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DrysonBennington
Aliastra Gallente Federation
145
|
Posted - 2014.07.02 14:27:00 -
[1] - Quote
As is there is one docking and one undocking location per station. Although easy to code and develop model wise the advantages of having choices where to dock and undock can be easily seen.
Selectable Docking Locations
- Allows for different access points to the station to dock and undock from that will keep traffic congestion at a single access point to a minimum.
-Reduces station camps thus making the station camper have to actually work for their kill instead of just sitting outside the undock location.
How the Selectable Docking / Undocking Locations feature would function is that when you select a station to warp to you would have a drop down menu of selectable docking locations, Dock 1, Dock 2, Dock 3, etc. up to ten docking locations per station. Or you could simply select the station and then dock at the stations original docking location.
Exiting the station would be similar. When you click the Undock button you would have a choice of undocking from a dock that was not a docking location.
For example if a station has six docking locations then at least half of those docking location will be undocking locations. For a station with ten docking locations the station could have three docking locations and seven undocking locations.
The main area's this idea would fix are traffic congestion and station camping.
it might take CCP a year or so to implement this fix but it would create a new persistent environment for everyone. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
906
|
Posted - 2014.07.02 14:32:00 -
[2] - Quote
Actually there isn't a 'docking location'. You can dock anywhere you're at zero (possibly a bit more, 500m or so) of the docking range, which is a big sphere extending far beyond the visual station model.
As for undocks, I think chokepoints are good for the game. |

DrysonBennington
Aliastra Gallente Federation
145
|
Posted - 2014.07.02 14:36:00 -
[3] - Quote
Gully Alex Foyle wrote:Actually there isn't a 'docking location'. You can dock anywhere you're at zero (possibly a bit more, 500m or so) of the docking range, which is a big sphere extending far beyond the visual station model.
As for undocks, I think chokepoints are good for the game.
The docking locations would be warp to docking locations that you could warp to.
chokepoints are only good for the lazy gankers who sit outside of a station and gank ships calling it PvP. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
906
|
Posted - 2014.07.02 14:38:00 -
[4] - Quote
DrysonBennington wrote:The docking locations would be warp to docking locations that you could warp to. 
What does that even mean?

|

Anhenka
Daktaklakpak.
587
|
Posted - 2014.07.02 14:45:00 -
[5] - Quote
DrysonBennington wrote:Gully Alex Foyle wrote:Actually there isn't a 'docking location'. You can dock anywhere you're at zero (possibly a bit more, 500m or so) of the docking range, which is a big sphere extending far beyond the visual station model.
As for undocks, I think chokepoints are good for the game. The docking locations would be warp to docking locations that you could warp to. chokepoints are only good for the lazy gankers who sit outside of a station and gank ships calling it PvP. And multiple undocks only for the lazy carebears unwilling to fight a single guy on the undock to get away.
On a more serious note: Having multiple undocks show up as warpable object on overview is liable to clutter up the overview in a hell of a hurry.
And the station models are made so that exiting the station shows at least a visually sensible exit location. Are you proposing that they reskin all the stations, clutter up the overview, and add a new feature, just so that carebears can escape from a camped station in something other than a pod easier, without even making an instawarp BM?
This is usually something I refrain from, because everyone has their own legit playstyles, but bro, you need to HTFU and deal with it. |

DrysonBennington
Aliastra Gallente Federation
145
|
Posted - 2014.07.02 14:51:00 -
[6] - Quote
Anhenka wrote:DrysonBennington wrote:Gully Alex Foyle wrote:Actually there isn't a 'docking location'. You can dock anywhere you're at zero (possibly a bit more, 500m or so) of the docking range, which is a big sphere extending far beyond the visual station model.
As for undocks, I think chokepoints are good for the game. The docking locations would be warp to docking locations that you could warp to. chokepoints are only good for the lazy gankers who sit outside of a station and gank ships calling it PvP. And multiple undocks only for the lazy carebears unwilling to fight a single guy on the undock to get away. On a more serious note: Having multiple undocks show up as warpable object on overview is liable to clutter up the overview in a hell of a hurry. And the station models are made so that exiting the station shows at least a visually sensible exit location. Are you proposing that they reskin all the stations, clutter up the overview, and add a new feature, just so that carebears can escape from a camped station in something other than a pod easier, without even making an instawarp BM? This is usually something I refrain from, because everyone has their own legit playstyles, but bro, you need to HTFU and deal with it.
The warp to dock points would not show up on the overview so your case is not relevant as CCP can code the docking locations as not being able to warp to from using the Overview.
I'm not the one crying or being a Cry-Bear because you are being made to actually work and think for a kill even if it is a gank. |

