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Nina Semiisku
Imperial Academy Amarr Empire
0
|
Posted - 2014.06.27 14:56:00 -
[1] - Quote
Hey all. I'm a noob, trying to de-carebear myself a bit now. For that I'm going for data/relic sites in lowsec. So far I like it, the feeling of constant, looming threat in lowsec adds a lot to the fun---and, perhaps perversely, I like the tactical position I'm in: tiny ship without tank or weapons, strictly fitted to do exploration and to escape, only tanked by speed and cheapness (is cheapness-tanking a thing?) I know I can't fight, but I'm in the position of the prey: I need to be as quick, smart, and careful as I can just to survive. The prey can be victorious, too, no?
But some questions arose for me, and Id be grateful if I could get some bits of information from you:
---Not being so quick, smart, or anything I got myself killed the other night in a 0.1 system. I was impressed: I used my current routine of doing the trick to avoid being killed at entry, went to the sun, deployed my probes, and then cloaked. To my surprise, I was de-cloaked and killed no 15 seconds later. I tried to convo my killer, but he didn't reply, so perhaps someone here can enlighten me some: When I warp to a celestial to 0 km: will I end at a spot that depends from where I started, or is there just one spot at that celestial where everyone who sets 0 km lands regardless from what direction they are coming? I can't imagine any other way how he could come so close to de-cloak my ship. If that is so: should one, after arriving, just fly for some 50 km or so to be safe of this?
---When Im deactivating my cloak, two things are not in sync: the cloak button will almost immediately show it has stopped working, while my ship only becomes visible *to me* on the screen after about 6 seconds or so. What do potential enemies see? The immediate de-cloaking, or do they only see me after these few seconds when I can see my ship myself?
---Just a tiny annoyance, but a constant one: I have 16 probes, and auto-reload on---but most of the time it doesn't reload. Tiny bug, or is there a way to fix that for me?
---The mini-game: is there any tactics to it, or is the outcome strictly a combination of virus-strength and luck? And: does it matter how fast you are doing it (apart from generally wanting to do stuff quick and move on)?
---Far as I understand, asteroids are respawned during the server downtime---same for relic and data sites? Better chances if you explore soon after downtime?
---Finally: Do people in lowsec never speak at all, or do they just not speak in local? In all the time I've so far spent in lowsec I have never seen a word in any local chat apart from my own. Is everyone strictly only speaking in corp channels?
Lots of questions---Id be thankful for any answer.
|

Tyrendian Biohazard
Ubiquitous Hurt Exodus.
294
|
Posted - 2014.06.27 15:10:00 -
[2] - Quote
- I believe you typically land in the same area. My recommendation would be to make a quick safe spot (add a location bookmark while in warp) and immediately warp to it when you land. That way you can clock there and the chances of them finding are next to zero.
- This should work on server ticks. If you do a bit of googling you see how the server interactions work with the client in the game. Everything is executed in one second ticks.
- If you are cloaking immediately, probe launchers won't reload when cloaked.
- There are some tricks to hacking in the mini-game, but its hard for me to explain it on here. Youtube should have some good tutorials and tips. Or someone will come along that can put the explanation into words better than I could.
- I believe so, but not 100% sure. Depending on where you go, your chances may increase in finding sites. When I explored lowsec, I had better luck finding sites in non faction warfare, less traveled systems out of the way from major hubs or routes. You can use the in game map to see stats of areas and determine where you may want to go.
- If you aren't friendly to them, people generally won't talk, or if they do its to taunt you. Good rule is that if they aren't blue to you, they are enemies and looking to destroy you. I know for one that if someone said in local "I'm just exploring, please don't kill me" I would put more effort into finding them than if they just passed through quietly. Also, sometimes people are just docked up and afk (Eve doesn't kick you from an afk timer) so they just might not be around to talk.
Also personal recommendation, I found null better for exploration than low. I ran across more cloaky campers in low sec sites than I ever did in null. Plus with the ways stations are in null, you have an easier time finding a system with nobody in it. The biggest problem is possibly getting past gate camps and bubbles in null. My twitch stream to help new players: http://www.twitch.tv/biohazrd51
|

