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Thread Statistics | Show CCP posts - 4 post(s) |

Alundil
Garoun Investment Bank Gallente Federation
581
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Posted - 2014.07.08 14:40:00 -
[1] - Quote
FFS - EveO forum software strikes again and eats a post. And the ******** draft feature is more of a daft feature failing to save accurately. So won't bother re-typing it.
CCP, your forum software needs to be fixed, for the sake of Wormhole space.
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Alundil
Garoun Investment Bank Gallente Federation
583
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Posted - 2014.07.09 02:07:00 -
[2] - Quote
Damn Kynric, four good ones in a row.
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Alundil
Garoun Investment Bank Gallente Federation
583
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Posted - 2014.07.09 02:08:00 -
[3] - Quote
Agrippa Hurt wrote:Fix look-at while prey is initiating warp. I wanna see where my target is warping to. <3 luv u penny I haven't noticed any issues with this
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Alundil
Garoun Investment Bank Gallente Federation
590
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Posted - 2014.07.11 01:46:00 -
[4] - Quote
Foedus Latro wrote:Jack Miton wrote:Can you no longer rename BMs by rclick on the map screen? you used to be able to. TIL Yeah, you still can. But like Kynric explained, being able to edit BMs by right clicking in space would be awesome I often keep up bookmark names updated through rclick in the map. But a good suggestion is a good suggestion.
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Alundil
Garoun Investment Bank Gallente Federation
595
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Posted - 2014.07.25 02:14:00 -
[5] - Quote
Kynric wrote:Meytal wrote: The freighters in C3/C4 would accompany the reduction in K-space connectivity for C5/C6. I included it solely to allow freighter use to continue between Hisec and C5/C6 via C3/C4 since there would be fewer direct Hisec/C5/C6 wormholes spawning under such a system.
I would not mind seeing more freighters in Anoikis. Perhaps they could even be utilized to pick up PI materials from pocos. If anyone elects to do that please share whatever adventures result; it has been too long since I heard a good story. You wouldn't be talking about something like this would you?
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Alundil
Isogen 5
610
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Posted - 2014.07.29 18:25:00 -
[6] - Quote
Bleedingthrough wrote:The PoD express is something our prophet came up with.
AS much as I would like to say that "Bob" created the Pod Express - I am relatively certain that 0.0 has been utilizing that long before apocrypha
I'm right behind you |

Alundil
Isogen 5
611
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Posted - 2014.07.29 22:11:00 -
[7] - Quote
I would argue again clone jumping into/out of wspace. Even in the suggestion I made related to this a long while back I only advocated swapping clones in POS Clone Vat or Rorq. Not jumping into or out of the system. In wspace warfare, if eviction is the desire podding them residents out is the only way to ensure that you slowly gain system control (barring diplomatic talks of surrender and graceful exit, etc).
I'm right behind you |

Alundil
Isogen 5
613
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Posted - 2014.07.30 14:23:00 -
[8] - Quote
Kynric wrote:Alundil wrote:In wspace warfare, if eviction is the desire podding them residents out is the only way to ensure that you slowly gain system control (barring diplomatic talks of surrender and graceful exit, etc). I disagree. If clone jumping were possible system control would be established and held the same way it is everywhere else in New Eden, by removing offensive ships and structures. Whether this is a good change or not is not clear. But what is clear is that the existing siege mechanic where one side hopes for rescue from outside while preserving their ability to log out one ship is terribly dull and not very much fun for either side. It is strange that we cling so fiercely to maintain a pretty terrible status quo where both the attacker and defender have a dreadful weekend.
The only issue with your comment about system control in other places in New Eden is this: Hole Control = Gate Camping 'Bubble' Cage = Hell Camping (station)
We don't have to worry about Cynojamming a system for obvious reasons. But other than that, there's very little difference mechanically to how we control a system than in other places. Even in the scenario where pilots are podded back to the same station you're trying to flip given bubbles and sufficient attacker numbers on the station undock there is literally nothing the defender can do. This is why so many 00 pilots have assets station locked in places that they can no longer dock at (something something alts and courier contracts but a separate discussion). Because they literally could not get them out.
So - basically it boils down to:
"Aggressive/defensive structure-based conquest in EVE is a soul-crushing experience regardless of what side you are on or what type of space you are in (barring HS since no bombers, smartbombs on undocks, or capitals)."
Giving wspace the means to death clone back into system (or clone jump at death into a clone in system) doesn't change the fact that if the attacker is prepared (and by your own admission they most likely will be - we were when we did these things in Sky) then nothing functionally changes. Pilots won't undock/float out of shields for a guaranteed loss mail and insta-blap (whether dread or ishtar/domi ball doesn't matter). Pilots also won't hesitate to "deny victory" by SDing everything that they can because there's literally no penalty to doing so since those ships were already lost.
You want hotly contested fights for eviction/home defense? Put pilot/corporation/alliance 'statistics' on the line and generate lossmails for things SD'ed inside of a POS shield. With all of the juicy loot/salvage that might drop from them too. (Might be a good time to ensure that structures like POSes and POS mods drop wrecks/salvage also - since these things can be built inside of POSes themselves now). If POS is bubbled = killmail goes to pilot(s) with bubbles or corp that anchored bubbles - it would look similar to kills by a tower listing only the corp IF POS is not bubbled = no killmail - allows zero penalty SDing as there are some legitimate reasons for it that don't need a km
--Al
I'm right behind you |

Alundil
Isogen 5
613
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Posted - 2014.07.30 14:59:00 -
[9] - Quote
Andrew Jester wrote:Shilalasar wrote:Andrew Jester wrote:Regarding clone swap - I'd be pretty keen I vaguely remember a dev talking about this. Would require a new POS module, so no way before the structure rework next year(tm). It'd honestly be fine if they let you do it in a Rorq. Would make the thing actually useful... This was the verbiage of my suggestion a while back:
Alundil wrote: 2. Ability to swap clones within w-space. Either from a POS Clone Vat bay or a Rorq clone vat bay. These are possibly the most underused POS mods and capital mods in the game. Note: this is not to clone jump out of w-space or back into w-space. Only to swap clones within the clone vat. All other jump clone timers/rules apply. This has been requested numerous times over the years because wh combat gang compositions change rapidly depending on who you might be fighting or expecting to fight, and/or what effects the wh you're planning a fight in has. Jumping out to some empire location, to the JC, possibly on the other side of the universe from the location you found then slow boating back means that JCs aren't used to their full potential by worm(hole) players. This also offers added targets of interest in wormhole space as roaming groups could potentially destroy several high value clones by destroying an online clone vat bay.
I'm right behind you |

Alundil
Isogen 5
613
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Posted - 2014.07.30 15:27:00 -
[10] - Quote
Andrew Jester wrote:Alundil wrote: This was the verbiage of my suggestion a while back
implying I read anything in a thread before commenting To be fair - I made that comment several months ago in F&I so you're excused :p
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