| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Shilalasar
Dead Sky Inc.
42
|
Posted - 2014.07.02 11:05:00 -
[1] - Quote
Rek Seven wrote:I also wish the map settings window didn't open every time i view the solar system map.
It doesn-Št if you have them minimized. At least for me.
T3 rebalance will help a bit with the income in lowerclass whs. Not enough probably. Esp since incursions=out of balance ISKprinting (imho)
Very good points: Return Ore sites to sigs Make the C1 and C2 (c3) backgrounds more unique from one another. I have to admit I still tag them with the wrong class from time to time. Epithal and Warp Core Stabilisers. K162 spawns timings and visibility
Overview being a total mess. Starting with having to redo all (30+ in my case) saves every time CCP adds a new ship-(class) and entries missing so you can only add/remove them while on grid with them (Asteroid faction rats f.e.). Also a shortcut to switch between different overviewsetting would be awesome. Would effectively double the amount of tabs and it would be nice if you could quickcheck on stuff like blues,drones or warpable structures on grid instead of having to load new overview and brackets 2 times. Maybe even make the overview exportable with coloursetting and non basic-ASCII symbols. It just looks so much nicer.
Since CCP Rise loves his pop-ins so much how about one for WHs that gives the lifetime/mass info. Would save the time to load the infowindow and go to the right tab.
Make the actual Sig=the wormhole. While it is fun to have people randomly get decloaked by the sig it it not a good mechanic.
Let crit WHs collapse before their end of life. If you almost close the door to be extrasafe at farming or sieging it might close on its own  |

Shilalasar
Dead Sky Inc.
47
|
Posted - 2014.07.14 12:18:00 -
[2] - Quote
BayneNothos wrote:corbexx wrote:Ok been through and sorted a short list , by short I mean 1 and a half pages of little things and 1 page of bigger things.
Cool. Can we see said list? Also how has the response from CCP been so far?
The list is probably for when corbexx is in iceland and what happens there is NDA until the minutes. |

Shilalasar
Dead Sky Inc.
52
|
Posted - 2014.07.29 20:44:00 -
[3] - Quote
Kynric wrote:corbexx wrote:One of the main things of a invasion is to pod people out, Defender already has a huge advantage of loads of ships and capitals and more pos's etc etc. I am not advocating the OP position, however, the statement that the defender is in general advantaged is not correct either. When thinking back through the history of system assaults which I have been involved with I can not think of a single one where the defender had the advantage. The nature of New Eden is that the attacker withholds pressing forward with the operation until he believes that he has not just a superior position but a vastly superior one. I do think that the difficulty of getting forces back in contributes to the unwillingness to fly ships that are already likely lost. As such when given the choice of logging valuables off or of fighting most pick logging their stuff out. Allowing the defenders or attackers re - entry via a clone jump might not be the best answer but that inability is central to why invasions are the way they are. Perhaps running the other side out of ships would be more interesting than the current lack of engagements. Instead of dismissing it based on the idea that it eliminates the current tactic of victory via the other side not having any pilots, perhaps we should look at the bigger picture of what would be more interesting gameplay.
A lot of the advantage goes away because of armor T3s or gtfo. You can-Št just look at what the attackers bring and then use the counterships from your SMAs. Also the brawling nature means you are almost always bubbled when your ship goes poof. I remember fighting the starbridge Tengus or some macharielfleets where your pod wasn-Št forfeit when you tried fighting against the odds. The other advantages are POSdefenses, normally countered by just bringing enough people, and moar capital in system. But by now capseeding beforehand or with holecontrol has become pretty easy, with pilots having more funds for spare caps, higher SP levels and better knowledge. The ability for recloning back inside the hole would probably just lead to defenders throwing welpcanes or alphanados at the other party until they run out of caps or ships. Ofc that could be fun too 
|

Shilalasar
Dead Sky Inc.
54
|
Posted - 2014.07.30 14:32:00 -
[4] - Quote
Erufen Rito wrote:Updated nebulae please. How hard can this be? If you are talking about the skyboxes, CCP stated those were incredible expensive and while we all would love to get them it is not going to happen.
Andrew Jester wrote:Regarding clone swap - I'd be pretty keen
I vaguely remember a dev talking about this. Would require a new POS module, so no way before the structure rework next year(tm).
Meytal wrote:The C5 entities that I've had direct interaction with have generally rolled their static, look for targets, and roll their static again, on repeat. It's super easy, and requires a single round-trip from only three ships. It's much easier than scanning multiple systems to form chains for exploring.
That is why I think lowends are better. Rolling requires way more people to be done in one go and chances for a fight on the hole, while one side tries to roll it, are much higher. If a c5 manages to pass one cap through before your fleet is ready and in position you need a lot more t3s than the other group. |

Shilalasar
Dead Sky Inc.
54
|
Posted - 2014.07.30 16:34:00 -
[5] - Quote
Sadly everything bar escalations is out of proportion compared to any other PvE activity. Incursions are just the worst, but lvl5s, T4/5-FW missions, piratemissions, nullsec DEDs all make more, are less risky and more reliable than wormholesites. Hell, with ESS and fighterchanges you can now easily make 150m/h even in bad dronespace. The only reason for running non-escalationsites is because you love wormholespace. |

Shilalasar
Dead Sky Inc.
57
|
Posted - 2014.08.03 08:19:00 -
[6] - Quote
That is a problem with the clouds in some sites and even some missions. CCP have known about it for years, just evesearch for it. Turning particles off and not having them on the monitor helps a lot. |
| |
|