported over to TQ.
All of these issues were resolved during today's maintenance downtime during a server hotfix. A rollback will not be necessary, and the GM team is working on the petition queue.
What will prevent this from happening again with the next server update? Better version tracking measures will be instituted to ensure no more Kali changes are ported over from Singularity to Tranquility and efforts to have more streamlined communication between the various teams will be made.
We're aware that many in the community are dissatisfied with the publish and we are doing what we can to resolve future issues. If you reply to this post, please be civil. Yes emotions are running high, but the forum rules are still in effect.
kieron Community Manager, EVE Online |
|

hydraSlav
|
Posted - 2006.06.21 17:15:00 -
[2]
Good
=================================== Above comments are my personal views, and do not represent my corporation or alliance, unless otherwise indicated |

DrakeStone
|
Posted - 2006.06.21 17:15:00 -
[3]
Thanks for the quick response and a response that is perfectly clear, to boot.
Having said that, what about the issues of the greatly lowered LP gains from the missions. Was this issue a byproduct of the listed issues above or is there some other reasoning?
|

solidshot
|
Posted - 2006.06.21 17:16:00 -
[4]
the lack of response from concord will this be a feature in kali or just a bad piece of code affecting them?
|

Flyyn
|
Posted - 2006.06.21 17:16:00 -
[5]
Well thank you, Kieron we know we can count on you for the truth.
This is as bad as it can get, but don't bet on it. |

Malthros Zenobia
|
Posted - 2006.06.21 17:17:00 -
[6]
Our crops have been saved!
Any info on why drones will carry bounties in kali? 
|

Jim McGregor
|
Posted - 2006.06.21 17:19:00 -
[7]
Thanks kieron. --- The Eve Wiki Community Portal | Eve Tribune |

Angry Alt
|
Posted - 2006.06.21 17:25:00 -
[8]
Thanks Kieron, prompt and professional as always. Maybe this will allay some of the OMGWTFCCPSTEALTHNERF complaints.
|

Kitty O'Shay
|
Posted - 2006.06.21 17:29:00 -
[9]
The coders might find this helpful.
What sort of version control DO you guys use? --
Selling low SP Barge pilot characters, cheap! Evemail me for info. |

Hex'Caliber
|
Posted - 2006.06.21 17:30:00 -
[10]
Originally by: Malthros Zenobia Our crops have been saved!
Any info on why drones will carry bounties in kali? 
Salvaging - New Mini-Profession
Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II mods for both modules and ships. You salvage Wrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills. Linkage
|
|

Culmen
|
Posted - 2006.06.21 17:35:00 -
[11]
that explains alot
wish you had told us earlier
but thanks alot --------------------- Carebear, Until i get my missile skill training done |

Tachy
|
Posted - 2006.06.21 17:38:00 -
[12]
Originally by: kieron [...] What will prevent this from happening again with the next server update? [...]
Given the patch history of ccp? Nothing. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Skarsnik
|
Posted - 2006.06.21 17:43:00 -
[13]
What can I say, once again CCP pull things from the Hat to restore what was wrong, unlike some other companies I could mention.
Am I a CCP Fanboi, most probably yes, but hey I'm not the only one.  ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |
|

kieron

|
Posted - 2006.06.21 17:44:00 -
[14]
Originally by: DrakeStone Having said that, what about the issues of the greatly lowered LP gains from the missions. Was this issue a byproduct of the listed issues above or is there some other reasoning?
I'm not sure, I'll look into this and get an answer.
Originally by: solidshot the lack of response from concord will this be a feature in kali or just a bad piece of code affecting them?
Some changes are being made to NPC interaction with Kali, and when these changes were accidently brought over to TQ without the rest of the code framework in place, the structure (CONCORD) collapsed. CONCORD's responses in Kali will not be the way it was after yesterday's publish.
kieron Community Manager, EVE Online |
|

Talori'i
|
Posted - 2006.06.21 17:48:00 -
[15]
It would have been nice to get a response yesterday on the issues. Even a simple "we are planning to hotfix tomorrow, or the day after to fix the issues that came up.
4 8 15 16 23 42 |

Jim McGregor
|
Posted - 2006.06.21 17:54:00 -
[16]
Originally by: kieron
Some changes are being made to NPC interaction with Kali
Would love to see concord waste those stupid gurista npc jammers.  --- The Eve Wiki Community Portal | Eve Tribune |