Penn Koskanaiken
Deep Core Mining Inc. Caldari State
7
|
Posted - 2014.06.27 15:11:00 -
[3] - Quote
Nina Semiisku wrote:Hey all. I'm a noob, trying to de-carebear myself a bit now. For that I'm going for data/relic sites in lowsec. So far I like it, the feeling of constant, looming threat in lowsec adds a lot to the fun---and, perhaps perversely, I like the tactical position I'm in: tiny ship without tank or weapons, strictly fitted to do exploration and to escape, only tanked by speed and cheapness (is cheapness-tanking a thing?) I know I can't fight, but I'm in the position of the prey: I need to be as quick, smart, and careful as I can just to survive. The prey can be victorious, too, no?
But some questions arose for me, and Id be grateful if I could get some bits of information from you:
---Not being so quick, smart, or anything I got myself killed the other night in a 0.1 system. I was impressed: I used my current routine of doing the trick to avoid being killed at entry, went to the sun, deployed my probes, and then cloaked. To my surprise, I was de-cloaked and killed no 15 seconds later. I tried to convo my killer, but he didn't reply, so perhaps someone here can enlighten me some: When I warp to a celestial to 0 km: will I end at a spot that depends from where I started, or is there just one spot at that celestial where everyone who sets 0 km lands regardless from what direction they are coming? I can't imagine any other way how he could come so close to de-cloak my ship. If that is so: should one, after arriving, just fly for some 50 km or so to be safe of this?
---When Im deactivating my cloak, two things are not in sync: the cloak button will almost immediately show it has stopped working, while my ship only becomes visible *to me* on the screen after about 6 seconds or so. What do potential enemies see? The immediate de-cloaking, or do they only see me after these few seconds when I can see my ship myself?
---Just a tiny annoyance, but a constant one: I have 16 probes, and auto-reload on---but most of the time it doesn't reload. Tiny bug, or is there a way to fix that for me?
---The mini-game: is there any tactics to it, or is the outcome strictly a combination of virus-strength and luck? And: does it matter how fast you are doing it (apart from generally wanting to do stuff quick and move on)?
---Far as I understand, asteroids are respawned during the server downtime---same for relic and data sites? Better chances if you explore soon after downtime?
---Finally: Do people in lowsec never speak at all, or do they just not speak in local? In all the time I've so far spent in lowsec I have never seen a word in any local chat apart from my own. Is everyone strictly only speaking in corp channels?
Lots of questions---Id be thankful for any answer.
First question - anything within 2500 m of you will decloak your ship, that includes your own probes. Second question - dunno, sorry :) Third question - if you activate your cloak it stops any reloads that are in progress including the probes. Fourth Question - Virus strength and luck Fifth question - Relic/Data/Combat anomalies all respawn when completed. They respawn somewhere else though, probably in the same constellation. Sixth question - most don't talk
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1986
|
Posted - 2014.06.27 15:18:00 -
[4] - Quote
He saw where you warped to and warped after you at 0 because that is what newbies and noobs usually choose as distance. Coming from same direction as you he warped at same place as you and decloaked you.
NEVER warp to celestials at 0 if you want to avoid engagement. And make in warp bookmark and warp back to it when you are probing.
When you disable cloak you show up on overview right away, slow fading in is just animation for your eyes only.
Autoreload doesn't work if you cloak up before loading ends.
Sites respawn after DT.
Lowsec is full of chatter, in your case probably about you :) Try to start a nice talk in local and see how it goes. Idiots won't respond, normal people will. Unless they are busy slowly crawling to you :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Aldroi Urtegul
Boerte Holdings
0
|
Posted - 2014.06.27 15:24:00 -
[5] - Quote
Hey. Cheapness-tanking is a thing in highsec, not so much in low and null. And if victory is defined as you reaching your goal (not get destroyed), while denying your opponent the ability to reach his (destroy you), then yes, even the humble explorer can achieve great victories. 
-It's possible he took a guess. He could be sitting at gate and clearly see you warp to the sun. He then warped to zero, and got lucky. It can be beneficial to choose a range not at either end, 0 or 100. 50's OK, better yet 30 or 70.
-You immediately decloak. The animation is just eyecandy.
-Cloaking up will stop the reloading. If that's not the factor, then I don't know.
-I don't apply much tactics to it really. I move along the edges. If i find utility stuff, i grab it immediatly before clicking neighbourng nodes. Other than that, I really don't know.
-Not sure about this. It doesn't seem to be as fixed as asteroid belts though; no fixed number of sigs in a system, etc.
-You don't want undue attention. Goes for everyone out there, I guess. |

Cara Forelli
Green Skull LLC
405
|
Posted - 2014.06.27 15:36:00 -
[6] - Quote
Nina Semiisku wrote:(is cheapness-tanking a thing?) Yes, I use it almost exclusively. 
Penn Koskanaiken wrote:First question - anything within 2500 m of you will decloak your ship, that includes your own probes. The distance is actually 2000 m, and this does NOT include your probes, or other probes. You should, however, scan as quickly as possible to remove the probes from grid. Otherwise they are just sitting next to you giving away your location.
Try not to use the sun. It's the first place people check for cloaky ships. Especially don't warp to it at zero. I recommend you warp to a customs office at range instead. While everyone shares the same "location" at 0km, warping at range to that point DOES depend on the direction you came from. So if you warp to a customs office at 70 km, someone would have to warp at the same range, from the same direction, to land right on top of you.
People talk at appropriate times in lowsec. Talking in local is a great way to paint a target on your back. Many new players learn this lesson the hard way in high-sec, sometimes over and over. In low-sec people tend to be a bit smarter about the consequences of running their mouth. Generally when you see people talking, it will be just AFTER something "went down". It's always a good idea to shoot a message to someone that kills you though. Maybe half of them will ignore you (afk, only speaks russian, is a jerk), but the things you can learn from the other half will be well worth it. This works particularly well in combat ships as everyone loves a struggling newbro Atron piilot. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Nina Semiisku
Imperial Academy Amarr Empire
0
|
Posted - 2014.06.27 15:56:00 -
[7] - Quote
Wow---so many helpful answers in just half an hour. Amazing...and thank you all! Most of my questions are already answered...with one exception:
"Relic/Data/Combat anomalies all respawn when completed. They respawn somewhere else though" vs "Sites respawn after DT" Which is it? Perhaps someone else can weight in?
Tyrendian Biohazard wrote:- I know for one that if someone said in local "I'm just exploring, please don't kill me" I would put more effort into finding them than if they just passed through quietly..
LOL...oh, no, thats not what I ever said! I just said things like Hi, or Is there anyone alive here? and one time I offered to kill my pod for free cause I wanted to get home quick. Perhaps they thought the latter was a trap. ;)
Null I will try out in a while...atm I think its better to get more experience in Low till I have that halfways down.
Schmata Bastanold wrote:He saw where you warped to and warped after you at 0 because that is what newbies and noobs usually choose as distance.
Ah, ok...somehow I wasn't even thinking he came from the gate, but that makes sense.
Aldroi Urtegul wrote:. I move along the edges.
Interesting...I do the same, not even being sure its really good, but intuitively it feels right.
Cara Forelli wrote: While everyone shares the same "location" at 0km, warping at range to that point DOES depend on the direction you came from. So if you warp to a customs office at 70 km, someone would have to warp at the same range, from the same direction, to land right on top of you..
Ah! Thats most valuable to know!
Cara Forelli wrote:[ Talking in local is a great way to paint a target on your back.t.
Could you explain this a bit more? You mean like making me a target psychologically? I pop up in local and people think: Lets kill this chick?
Thanks for all the advice, again!
|

William Ruben
The Greater Goon Clockwork Pineapple
19
|
Posted - 2014.06.27 16:52:00 -
[8] - Quote
I'm doing some exploration in null, and have found a few tricks that might help you.
1) Make your own safes, multiple perches over gates and varying distances and directions. Between these and bouncing off celestials, it makes a cat and mouse game with hunters grand fun
2) don't set your safes in line between two gates
3) control-space drops you out of warp, so if you have lots of others with you in system, you don't have to do the entire "bookmark en route then warp back" thing. This is the most useful command I have learned (this week). |

Penn Koskanaiken
Deep Core Mining Inc. Caldari State
7
|
Posted - 2014.06.27 17:03:00 -
[9] - Quote
"Relic/Data/Combat anomalies all respawn when completed. They respawn somewhere else though" vs "Sites respawn after DT" Which is it? Perhaps someone else can weight in?
I run combat sites exclusively and can say for certain that downtime has no effect on Relic/Data/Combat respawns. I've been in systems scanning and had new signatures show up during the scan. |

