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corbexx
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Posted - 2014.07.02 06:40:00 -
[1] - Quote
I'd like to start a little things thread for w-space stuff.
So please post away on what you think could be little improvements. Please try to give a reason why it should be done and explain the reasoning.
eg.
Could we get more dynamics. This could help us in a couple ways giving us access to more wormholes for pew pew or making logistics easier.
Several things.
Please be constructive. Try to keep it on topic, I appreciate this is the wh section and thats alot to ask. For the love of bob and all that is holy "POS's" are not a bob damn, mother ******* "LITTLE THING"
Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 06:41:00 -
[2] - Quote
Reserved.
Pos's (already put this down as I know one of you clowns will post it some where in the thread even though its not a little thing) Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 07:06:00 -
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Amak Boma wrote:i agree we should have more dynamic connections both from wormhole to another wormhole but would be great if more connections from k-space to wormhole and vice versa.
The dynamics was just as example.
Amak Boma wrote:well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 08:12:00 -
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Dominus Alterai wrote:Beating a dead horse here, but for the love of raptor space jesus:
ALLIANCE BOOKMARKS.
Hopefully this might make it in when CCP revamps alliance/corp mechanics.
Thats not a small thing and ccp know about that so don't worry Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 08:18:00 -
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Viscis Breeze wrote:Alliance bookmarks.
Simple fix: 10 corp divisions instead of 6?
sorry you have totally lost me apart from the fact there is 7 corp divisions, how is that going to sort allaince bookmarks. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 08:47:00 -
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stup idity wrote:some things:
- revisit c1 and c2 site loot and salvage. seems too low for the effort and risk involved and c2 sites often pay less than those in c1.
I'm already on this I'm attually testing all the pve in wh space on sisi itsjust taking a while. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 08:48:00 -
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Keith Planck wrote:Making spotting wormholes based on the sig easier so it's faster to chain-out. ******* gas and data sites clogging up mah beautiful scans T.T
Are you using sig sizes to help scan? Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 08:52:00 -
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Lloyd Roses wrote:Amak Boma wrote:well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that
It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all. So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.
So please, what does it even do!?[/quote]
I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.
Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 09:45:00 -
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thetwilitehour wrote:corbexx wrote:
I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.
but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)
There is already a logi sub, just the range sucks. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 11:12:00 -
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Phoenix Jones wrote:Thank you for the Initiative Corbexx.
My "little things list".
1) Remove ore sites from the known signatures and make people probe them out (this was a silly change to wh space).
2) The personal ship maintenance array needs to be created/released. This goes along with the fixing of pos roles but this one is a biggie for alot of corporations.
3) Someone mentioned it before. Split the Dscan and probe window into two separate detachable windows.
4) Add ice to wormhole space. Will people strip ice in wormholes, I don't know, but give them the option to do so if they so want to.
5) Remove sleepers from C1 through C3 relic/data sites. If a person daytrips in a covops and scans one down, let them do it without having to bring a combat ship (this one is optional, some people like the sleeper loot).
6) Ability to build pos modules in a pos
7) Ability to assemble a T3 in a pos.
8) Allow us to create auto delete bookmarks (when creating a bookmark, add a checkmark box saying "Temporary bookmark". It auto deletes itself after 72 hours (3 days). Can make it a dropdown list also (duration, 12, 24, 48, 72 hours). With that, set a role where a corp person can only set corporation bookmarks that are temporary, and cannot delete any.
alot of good ones here
espically like 6) Ability to build pos modules in a pos might not be strictly wh space but will be asking about this now on skype Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 11:15:00 -
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Bleedingthrough wrote:[quote=Lloyd Roses]
@Corbex if you want to test farming in a C2 or subcap farming of C5s in a static under real conditions contact me.
i'll mail you in a bit. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 11:22:00 -
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Serendipity Lost wrote:No specific idea. Just a word of caution. There are several ideas in here that will make it much easier for larger folks to wonk up on smaller groups. If WH changes are to benifit one group over the other (larger vs smaller in this case) I would hope the CSM and CCP can see the wisdom in leaning toward aiding the smaller groups. If I recall correctly, the point of WH space is to avoid blobs and large meta hoo haw. (me definition of small gang is less than 20 - not less than 100)
It seems there is an influx of prior null guys (which is great !- more guys are better), but with it there is also an increased desire to make WH space more nullish. I would hope we can resist changes that will over time creep WH space from it's roots.