Malfesa Longoten
|
Posted - 2006.06.21 18:02:00 -
[17]
Thank you, kieron.
|

Tachy
|
Posted - 2006.06.21 18:03:00 -
[18]
The low LP and base rewards for missions always happen when there are massive changes to missions, resetting the whole system. It will balance out over the next couple of weeks. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Flyyn
|
Posted - 2006.06.21 18:08:00 -
[19]
Originally by: kieron
Originally by: DrakeStone Having said that, what about the issues of the greatly lowered LP gains from the missions. Was this issue a byproduct of the listed issues above or is there some other reasoning?
I'm not sure, I'll look into this and get an answer.
Originally by: solidshot the lack of response from concord will this be a feature in kali or just a bad piece of code affecting them?
Some changes are being made to NPC interaction with Kali, and when these changes were accidently brought over to TQ without the rest of the code framework in place, the structure (CONCORD) collapsed. CONCORD's responses in Kali will not be the way it was after yesterday's publish.
So is there going to a "Faction" built into concord now? If you dont have a positive standing will they just watch or will they help out?
This is as bad as it can get, but don't bet on it. |

Tachy
|
Posted - 2006.06.21 18:15:00 -
[20]
Concord is its own faction since the beginning, including a couple of corps like DED. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
|
|

kieron

|
Posted - 2006.06.21 18:15:00 -
[21]
Originally by: Talori'i It would have been nice to get a response yesterday on the issues. Even a simple "we are planning to hotfix tomorrow, or the day after to fix the issues that came up.
Most of the issues from the publish were not identified as such until early this morning. The deployment lasted late into the Icelandic evening and the initial impression on the publish was positive. The Devs came in this morning, saw what had transpired and worked swiftly to resolve the issues.
kieron Community Manager, EVE Online |
|

Mobile Oak
|
Posted - 2006.06.21 18:17:00 -
[22]
hehe.. someone merged the wrong code changes into the most recently release. I'm sure if (like at my job) the merge involved possibly hundreds of files that it was pretty easy to do. All part of software development. Glad you guys are handling the bugs.
|

Oenone
|
Posted - 2006.06.21 18:22:00 -
[23]
Well, this certainly explains why it was not communicated in the patch notes. I can understand a short delay in replying to the issues on the forums. I am sure no one wants to reply incorrectly. However, given the magnitude of the changes, one would think it would have become evident sooner that there were significant problems. I do think a reasonable response could have been forthcoming sooner and it would have calmed everyone down. Communication is always the key.
|

Pepperami
|
Posted - 2006.06.21 18:31:00 -
[24]
I live in 0.0 and don't fly an interdictor. I thought the patch was great 
[Art of War][- V -] |

Pailloran
|
Posted - 2006.06.21 18:33:00 -
[25]
Originally by: kieron
Originally by: DrakeStone Having said that, what about the issues of the greatly lowered LP gains from the missions. Was this issue a byproduct of the listed issues above or is there some other reasoning?
I'm not sure, I'll look into this and get an answer.
I guess what's really brewing in my mind is whether such significant PvE changes are coming (similar to what we have seen in the patch) as kali deployment moves on. If the LP/Reward/loot changes for missions were intended, but pushed early, that would seem to suggest that we will eventually see these changes come to pass (again). If they were a side effect, that's another story, but the fact that the drone loot change was intentionally written code that simply made its way over too early suggests that all of it may be intentional.
Now, since you stated that you don't have an answer for this yet, I'll just toss this out as a hypothetical/conditional question: If these changes are indeed coming, specifically major mission nerfing in regards to lp/reward/loot, what is the rationale behind them?
The obvious answer would seem to be forcing more use of low sec, 0.0, and increased PvP confrontation. I guess the main reason this concerns me is that I consider myself to be a casual player. While I'm in no way opposed to PvP, I get only a few hours of playtime a week due to my RL schedule. That's really what's been keeping me in empire -> I don't have much time to commit to the higher levels of organization that a 0.0 environment requires. So, I play with some RL friends in a small corp, and mainly run missions, trade, and do whatever industrialist activities I can fit into my playtime.
If missions and their LP's are removed (or dramatically reduced) as a viable form of advancement in terms of acquiring ISK and equipment, I'm not sure exactly what that leaves casual players. I wouldn't be much use to a larger or established corp playing 5 hours or so a week on average. Losses would be seemingly very difficult to rebound from, as what I have come to recognize as my primary source of income will be essentially castrated, pushing me even further from contributing positively to 0.0 activities.
More to the point, and again this is going under the assumption that we are eventually seeing these mission changes again, what are CCP's overall plans for PvE in the long-term? A slow decline, elimination, a shift toward pure/increased PvP, etc?
Thanks for your time and for filling us in on what you have thus far.
|

