| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Kynric
Sky Fighters
80
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Posted - 2014.07.02 17:44:00 -
[1] - Quote
W-space is mostly pretty good how it is. The changes I wish for are:
- A personal SMA (the personal hangar does a fine job protecting the ammo, now how about something to protect the ships.)
- More products that utilize the sleeper loot. Currently it's value is tied to t3 cruisers. More products to diversify and give the worthless bits a value would be nice. It doesn't matter what the products are, ships, modules, drones, implants, deployables, whatever but something to give it value would be nice.
- Make the mobile scan inhibitor scoopable, it's a bit expensive to get much use in its current disposable form.
- Fewer cans at the data/relic sites, the current number is more of the hacking game than I want to sit through.
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Kynric
Sky Fighters
80
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Posted - 2014.07.02 17:53:00 -
[2] - Quote
I would like one of those wormhole attracting upgrades that the null people apparently don't value. |

Kynric
Sky Fighters
92
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Posted - 2014.07.08 12:39:00 -
[3] - Quote
Hatshepsut IV wrote:A strip all roles button for CEOs.
Have you tried the right - click "edit member" panel? Also you can search your corp by role under the corp management panel. It's not bad compared to many features of the corp management interface.
I find it laughable that "quit corp" springs up so readily when trying to leave fleet, as if ccp was concerned we might be in a hurry to and just couldn't find the button. |

Kynric
Sky Fighters
94
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Posted - 2014.07.08 23:51:00 -
[4] - Quote
As a little thing, please consider allowing the deposit and removal of materials from online silos. The current offline requirement requires roles to offline the device for servicing which makes it impractical for corp membership to participate in. |

Kynric
Sky Fighters
94
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Posted - 2014.07.09 00:07:00 -
[5] - Quote
When interacting with bookmarks, it would be nice if I could edit the text or change its folder from the in space right click menu. |

Kynric
Sky Fighters
94
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Posted - 2014.07.09 00:16:00 -
[6] - Quote
A bracket setting that displays bookmarks in space would be nice if I could align or warp to the object by interacting with the brackets in the same way we currently can with celestials. |

Kynric
Sky Fighters
94
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Posted - 2014.07.09 00:24:00 -
[7] - Quote
If grav sites are returned to scannable objects from the green, please consider adding a few belts to each system as content locations. If anyone is crazy enough to mine there they deserve the ore...
While at it give the rorq a super strip miner that does the work of three hulks or some other feature to tempt it to spend time in space. Ships should be in space and not eternally within a forcefield. |

Kynric
Sky Fighters
108
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Posted - 2014.07.10 23:32:00 -
[8] - Quote
The idea is that I would like to change a bookmarks description or folder location while in space without opening a map or people and places. From time to time someone miss labels a mark or I want to add supplemental information to it or I dropped it in the wrong folder and I want to move it without the lag of opening a folder with 4000 marks in it. |

Kynric
Sky Fighters
111
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Posted - 2014.07.11 00:40:00 -
[9] - Quote
Jack Miton wrote:Pretty sure the required infrastructure for something like that doesnt even remotely exist in eve
Perhaps, but I can currently delete bookmarks that way (remove location) so perhaps it would be a small thing to edit it. I have no idea, just tossing it out there as a feature I would use. |

Kynric
Sky Fighters
111
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Posted - 2014.07.11 00:44:00 -
[10] - Quote
One of my corp mates imagined it would be cool to have the rorq tractor in an asteroid into its clutches where it would sit on the thing and be stuck while it digests the rock like a snake. I don't care for mining but I'm sure someone would enjoy doing that. I would enjoy creeping up on that bloated creature in a hound while playing the jaws music.
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Kynric
Sky Fighters
111
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Posted - 2014.07.11 00:47:00 -
[11] - Quote
Make the mobile scan inhibitior permanent and reuseable (like bubbles), its current form makes it unattractive and it doesnt see much use. |

Kynric
Sky Fighters
113
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Posted - 2014.07.16 16:21:00 -
[12] - Quote
A scanning change I would like is to have the threshold at which the category of a signature (wormhole, data, gas, combat, relic) were adjusted so that I can identify which category a particular signature belongs to sooner. This Would offset the increased time burden to scout chains if grav sites are returned to scannable. While I would like grass to be scannable I would prefer it not take longer to advance down a new chain than it does now. |

Kynric
Sky Fighters
122
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Posted - 2014.07.25 00:50:00 -
[13] - Quote
Meytal wrote: The freighters in C3/C4 would accompany the reduction in K-space connectivity for C5/C6. I included it solely to allow freighter use to continue between Hisec and C5/C6 via C3/C4 since there would be fewer direct Hisec/C5/C6 wormholes spawning under such a system.
I would not mind seeing more freighters in Anoikis. Perhaps they could even be utilized to pick up PI materials from pocos. If anyone elects to do that please share water adventures result; it has been too long since I heard a good story. |

