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Thread Statistics | Show CCP posts - 7 post(s) |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
593
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Posted - 2014.07.08 16:51:00 -
[1] - Quote
Welcome to the fight Manny great to see you still kicking. Ideas are sound and the game was more fun back in the day. Hope to see some of these come about. There are many vets wanting this to happen and have written many articles maybe this time it will work.
Ask your self this would you quit playing eve if you couldn't jump or be bridge to a cyno?
My answer is NO.
We lost our chess game board of old eve and replaced it with the game of checkers with only 8 squares. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
596
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Posted - 2014.07.09 15:04:00 -
[2] - Quote
They fixed tech issue, but not the passive moon resource gathering. The article below was written 2.5 years ago. The moon passive collection can remain if we get rid of jump drives.
http://archive.evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/
During my CSM video blog series.
https://m.youtube.com/watch?v=1aTNTzgdXsg
1. Remove Titan bridging.
2. Remove all jump drives in caps and super caps. Allow them to go thru gates / jump bridges and super cap pilots to dock and get out of their coffins. This will ramp up regional placement of fleets and increase regional fighting. This will return us to the back to the good old days of fighting. It would establish battle lines and increase troop movement. Supers are immune to bubbles but allow the focus beam to fitted to more class of ships but lack the bubble side of the mod.
3. Industrial ships can jump in a region only before having to go thru a regional gate and then jump again. They can not use JB.
4. EGGS, HuBs and all civ building should be made smaller and fit in a jump freighter. Fire gators can go thru a JB but jump freighters can't. Allow stations to go boom tastic
5. Give my black ops the ability to warp cloaked and you can keep the bridge and jump mechanic.
Manny when we were fighting together we use to chat about the good old days and how fun it was building a group and fighting the regional fight. The slow progression of a war and so on. Now do to the atom bomb (super caps and bridging ). The fun of war is gone and we a re now in what we call a Cold War. I hope they fix this soon and get this game back to the gates and re establish the game board of eve and make it big again. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
596
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Posted - 2014.07.10 03:10:00 -
[3] - Quote
Manny it is ok they dont have the full picture. Most of the people who are against the idea have never played the game when it was the norm. the don't realize we are leaving cause the game is not what it use to be. It is sad the second generation of eve does not know game that made it great. This by far is the single most important change CCP has to look at . Get us back to the gates and making EVE big again and the WARS NOT FIGHTS EPIC not a dunking match. The game was regional once it can be regional again but it has to be a hard change and create a challenge for all eve players and removing the jump ability and bridging ability of all ships would reset the table and make it so. Call me shallow but playing this game was so mucjh more fun when they was the case |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
597
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Posted - 2014.07.10 14:44:00 -
[4] - Quote
http://www.artofmanliness.com/2014/07/01/communities-vs-networks-to-which-do-you-belong/
Please take the time to read this article. This is what is wrong with force projection. Networks are shrinking the sand box for communities to grow in. We use to be a game all based on communities now we are a game dominated by networks. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
597
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Posted - 2014.07.11 16:39:00 -
[5] - Quote
Karash Amerius wrote:Whiteboarding (power projection):
- Get rid of Cyno mechanics...instead let Capitals jump to any ship that has a cyno module fitted and active. No beacon created, and the ship does not get locked into a death sentence. ** Alternatively, give capitals only the option of jumping to the zenith or nadir of a star within the target system and get rid of cynos completely. Much fun and bloodshed will ensue. This would also directly impact the "JF problem" **
/random ideas most likely not worth salt.
This idea is out of the box and I like it. But I rather get rid of jumping all together in a combat sense. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
597
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Posted - 2014.07.22 18:21:00 -
[6] - Quote
Manfred Sideous wrote:I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots ( usually a quiet system). Once we gathered enough loot we would make a hauler run and retrieve the loot and take it home and put it on market or move it out to empire and sell it. A good PVPr could pay for there ships and buy GTC's from the isk they made from recovered loot.
I hear you brother. We can only hope we get back to the gates. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
598
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Posted - 2014.07.23 19:12:00 -
[7] - Quote
Kynric wrote:Perhaps what null needs is balkinization as more smaller organizations might be more interesting than the current super sized blocks. How to do that is likely the question and the answer might be to look at the differences between null and wormholes. In wormholes the size if an organization seems to reach a certain level but no more and the organizations themselves are rather unstable. If you pack too many people into a wormhole system the tend to starve as the isk available for each member shrinks rapidly as more and more people are crammed in. If the organization tries to solve this by occupying two different locations they often find that they split into two different organizations as sharing interests and content with distant friends is difficult.
So, perhaps the solution is simply reducing the number of available pve plexes and resources such that it is too low to sustain overly large numbers while making travel more difficult by greatly decreasing the range of junpdrives, bridges, jump bridges and perhaps making smuggler stargates have inactive periods where they are not available for use. No doubt that this is a painful method but it would perhaps deal with the stagnation issue that the OP noted without requiring any significant new magic.
MOON income supported by jump drives. That is what 0.0 is about, not owning space. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
599
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Posted - 2014.07.24 02:34:00 -
[8] - Quote
Question?
a. If Jump drives were removed and the combat ability of your jump drive ship remained would you stop playing? My answer is hell NO.
b. If you could dock and get out of your super cap would you?
c. If the ability to travel was thru gates only, would you think about who you called friend.
It is simple the game was fun when there was a game board and terrain in play. All we have now are a few generals and a red button no one wants to push. Cause the last time it was pushed it was 21 hours of really bad game play. We use to have day after day of fun game play as we march to kill our enemy. Now we have timers that are set for a conflict no one wants and the real weapon that is used is lag or boring your enemy to death.
I know many of you think this issue is more complex and grand ideas need to be brought forward. In reality it is very simple the new eve players, have no idea of what made this game great. I promise you this the minute the jump drive is removed the regional fighting for moons and space will explode. There are many leaders waiting to break out and go at it on there own.
groups like brave newbies would be feared, now they are used as pawns. make people come thru the gates to take players space you have a war that will last for years.
I can only hope you guys get to play the game that made EVE great.
Manny if this is our Alamo then so be it at least we tried. |
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