Fer'isam K'ahn
None Of One
180
|
Posted - 2014.07.02 14:52:00 -
[7] - Quote
He means a beacon instead of a bubble the size of 70km diameter.
+1 for more undock options, just add them to the station NeoCom.
Not sure I want specific dock points, since one warp to per station is enough and practically warping through the station to turn around and dock doesnt make much visual sense either. So no to dock points. Are you sure your issues aren't elsewhere ?! |

Anhenka
Daktaklakpak.
587
|
Posted - 2014.07.02 14:54:00 -
[8] - Quote
DrysonBennington wrote: The warp to dock points would not show up on the overview so your case is not relevant as CCP can code the docking locations as not being able to warp to from using the Overview.
I'm not the one crying or being a Cry-Bear because you are being made to actually work and think for a kill even if it is a gank.
I wouldn't touch highsec station games with a 30ft pole. And as a WH dweller, I barely dock in stations at all unless it's supply run time.
But lets boil this down. Are you or are you not proposing we create new station models and new skins for those models for every single station in Eve, for the express purpose of letting those unwilling to fight run away faster? |

Grobalobobob Bob
Hedion University Amarr Empire
8
|
Posted - 2014.07.02 14:55:00 -
[9] - Quote
PvPers would like you to lose your stuff in the minimal amount of effort to them.
If you make it harder for them, or even think about ways to make it harder for them, they will spout the standard issue 'entitled carebear' thing.
Trust me I know! - been there got the t-shirt.
To make a "good" suggestion on the suggestions and ideas forum, you have to think of ways to make carebears lives more difficult, and, suggest more ways to grief players trying to play the game the way they like to play it - after all, it's a PvP game, and we need more ways ro ram-force pvp in the faces of players that would otherwise prefer to take flight. |

DrysonBennington
Aliastra Gallente Federation
145
|
Posted - 2014.07.02 14:55:00 -
[10] - Quote
Fer'isam K'ahn wrote:He means a beacon instead of a bubble the size of 70km diameter.
+1 for more undock options, just add them to the station NeoCom.
Not sure I want specific dock points, since one warp to per station is enough and practically warping through the station to turn around and dock doesnt make much visual sense either. So no to dock points.
You wouldn't warp through the station because its magical box collider would bounce you across the solar system much the same way that you are bounced to an extreme velocity when you come into contact with a roid magical collider box.
If the selected docking location is on the opposite side of where you are warping from then the warp drive computer would adjust mid flight and make the necessary course correction. |

DrysonBennington
Aliastra Gallente Federation
145
|
Posted - 2014.07.02 14:59:00 -
[11] - Quote
Grobalobobob Bob wrote:OP: PvPers would like you to lose your stuff in the minimal amount of effort to them.
If you make it harder for them, or even think about ways to make it harder for them, they will spout the standard issue 'entitled carebear' thing.
Trust me I know! - been there got the t-shirt.
To make a "good" suggestion on the suggestions and ideas forum, you have to think of ways to make carebears lives more difficult, and, suggest more ways to grief players trying to play the game the way they like to play it - after all, it's a PvP game, and we need more ways ro ram-force pvp in the faces of players that would otherwise prefer to take flight.
Why would I do that?
I'm not a griefer nor do I care about their complaints. In fact I absolutely hate griefers because the only "good" suggestions they ever have are to flip cans and blob attack others calling it glorious PVP.
If you want RAM - FORCE pvp in the faces of other pilots then go into low sector and null and attack other pilots who are more skilled than you are instead of boasting of how many Carebear kills you have had in week. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
906
|
Posted - 2014.07.02 14:59:00 -
[12] - Quote
DrysonBennington wrote:Fer'isam K'ahn wrote:He means a beacon instead of a bubble the size of 70km diameter.
+1 for more undock options, just add them to the station NeoCom.
Not sure I want specific dock points, since one warp to per station is enough and practically warping through the station to turn around and dock doesnt make much visual sense either. So no to dock points. You wouldn't warp through the station because its magical box collider would bounce you across the solar system much the same way that you are bounced to an extreme velocity when you come into contact with a roid magical collider box. If the selected docking location is on the opposite side of where you are warping from then the warp drive computer would adjust mid flight and make the necessary course correction. -1 to the OP, but +1 to warp drive computers adjusting mid flight to avoid bouncing from the magical box collider at extreme velocity across the whole solar system. |