Kynric
Sky Fighters
123
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Posted - 2014.07.25 15:10:00 -
[14] - Quote
ExookiZ wrote: It feels like less of a chore if when i dont do a good job my loot explodes rather than "damn, i didnt find the system core int he first 10 clicks, better close it and open again"
Perhaps it would feel like less of a chore if there weren't 20 of the cans to dig through. Twenty cans is a lot more of the mini game than I want to do in one sitting. 5 or so would better fit my pain threshold. |

Kynric
Sky Fighters
123
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Posted - 2014.07.25 15:16:00 -
[15] - Quote
Here is another little thing. Can we get the default permissions of a newly anchored module which contains storage changed from fuel tech (look) / config (take) to corp / corp. It would be easier for my pilots to maintain their own towers if I didn't need to manually adjust each module that they lay down. |

Kynric
Sky Fighters
124
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Posted - 2014.07.26 02:52:00 -
[16] - Quote
Please move boosters (drugs) to the charged items category. It is anoying to have to clean the cargo holds before storing the ships. |

Kynric
Sky Fighters
131
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Posted - 2014.07.29 18:27:00 -
[17] - Quote
corbexx wrote:One of the main things of a invasion is to pod people out, Defender already has a huge advantage of loads of ships and capitals and more pos's etc etc.
I am not advocating the OP position, however, the statement that the defender is in general advantaged is not correct either. When thinking back through the history of system assaults which I have been involved with I can not think of a single one where the defender had the advantage. The nature of New Eden is that the attacker withholds pressing forward with the operation until he believes that he has not just a superior position but a vastly superior one.
I do think that the difficulty of getting forces back in contributes to the unwillingness to fly ships that are already likely lost. As such when given the choice of logging valuables off or of fighting most pick logging their stuff out. Allowing the defenders or attackers re - entry via a clone jump might not be the best answer but that inability is central to why invasions are the way they are. Perhaps running the other side out of ships would be more interesting than the current lack of engagements. Instead of dismissing it based on the idea that it eliminates the current tactic of victory via the other side not having any pilots, perhaps we should look at the bigger picture of what would be more interesting gameplay. |

Kynric
Sky Fighters
131
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Posted - 2014.07.29 22:35:00 -
[18] - Quote
Alundil wrote:In wspace warfare, if eviction is the desire podding them residents out is the only way to ensure that you slowly gain system control (barring diplomatic talks of surrender and graceful exit, etc).
I disagree. If clone jumping were possible system control would be established and held the same way it is everywhere else in New Eden, by removing offensive ships and structures. Whether this is a good change or not is not clear. But what is clear is that the existing siege mechanic where one side hopes for rescue from outside while preserving their ability to log out one ship is terribly dull and not very much fun for either side. It is strange that we cling so fiercely to maintain a pretty terrible status quo where both the attacker and defender have a dreadful weekend. |

Kynric
Sky Fighters
131
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Posted - 2014.07.29 22:44:00 -
[19] - Quote
Rroff wrote: Atleast as much as anything else I've generally seen people lose systems due to being unprepared, whether its naivety, hubris, a lack of foresight or just being sloppy - maybe with the mentality of "it happens to other people not me" then when someone does siege their system they are on the back foot even when they should have had the advantage.
Do agree though that most people don't attack unless they have a significant advantage when sieging a system - not always the case though.
In my experience the successful defenses have been when a third party rolled in to save the defenders. Preparation other than maintaining good diplomacy mattered little. In all other cases that I can think of the defender lost terribly. The attacker has the advantage because he has a good idea what to expect from the defender and will simply bring more than enough. In other words losing at a siege is most likely either an unforseen third party arriving or a complete failure on the attackers part. |

Kynric
Sky Fighters
131
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Posted - 2014.07.29 22:45:00 -
[20] - Quote
Shilalasar wrote:The ability for recloning back inside the hole would probably just lead to defenders throwing welpcanes or alphanados at the other party until they run out of caps or ships. Ofc that could be fun too 
That sounds like a lot more fun than any siege I can remember. |

