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Adobe Raide
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2014.06.27 07:21:00 -
[1] - Quote
Two neutrals (one destroyer, one fleet frig or assault frig) decided to jump my destroyer in a plex. I locked them, fought, lost my ship. Scrambled... then had to dodge around the solar system till my 'hostile' flag burned off. Because attacking neutrals who are attacking me is hostile. In a Faction Warfare complex. They said "GF" in local. A courtesy I appreciate but so patently false - a good fight would have been one t1 destroyer (like mine) manned by an opponent in the Faction War - that I couldn't reply in kind. A really bold fight would have been a T1 frigate versus my destroyer. I've been in one such fight. Almost all the others follow this pattern:
1) my opponent is a "neutral". As such I take a faction hit when I attack him. He gets the jump on me if I don't. Hostile NPCs will tear me a new one throughout the fight if I'm in an offensive plex or a mission - said NPCs/mission opponents will not touch 'neutrals'. For some reason NPCs will not attack a hostile ship in a warfare zone if it is'nt flagged as part of FW.
2) my opponent will have superior numbers, and/or a better ship. Always. These courageous fellows almost never face me with the same class of ship, alone.
3) if I'm running missions in a SB I will be ganked by a "neut" in a ship that costs 3 times as much as mine (a "garmur", 200M on the market last I checked, was the last to jump in and instalock me - prior ganks were 65+ M assault frigs). This has occurred before I could complete a single mission on three occasions in the past week. All of these gankers/attackers are supposedly "neutral". The last one to attack me while missioning was ranked 37th in pvp in the game.
4) if go to a heavier ship to avoid the SBs fragility then the missions go much, much slower. Like, I couldn't complete the one I tried in the long gun fleet cruiser but that was okay because it took me so long the inevitable 'neut' had time to select his preferred counter ship - he then waded into a room with 50+ hostile ships attacking mine - and he added his point and damage to the fray. For some reason the NPCs did not attack him (that I could see). So - as far as missions - I can be ganked in a SB or I can be ganked in a Fleet cruiser. Probably I could mix it up and be ganked in a BC or BS if I had money to burn but I've heard those ships stand out as beacons to gankers. Because a flag that pops up across the solar system when you start the mission isn't beacon enough.
Having had enough of this joy I went back to deplexing tonight, whereupon the events that opened this post occurred.
A good fight is a relatively evenly matched fight, in my opinion. While I'm learning to pvp I don't expect to - on a regular basis - be ganked by top rated pvp vets strapped into 200+ M dollar ships. Occasionally, sure. But it occurs on a regular basis (when you try to run missions). You'd think they'd grow tired of easy prey. You'd think they'd want a challenge. You'd think, on the average, in the relative sanity of FW you'd be matched up against roughly equal players, roughly equal ships. You'd be thinking wrong.
The thing is these "neutrals" have the benefit of not being flagged to NPCs in either plexes or missions, not being flagged to stations in the system. They have the advantage of not being flagged with any flag... unless their status is low (which they can fix fairly easily) there is no indication of their hostile intentions until they jump into your plex (or its anterroom) or mission. They are given an advantage by game dynamics. In the FW arena, being a member of FW is a liability - by game design.
Is FW supposed to be a ruse to roll out naive newbies for ganking from the sad sociopaths that litter the veteran ranks of this game? And if that IS the intention - shouldn't those bizarre people who get off on killing beginners be obliged to at least face the same liabilities (flagging, npc's, hostile mission ships) as the newbies?
At present FW mechanics favor non-FW players. I cannot think why that's a good idea.
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1969
|
Posted - 2014.06.27 07:46:00 -
[2] - Quote
I thought FW stands for Faction Warfare not Forum Whining. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Carniflex
StarHunt Mordus Angels
241
|
Posted - 2014.06.27 07:59:00 -
[3] - Quote
Full Eve experience starts at 2 accounts.
Bring a neutral falcon alt and bucket for tears.
Out of curiosity - if a neutral reps you while you are doing the plex (you are in FW) will the NPC's take note? Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Adobe Raide
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2014.06.27 08:10:00 -
[4] - Quote
Carniflex wrote:Full Eve experience starts at 2 accounts.
Bring a neutral falcon alt and bucket for tears.
Out of curiosity - if a neutral reps you while you are doing the plex (you are in FW) will the NPC's take note?
Good question about the repairs... I have no idea. |