Michael Nester
|
Posted - 2006.06.21 18:47:00 -
[26]
My only issue is that the people who take 4 or 5 Infiltrated Outpost missions and farm them twice a day for a week getting easy access to high end minerals and crashing the mineral market in the process due to all of this "safe" high end mineral farming.
Its easy to tell how widespread it was due to those who screamed the loudest when this "nerf" came down
Looks like we will have to wait until september for that be addressed 
|

Estel Arador
|
Posted - 2006.06.21 18:53:00 -
[27]
Originally by: Pailloran
Originally by: kieron
Originally by: DrakeStone Having said that, what about the issues of the greatly lowered LP gains from the missions. Was this issue a byproduct of the listed issues above or is there some other reasoning?
I'm not sure, I'll look into this and get an answer.
I guess what's really brewing in my mind is whether such significant PvE changes are coming (similar to what we have seen in the patch) as kali deployment moves on. If the LP/Reward/loot changes for missions were intended, but pushed early, that would seem to suggest that we will eventually see these changes come to pass (again). If they were a side effect, that's another story, but the fact that the drone loot change was intentionally written code that simply made its way over too early suggests that all of it may be intentional.
Now, since you stated that you don't have an answer for this yet, I'll just toss this out as a hypothetical/conditional question: If these changes are indeed coming, specifically major mission nerfing in regards to lp/reward/loot, what is the rationale behind them?
The obvious answer would seem to be (...)
You missed the most obvious answer, which was posted by Hex'Caliber above. (Not sure if it's correct, but it seems more plausible to me than your conspiracy theory.)
Originally by: Hex'Caliber
Originally by: Malthros Zenobia Our crops have been saved!
Any info on why drones will carry bounties in kali? 
Salvaging - New Mini-Profession
Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II mods for both modules and ships. You salvage Wrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills. Linkage
|

Pailloran
|
Posted - 2006.06.21 19:17:00 -
[28]
Edited by: Pailloran on 21/06/2006 19:24:11
Quote: You missed the most obvious answer, which was posted by Hex'Caliber above. (Not sure if it's correct, but it seems more plausible to me than your conspiracy theory.)
Originally by: Hex'Caliber
Originally by: Malthros ZenobiaOur crops have been saved!Very Happy
Any info on why drones will carry bounties in kali?ExclamationWink
Salvaging - New Mini-Profession
Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II mods for both modules and ships. You salvage Wrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills.
Lol, I have no conspriracy theory, that's why I'm asking. But fair enough, there is a bit of speculation in my post, and your response addresses a small portion of my concern if it's acurate. But actually my main question doesn't focus on minerals or drones specifically at all. If drones or drone loots change, so be it.
What I'm after is the long-term changes to missions in general, the big picture so to speak. Primarily the LP and reward systems or any shift in the focus of the content. If salvage is going to be the main change (ie lower rewards, less LP's, but easily compensated/supplimented by salvage opportunities thereby keeping missions a viable source of income despite the other changes) then thats a reasonable move, and hits on most of what I asked. But since we don't know that for sure, that's why I'm asking.
|

elFarto
|
Posted - 2006.06.21 19:18:00 -
[29]
Originally by: Kitty O'Shay The coders might find this helpful.
What sort of version control DO you guys use?
Ahh, good old cvs blame 
I would also be interested in what version control software you use, just please please PLEASE tell me it's not sourcesafe...
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: No grenades. Jayne: Whatà? Aw! |

HippoKing
|
Posted - 2006.06.21 19:24:00 -
[30]
Nice one. I haven't laughed so hard after a patch in all the time I've played eve 
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |