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Thread Statistics | Show CCP posts - 4 post(s) |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
82
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Posted - 2014.07.02 07:48:00 -
[1] - Quote
Will edit and elaborate further when I get home.
Return Ore sites to red anomalies. The WH itself moves over DT by anywhere up to a couple of km. Update BM location option: Right Click BM, Update to current co-ords or UPdate to current selected object's co-ords. Occasionally one of the C4 Data or Relic sites spawns Sleepers off-grid. I don't know if this is fixed or I just haven't seen it in a while. New environment backgrounds. Make the C1 and C2 backgrounds more unique from one another. Green C1's ftw. Security Status reset. Over time sec status slowly resets back to 0.0 while you're in WH space. Standings (maybe just negative) as well. Epithal and Warp Core Stabilisers. Noctis and Mobile Tractor Unit. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
83
|
Posted - 2014.07.02 10:47:00 -
[2] - Quote
Updated my original post.
Also T3 Orca: These are used for so many different jobs as is at the moment, why not go all out and make a T3 enhanced version. Only needs one, maybe two subsystems to cover what everyone does with them. Also would be a nice boost to WH loot with the increased demand. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
83
|
Posted - 2014.07.02 11:09:00 -
[3] - Quote
thetwilitehour wrote:SemperFidelis Shi wrote:thetwilitehour wrote: A rig or low slot item that reduces the mass of a ship (hopefully enough that battleships could enter into C2s)
Battleships can enter C2s. Even Orca Yeah sorry I fatfingered the number key. Meant C1s
Just in general this'd be good. It's hard to have any sized fleet of BS's around and get safely home.
BS's are around the 100kt mark, lower WH's are 2000kt, so 20 BS jumps to crash it. If you want to go home you need to keep mass for that so 10 max heading out. If you didn't open the WH yourself the most you can guarantee going out is 10 (WH's only show Full Mass, Half Mass and Verge of Collapse), or 5 if you're heading home. If you'r fighting on a WH and other people jumping or yourself MWD'ing back to the WH it is likely you need to keep room for that too. A MWD jump with a BS is an additional half a BS.
They're too much effort at the moment to deal with. If nanofibre's dropped mass rather than adding (lol) things would be a lot easier. I vaguely remember there's a reason they don't though. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
83
|
Posted - 2014.07.02 11:38:00 -
[4] - Quote
Saying this purely to put it out there. I'm not decided one way or the other on it.
Banning the use of bubbles in C1's and C2's: For the bigger and more established corps having scan alts sprinkled throughout your system to cover getting podded out is standard operating procedure. But when you're new to W Space or are a smaller corp, being able to do this is much more limited. Not having the threat of loosing all your stuff because of a single fight or getting caught doing PvE may make the more cautious or smaller groups more willing to come out and PvP. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
83
|
Posted - 2014.07.02 11:43:00 -
[5] - Quote
Moloney wrote: Wtf. Create more complications, undo good changes, make PvP easier for the lazy that don't adapt to hauler changes... Is this a troll or am I your exact opposite?
Got any direct comments to what points you don't like? Most of these are how W Space used to be until changes for K space got added and changed W space, what I feel, for the worse. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
83
|
Posted - 2014.07.02 12:08:00 -
[6] - Quote
Minmatar Citizen 953102 wrote: I also agree. I like the changes....noctis isnt useless...8 salvagers and go.
Personally I don't like the automation of something that was done by a person previously. It's also tougher to kill than a Noctis so sneaking in behind a gang and stealing their loot is a lot harder to do. You're also loosing loot because of it during fights. I don't like having to roll the dice with the loot fairy again after killing someone just because one or more of these is on the field. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
83
|
Posted - 2014.07.02 12:23:00 -
[7] - Quote
Jeff Kione wrote: It sounds like this would mess around with the current situation that is "fight on the hole, jump out if you get low". Also, what if you accidentally jumped through the hole? Then you'd end up stuck on the other side?