Sometimes small changes have large results - please be careful.
I completely agree and tbh one of the issues is the people from bigger groups tend to be more vocal as well.
but i'm be looking everything when i sort this thread in to a short list and little people won't get **** on if i can help it.
one of my main reasons to run was to help them. and get more people moving in. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 11:37:00 -
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Moloney wrote:Simple little thing:
Disregard any comment that is directly PvP beneficial with no thought to pve players (and vice versa)
E.g. more statics / removing discovery scanner / forcing wh openings (cannot close off system)
one slight issue is stuff has already been done like that.
wh's appearing before you jump through them is a huge benefit to pve and hurts pvp
gas sites not needing to be scanned any more makes mining a death trap (even more so than it used to be) which you can see evenby this thread that everyone pretty much agrees is a bad thing. (and in a lot of the case its the big groups who want pvp saying this) Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 18:31:00 -
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I've been really please with most the stuff here.
I'll give it a couple days then start to get it all in 1 post and try to sort out what are attually little things, and is a few things here that while good arent small stuff (but potentially can still be looked at).
Get a few others to look it over then. post the idea's to ccp. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.02 21:42:00 -
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LUMINOUS SPIRIT wrote:corbexx wrote:Lloyd Roses wrote:well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that Im fairly certain that flux generator does establish more incoming connections, but they are k162 incoming, therefore they must be opened from the other side to appear in your null. So, potential wormholes are there, but to activate you need dudes on the other side. Which, obviously, makes it useless.
CCP Greyscale has posted already about it here in the thread
https://forums.eveonline.com/default.aspx?g=posts&m=4765751#post4765751 Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.08 13:46:00 -
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So everything is starting to slow down. I'll give it a day or so then get all the decent ideas in one place.
I'm not to fussed if some stuff isn't small things as alot isn't, but good ideas are good ideas so I can still pass them on. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.12 11:34:00 -
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Ok been through and sorted a short list , by short I mean 1 and a half pages of little things and 1 page of bigger things.
Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.14 17:05:00 -
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Shilalasar wrote:BayneNothos wrote:corbexx wrote:Ok been through and sorted a short list , by short I mean 1 and a half pages of little things and 1 page of bigger things.
Cool. Can we see said list? Also how has the response from CCP been so far? The list is probably for when corbexx is in Iceland and what happens there is NDA until the minutes.
The list isn't really NDA, at the end of the day its all your ideas so its not like you don't already know about them.
I showed them to CCP Greyscale this morning and he went through them saying how much work stuff would be from a programming POV (big thanks to him for that). This isn't to say they will be done just how much work they would all be.
I now need to re sort the list taking this in to account. Then get some imput from the other CSM.
Then I'll see about getting the short list up for everyone. Then it will be discussing it with CCP, that's the bit that will be NDA
I will say the most popular by far was:-
Ablity to unstack dscan and probe scanner.
Grav sites having to be scanned down again
PS keep posting stuff as its easy for me to add to the list. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.16 16:18:00 -
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Phoenix Jones wrote:I believe more people are concerned about the discovery scanner and wormholes instantly showing up without having to drop probes.
Its a timeframe concern though, as CCP can easily say (well look into it) then completely forget about it as nobody is assigned to handling wormholes at all.
They know about this and its something that i'll be bringing up at the summit so don't worry about that. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.16 23:55:00 -
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BayneNothos wrote: Offgrid spawns: Occasionally one of the C4 Data or Relic sites spawns Sleepers off-grid. Sorry I can't remember which one exactly it is. I don't know if this is fixed or I just haven't seen it in a while.
I believe its the unsecured frontier trinary hub , and i've already let them know. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.18 09:05:00 -
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Hatshepsut IV wrote:How bout the ability to move more then 5 bookmarks at a time, even if its just 10 it would be a nice timer saver.
I brought this up about 6 weeks ago so way ahead of you there. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.22 16:17:00 -
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Brutus Crendraven wrote: Enhance the danger / risk ration.
C1 Actually good isk for a small corp. C2 Terrible sleeper loot, but nice access to HS C3 Good isk for small corp. C4 Pointless C5 Excessive ISK C6 Excessive ISK
God damn are you related to Adriana Nolen.
please provide numbers and stuff, not just total crap like that. seriously i posted some stuff already on another thread showing numbers, C1 and C2 is terrible isk and heavily reliant on nano ribbons. C3 is better and C4 is considerably better.