Cara Forelli
Green Skull LLC
405
|
Posted - 2014.06.27 17:20:00 -
[10] - Quote
William Ruben wrote:3) control-space drops you out of warp, so if you have lots of others with you in system, you don't have to do the entire "bookmark en route then warp back" thing. This is the most useful command I have learned (this week). No...it doesn't...the only way to drop out of warp early is to initiate a warp without enough capacitor to reach your destination. Control-space will prevent you from jumping on contact, if you are warping to a gate and have already selected jump. It will also stop your warp if you initiate but haven't reached warp speed yet.
Talking in local: Imagine you are bored and like to blow things up. Suddenly someone talks in local. You know that 1. They are at the keyboard, 2. They are planning to stick around and wait for a reply. That gives you plenty of time to go out and look for them.
In high-sec people tend to target vocal entities for war-decs, because they are looking for tears and these people are likely to supply them. Lots of people talking about mining in local? Easy targets for your next wardec. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Nikolai Lachance
Happy Wheels Logistics
116
|
Posted - 2014.06.27 17:25:00 -
[11] - Quote
Planets, moons, and the sun all have a common warp-in point. Anyone warping to 0 on one of these objects will arrive in the same location (give or take like a kilometer) regardless of what direction they came from. Don't warp to 0.
William Ruben wrote:3) control-space drops you out of warp No it doesn't. If you press that while warping it will tell you that you can't do that because you're in a warp.
Ctrl-space while warping is still useful, if for example you pressed the "jump" button for a stargate or "dock" button for a station, and decide while in warp that you don't want to jump or dock immediately. Pressing ctrl-space there will cancel the jump or dock command but you will still finish warping to the destination.
The only way you can stop a warp before reaching the destination is if you didn't have enough capacitor energy to make the full warp. This is a trick you can use to your advantage, if you have a way of draining your own cap, but it requires setup, and isn't something you can do on the fly. Once you're in warp, your warp exit point is set and cannot be changed.
|

Vol Arm'OOO
Imperial Academy Amarr Empire
257
|
Posted - 2014.06.27 17:27:00 -
[12] - Quote
Penn Koskanaiken wrote:"Relic/Data/Combat anomalies all respawn when completed. They respawn somewhere else though" vs "Sites respawn after DT" Which is it? Perhaps someone else can weight in?
I run combat sites exclusively and can say for certain that downtime has no effect on Relic/Data/Combat respawns. I've been in systems scanning and had new signatures show up during the scan.
As far as I'm aware - nobody really knows. Some people seem to think that DT effects the spawns and some say that they respawn somewhere else. When I was in null I would see systems scrubbed clean and you could travel far and wide without finding much of anything - if the respawning on completion theory was correct, I imagine that the level of signatures in an area should be constant, but that was just not the case in Null as far as I could tell. On the other hand, I have logged in right after dt and repeatedly found no signatures at all. All I can say about it is that CCP seems to like to keep the exact mechanics of how things spawn a mystery.
As to the op, you asked about strategy for the mini-game - its not very complicated, in fact its mostly just button mashing. Just work your way from oneside to other. Speed is not really a factor except in ghost sites which will explode if you take too long. Now while speed is not a factor, that does not mean that you can dilly dally while in low. You have to presume that the locals have already BM the sites you are in and will come and get you if they are awake.. That means that you have to work fast and move on if you want to avoid combat. I don't play, I just fourm warrior. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1130
|
Posted - 2014.06.27 17:27:00 -
[13] - Quote
For your consideration, it might surprise you that going full r-tard and down to nullsec (properly fitted) may make you safer and more wealthy.
Notwithstanding, there are cloaking subtleties worth a look at the bottom of this.
F Would you like to know more? |

Velicitia
Arma Artificer
2392
|
Posted - 2014.06.27 17:29:00 -
[14] - Quote
William Ruben wrote:I'm doing some exploration in null, and have found a few tricks that might help you.
1) Make your own safes, multiple perches over gates and varying distances and directions. Between these and bouncing off celestials, it makes a cat and mouse game with hunters grand fun
2) don't set your safes in line between two gates
3) control-space drops you out of warp, so if you have lots of others with you in system, you don't have to do the entire "bookmark en route then warp back" thing. This is the most useful command I have learned (this week).
1. yes 2. yes (although as an intermediate point to getting other safes, this is acceptable) 3. no. once you're in warp, you're in warp. [CTRL]+[SPACE] will however stop your ship from jumping (if you selected a gate, and chose "jump" by mistake) or from entering warp (i.e. it'll stop your ship from aligning / accelerating). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

William Ruben
The Greater Goon Clockwork Pineapple
19
|
Posted - 2014.06.27 17:56:00 -
[15] - Quote
Nikolai Lachance wrote:Planets, moons, and the sun all have a common warp-in point. Anyone warping to 0 on one of these objects will arrive in the same location (give or take like a kilometer) regardless of what direction they came from. Don't warp to 0. William Ruben wrote:3) control-space drops you out of warp No it doesn't. If you press that while warping it will tell you that you can't do that because you're in a warp. Ctrl-space while warping is still useful, if for example you pressed the "jump" button for a stargate or "dock" button for a station, and decide while in warp that you don't want to jump or dock immediately. Pressing ctrl-space there will cancel the jump or dock command but you will still finish warping to the destination. The only way you can stop a warp before reaching the destination is if you didn't have enough capacitor energy to make the full warp. This is a trick you can use to your advantage, if you have a way of draining your own cap, but it requires setup, and isn't something you can do on the fly. Once you're in warp, your warp exit point is set and cannot be changed. Ah, ok thanks for the clarification. I have only tried it a couple of times and it was during the initiation of warp, and obviously I over generalized it. |

Inxentas Ultramar
Ultramar Independent Contracting
1331
|
Posted - 2014.06.27 18:30:00 -
[16] - Quote
Nina Semiisku wrote:---Finally: Do people in lowsec never speak at all, or do they just not speak in local? In all the time I've so far spent in lowsec I have never seen a word in any local chat apart from my own. Is everyone strictly only speaking in corp channels? It's not always tactical to do so. Eve-mail your killer respectfully but to-the-point if you wish. They might reply once they are docked and no longer under pvp "stress". Your experience may vary. I don't make a huge deal about talking in local, because if the flashy yellow background and your shield alarms going off doesn't give you an incentive to shoot back, talking isn't going to solve anything either. 
As for communication: people do indeed keep tabs on corp chat and various intel channels and semi-public lobbies. Groups also hook up via the Fleet Finder, with each fleet having it's own chatbox too. |

