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Thread Statistics | Show CCP posts - 7 post(s) |

MeBiatch
GRR GOONS
1898
|
Posted - 2014.07.21 23:04:00 -
[1] - Quote
got to give my support... the best time i had in EVE was back in FREGE days escorting freighters up the pipe and getting past burn eden gate camps in l4x... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1899
|
Posted - 2014.07.22 19:09:00 -
[2] - Quote
I think it would be cool if the titan instead of being safe in a pos it had to jump to the destination system and what is left over is an unstable wormhole which has a random mass limit. so that means you could jump and entire fleet or maybe only 10 ships... it would be random and also two way street.
I think if they did that we would not have to worry about so many damn hot drops as they would only happen now if the player was fully willing to commit thier super cap force There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1901
|
Posted - 2014.07.23 20:12:00 -
[3] - Quote
Fourteen Maken wrote:Nullsec is inaccessible to most players, and CCP keep making it worse by putting even more resources into the hands of those who make it their business to shut the rest of us out.
I hope null sec is as boring as it sounds, people deserve the government they get.
well csm has been dominated for years by null sec alliances. if anything the csm have killed eve There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1903
|
Posted - 2014.07.25 01:03:00 -
[4] - Quote
how about every system has an ihub and you dont have to kill it but capture it? the only way to make the ihub vulnerable is to capture all the system adim areas which include sensors, stellar cartography, administrative centres, and all such in space buildings that are required to run a system.
it would scale simular to how fw works but be defended by incursion like npc's.
the lore would be that all npc pirates want all the capsuller space and they are constantly attempting to take over the space.
so if you dont actively live in the space you loose it to a pirate faction.
once a pirate faction takes over the system it becomes like regular npc space but can be re captured.
all current annoms would be changed to the new capture zones.
the ihub would be defended by a capital npc force.
once you get an entire constalation you can declare a capital which allows things such as jump bridge assembly and super cap construction. but also once a capital is declared the assault from npc also increases which will reinfoce you have to activley live in an area to keep it.
0.0 should also be dynamic there should be "gold rushes" and "market crashes" which will influence migration. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.28 15:00:00 -
[5] - Quote
Skia Aumer wrote:On the other site, you can find an article devoted to power projection myths. It argues that Titans, Dreads, also have a jumpdrive, do not seem to be responsible for so-called "nullsec stagnation". That is because they are pretty weak against sub-caps and at the same time can be killed by sub-caps. Further, it suggests that what we're dealing with here is merely another case of overpowered ship doctrine - slowcats. Cases of overpowered ships happened a lot of times in EVE: drakes, hurricanes, tracking titans, motherships with drones - to name a few. A fact that capital and supercapital ships did not undergo a balancing pass by Fozzie, adds a strong argument for the hypothesis put forward by The Mittani.
no... even with balanced super caps 0.0 would still be the same.
power projection is more than just apex forces . There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1910
|
Posted - 2014.08.10 20:59:00 -
[6] - Quote
Athryn Bellee wrote:baltec1 wrote:Lu Ziffer wrote:And how would that end the stagnation?
We lose sov in every system outside of dek because it would be impossible for us to hold it freeing up several thousand systems for smaller alliances. I think occupancy or user based sov is a step in the right direction, but how does that stop any large group from imposing protection fees on another smaller group? Let's say this change happens and alliances own the regions they actually operate in. Wouldn't a group like CFC or N3/PL just tell the little guys that they can keep their space so long as they pay protection fees and grant R64s to their overlords. They can't actually take the sov from them, but they can harass the smaller alliances enough that they aren't willing to live in nullsec anymore. Then we have smaller alliances holding sov, but in essence the system is still the same except it is harder to keep track of the various groups since the renters aren't under a large Alliance like PBLRD or B0T. As long as there is functionally no cost for large groups to throw their capitals across the cluster the system will remain the same in function regardless of how it is delineated through in game alliances. We saw how easy it was for CFC to take out those titans that were incubating in their region.
i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1910
|
Posted - 2014.08.10 23:22:00 -
[7] - Quote
Falin Whalen wrote:MeBiatch wrote:i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... While moons are a source of income, they are not a source of fabulous wealth. A good R64 will net about 5 Bil. a month, for an alliance, the same can be generated by a single, good truesec, fully upgraded rating system at a tax rate of 15%. Also they will be good to fight over.
the thing is though with the current way money moons work being tied to a pos that can be protected or attacked by an almost infinite escalation force or in other terms the "apex force" will mean even if you have occupancy sov goons and n3/pl will still spilt the map 50/50...
remove pos from moons replace moon mining with PI on moons.