So this is what you need to do.
Make a spread sheet with every site on it in wh space (I've obviously split mine up in to classes) Important stuff thats worth noting, ship used (and skills) how long each site took, total isk from blue books, average nano ribbons (i'm running every site 10 times) total isk from BB and nanos, from this you can then work out a isk per hour for each site. which will show which site is best to run (most this is already known but i need exact numbers) You could take a average of the 4 combat sites if you wanted.
If you want to do extra stuff as i have feel free to include how far each wave is from a 0 warp in and also how far they are from each other, pics are also great along with time to clear each wave.
Ooh and then do it for all the relic and data sites and include all the relic and data stuff as well. thats close to 500 sites. remember alot cant be done on your own so you need mates.
Once you have done that then come to me with proper god damn numbers not crap you've pulled out of thin air.
I figure i still have a month or so to finish I really hope i can get it done before the summer summit.
C5 and C6 are decent isk for the cap escalations but they are limited after that it drops off real fast.
P.S c1 and c2 income is total crap for the sites you are way way better and a hell of alot safer to go hisec and run incursions. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.22 17:44:00 -
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Andrew Jester wrote:If you're using Tengus Pro-tip for C4s: Warp Frontier Barracks at 100km, you'll either land within missile range or far enough out that you have to burn only a few km to warp-in or you can warp-in immediately.
Also, in C4s don't run anything but Sleeper Information Sanctums and Frontier Barracks. The rest are pretty ****** isk/hr
Sorry Corbexx, don't have numbers to back this up, this is just experience from living in C4s for a while.
aye cheers had a fair few people give me advice on c4 space (pretty bad considering my alt corp lives in a c4-c3) and yeah basically only thing run is the frontier. but I'll be doing them all so i have proper numbers. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.23 14:14:00 -
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Meytal wrote:Phoenix Jones wrote:(good stuff) All of this is good except removing the sleepers from the gas/ore sites in C1-C3, gas in particular. That group of systems will spawn all gas sites except the C5/C6 Core sites with C320 and C540. The rest of the gas is already less profitable to harvest than it is to go ice mining, and removing sleepers would make it even more so. I'm not sure how the dynamic would change if you removed sleeper spawns from ore sites, though I know Nullbears would throw a royal tantrum, so it's not likely to happen anyway. There appear to be two main viewpoints of W-space. One is that you're progressing deeper into the unknown as you move from C1 to C6. You have an interconnected web of systems leading across unknown space with K-space connectivity an incidental, not essential, feature. The focal point-of-view is W-space; W-space is the origin, W-space is the destination, W-space is the purpose. Most players who live in W-space seem to hold this viewpoint based on conversation and posts. The database itself which separates out W-space into its own universe would tend to support this W-space centric point of view as well. You have K-space, you have W-space, and you have random and varying connections between the two. The other viewpoint is that they're all somewhat equally accessible (except C4) from K-space, though some have harder (PvE) content than others. W-space systems are not necessarily much more than exploration sites you can find in K-space, though harder and more dangerous. The focal point-of-view is K-space; W-space is a temporary diversion from K-space. CCP, particularly in recent discussion around C4 ideas with consideration to adding K-space connections to C4, seemed to hold this point of view. I asked, but they would not clarify their purpose and goals for W-space. What they do to W-space depends greatly on their point of view of what W-space is and how it is to be approached. Personally, I'd like to see the first concept more fully realized: - C1 and C2 would basically be unchanged, though C2 would lose C5 and C6 statics. - C3 would remain similar, though increased wormhole mass allowances to permit freighter traffic. - C4 would gain a second static: one static for C1-C3 space, and one static for C5-C6 space. Freighter traffic permitted. - C5 and C6 would have fewer K-space connections, and lose direct connectivity to C1-C3. Then introduce short-lived, random wormholes, some large and some small, that could connect any W-space system to any other W-space system, C1 through C6. After that, new regions of space could be added to the game that use W-space as the transit between current K-space universe and the new K-space universe. You could, for example, create a constellation-centric universe (as opposed to the system-centric universe of W-space) where you build a mini-empire throughout the entire constellation, cynos work within the constellation, stargates could be constructed between systems within the constellation, etc. You would travel through wormholes (sometimes into W-space) to travel between constellations. It could be similar to Nullsec except you can only project power within your own constellation, allowing small groups to build an empire where it is impossible now in Nullsec without kissing someone's pinky ring. C6 and maybe C5 systems could be the connecting systems to this new region of space. It's not quite C7, it's not quite Nullsec, and it's not quite W-space. Needless to say it is also not like Hisec, though I suspect you'd still have to pay silly industry taxes out there.
why do you want freighters in c3 and c4 that would make logi really easy for them Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.25 16:57:00 -
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Rek Seven wrote:^ Maybe it would be more of a natural progression if C4 wormholes had 1 k space and one WH static...
