Draahkness wrote:I am liking the idea of lived-in-sov. So how about something like this:
Anyone who does (pretty much) anything in a system pushes his/her corp/alliance sov uppwards in the form of sov-points. The corp/alliance with the highest sov-points will be the sov owner after DT. Set a maximum points at say 1000 to ensure it will not take 50 months to get rid of someone who has been entrenched a while.
Examples of things to affect sov:
Kill a rat: 1 point
Sell an item on the market: 5 points per transaction (ammo, charges and shuttles excepted to minimise abuse)
"Pop" a roid: 1 point
Sov structure of some sort (few hitpoints, short reinforce timer and hackable): 200 points, lost if reinforced or hacked, lost permanently if destroyed.
Destroy a piloted ship that belongs to different alliance/corp: 5 points (shuttles and noob ships excepted)
Destroy a capsule belongs to different alliance/corp: 10 points
Successfully complete a hacking site: 10 points
PI: 1 point per 1000 units moved off planet. Owning the customs office 25 points/office, lost if CO is reinf
A few examples and the numbers may be stupid but you get my point. This means A/ Renters will be the sov owners within a week or two. B/ Taking systems require some effort apart from blowing the sov-strucure. C/ The more a system is "lived in" the more work is required to dislodge the owners even for a hugely superior force. D/ Less or not at all "lived in" systems can be taken quite easily. E/ Everyone, from the JF "import" guy to the grizzled combat pilot contributes daily.
Thoughts?
I disagree with the idea of ship losses affecting influence over sov. Poor groups like brave newbies would be in empire in no time if PVP prowess was a factor. They are newbies of course they are going to lose more ships than vets. This only would strengthen the veteran player base and deter newer players from coming to nullsec. I think we should look for ways to make nullsec more inclusive. I like the idea of well utilized system being very hard to take versus a underutilized system being easy to take. That way if you have a PVE/Industrial centric alliance that utilizes there space well they cannot be steamrolled by a Elite PVP group or a Zerg of Bees (heh).