Inxentas Ultramar
Ultramar Independent Contracting
1331
|
Posted - 2014.06.27 18:36:00 -
[17] - Quote
I can also confirm both cosmic signatures and anomalies will respawn in real-time. You can actually see this happening in your probe scanner when it refreshes. I know that at downtime, the sites will refresh and reset just like missions do. Common misconception.
I believe there's only one real tactical move with the minigame. Say you get a white node. That can be one of the bonus items or one of the nasty locks (sorry my terminology is bad). At that point you might decide to not open it, and open the path around it instead, risking to click a lock and making the white one unavailable. If you don't hit it, you are sure you can continue that way and later open up that node. |

Nina Semiisku
Imperial Academy Amarr Empire
0
|
Posted - 2014.06.27 20:56:00 -
[18] - Quote
Thanks for the ongoing interesting replies!
...from the majority of opinions uttered, I conclude that the respawning of signatures has nothing to do with downtime. Good!
---For the social aspect: I think I would enjoy getting a bit of contact with other players in lowsec, but from what Im hearing so far it seems there are only two ways: Enter a lowsec corp (not practical for me atm), or be killed and hope the killer will talk a bit to me, and naturally I wouldnt willingly sacrifice a ship for that. |

Flharfh Lhar
Star Explorers Reckoning Star Alliance
10
|
Posted - 2014.06.28 16:26:00 -
[19] - Quote
You don't need to obsessively make safe spot bookmarks in every system you explore in, just don't ever warp to the sun. Pick a random planet / asteroid belt and warp to a random distance from it, launch probes, and cloak. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
801
|
Posted - 2014.06.28 18:19:00 -
[20] - Quote
OP, welcome to lowsec!
Lowsec data/relic is a great first step to de-carebear. +1
Cheap tank best tank for explo, imo. You can take the concept further by dropping off loot regularly.
You can launch probes right after hitting align (or warp) from gate. That way you'll reload spares while warping to safe or celestial.
Finally, I disagree on other posters' comments on local. Talk all you want, making friends is fun. Not everyone will reply, but those who will can be fun. Yes they may also kill you, but they would anyway. :) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2008
|
Posted - 2014.06.28 19:48:00 -
[21] - Quote
Well, if you ever happen to visit Adirain do not be afraid to talk on local. Any R1FTA/R1DER pilot will respond nicely unless you start with whine or profanities.
With that in mind talking with you on local or even private convo doesn't mean they won't try to get you simultaneously. And if/when they do take it with a smile and simply ask what you did wrong and how to improve your ways. At very least you will get advice and probably also some ISK to cover your loss, although do not count on having your astero and full set of +5 implants repaid :)
Oh, even if you get podded and have no time to talk with your hunter(s) on local open convo after waking up in new clone or send eve-mail to people on your killmail with content as stated above. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Nina Semiisku
Imperial Academy Amarr Empire
0
|
Posted - 2014.06.28 20:42:00 -
[22] - Quote
Schmata Bastanold wrote:... talking with you on local or even private convo doesn't mean they won't try to get you simultaneously.
and:
Gully Alex Foyle wrote: Talk all you want, making friends is fun. Not everyone will reply, but those who will can be fun. Yes they may also kill you, but they would anyway. :)
---thats the kind of attitude I find fabulous. We can talk, we can even be friends---but of course we will try to kill you. Thats exactly how one should see it in a SIMULATION like Eve. I love it! |

Garresh
Team Chicken and Waffles
310
|
Posted - 2014.06.29 21:33:00 -
[23] - Quote
Nina Semiisku wrote:Thanks for the ongoing interesting replies!
...from the majority of opinions uttered, I conclude that the respawning of signatures has nothing to do with downtime. Good!
---For the social aspect: I think I would enjoy getting a bit of contact with other players in lowsec, but from what Im hearing so far it seems there are only two ways: Enter a lowsec corp (not practical for me atm), or be killed and hope the killer will talk a bit to me, and naturally I wouldnt willingly sacrifice a ship for that.
Meh just don't talk when you're heavily loaded up. If you're not carrying too much feel free to banter, but once you're carrying more stuff you want to maintain strict radio silence. You don't have to be a complete statue in low. Just understand that talking does provide some info to people, and they may not wish to risk that. Soloers tend to be more talkative I find. This Space Intentionally Left Blank |

Areen Sassel
2
|
Posted - 2014.07.01 13:34:00 -
[24] - Quote
Nina Semiisku wrote:Hey all. I'm a noob, trying to de-carebear myself a bit now. For that I'm going for data/relic sites in lowsec.
I'm also a noob, and I do that.
Quote:I was impressed: I used my current routine of doing the trick to avoid being killed at entry, went to the sun, deployed my probes, and then cloaked.
Remember you've got sixty seconds at entry to see if there are actually any miscreants hanging about - more than enough time to check overview, D-scan, Local. If you're lucky there's no-one else in the system.
I tend to deploy my probes during the spool-up to the initial warp. That way, no-one can infer my cloaked position from the cluster of probes, if for some reason I don't make the first probe scan immediately. It also means the probe launcher can reload during that initial warp.
Quote:---The mini-game: is there any tactics to it, or is the outcome strictly a combination of virus-strength and luck?
Work around the edges; if you hit a defensive mechanism, you want it to block as few other spots as possible. When you run out of empty spots and attack a defence, you want to free up as many spots as possible. Save the encrypted spots until you're desperate, is my advice - if you're not desperate you don't need to find a boon, and if you are desperate you don't care if you find a nasty defensive system.
Quote:And: does it matter how fast you are doing it (apart from generally wanting to do stuff quick and move on)?
Well, you're sitting around with, unless Local is clear, any number of avaricious sociopaths who might either be punting combat probes around (I use a metronome-like arrangement; every 6 seconds, check D-scan with the "paranoia" overview setting) or scanned the site down earlier and are now peeking down narrow-beam D-scans to see if any victims have arrived. These are not circumstances that encourage me to hang about.
When I tap highsec sites, because the loot is typically so worthless, I think of them more as opportunities to train in running analysis as fast as possible.
Quote:---Finally: Do people in lowsec never speak at all, or do they just not speak in local? In all the time I've so far spent in lowsec I have never seen a word in any local chat apart from my own. Is everyone strictly only speaking in corp channels?
I keep my mouth shut. Speaking focusses people's minds on the fact that I'm a potential victim in the system. It also implies I'm not AFK, and most of the things you can do in-system that make you vulnerable also require you to be not AFK.
Edited to add a question: is it worth carrying a stack of ECM drones? Will it significantly affect the odds of getting away intact if caught? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2035
|
Posted - 2014.07.01 13:58:00 -
[25] - Quote
Areen Sassel wrote:Edited to add a question: is it worth carrying a stack of ECM drones? Will it significantly affect the odds of getting away intact if caught?
Depends what you are flying and what will catch you. If you are in t1 explo frig or covops and I will catch you with my thrasher I will alpha you the moment my lock kicks in so you would have to ECM me before that. And if I fly something like slasher there's still chance your ECM won't work before I explode you. I have special fit just for catching ventures and stabbed explorer frigs so I won't have to spend hours slowly killing you with 10 thousands cuts method :)
If you are in a dessie or cruiser or whatever ECM might save you unless you get caught by more than 1 person. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
872
|
Posted - 2014.07.01 14:06:00 -
[26] - Quote
Agree with Schmata ^^.
Still, 4 light ECM drones are dirt cheap, doesn't hurt to have them. Just don't count on them too much. |