Corbex, after we get the 5 or so legitimate "little things" implemented from this thread, how likely do you think we are to see some new developer created content for wormhole space in the next 12 months?
thats totally NDA. And yeah that sucks cos as i've said before its much easier letting people know than them worrying over stuff thats doesn't need worrying about.
I can say I will be at the summit in september, so hoping I can get some stuff sorted and as soon as I can say stuff, you guys will know.
I'm also still keeping a eye on this thread and updating my sheet as it goes.
I'll probably sort something so people can see what's on it.
one thing that was suggested has already been implemented making pos mods in a pos. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.25 17:00:00 -
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Infact you could ask CCP Seagull on
http://www.reddit.com/r/Eve/comments/2bp2cp/i_am_andie_nordgren_ccp_seagull_the_new_executive/
She's now the new executive producer. She may say something. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.29 16:19:00 -
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Bleedingthrough wrote:POD express The pod express to HS makes many people risk averse. You cannot afford not to have key players in your WH if **** hits the fan! Introducing a structure (something as bulky as a XL SMA) or ship (roqual) that allows you to activate a new clone if it died in the same system (J-number) would mitigate this. In case of an eviction this would give the defender an advantage.
NO NO NO maybe a pos mod to swap clones but not for coming back in to your wh.
One of the main things of a invasion is to pod people out, Defender already has a huge advantage of loads of ships and capitals and more pos's etc etc.
Bleedingthrough wrote:POD express Capital escalations is twofold bad game design 1. Capital escalations hamper meaningful player interaction by promoting a GÇ£closed doors modeGÇ¥ with only a small risk of interacting with others. Remove/modify them and give groups more incentive to steal their neighbors sites. This has so many advantages I have no clue anyone interested in PvP wants these capital escalations except farmers:
- play the game of mass with hard knox while they run sites in their static. Yea get to fight a group you could not touch on their home turf. - Farmers GǪ well they stay farmers but they wont be that space rich anymore. - Tiericide of w-space: WHs are much more defined by their statics. That is where you make your living! - Double the chance of K162s. Neighbors logs in and do silly stuff. - More ppl involved. You want to have scouts in home and neighboring system.
2. Also capital escalations allows groups to grow in quantity and quality of players that forbids meaningful interaction with many groups that donGÇÖt exploit the same mechanic.
Very simple calculation: 1 site spawning per day (more if you have alts despawning them in your region) *4 (you run em on 4 days)*7 (for a week)*800 mil (that is what you get for a full cap escalation) = 22 bil/week GǪ this is why we cannot have good fights with c3 guys that run their home sites.
apart from this being terrible as well.
I dont get your maths Bleedingthrough wrote:
Very simple calculation: 1 site spawning per day (more if you have alts despawning them in your region) *4 (you run em on 4 days)*7 (for a week)*800 mil (that is what you get for a full cap escalation) = 22 bil/week GǪ this is why we cannot have good fights with c3 guys that run their home sites.
1 site a day that you run for 4 days * a week. cos if you run it for 4 days then why are you * by a week. cos if you mean 1 site that you can run for a week thats 5.6b using your number of 800m
please clarify that bit for me as the 22b you have is 27.5 sites worth of isk which is running 4 sites a day for a week. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.29 17:49:00 -
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Bleedingthrough wrote:The PoD express is something our prophet came up with. TBH escalations as conflict drivers makes not much sense to me. Enough free w-space. Boring for everyone involved. Rather fight over sites and expose a ratting fleet outside home fortress. corbexx wrote: please clarify that bit for me as the 22b you have is 27.5 sites worth of isk which is running 4 sites a day for a week.