Anhenka
Daktaklakpak.
587
|
Posted - 2014.07.02 15:00:00 -
[13] - Quote
Grobalobobob Bob wrote:OP: PvPers would like you to lose your stuff in the minimal amount of effort to them.
If you make it harder for them, or even think about ways to make it harder for them, they will spout the standard issue 'entitled carebear' thing.
Trust me I know! - been there got the t-shirt.
To make a "good" suggestion on the suggestions and ideas forum, you have to think of ways to make carebears lives more difficult, and, suggest more ways to grief players trying to play the game the way they like to play it - after all, it's a PvP game, and we need more ways ro ram-force pvp in the faces of players that would otherwise prefer to take flight. I'm not proposing making flighty carebears life more difficult.
I'm asking the OP why he thinks that this idea deserves the massive time investment of designing and creating dozens of new station models, several times that many skin variants, adding a new docking/undocking system, all for the express purpose of letting people sneak out the back door without arranging to have an Instawarp BM ready or a fleet member to warp to.
"Why should the developers pander to your laziness and risk adverse nature at the same time, at the huge expense of something else more important they could be developing?"
This is F&I. You propose an idea, we ask you questions, you justify them as we try and decide if it's a good use of developer time. If we decide it is, we make noise and try and attract CSM/CCP attention.
But this idea? If it took 10 Developer hours to kick out, I might be fine with it. It's not that bad an idea, even if it's really lazy and cowardish. But it's not 10 Developer hours, it's hundreds. It's probably at least a couple 6 week releases of the total combined efforts of the entire art team, even if they dropped everything else they were doing, and that even before they start trying to code the multiple undocks. |

Fer'isam K'ahn
None Of One
180
|
Posted - 2014.07.02 15:04:00 -
[14] - Quote
DrysonBennington wrote:You wouldn't warp through the station because its magical box collider would bounce you across the solar system much the same way that you are bounced to an extreme velocity when you come into contact with a roid magical collider box.
Aeh no, you only do that if you end up in the model due to certain mechanics, small shifts, bumps, etc, we already warp through stations and never get bounced.
And don't derail your thread with your other post, it worked so well
Are you sure your issues aren't elsewhere ?! |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
438
|
Posted - 2014.07.02 15:07:00 -
[15] - Quote
All of this... Everything in this post, exists...
Bookmarks....
Multiple undocks mean nothing. You'll still be within range of any ganker who chooses to sit in the middle of them. Stations aren't that big. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

DrysonBennington
Aliastra Gallente Federation
145
|
Posted - 2014.07.02 15:10:00 -
[16] - Quote
The only model creation that would be involved is extruding a certain point on the station and then texturing the new location.
As for adding the code to the undocking mechanics it would just as simple as copying the undocking script from the current undocking script and then paste it into the new undocking location.
I have messed around with modeling, texturing and scripting so I know that I am correct.
The main reason is keep a station from being congested as well as making station campers work for their kill especially the high sector gankers.
High Sector gankers have created the problem of station congestion and when a fix comes along they CRYYYYY because they have to learn to do something new.
I would hope that CCP would implement a fix like this just to make all of the griefers and gankers writhe with agony at actually having to do something. |