Tchulen
Trumpets and Bookmarks The Volition Cult
802
|
Posted - 2014.06.27 08:17:00 -
[5] - Quote
Unfortunately, you're probably just going to get flamed because even thought you have valid complaints all those neuts aren't going to let CCP stop them from getting easy kills and lets face it, that's why they're doing it. It's not for good fights. It's not for isk. It's just because they know that FW mission ships are easy prey. The "GF" in local is supposed to mean good fight and in nullsec fighting it generally does. In FW it's used mostly as an insult as far as I can tell.
I've always found it weird how the FW beacons show up for non-FW people. It pretty much ruins FW. If the beacons only showed up for those that are currently signed up for FW or the gates only accept ship sigs from people who are currently signed up, it would actually be Faction Warfare. At the moment it's not. It's Neutral Warfare.
Whether you like this or not, it is pretty much how it seems to me and a lot of people I've spoken to. Faction Warfare will always be broken whilst Neuts have access to FW acceleration gates. |

Sublime Rage
Merchants Trade Consortium Disavowed.
1409
|
Posted - 2014.06.27 08:22:00 -
[6] - Quote
This is features and ideas, if you want to cry you should move to crime & punishment . |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
779
|
Posted - 2014.06.27 08:49:00 -
[7] - Quote
I'm in FW and I don't care much about the sec status mechanics. I'm -10.0, I never go to highsec, I like being a legal target to anyone on gates and stations (it brings more fights).
I'm sorry you're not able to find or create fair-ish fights. It's really not that hard, you have to either roam until you find another solo pvper (there are several of us around) or learn how to engage 1 v many (challenging but quite doable, especially in a fast ship or by warping around the system trying to separate your foes).
Finally, the best thing about FW is the warpable beacons. Great places to fight, especially solo. Deadspace makes it much easier to manage multiple opponents. And obviously acceleration gates ship classes restrictions help a lot too.
TBH, I'm quite happy neutrals are more than welcome in FW complexes and missions. I don't care if I get a fight with neutrals or war targets, I just love fights.
Finally, I hear the Minmatar-Amarr warzone is not as good as the Gal-Cal zone for solo and small gang. Try hopping over to our side.
EDIT: INB4 further tears: If you do decide to try out Gal-Cal zone, join FEDEF or a Gallente corp, most Galmil pilots (including myself) shoot TLF pilots on sight. |

Elshar Khandar
The Jolly Slavers
44
|
Posted - 2014.06.27 09:18:00 -
[8] - Quote
As a fairly new player who joined faction warfare I agree that the prevalence of neutrals in FW is annoying. I want to fight the good fight for my side, not have to scrap every wannabe-pirate gang which is completely pointless in the context of faction warfare.
But... that said... I can't see any way round it really. I don't think that neutrals should be excluded from FW systems or locations. I agree that the acceleration gates limiting ship size is good but I would personally go for one step further. I personally think that FW site and mission beacons should only show up on the overview for FW pilots BUT that the beacons should be scannable (with probes) for everyone.
This would mean that any neutrals that want to hunt FW targets have to sacrifice a high slot for a probe launcher to do it and that any aggression from FW pilots in FW sites and missions is classed as acceptable by concord and so doesn't give a sec status hit. This gives people a choice: join FW and not lose sec status for innitiating combat in FW sites/missions or don't join FW, get the sec status for combat initiation and lose a high slot to a probe launcher.
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Thorr VonAsgard
Never Surrender.
29
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Posted - 2014.06.27 09:29:00 -
[9] - Quote
Schmata Bastanold wrote:I thought FW stands for Faction Warfare not Forum Whining.
I like ! |

Nevyn Auscent
Broke Sauce
1390
|
Posted - 2014.06.27 11:40:00 -
[10] - Quote
The beacons only showing up is actually an interesting idea. Gates magically locking isn't. Otherwise why would the gate even let the hostile faction in to start with. That would be stupid. 'Hey guys, lets build a gate that only lets us and our sworn enemies pass to protect this complex'..... Uhhhh.....
But the beacon does mean the neuts are actually hunting properly with probes which gives a fraction more warning if you are using deep scan properly. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
788
|
Posted - 2014.06.27 11:54:00 -
[11] - Quote
Nevyn Auscent wrote:But the beacon does mean the neuts are actually hunting properly with probes which gives a fraction more warning if you are using deep scan properly. Oh, come on!
dscan is already more than enough!
If you want to fight, you stay. If you want to run, you run. It's already 100% impossible for someone to catch you in a FW complex if you don't want to be caught. |