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1910
|
Posted - 2014.08.10 23:54:00 -
[8] - Quote
Harvey James wrote:MeBiatch wrote:Falin Whalen wrote:MeBiatch wrote:i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... While moons are a source of income, they are not a source of fabulous wealth. A good R64 will net about 5 Bil. a month, for an alliance, the same can be generated by a single, good truesec, fully upgraded rating system at a tax rate of 15%. Also they will be good to fight over. the thing is though with the current way money moons work being tied to a pos that can be protected or attacked by an almost infinite escalation force or in other terms the "apex force" will mean even if you have occupancy sov goons and n3/pl will still spilt the map 50/50... remove pos from moons replace moon mining with PI on moons. not PI because it can't be touched then... make it a moon mining array .. that acts like a POS .. so you have too take out the moon goo with hauler .. can be taxed . and ofc can be attacked put into reinforced mode and destroyed ... making it raidable would be great also ... so 60% can be stolen and the rest is discarded then its put into reinforced mode
or move moon min to comets that have to be scanned and actively mined. that would achieve the raidable objective and the occupancy objective of actually having to live in the space to get its benefits. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1912
|
Posted - 2014.08.14 20:50:00 -
[9] - Quote
baltec1 wrote: Nerfing jump range doesn't nerf boot fleet/wreckingball.
I like the idea that you can jump inside of a constilation but you have to use a stargate to get between constilations and regions... the gates are larger then regular ones so that can cover the PR thing.
example of how this would change things is look at staging systems... they are chosen because they are withing jumping range of all the fights...
or in other words you cant jump from TNN to sagain anymore... if you want to go to stain you have to go the long way. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1912
|
Posted - 2014.08.14 21:07:00 -
[10] - Quote
Kagura Nikon wrote:Just nerfing fleet mobility does not solve the problem if the EHP of the targets DEMAND a large capital fleet anyway. People will just hate more, but still move the said capital fleet.
The most effective way to make something not overused, is not to make harder to use it.... it is to make it not needed!
NO but its part of the solution... I dont like how in the op you can only jump next door. i think constalation only jumping would help.
that couppled with other factors of "occupation" based sov ofcoarse. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1914
|
Posted - 2014.08.18 02:16:00 -
[11] - Quote
baltec1 wrote:
Remote Repair:
One of the biggest issues with fighting in nullsec is that smaller fleets cannot hurt large ones thanks to RR support. There is no point in attacking if you cant hurt your enemy so the only answer is to stand down. This problem only gets worse when you start dropping capitals which are now all but immortal vs subcaps. The answer here is to implement diminishing returns on RR so that past a point more reps add nothing.
This will result in much more bloody fights and smaller fleets can stand a chance to at the very least cause some damage.
Capitals, supers and titans:
A pain to everyone including the people that fly them.
Wreckingball/boot fleet needs to die. Carriers should at the very least lose the ability to drop sentries, probably even just be able to launch fighters. This combined with the RR nerf would end the near immortal deathballs.
Supers meanwhile need two things. First they should lose their Ewar immunity, then in return they and titans gain the ability to dock in stations. This solves the long standing problem of high skilled player leaving due to being stuck in these space coffins and getting bored with life.
i have come up with a few ideas for RR balance over the years
https://forums.eveonline.com/default.aspx?g=posts&m=3858512
https://forums.eveonline.com/default.aspx?g=posts&m=4228671
https://forums.eveonline.com/default.aspx?g=posts&m=3886910
https://forums.eveonline.com/default.aspx?g=posts&m=192982
https://forums.eveonline.com/default.aspx?g=posts&t=133253
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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