Fer'isam K'ahn
None Of One
180
|
Posted - 2014.07.02 15:14:00 -
[17] - Quote
Bohneik Itohn wrote:All of this... Everything in this post, exists...
Bookmarks....
Multiple undocks mean nothing. You'll still be within range of any ganker who chooses to sit in the middle of them. Stations aren't that big. Well I tend to disagree, since you exit at full speed and even though you might be close in km range you might still be on the opposite site of the station model box and can't move through. So I will say it does make a difference.
Finally a hot topic, post on post 8) Are you sure your issues aren't elsewhere ?! |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
439
|
Posted - 2014.07.02 15:19:00 -
[18] - Quote
Fer'isam K'ahn wrote:Bohneik Itohn wrote:All of this... Everything in this post, exists...
Bookmarks....
Multiple undocks mean nothing. You'll still be within range of any ganker who chooses to sit in the middle of them. Stations aren't that big. Well I tend to disagree, since you exit at full speed and even though you might be close in km range you might still be on the opposite site of the station model box and can't move through. So I will say it does make a difference. Finally a hot topic, post on post 8)
If it's just a single ganker they weren't going to get you if you had the proper bookmarks anyways. Any station camp worth calling a station camp is going to have enough points to cover all exits. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Anhenka
Daktaklakpak.
587
|
Posted - 2014.07.02 15:21:00 -
[19] - Quote
1: Highsec station congestion is a non problem. Only on a few stations are there enough people undicked near the exi to make an issue. And even the worst congested station of jita 4-4 is no more than a tiny inconvenience, and not even that for those of us who have insta-undocks.
2. "messed around with modeling". Going to call bullshit on this one. A V3 shaded station model is not something you just strap random exit umbili onto, then texture them without the result looking like a total pile of **** crossed with a hedgehog.
3. At this time, no highsec ganker is arguing at all. You are assuming that your idea is a good idea worthy of expended time on the basis that people you don't like won't like it, instead of arguing it on it's own merits.
DOES traffic congestion exist? If so why is it a problem that needs fixing, and why would your solution fix it?
Do carebears deserve a way to run away with ease in a large ship without even the miniscule effort of having an instawarp BM in line of the undock?
IF they do deserve it, how much time would it take to implement in a non crapastic manner so that the rest of us don't need to look at scrap x hedgehog station models? |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
439
|
Posted - 2014.07.02 15:25:00 -
[20] - Quote
Anhenka wrote:
1: Highsec station congestion is a non problem. Only on a few stations are there enough people undicked near the exi to make an issue. And even the worst congested station of jita 4-4 is no more than a tiny inconvenience, and not even that for those of us who have insta-undocks.
Stopped reading here, because this was the most relevant part of the discussion.
We've finally hit upon the source of all of the grief with station camps. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Rivr Luzade
Coreli Corporation Ineluctable.
606
|
Posted - 2014.07.02 15:36:00 -
[21] - Quote
Anhenka wrote:DrysonBennington wrote:Gully Alex Foyle wrote:Actually there isn't a 'docking location'. You can dock anywhere you're at zero (possibly a bit more, 500m or so) of the docking range, which is a big sphere extending far beyond the visual station model.
As for undocks, I think chokepoints are good for the game. chokepoints are only good for the lazy gankers who sit outside of a station and gank ships calling it PvP. And multiple undocks only for the lazy carebears unwilling to fight a single guy on the undock to get away. And the station models are made so that exiting the station shows at least a visually sensible exit location. Are you proposing that they reskin all the stations, clutter up the overview, and add a new feature, just so that carebears can escape from a camped station in something other than a pod easier, without even making an instawarp BM?

Station - Assiettes IV - Moon 1 - CONCORD Logistic Support Station - Madirmilire VI - Moon 12 - Republic Security Services Assembly Plant Station - Faswiba IX - Moon 8 - Sarum Family Assembly Plant Station - Faswiba IX - Moon 1 - Inherent Implants Biotech Production
... only a couple of examples to prove your point wrong.
Some stations really could need a completely new model with several undock locations, though.
I am also surprised that you are against more effort all around in EVE. Station campers these days just need to sit on station and can shoot or bubble to their heart's content. More undocks would make that activity a tiny little bit more complex and would require some thoughts on their side. At the same time it would also exact thoughts from the person wanting to undock, as s/he needs to find the best undock bay first.
I don't see any problems here, therefor. |

Anhenka
Daktaklakpak.
587
|
Posted - 2014.07.02 16:01:00 -
[22] - Quote
Rivr Luzade wrote:
I am also surprised that you are against more effort all around in EVE. Station campers these days just need to sit on station and can shoot or bubble to their heart's content. More undocks would make that activity a tiny little bit more complex and would require some thoughts on their side. At the same time it would also exact thoughts from the person wanting to undock, as s/he needs to find the best undock bay first.
I don't see any problems here, therefor.
The main objection is that remodeling and reskinning the stations to add in multiple exit sections, then adding a multiple undock system, then changing the station UI to accommodate the new system, then bugtesting it all, dealing with balance and kickout issues, and doing it all for the sake of people in highsec wardecs maybe getting away in a big ship a bit quicker if the enemy doesn't have a ship in point range, is a colossal waste of time.
Perfect undocking security already exists. It's a few thousand Km away BM in line with the undock of your station. Or a friend, alt, or fleet member in line with the undock to warp to.
Even with multiple exits, will your WT's almost certainly still be camping Jita/Amarr/Rens/Dodixie with Proteus that can point you from anywhere on the model? Yes. Will it remove the need for insta-undocks? No.
In the most simple form, the proposal is to spend a massive amount of time implementing a system for the benefit of a very very tiny section of the eve population: Those who get camped into stations, are unwilling to fight, are unwilling to leave in just their pod, don't have friends, don't have insta-undock BM's, and are unwilling to swap to an alt to go make said insta-undock BM's.
So when I ask myself "Does this sound like a good use of developer time?" The answer is a resounding "**** No" |