Daichi Yamato
Xero Security and Technologies
1727
|
Posted - 2014.06.27 12:18:00 -
[12] - Quote
What ur saying makes no sense. U cant attack neutrals because of crimewatch. But they cant attack u for the same reasons either. So how are they at an advantage?
Eve is not a matchmaking arena. PvP is mostly unrestricted, and its open season on everyone, even noobs. Players being dishonorable space bastards is pretty much what the games about. Give as good as u get.
Finding some friends to fly with may help prevent u from being outnumbered and out gunned so easily.
Gully Alex Foyle wrote:dscan is already more than enough!
If you want to fight, you stay. If you want to run, you run. It's already 100% impossible for someone to catch you in a FW complex if you don't want to be caught.
This ^^
though i wouldnt say 100%. u should pay attention and a little luck often helps in both catching and getting away. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
7519
|
Posted - 2014.06.27 12:23:00 -
[13] - Quote
Shoot them first anyway.
Unlike you, they aren't making free money just by being there. The tradeoff is more than worth it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Tabris Katz
The Ecstatic Cult of Dionysus Almost Awesome.
20
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Posted - 2014.06.27 13:27:00 -
[14] - Quote
Remember FW does take place in low sec, which by it's very nature makes you open season to anyone.
As many people have suggested already, D-scan is your best friend! Keep it up and keep refreshing it, if someone show up on it that you know you can't fight then run.
If this doesn't sound appealling to you then I suggest you try lvl 4 mission out of high sec. |

Phaade
Perimeter Defense Systems Templis CALSF
194
|
Posted - 2014.06.27 17:23:00 -
[15] - Quote
I slay neutrals on the regular with a t1 frigate. Of course a lot of fights aren't fair, and you will get the occasional **** slap. But if you pilot well enough, you will get decent fights quite often while avoiding the blobs.
Show info on dudes in local. 2 neutrals in the same corp? 2 similar ship types on scan? They are working together. Avoid fighting them solo.... unless you wish to die in glorious fire.
IMO the only truly unfair fights involve stupid ass links. |

X Gallentius
Justified Chaos
2315
|
Posted - 2014.06.27 17:40:00 -
[16] - Quote
The real solution is to put a limited engagement tag on anybody who enters a plex (you're not in the plex for anything but a fight), but in the mean time HTFU and deal with it.
If you don't want the sec hit, then warp out.
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Fer'isam K'ahn
None Of One
169
|
Posted - 2014.06.27 17:46:00 -
[17] - Quote
The OP has a valid complaint and FW is broken in this regard, as are a few alternative part time/solo pve activities in PvP regions. The reason why I quit solo FW for the moment (past 6 months)
The fix isn't easy if there should ever be one, which can be debated, but simple interventions might help.
I am not promoting anything I am going to link now, but it goes in the same direction and should have been considered before opening a new htead, it's on the first page for some days now:
https://forums.eveonline.com/default.aspx?g=posts&t=352874&find=unread Are you sure your issues aren't elsewhere ?! |

Ko Kury Naki
Royal Amarr Institute Amarr Empire
8
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Posted - 2014.06.27 19:44:00 -
[18] - Quote
It seems that only reasonable solution to that is to remove FW objects form an overwiev if a pilot is neut.
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Ko Kury Naki
Royal Amarr Institute Amarr Empire
8
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Posted - 2014.06.27 19:46:00 -
[19] - Quote
Fer'isam K'ahn wrote:
The reason why I quit solo FW for the moment (past 6 months)
Sorry, on what char you fought solo FW ? On this one you have 0 kills and 2 loses since 2013. |

SurrenderMonkey
Space Llama Industries
1029
|
Posted - 2014.06.27 20:13:00 -
[20] - Quote
Not including the ubiquitous OGB doucheknobs, I rather like the neutrals. At least they're looking for a fight. Beats the hell out of some stabbed farmer forcing me to go dock up and throw my other scram on just to make sure he gets what's coming.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Vadeim Rizen
The Scope Gallente Federation
76
|
Posted - 2014.06.27 20:31:00 -
[21] - Quote
I feel the only viable solution to fixing FW is to just remove it all together. Then there would be no more complaining about plex mechanics, afk stabbed plexers, and station lockouts. Everyday people are complaining about the FW mechanics. If you don't like it, just don't be in FW.
In all seriousness though, use your dscan. keep it to <10,000 km and if you see a second ship pop up on scan leave. This is what everyone else in eve has to do. Eve isn't designed to just take every fight and expect to win. |