Been a while since i have been in C6 space: You get roughly 1 new site spawn per day. You run all sites (including the newly spawned) for 4 days Each time you run a site it pays you something like 800 mil So all these factors stack multiplicative: 1*7*4*800mil = 28 capital escalations per week = 22.4 bil/week Not sure if 800 mil is right but then you clear em on your 4th day for a slightly better payout.
its probably closer to 700m, but its much easier to say you run 4 sites on average a day
22b isnt much at all for a fire sized allaince espeically when the fleet to run the sites cost more than that. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.30 15:30:00 -
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Bleedingthrough wrote:corbexx wrote: apart from this being terrible
You might have misunderstood me or have a very different perspective on what is good for w-space than I do. Let me get this straight: I am not for starving the big groups to death but I think we need a new paradigm that focuses on interesting gameplay more than conserving an arbitrary status quo. Both my suggestions trend towards this. ok so going back to your first post
pod express a) getting instantly back in to your wh terrible idea and more to the point CCP will never buy it. b) changing clones in a wh I like.
ok capital stuff you mention. you want it so people will farm stuff in there static meaning more people will jump them while they run sites. this can happen already even in your home system closing wh's doesnt help when people roll in to you. Also the amount of isk you earn running c5 or c6 sites with out cap wave you could almost make more doing lower class wh's, or you could farm hisec incursions for alot better isk and do it all day long in pretty much total safety (and there are already loads of people who do this)
farmers wont be as rich, I dont see the issue here. I dont like farmers and want to gank them but them making more or less isk I'm not worried about cos the more they run sites more chance people can gank them.
tiercide where wh's are defined by there statics where you make the isk. people want there staic for pvp in c5 or c6 and some of the lower class might want it for a mix of pvp and pve. really not sure what your getting at with this.
doubling k162s? I think you mean dynamics here which yeah could be cool but wtf has that to do with cap escalations. unless your assuming everyone will always be running sites in static so more connections?
more people involved sure I guess you will have a second scout to run sites maybe more but they are often alts.
All I see is your making people spend more time on stuff they dont want to do. atleast the bigger groups which is pve.
Bleedingthrough wrote:corbexx wrote: 22b isnt much at all for a fire sized allaince espeically when the fleet to run the sites cost more than that.
This makes no sense to me. We are not talking about income for an ally but income for one WH for doing home sites exclusively. And if you say it is not much what are you comparing it to? PL rent income or a C3 WH group doing exactly the same (running their home sites)? You did some testing on income, you can do the math. And since when does the income of an activity in eve scale linear with the value of assets needed to do this? And please donGÇÖt pull the siege/triage = risk card. We all know that 95% of groups that spot such a fleet cannot attack it whereas everyone jumps on a Tengu that is tackled by sleepers. If you donGÇÖt see a problem with a two orders in magnitude higher income for doing exactly the same thing (ratting in home) I donGÇÖt know what to say or I have to assume you are cool with there being no meaningful/interesting interactions between those two groups. Besides all this carebear-talk: The problem with WH space is not the income it is the lack of opportunities to lose ISK. Balancing the income side between different classes/activities can only achieve anything if interesting gameplay emerges from this. Why is C5+ space so dull that they fight in null? Why do people only log in for pings? And since you donGÇÖt want to touch it (I would not want to mess with my peer group either) I have to point my finger towards capital escalations and the bad they do. Out of Proportion compared to anything else in eve. Now read my initial post again and call me terrible if you still wish so or come up with a better solution (and I am sure there are some).
Ok so the income I'v comparing it to a few things Now lets assume 10 people (less could be less could be alts but lets stick to 10 character) thats 2.8b a day or 280m a character for that you are risking 25b plus or even more if you use extra dreads
compared to c3 where your making 100m a hour and risking a 400m - 500m tengu you can still close your wh's so you only need to worry about incoming wh's (more on this later)
or hisec incruisons where you can make anything from 150m to 300m (these are numbers i have been told and I havent tested them) is a pretty much risk free enviroment and you can do it 24/7
the cap escalations you cant and if you ahd to farm the static which some do (hell people in noho do) the isk drops loads we normally do them in rr tengus as we're terrible at solo them in marauders and thats about 120 to 140m isk pp a hour not much more than a c4 so if you have a static c4 to c6 you can make over 100m a hour meaning the only ones who basically cant keep up with homesite income is people win c5 or c6 and anyone with a c1 and c2 static (which needs increasing)
AS for attacking most people big groups will often try attackingother big groups in site, so not sure what you mean by 95% can't everone normally go after farmers running sites.