Fer'isam K'ahn
None Of One
180
|
Posted - 2014.07.02 16:08:00 -
[23] - Quote
You are making it look like more work then it actually might be, liek I said, we already have stations with multiple undock segments. and nothing is wrong with adding one or two vectors to the already existing undock beacon (thats how it works I guess) or even add just another beacon.
Nothing complicated with that, I bet if it is decided today it could be shipped tomorrow. Are you sure your issues aren't elsewhere ?! |

Rivr Luzade
Coreli Corporation Ineluctable.
606
|
Posted - 2014.07.02 16:10:00 -
[24] - Quote
Anhenka wrote:Rivr Luzade wrote:
I am also surprised that you are against more effort all around in EVE. Station campers these days just need to sit on station and can shoot or bubble to their heart's content. More undocks would make that activity a tiny little bit more complex and would require some thoughts on their side. At the same time it would also exact thoughts from the person wanting to undock, as s/he needs to find the best undock bay first.
I don't see any problems here, therefor.
In the most simple form, the proposal is to spend a massive amount of time implementing a system for the benefit of a very very tiny section of the eve population: Those who get camped into stations, are unwilling to fight, are unwilling to leave in just their pod, don't have friends, don't have insta-undock BM's, and are unwilling to swap to an alt to go make said insta-undock BM's.
How do you know it is a very tiny section of the eve population? Do you have numbers on that?
In contrast, the reality is that multiple undocks would especially help people in Low sec and 00 sec. Yes, even Sov 00 would benefit from that, as their outposts would receive an overdue remodeling.
Multiple undocks also make sense from a functionality perspective: multiple undocks from stations ensure that ships can land and depart even in case that one undock bay is blocked by an accident (Yay me for seeing more than just flashy lights and pew-pew wrecks in this game. ). |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
910
|
Posted - 2014.07.02 16:13:00 -
[25] - Quote
Except chokepoints are good.
In highsec and lowsec: insta-undock = almost total safety. It boils down to who is putting more effort, the hunter or the prey. Which is excellent gameplay.
Also, in high, low and null: undock = 30 seconds invuln (you can't even be bumped). after the 10-second session change timer expires, you have 20 seconds to assess the situation and decide to re-dock in 100% safety.
So, useless addition, no matter the dev time. |

Mazzara
Gale Force Contractors
11
|
Posted - 2014.07.02 16:22:00 -
[26] - Quote
Grobalobobob Bob wrote:OP: PvPers would like you to lose your stuff in the minimal amount of effort to them.
If you make it harder for them, or even think about ways to make it harder for them, they will spout the standard issue 'entitled carebear' thing.
Trust me I know! - been there got the t-shirt.
To make a "good" suggestion on the suggestions and ideas forum, you have to think of ways to make carebears lives more difficult, and, suggest more ways to grief players trying to play the game the way they like to play it - after all, it's a PvP game, and we need more ways ro ram-force pvp in the faces of players that would otherwise prefer to take flight.
Agree with this, the people who cry the hardest tend to be the griefers, I didn't know just about everything suggested would break the game. No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
441
|
Posted - 2014.07.02 17:10:00 -
[27] - Quote
Mazzara wrote: Agree with this, the people who cry the hardest tend to be the griefers, I didn't know just about everything suggested would break the game.
Oh it's not going to break the game. It's just.... Useless...
I have yet to hear one reason put in favor of this idea that bookmarks don't solve or is redundant and only provides a brief illusion of your choice making a difference in your survivability. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Rivr Luzade
Coreli Corporation Ineluctable.
606
|
Posted - 2014.07.02 17:18:00 -
[28] - Quote
EVE University could give you a couple of reasons for why they'd probably like undocks into different directions from their station in EZA.  |

Daichi Yamato
Xero Security and Technologies
1757
|
Posted - 2014.07.02 20:02:00 -
[29] - Quote
if this IS about undocking and getting away more safely then it is pointless. u can alraedy undock from any station anywhere outside null sec with 100% success.
if its regarding stations in null sec, an extra bubble here or there is nothing really. so efforts are wasted there as well.
the actual benefit i can see coming from this is being able to undock already partly aligned in whatever direction u may want to go, so u can save a few seconds. hardly worth it though. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Alternative Splicing
Center for Advanced Studies Gallente Federation
74
|
Posted - 2014.07.02 20:22:00 -
[30] - Quote
DrysonBennington wrote: High Sector gankers have created the problem of station congestion and when a fix comes along they CRYYYYY because they have to learn to do something new.
No. Jita, Rens, Dodixie, Hek, etc. were not founded by suicide gankers. Station congestion may draw them in, but it did not create them.
Echoing others - learn to use instant undocks and instant dock bookmarks. If people get ganked, it is entirely their own fault. |
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