Arla Sarain
22
|
Posted - 2014.06.27 22:59:00 -
[22] - Quote
Vadeim Rizen wrote:
In all seriousness though, use your dscan. keep it to <10,000 km and if you see a second ship pop up on scan leave. This is what everyone else in eve has to do. Eve isn't designed to just take every fight and expect to win.
OP is willing to fight.
Everyone else in this thread is encouraging him to be a paranoid parrot and ***** out. Impossibru. No bueno for content.
The problem is not losing fights. The problem is not even neutrals.
The problem OP is presenting is that if he engages first, which HE WOULD, he gets a sec status hit. Sec status IS IMPORTANT to us, unlike pirates and PvP vets who are well established, since a majority of people in FW who WANT TO GET INTO PVP are new players. Can you fkn believe that? WE ACTUALLY WANT TO FIGHT YOU, create more content. Something everyone in this thread is apparently very reluctant to allow happen.
But we don't have the infrastructure or the logistics to supply ourselves in lowsec, especially with the risk of getting locked out from our assets cos farmers drive the warzone control.
So we're forced to allow the neutral to fight on his terms. Not only are we underskilled, underfit and underfinanced, we also have to fight at a tactical disadvantage. Like sit, watch and let the parody begin.
Keep trying to appraise the glorious EvE mechanics. What a circlejerk. Instead of genuinely getting more fights and not freekills, you guys would instead just pad your KBs.
Inb4 "why don't you get a Freighter Pilot alt, fund yourself, stop whining, get better". |

Arla Sarain
22
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Posted - 2014.06.27 23:20:00 -
[23] - Quote
And it's not difficult to "fix".
Remove sec status hit for pilots in militia corps for aggression in Low and Null. Keep it for highsec. Keep gate/station guns.
What are the repercussions? We get to shoot all neutral inside plexs, pirate or otherwise. So some occasional random will wander into a plex. I wonder why?
You in a militia. You're up against, pirates, enemy militia, random neutral. The latter is the only category this might negatively impact.
Nothing changes for gates - sec hit or not, we get gate/stations guns. Unless we can tank it, we either warp off or stare at our wreck.
For people who already liberally fight neutrals, again this changes nothing. Those who do have their stockpiles established and effectively detached themselves from high sec.
All this does is gives us some freedom inside a plex.
Woosh.
Bring on your catastrophic consequences. |