Areen Sassel
2
|
Posted - 2014.07.02 13:57:00 -
[27] - Quote
Next question: what about boosting sensor strength to make it harder for miscreants to scan me down? Is this likely to be worthwhile, please? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
900
|
Posted - 2014.07.02 14:00:00 -
[28] - Quote
Areen Sassel wrote:Next question: what about boosting sensor strength to make it harder for miscreants to scan me down? Is this likely to be worthwhile, please? Nope, us miscreants usually do not scan you sacrificial lambs down.
We scan down the signatures and bookmark them.
That way you'll never see us coming before it's too late. 
Yeah we're mean.  |

Samuel Triptee
Black Fox Marauders Repeat 0ffenders
32
|
Posted - 2014.07.02 14:46:00 -
[29] - Quote
OP...
First... DO NOT WARP TO SUN!... most PvPers know that newer players are drawn like a magnet to that big ball of hotness.
Second.... (and I'm not sure if changing ship location affects scanning) Make and use safespots. Creating 2 or 3 safespots in a system takes less than 5 minutes. Warp between your safes every once in awhile to make it more difficult to be scanned down. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2058
|
Posted - 2014.07.02 14:55:00 -
[30] - Quote
What Gully said + I don't think you can fit your exploration frig in that way to really cripple my probing AND be useful for exploration. Well maybe with some shenanigans with mobile depot and fitting only mods useful for site at hand but I seriously doubt that would really work.
Same applies if you are not at site but in mission. Of course we cannot scan it before but most mission runners share same habit: if they manage to run away when I show up in their pocket but they return later when I'm no longer on d-scan. Because obviously I couldn't leave my cloaky tackle alt there, could I? And for sure I wouldn't be so smart to bookmark mission gate.  I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ontaku Oroa
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.07.02 15:19:00 -
[31] - Quote
Apropos miscreants scanning down signatures instead of you. A nice potential wrench in the wheels of their sneaky approach is to jettison a can with a single round of ammo or some assorted trash at warp in - as soon as you exit warp when you go to a signature.
That way anyone who bookmarked the signature at warp in point and tries to fly in cloaked will get de-cloaked and you get a chance to escape.
Another rule of thumb is to examine every character that appears in local (obviously this works for less crowded lowsec systems). If they have a negative sec status, add them to your contacts and set them at terrible standing. Check their corporation. If it looks like a pirate corp (a good sign is if they have skulls, cutlasses, pirate hats, eye patches, parrots and/or words "wench", "rum", "Yarr", "ahoy", "matey" and "scallywag" in their description) - set them as red too.
And never, ever do your stuff with a red in the system. |

Areen Sassel
3
|
Posted - 2014.07.03 02:21:00 -
[32] - Quote
Ontaku Oroa wrote:Apropos miscreants scanning down signatures instead of you. A nice potential wrench in the wheels of their sneaky approach is to jettison a can with a single round of ammo or some assorted trash at warp in - as soon as you exit warp when you go to a signature.
I've read about that and carry a stack of carbon just for that purpose. :-) |

Ethikos
Sniggwaffe WAFFLES.
41
|
Posted - 2014.07.03 04:31:00 -
[33] - Quote
Let me also say, welcome to low sec!
Frankly, I find EvE out of high sec much more fun than EvE in high sec. I hope you will as well as you make your way through things. People here have given you a lot of advice on what you asked for, so I am going to through out something you have not mentioned. Join a group. Seriously consider if you want to continue your career outside of high sec. If your interested in groups, I would recommend Brave Newbies and EvE University for someone venturing out of high sec for the first time. https://forums.eveonline.com/default.aspx?g=posts&t=266074 - Sniggwaffe (Waffles)
|