Kynric
Sky Fighters
135
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Posted - 2014.07.29 23:15:00 -
[21] - Quote
Xuixien wrote:@ People suggesting stations in WH's - Station games are terrible. The only way I can see stations working in WH's is -
- They had to be anchored at a POS. This removes station games and replaces it with "forcefield games" which I've never heard of.
- They could only be built in an unshielded structure anchored at a moon and appear on Overview.
- Their fittings were such that you anchor them at a Large POS and you only have room for rudimentary defenses on that tower.
- They had limited storage space (like an XLSMA)
- You could not dock capitals into them
- Only a limited number of players can dock at them
- Docking makes you appear in Local until you undock
- I'm undecided regarding clones - if multiple people died and respawned to the station it could be exploitable to put more people in station than it could hold
- Undecided about science and indy slots.
- Can be stolen if they take the POS down, with everything inside.
That seems way too complicated. Why not just park the ships of everyone inside the station in a little invulnerable clump right next to the station. That way they show on overview and dscan just like they do now. Add in some pos defenses and for most practical purposes you won't have games. What games you do have would be essentially identical to the nose outside the forcefield games you have now. Then adjust the reinforcement timer to be more or less like a pos and whatever differences remain probably don't matter. I'm not really for it as it doesn't add anything that I don't have now but if framed in this way I wouldn't be against it either as it is pretty much what I have now.
The only advantage I see is it sidesteps the issues we have with the terrible pos experience that persisted for so long because the rest of eve lives in a different way. That experience is much better now than it was but we still have silliness like fetching things from containers in a CHA or the really long pause after d ping a stack all in a CHA. The more mainstream our home the more likely t he code will be clean and maintained and little annoying things repaired. |

Kynric
Sky Fighters
141
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Posted - 2014.08.01 13:34:00 -
[22] - Quote
Axloth Okiah wrote:Maduin Shi wrote:Shilalasar wrote:Sadly everything bar escalations is out of proportion compared to any other PvE activity. Incursions are just the worst, but lvl5s, T4/5-FW missions, piratemissions, nullsec DEDs all make more, are less risky and more reliable than wormholesites. Hell, with ESS and fighterchanges you can now easily make 150m/h even in bad dronespace. The only reason for running non-escalationsites is because you love wormholespace. This +1. Even C1/C2 is more dangerous than any of these activities because of no local while the site payout is absolute garbage. These holes are now used basically for PI and industry (passive income w/ zombie towers) for export to k-space and that is sad. This could be fixed by increasing demand for sleeper salvage, ie. adding new things to build from it. And not necessarily only T3 frigs or BSs - could be T3 modules, rigs, ammo or even some special structures/deployables. Making salvage worth more would help low-class and non-escalating wormholers disproportionately more than C5/6 capital farmers (as those mostly rely on blue loot).
I agree. However, the problem is slightly complicated by the fact that there is no loot or gas that resides in low class holes that is not also found in c6 holes. As such anything that increases income in low class wormholes will also increase it in the high end ones as well. |

Kynric
Sky Fighters
141
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Posted - 2014.08.01 14:03:00 -
[23] - Quote
corbexx wrote:Kynric wrote:Axloth Okiah wrote:Maduin Shi wrote:Shilalasar wrote:Sadly everything bar escalations is out of proportion compared to any other PvE activity. Incursions are just the worst, but lvl5s, T4/5-FW missions, piratemissions, nullsec DEDs all make more, are less risky and more reliable than wormholesites. Hell, with ESS and fighterchanges you can now easily make 150m/h even in bad dronespace. The only reason for running non-escalationsites is because you love wormholespace. This +1. Even C1/C2 is more dangerous than any of these activities because of no local while the site payout is absolute garbage. These holes are now used basically for PI and industry (passive income w/ zombie towers) for export to k-space and that is sad. This could be fixed by increasing demand for sleeper salvage, ie. adding new things to build from it. And not necessarily only T3 frigs or BSs - could be T3 modules, rigs, ammo or even some special structures/deployables. Making salvage worth more would help low-class and non-escalating wormholers disproportionately more than C5/6 capital farmers (as those mostly rely on blue loot). I agree. However, the problem is slightly complicated by the fact that there is no loot or gas that resides in low class holes that is not also found in c5/6 holes. As such anything that increases income in low class wormholes will also increase it in the high end ones as well. I wouldnt worry to much about that as tbh speaking for noho the only stuff people gas is the c540 and c320 maybe if they are really really bored d28 and c32. and if stuff like taht was a issue the low end gas sites could always be removed from c5 and c6's
My point was that if increasing c1 income is the goal, and if that is approached by greatly increasing the demand for c50 or powdered graphite or some other low value object, you will in effect increase the income of the entire food chain. As such the required solution probably takes more effort than simply adding demand. Unless of course the goal is to increase the income for all. I think the demand increase is one half of the solution not the entire solution. |

Kynric
Sky Fighters
158
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Posted - 2014.08.31 19:37:00 -
[24] - Quote
It would be nice if the frigate sized wormholes had a different appearance than other wormholes. Perhaps they could have an oval/eyeball/squeezed down circle shape rather than the usual round shape to set them apart visually. Currently there is no way to tell from the k162 side if you will be able to jump through or not prior to approaching it and trying it out. |

Kynric
Sky Fighters
158
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Posted - 2014.08.31 21:11:00 -
[25] - Quote
Sinwalker wrote: And yes, now my home system has 7 connecting wormholes and it's just tumbleweeds. Scanned 28 wormholes just this morning, the maps are getting a bit ridiculous.
To me the problem is not the number of connections, rather that almost all of them are empty. It is an important distinction as the solutions might be very different depending on how the problem is defined. |
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