Mag's
the united
17610
|
Posted - 2014.06.27 23:28:00 -
[24] - Quote
Crimewatch was done to simplify the rules system. There should be no special cases, that remove consequences from a few pilots unwilling to accept them. And yes, it seems some in FW are simply unwilling to accept them.
The only way I would find acceptable, is to remove sec hits for all ship engagements in low sec and move it to pods only. This way everyone benefits and it remains simple.
So yes it's not difficult to fix, if people stop thinking they are special cases.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1481
|
Posted - 2014.06.27 23:29:00 -
[25] - Quote
Adobe Raide wrote:Two neutrals (one destroyer, one fleet frig or assault frig) decided to jump my destroyer in a plex. I locked them, fought, lost my ship. Scrambled... then had to dodge around the solar system till my 'hostile' flag burned off. Because attacking neutrals who are attacking me is hostile. In a Faction Warfare complex. They said "GF" in local. A courtesy I appreciate but so patently false - a good fight would have been one t1 destroyer (like mine) manned by an opponent in the Faction War - that I couldn't reply in kind. A really bold fight would have been a T1 frigate versus my destroyer. I've been in one such fight. Almost all the others follow this pattern:
1) my opponent is a "neutral". As such I take a faction hit when I attack him. He gets the jump on me if I don't. Hostile NPCs will tear me a new one throughout the fight if I'm in an offensive plex or a mission - said NPCs/mission opponents will not touch 'neutrals'. For some reason NPCs will not attack a hostile ship in a warfare zone if it is'nt flagged as part of FW.
2) my opponent will have superior numbers, and/or a better ship. Always. These courageous fellows almost never face me with the same class of ship, alone.
3) if I'm running missions in a SB I will be ganked by a "neut" in a ship that costs 3 times as much as mine (a "garmur", 200M on the market last I checked, was the last to jump in and instalock me - prior ganks were 65+ M assault frigs). This has occurred before I could complete a single mission on three occasions in the past week. All of these gankers/attackers are supposedly "neutral". The last one to attack me while missioning was ranked 37th in pvp in the game.
4) if go to a heavier ship to avoid the SBs fragility then the missions go much, much slower. Like, I couldn't complete the one I tried in the long gun fleet cruiser but that was okay because it took me so long the inevitable 'neut' had time to select his preferred counter ship - he then waded into a room with 50+ hostile ships attacking mine - and he added his point and damage to the fray. For some reason the NPCs did not attack him (that I could see). So - as far as missions - I can be ganked in a SB or I can be ganked in a Fleet cruiser. Probably I could mix it up and be ganked in a BC or BS if I had money to burn but I've heard those ships stand out as beacons to gankers. Because a flag that pops up across the solar system when you start the mission isn't beacon enough.
Having had enough of this joy I went back to deplexing tonight, whereupon the events that opened this post occurred.
A good fight is a relatively evenly matched fight, in my opinion. While I'm learning to pvp I don't expect to - on a regular basis - be ganked by top rated pvp vets who are part of neither side, strapped into 200+ M dollar ships. Occasionally, sure. But it occurs on a regular basis (when you try to run missions). You'd think they'd grow tired of easy prey. You'd think they'd want a challenge. You'd think, on the average, in the relative sanity of FW you'd be matched up against roughly equal players, roughly equal ships. You'd be thinking wrong.
The thing is these "neutrals" have the benefit of not being flagged to NPCs in either plexes or missions, not being flagged to stations in the system. They have the advantage of not being flagged with any flag... unless their status is low (which they can fix fairly easily) there is no indication of their hostile intentions until they jump into your plex (or its anterroom) or mission. They are given an advantage by game dynamics. In the FW arena, being a member of FW is a liability - by game design.
Is FW supposed to be a ruse to roll out naive newbies for ganking from the sad sociopaths that litter the veteran ranks of this game? And if that IS the intention - shouldn't those bizarre people who get off on killing beginners be obliged to at least face the same liabilities (flagging, npc's, hostile mission ships) as the newbies?
At present FW mechanics favor non-FW players. I cannot think why that's a good idea.
eve is unfair, people make the rules work for them, just learn to live with it. How are you any different to a miner that's complaining about gankers?
Dumbing down of Eve Online will result in it's destruction... |

Arla Sarain
22
|
Posted - 2014.06.27 23:41:00 -
[26] - Quote
Mag's wrote:Crimewatch was done to simplify the rules system. There should be no special cases
So obnoxiously special to be able to engage neutrals barging in to a plex to fight you, even if you are actually willing to fight them, without getting a sec status hit.
By all means. Lets put all the effort into encouraging people to avoid PvP. Cos that doesn't happen enough. |

Mag's
the united
17610
|
Posted - 2014.06.27 23:45:00 -
[27] - Quote
Arla Sarain wrote:Mag's wrote:Crimewatch was done to simplify the rules system. There should be no special cases So obnoxiously special to be able to engage neutrals barging in to a plex to fight you, even if you are actually willing to fight them, without getting a sec status hit, right? Total "spoonfeeding". By all means. Lets put all the effort into encouraging people to avoid PvP. Cos that doesn't happen enough. Then shoot them. No one is stopping you. But if they are neutral or you don't have aggression rights, then there may be consequences.
Welcome to Eve. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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ISD Atomic Dove
ISD Community Communications Liaisons
17

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Posted - 2014.06.27 23:47:00 -
[28] - Quote
Good Morning,
I have been through this thread and removed some inappropriate language and comments.
Please remain respectful to other forum users at all time and do not try and circumvent forum filters.
Quote: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
ISD Atomic Dove Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Arla Sarain
24
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Posted - 2014.06.27 23:52:00 -
[29] - Quote
Mag's wrote:Welcome to Eve.  The game where people would rather you run away to maintain the integrity of silly mechanics rather than you fighting them.
Prevent content from happening, the wonder why there is none. GF indeed. |
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ISD Atomic Dove
ISD Community Communications Liaisons
17

|
Posted - 2014.06.28 00:03:00 -
[30] - Quote
Upon reviewing this thread OP is ranting, discussion from other posters can be moved into other FW threads.
This will be locked indefinitely.
Quote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
ISD Atomic Dove Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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