Marsan
230
|
Posted - 2014.07.03 08:24:00 -
[34] - Quote
There are a couple of tricks to live through a gate camp.
1) Learn the MWD/cloak trick for when you aren't in a ship that warps cloaked. http://wiki.eveuniversity.org/Cloak_Trick
2) Never warp to the sun, never warp to a planet, never warp to a moon. I'd make a GTFO tab for your overview put belts, and POCOs on it. Warp to one of these places and cloak up.
3) Remember when you pass through a gate or wormhole you are cloaked (you can't be uncloaked), and are invulnerable until you move. Yes they will see the gate or wormhole flash, but you have lots of time to select place to warp to.
4) Learn to use safe spots. http://wiki.eveuniversity.org/Safe_Spot
Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Areen Sassel
3
|
Posted - 2014.07.03 10:27:00 -
[35] - Quote
Ontaku Oroa wrote:Apropos miscreants scanning down signatures instead of you.
Actually, I was puzzling over what the methodology is here. After all, the intended victim might be some distance from the signature warp-in point.
1) Warp to signature uncloaked, with weapons that can attack at very long range. Blast victim. This seems like the quickest approach, such that even if they hit the panic button and are already aligned you should connect with a salvo or two. 2) Warp to signature cloaked, with similar weapons. Uncloak. This seems clearly worse in that it provides more warning. 3) Warp to signature cloaked, slowboat over to target, blast them at point-blank range. That could take forever, and the target still gets an uncloak + lockon time to run away. 4) Warp to target uncloaked and blast them at point-blank range. Like #1 except with higher-damage guns, but does need target scanned down.
Apparently it's not #4, but I'm curious as to which of #1 #2 #3 it is, please?
I've been careful to keep analysis targets out of decloak range except when actually slurping up the contents, and to align the ship to a safe spot while analysing, intending that if someone turns up on overview I'll either cloak or warp depending on the range to them. Is this sensible, please? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
939
|
Posted - 2014.07.03 10:48:00 -
[36] - Quote
Areen Sassel wrote:Ontaku Oroa wrote:Apropos miscreants scanning down signatures instead of you. Actually, I was puzzling over what the methodology is here. After all, the intended victim might be some distance from the signature warp-in point. 1) Warp to signature uncloaked, with weapons that can attack at very long range. Blast victim. This seems like the quickest approach, such that even if they hit the panic button and are already aligned you should connect with a salvo or two. 2) Warp to signature cloaked, with similar weapons. Uncloak. This seems clearly worse in that it provides more warning. 3) Warp to signature cloaked, slowboat over to target, blast them at point-blank range. That could take forever, and the target still gets an uncloak + lockon time to run away. 4) Warp to target uncloaked and blast them at point-blank range. Like #1 except with higher-damage guns, but does need target scanned down. Apparently it's not #4, but I'm curious as to which of #1 #2 #3 it is, please? I've been careful to keep analysis targets out of decloak range except when actually slurping up the contents, and to align the ship to a safe spot while analysing, intending that if someone turns up on overview I'll either cloak or warp depending on the range to them. Is this sensible, please? It's usually #3. Good cloaky hunters will try to bump you to prevent you from warping out before they can lock you.
If you analyze aligned, you're already doing it the best possible way imo.
Note: only stealth bombers have zero targeting delay after decloaking. All other cloakies have a minimum of 5 seconds iirc. |

Areen Sassel
3
|
Posted - 2014.07.03 11:44:00 -
[37] - Quote
Gully Alex Foyle wrote:Note: only stealth bombers have zero targeting delay after decloaking. All other cloakies have a minimum of 5 seconds iirc.
Seems like that would be sufficient time to warp out, even after being bumped, so I guess it's down to the usual business of trying to watch the rest of the screen while running analysis. Thanks.
(Although yesterday's discovery was, if you scan down a POS in lowsec don't go and take a look at it, it can blow you up from quite a long way away. Still, Magnates are cheap...) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
940
|
Posted - 2014.07.03 11:49:00 -
[38] - Quote
Areen Sassel wrote:Gully Alex Foyle wrote:Note: only stealth bombers have zero targeting delay after decloaking. All other cloakies have a minimum of 5 seconds iirc. Seems like that would be sufficient time to warp out, even after being bumped, so I guess it's down to the usual business of trying to watch the rest of the screen while running analysis. Thanks. (Although yesterday's discovery was, if you scan down a POS in lowsec don't go and take a look at it, it can blow you up from quite a long way away. Still, Magnates are cheap...) ROFL
If you're curious, you can either stay on grid for less than 10 seconds (POS have long lock times) or cloak.
And my personal record against cloaky hunters in data/relic sights is 1 GTFO - 2 dead. But I wasn't aligned :) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2090
|
Posted - 2014.07.03 12:00:00 -
[39] - Quote
Well, sometimes there is only 1 data/relic site in system and I can just go there and wait for you. And if there are 2 sites my alt will have to undock :)
But more often then not people react too slow to run away from my slasher or even thrasher. There has to be something magical in flashy red on overview that keeps them from hitting warp the moment I land at beacon :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
940
|
Posted - 2014.07.03 12:06:00 -
[40] - Quote
Schmata Bastanold wrote:Well, sometimes there is only 1 data/relic site in system and I can just go there and wait for you. And if there are 2 sites my alt will have to undock :)
But more often then not people react too slow to run away from my slasher or even thrasher. There has to be something magical in flashy red on overview that keeps them from hitting warp the moment I land at beacon :) And yet you're still just -9.9!
Lazy pirate!  |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2091
|
Posted - 2014.07.03 12:10:00 -
[41] - Quote
I blame those who shot back causing LE and lack of sec status hit when I podded them! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Cara Forelli
Green Skull LLC
414
|
Posted - 2014.07.03 14:00:00 -
[42] - Quote
Areen Sassel wrote:1) Warp to signature uncloaked, with weapons that can attack at very long range. Blast victim. This seems like the quickest approach, such that even if they hit the panic button and are already aligned you should connect with a salvo or two. 2) Warp to signature cloaked, with similar weapons. Uncloak. This seems clearly worse in that it provides more warning. 3) Warp to signature cloaked, slowboat over to target, blast them at point-blank range. That could take forever, and the target still gets an uncloak + lockon time to run away. 4) Warp to target uncloaked and blast them at point-blank range. Like #1 except with higher-damage guns, but does need target scanned down.
Normally:
5) Warp to signature at range cloaked. Bookmark hacking can next to explorer. Bounce to closest celestial and back to can cloaked. Uncloak and shoot.
www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Ontaku Oroa
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.07.03 14:40:00 -
[43] - Quote
Schmata Bastanold wrote:Well, sometimes there is only 1 data/relic site in system and I can just go there and wait for you. And if there are 2 sites my alt will have to undock :)
But more often then not people react too slow to run away from my slasher or even thrasher. There has to be something magical in flashy red on overview that keeps them from hitting warp the moment I land at beacon :)
They are probably very new at PvP, get an adrenaline rush, freeze up and get slow. Don't you remember what it was like when you first got pointed by an evil pirate? I sure do, I forgot which buttons fire up my weapons. :p
Some even suggest changing their overview settings so that high threat targets that would usually be blinky red appear as a more calming color, like purple. Red is what we instinctively associate with danger - but if you already know that target is dangerous, you might as well paint them a nice shade of pink to calm your nerves. If they're pink, how badass can they be? ;) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2091
|
Posted - 2014.07.03 14:51:00 -
[44] - Quote
Of course I remember how it was to be a newbie, I specifically target them for this very reason :)
Another trick I use is flying ships not commonly known for their pvp capabilities. Because who would run away when d-scan only shows lone venture, right? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Areen Sassel
3
|
Posted - 2014.07.03 15:07:00 -
[45] - Quote
Ontaku Oroa wrote:They are probably very new at PvP, get an adrenaline rush, freeze up and get slow. Don't you remember what it was like when you first got pointed by an evil pirate? I sure do, I forgot which buttons fire up my weapons. :p
Mmm. I've run into one bubble so far (through sheer stupidity) and total paralysis ensued. First podding of my career. :-) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2091
|
Posted - 2014.07.03 15:19:00 -
[46] - Quote
Congratulations, next one will come easier :)
After looking at your loss: where is your ship? Killboard didn't update yet or you really are flying around null in your pod? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

