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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
25695
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Posted - 2014.11.28 04:34:09 -
[1] - Quote
I'm looking for dogfighting that requires proper rolling. This would be an issue of speed and agility, and it is possible to make ships incapable of pursuing themselves. I'd consider that broken.
A starting point to check maneuverability would be http://en.wikipedia.org/wiki/Basic_fighter_maneuvers the section on displacement rolls. The basic situation is two ships dogfighting, with one giving chase. When the defending ship rolls left, the amateur reaction is following it in a left roll. However, an opposite roll places the attacker into the "control zone", which is a cone-shaped area behind the defending ship where it is vulnerable to guns.
Following the defending ship in a left roll would result in excessive speed and overshooting the control zone. I'm looking for ships that are balanced for agility sufficiently that they can successfully maneuver with proper displacement rolls, and also fail horribly by flying like a n00b.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
25712
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Posted - 2014.11.28 16:49:36 -
[2] - Quote
left stick... up and down for pitch, left and right for roll, right stick... right and left for yaw.
so a coordinated right turn would be: left stick back and to the right, right stick to the right.
I'll call Commissar Kate in here, she's hardcore into flight sims. she had a point to make about zero gravity flight and how it makes conventional flight rules irrelevant.. Of course that type of thing has to be put in for the sake of fun, though.
There's still inertia and (hopefully) forward-facing guns, so some conventional maneuvering would apply.
There's another maneuver that I hope will make it in... it's basically an extreme air brake, where you use the underside of your plane/ship and face it into direction of travel. It turns into a compressed barrel roll, and would send a pursuing ship flying past. It's the maneuver Maverick uses famously in Top Gun. In space, I suppose it would require rotating to face thrusters forward and then accelerating.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
25718
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Posted - 2014.11.28 18:21:51 -
[3] - Quote
when I hear full newtonian I think of ship speeds without an upper limit--it just accumulates with thrust.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
25732
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Posted - 2014.11.29 05:46:10 -
[4] - Quote
Yeah, I recall seeing bits of that show. In one dogfight, Starbuck turned the ship completely around to keep shooting.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Rain6637
GoonWaffe Goonswarm Federation
26141
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Posted - 2014.12.01 05:51:53 -
[5] - Quote
phrasing!
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
28464
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Posted - 2014.12.24 20:06:00 -
[6] - Quote
Watching some ED gameplay of k8's was great aside from the constant stop-rotate-burn that fighting devolves into. I don't know how to solve it without locking ships into atmospheric flight, and I'm hoping valkyrie does a better job of handling dogfighting. If either pilot has the option to stop and rotate to cause the other ship to overshoot, it turns into that and doesn't stop. constantly sitting with the other ship off-screen is gameplay-breaking for me.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Rain6637
GoonWaffe Goonswarm Federation
29155
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Posted - 2014.12.31 16:09:31 -
[7] - Quote
Karuck, is there a chance yaw will be as effective as the ailerons? I spent some time thinking about the stop-turn-burn loop (that I dislike), and I think the best way to avoid the repetitive pulling is having the option of yaw, to aim my guns L and R without having to roll then pull first. I'd like to see stop-turn-burn be as ineffective as possible.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Rain6637
GoonWaffe Goonswarm Federation
30967
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Posted - 2015.03.25 15:26:01 -
[8] - Quote
I'm super excited about the flight characteristics I saw in the Fanfest videos. Every time I think about it.
Help, I can't download EVE
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