so yeah besides the carbear talk (which considering i am spending 3 hours a day doing it on sisi for testing is really ******* depressing). the problem is the lack of opertunity but as others have said this is down more to the fact you can see wh's appear before others even find you, which is something i want to change.
on the
Quote:Balancing the income side between different classes/activities can only achieve anything if interesting gameplay emerges from this
Your assuming people only make the income from sites (which not everyone does) I make all mine from indy as do alot of others. if you stopped cap escalation my personal view is your just going to **** off the peopel who do them.
as for not wanting to do something cos it will mess with my peer group you really don't know me well. If its the right thing to do i'll do it Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.07.30 15:33:00 -
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as for out of proportioned its hardly that your limited on sites so once they're done there done most other things arent others can still keep up there average income doing stuff in there static.
hell out of proportion . have you even looked at god damn hisec incursions.
anyway spent enough time on these posts so will send you some details so you can talk to me in person as you obviously have a issue with this. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.08.01 13:32:00 -
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Axloth Okiah wrote:This could be fixed by increasing demand for sleeper salvage, ie. adding new things to build from it. And not necessarily only T3 frigs or BSs - could be T3 modules, rigs, ammo or even some special structures/deployables. Making salvage worth more would help low-class and non-escalating wormholers disproportionately more than C5/6 capital farmers (as those mostly rely on blue loot).
I do like this and its something that i've already suggested in passing to some people down side is its not really a "little thing" but will add it to the list of stuff. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
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Posted - 2014.08.01 13:43:00 -
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Winthorp wrote:corbexx wrote:Axloth Okiah wrote:This could be fixed by increasing demand for sleeper salvage, ie. adding new things to build from it. And not necessarily only T3 frigs or BSs - could be T3 modules, rigs, ammo or even some special structures/deployables. Making salvage worth more would help low-class and non-escalating wormholers disproportionately more than C5/6 capital farmers (as those mostly rely on blue loot).
I do like this and its something that i've already suggested in passing to some people down side is its not really a "little thing" but will add it to the list of stuff. I do like where your thought process heads on this and i have no concerns i wouldn't like any idea to do with T3 products but as you are a large T3 sub/ship builder doesn't that go to conflict of interest almost?
not really as alot of the stuff could be modules or things which i wouldnt be part of at all. Anything affectiing the price of the nanos would just be passed on to customers
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Posted - 2014.08.01 13:45:00 -
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Kynric wrote:Axloth Okiah wrote:Maduin Shi wrote:Shilalasar wrote:Sadly everything bar escalations is out of proportion compared to any other PvE activity. Incursions are just the worst, but lvl5s, T4/5-FW missions, piratemissions, nullsec DEDs all make more, are less risky and more reliable than wormholesites. Hell, with ESS and fighterchanges you can now easily make 150m/h even in bad dronespace. The only reason for running non-escalationsites is because you love wormholespace. This +1. Even C1/C2 is more dangerous than any of these activities because of no local while the site payout is absolute garbage. These holes are now used basically for PI and industry (passive income w/ zombie towers) for export to k-space and that is sad. This could be fixed by increasing demand for sleeper salvage, ie. adding new things to build from it. And not necessarily only T3 frigs or BSs - could be T3 modules, rigs, ammo or even some special structures/deployables. Making salvage worth more would help low-class and non-escalating wormholers disproportionately more than C5/6 capital farmers (as those mostly rely on blue loot). I agree. However, the problem is slightly complicated by the fact that there is no loot or gas that resides in low class holes that is not also found in c5/6 holes. As such anything that increases income in low class wormholes will also increase it in the high end ones as well.
I wouldnt worry to much about that as tbh speaking for noho the only stuff people gas is the c540 and c320 maybe if they are really really bored d28 and c32. and if stuff like taht was a issue the low end gas sites could always be removed from c5 and c6's Corbexx for CSM 9 - Wormholes deserve better |

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Posted - 2014.08.03 13:44:00 -
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Rek Seven wrote:Can anyone tel me if the capital-sma bug (where you could access it from outside the force field) has been fixed? A link to the patch notes / dev post would be nice too.
yeah that should all be sorted now. Corbexx for CSM 9 - Wormholes deserve better |
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