William Ruben
The Greater Goon Clockwork Pineapple
21
|
Posted - 2014.07.03 15:23:00 -
[47] - Quote
Areen Sassel wrote:Ontaku Oroa wrote:They are probably very new at PvP, get an adrenaline rush, freeze up and get slow. Don't you remember what it was like when you first got pointed by an evil pirate? I sure do, I forgot which buttons fire up my weapons. :p Mmm. I've run into one bubble so far (through sheer stupidity) and total paralysis ensued. First podding of my career. :-) Congrats! May it be the first of many.
When I was jumping down to null for the first time I did similarly. "ZOMG A BUBBLE!!!" then I turned my ship frantically to the left, directly into the camping fleet. |

Oraac Ensor
School of Applied Knowledge Caldari State
544
|
Posted - 2014.07.03 16:44:00 -
[48] - Quote
Schmata Bastanold wrote:After looking at your loss: where is your ship? Killboard didn't update yet or you really are flying around null in your pod? Seems to depend on which board you look at. BattleClinic shows a shuttle but no pod. |

Areen Sassel
3
|
Posted - 2014.07.03 17:26:00 -
[49] - Quote
Schmata Bastanold wrote:After looking at your loss: where is your ship? Killboard didn't update yet or you really are flying around null in your pod?
Being a noob, I've no idea where you're finding this, but it's no secret. Thus far I've succeeded in losing one ship missioning (*shame*), getting blown up in a shuttle in null (I was following a scouting Interceptor, only misunderstood the instructions), getting podded two seconds later, and then some time later losing a Magnate to a POS in lowsec and getting away in the pod for a fresh ship without any trouble. Does that clear things up? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2091
|
Posted - 2014.07.03 18:14:00 -
[50] - Quote
I checked zkillboard.com and there is only pod lost in null.
Areen, you might find killboards useful when you wanna check what kind of players are in local with you, just search their name and you will see what they lost/killed and whether they kill solo or in groups, etc.
Anyway, if you are explorer your priority is get loot from sites and survive long enough to make ISK from it. Losing ships is natural part of this process so no need to be shy about it just try to learn and be better next time. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Oraac Ensor
School of Applied Knowledge Caldari State
544
|
Posted - 2014.07.03 18:33:00 -
[51] - Quote
Schmata Bastanold wrote:I checked zkillboard.com and there is only pod lost in null. So? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
953
|
Posted - 2014.07.03 20:32:00 -
[52] - Quote
Cara Forelli wrote:Areen Sassel wrote:1) Warp to signature uncloaked, with weapons that can attack at very long range. Blast victim. This seems like the quickest approach, such that even if they hit the panic button and are already aligned you should connect with a salvo or two. 2) Warp to signature cloaked, with similar weapons. Uncloak. This seems clearly worse in that it provides more warning. 3) Warp to signature cloaked, slowboat over to target, blast them at point-blank range. That could take forever, and the target still gets an uncloak + lockon time to run away. 4) Warp to target uncloaked and blast them at point-blank range. Like #1 except with higher-damage guns, but does need target scanned down.
Normally: 5) Warp to signature at range cloaked. Bookmark hacking can next to explorer. Bounce to closest celestial and back to can cloaked. Uncloak and shoot. ^^What Cara said (not what I said).
Damn, this chick knows everything! |

Cara Forelli
Green Skull LLC
414
|
Posted - 2014.07.03 21:32:00 -
[53] - Quote
Gully Alex Foyle wrote:^^What Cara said (not what I said).
Damn, this chick knows everything! D'aww.
Not everything. Thank you for teaching me about invuln timers.  www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Areen Sassel
3
|
Posted - 2014.07.03 23:54:00 -
[54] - Quote
Schmata Bastanold wrote:Anyway, if you are explorer your priority is get loot from sites and survive long enough to make ISK from it. Losing ships is natural part of this process so no need to be shy about it just try to learn and be better next time.
Oh, I realise that; it's all about odds. I don't set my eyes on a covops, because a Magnate - even with a cloak, etc - is dirt cheap, and I can afford to lose a lot of those. I went into lowsec a couple of times without the cloak because no Cloaking skill, and it turned out all right, but if I had been blown up, why would I care?
It helps that I never entertained the fantasy of PLEXing in the early months, subscribed with cash, so isk losses are just in-game.
Apropos of nothing: I used to play Puzzle Pirates; I was a subscriber, but they invented the idea of a thing bought with real money, traded on a proper exchange with in-game money, which bought you subscription rights. They also had an in-game poker implementation, and in later years I subscribed only to play poker with a currency that mattered, but that wasn't real money. I'd like to see that in New Eden. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2096
|
Posted - 2014.07.04 06:16:00 -
[55] - Quote
There is Eve Online Hold'Em - 3rd party poker site. That is as close as you can get to poker in Eve. But in-game poker? CCP doesn't implement anything that can or already is provided by 3rd party. In-game fitting window is blinding example of that weird (and in my opinion stupid) approach. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ontaku Oroa
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.07.04 09:01:00 -
[56] - Quote
Areen Sassel wrote:Schmata Bastanold wrote:Anyway, if you are explorer your priority is get loot from sites and survive long enough to make ISK from it. Losing ships is natural part of this process so no need to be shy about it just try to learn and be better next time. Oh, I realise that; it's all about odds. I don't set my eyes on a covops, because a Magnate - even with a cloak, etc - is dirt cheap, and I can afford to lose a lot of those. I went into lowsec a couple of times without the cloak because no Cloaking skill, and it turned out all right, but if I had been blown up, why would I care?
Because one day you might be hauling 100mil ISK worth of loot in your cargo. Don't just plan on getting there in one piece, plan on getting the shinies back too.
So if you want to really go for null/lowsec exploration, first go for either covops frigate or Astero (Sisters of Eve frigate), and later on with a Stratios or a Strategic cruiser fitted for exploration and evasion, which means covops and interdiction nullifier subsystems. For nullsec a strategic cruiser is better than Stratios because it allows you to just punch through interdiction bubbles, so you don't have to worry about those. Obviously, whatever ship you take it should be covops capable because that gives you a much wider range of options when you run into trouble. Standard cloak is ok for hiding, but it's not that great when you are trying to be evasive.
Sure, those ships are expensive, but in Eve, you get what you pay for. However, first practice in cheap ships. So keep on flying cheap ships, but don't expect to make much of a profit. When you get reasonably confident, move on to more expensive stuff.
And yes, losing ships is a part of the game. But, play like you don't intend to lose a ship. It is actually really hard to catch someone who doesn't want to be caught and knows what they're doing. |