Yeah it'd change things quite a bit. That may not be a bad thing tbh. This came about chatting with a guy new to W-Space last night. Never really realised how odd it is that the one WH has two separate timers that you can't see dictating how often you can jump. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
90
|
Posted - 2014.07.09 00:56:00 -
[8] - Quote
Agrippa Hurt wrote:Fix look-at while prey is initiating warp. I wanna see where my target is warping to. <3 luv u penny
I was going to write this myself but I tested it against an alt beforehand and it seemed to be working properly again. I dunno if CCP stealth fixed a bug in it or it's only a sometimes happens bug or what. A confirmation on whats up with it would be nice.
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BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
94
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Posted - 2014.07.13 09:51:00 -
[9] - Quote
corbexx wrote:Ok been through and sorted a short list , by short I mean 1 and a half pages of little things and 1 page of bigger things.
Cool.
Can we see said list? Also how has the response from CCP been so far? |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
97
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Posted - 2014.07.30 05:39:00 -
[10] - Quote
Xuixien wrote:BayneNothos wrote:Return Ore sites to Red Signature: Mining in W-Space is one of the most dangerous activities you can do. Back when they were Red Signatures you at least had protection in seeing probes on Dscan. As Green Anomalies that safety is gone and the miner is at the mercy of it's natural predators. Moving these back to Red Signatures would return the degree of safety back to miners, as well as making things interesting for those who hunt them as it used to be. This only needs to be a W-Space change, K Space can stay as it is. As an addition, making the Signature harder to scan down would also be nice. I disagree. More ships exploding is better than less ships exploding. It's the risk you take if you want to reap the ABCM reward of mining in a WH. You can already mitigate the risk by a) not being afk b) watching dscan c) mining in cheap throwaway ships.
That's exactly why I want this to go back to a red. Being a green is just way too dangerous as such very few people mine unless they do as you indicated, in which case they're back in POS before I even jump the WH. A a red, it gives that extra layer of security. That extra layer breeds complacency, don't need to watch the Fail Scanner when you can watch Dscan for probes etc. Complacency is what allows a hunter to catch it's prey out here. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
97
|
Posted - 2014.07.30 05:46:00 -
[11] - Quote
Alundil wrote:I would argue against clone jumping into/out of wspace. Even in the suggestion I made related to this a long while back I only advocated swapping clones in a POS Clone Vat or Rorq. Not jumping into or out of the system. In wspace warfare, if eviction is the desire podding the residents out is the only way to ensure that you slowly gain system control (barring diplomatic talks of surrender and graceful exit, etc).
Personally I'd like to see a POS module with CPU (So it turns off under siege) that allows you a jump back in. Can always make it an expensive jump to make but having something that'd allow me to reship quick from a podding and get back out in the fight again would be nice.
Would be extra nice if we had to build the clones that go in it too. Maybe off corpses  |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
97
|
Posted - 2014.08.02 16:55:00 -
[12] - Quote
New little thing just found.
Last patch CCP added to the preview window a camera movement from the front of the ship to a 45degree look. It lasts about 2 seconds and during it you can't rotate the camera in the preview window. It also plays EVERY TIME you select a subsystem to look at. It's really irritating when trying to intel a T3 you're looking at to see what it has.
Can we get a button to turn this off or turn it off when changing subsystems. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
99
|
Posted - 2014.08.04 15:18:00 -
[13] - Quote
Sales Alt negrodamus wrote:can black hole effects be made useful?
my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.
death to the shortbus bonus!
You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
99
|
Posted - 2014.08.05 00:11:00 -
[14] - Quote
Andrew Jester wrote:BayneNothos wrote:Sales Alt negrodamus wrote:can black hole effects be made useful?
my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.
death to the shortbus bonus! You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.
I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
101
|
Posted - 2014.08.06 00:23:00 -
[15] - Quote
Kusum Fawn wrote:BayneNothos wrote:
I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.
cant tell if serious
Why not? It'd be very different from the current effects and would provide an area where large RR gangs don't really thrive. |
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