Areen Sassel
3
|
Posted - 2014.07.10 11:02:00 -
[57] - Quote
Here's another question, hijacking the OP's thread. I've seen mention of selling wormholes. This seems an obvious thing for an explorer to do, but I can't see that the wormhole location itself has much value. Presumably one has to scan down some of the stuff beyond... so, please, what makes a saleable package? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2131
|
Posted - 2014.07.10 11:17:00 -
[58] - Quote
It's not about wormhole but about J system it leads to. So you would have to jump through wormhole and look around: what class it is, what kind of effects it has if any, how many planets/moons are there, are there any towers at moons and if yes, are they active and who is the owner, etc.
Wormhole itself won't last long so buying it wouldn't make much sense although I guess that would make for hilarious story to tell around camp fire :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Areen Sassel
3
|
Posted - 2014.07.10 12:00:00 -
[59] - Quote
Schmata Bastanold wrote:It's not about wormhole but about J system it leads to. So you would have to jump through wormhole and look around: what class it is, what kind of effects it has if any, how many planets/moons are there, are there any towers at moons and if yes, are they active and who is the owner, etc. Wormhole itself won't last long so buying it wouldn't make much sense although I guess that would make for hilarious story to tell around camp fire :)
That makes more sense, but since indeed the wormhole itself won't last long, what good does it do the buyer to know that at one point I could get to system J-such-and-such via this wormhole?
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1163
|
Posted - 2014.07.10 14:24:00 -
[60] - Quote
Areen Sassel wrote:Schmata Bastanold wrote:It's not about wormhole but about J system it leads to. So you would have to jump through wormhole and look around: what class it is, what kind of effects it has if any, how many planets/moons are there, are there any towers at moons and if yes, are they active and who is the owner, etc. Wormhole itself won't last long so buying it wouldn't make much sense although I guess that would make for hilarious story to tell around camp fire :) That makes more sense, but since indeed the wormhole itself won't last long, what good does it do the buyer to know that at one point I could get to system J-such-and-such via this wormhole? If the J-whatever system is valuable to a buyer, you sit in there until you sell it.
Then you find a convenient path to highsec and show it to the buyer, who then occupies the hole himself.
You're basically selling a path to a wh system that someone else is interested in, for whatever reason (usually to colonize it). |

Areen Sassel
5
|
Posted - 2014.07.10 14:53:00 -
[61] - Quote
Gully Alex Foyle wrote:If the J-whatever system is valuable to a buyer, you sit in there until you sell it. Then you find a convenent path to highsec and show it to the buyer, who then occupies the hole himself.
Aha. Thanks, I understand now. I also see alts rearing their heads, since the real me won't want to cool their heels waiting for a buyer, but such is life. |

Cara Forelli
Green Skull LLC
421
|
Posted - 2014.07.10 15:12:00 -
[62] - Quote
Areen Sassel wrote:Here's another question, hijacking the OP's thread. I've seen mention of selling wormholes. This seems an obvious thing for an explorer to do, but I can't see that the wormhole location itself has much value. Presumably one has to scan down some of the stuff beyond... so, please, what makes a saleable package?
As mentioned there are many aspects that can make a wormhole system unique - planet types, system effect, static connection etc. You can use staticmapper or some other similar site to get a read on the system you are in. (Also if you add that site to your "trusted sites" in the in game browser it will automatically load the system you are in!) The main reasons people are looking for a specific type of hole are:
1. PI - specific planets that can maximize their profits 2. PVE - favorable system class and static class for their intended site running procedure 3. PVP - favorable static to find activity and a favorable system effect (pulsar for shield comps etc.)
However, usually the best way to go about selling a wormhole is to keep an eye out in the wormhole subforum and the buy/sell orders subforum. People will post things like "looking for unoccupied C3 pulsar with lowsec static" and then you can go hunt for something suitable. I once sold a wormhole location for 4 billion isk. The buyer was looking for one of two specific systems and lucky me I found one of them within 30 minutes of looking! Don't expect to always be so lucky though.  www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Gregor Parud
589
|
Posted - 2014.07.11 08:15:00 -
[63] - Quote
Penn Koskanaiken wrote:First question - anything within 2500 m of you will decloak your ship, that includes your own probes. Second question - dunno, sorry :) Third question - if you activate your cloak it stops any reloads that are in progress including the probes. Fourth Question - Virus strength and luck Fifth question - Relic/Data/Combat anomalies all respawn when completed. They respawn somewhere else though, probably in the same constellation. Sixth question - most don't talk
Not sure if anyone else corrected it yet but decloak range is 2000m, not 2500. |

Azda Ja
Republic Military School Minmatar Republic
8
|
Posted - 2014.07.11 14:35:00 -
[64] - Quote
This thread is great. As a fellow newbie, there's a wealth of information here that I wouldn't have thought to research on my own, so seeing mechanics, or tactics explained like this is wonderful.
I also just wanted to chime in and confirm that lowsec, is generally quiet, but also quite friendly in general, in the week I've spent getting blown up there, I've been ignored, or spoken to, but never abused (well, unless you count the ship on ship violence as abuse hehe). I've met quite a few very cool people already among my killers.
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