Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Oshtree
V0LTA Triumvirate.
1
|
Posted - 2014.07.07 22:09:00 -
[1] - Quote
Eve suffers contradictions in its core concepts.
CCP has created a massive universe with the idea that players will travel around space doing stuff. Traveling in nullsec involves the inherent danger of other players, also traveling in space, to destroy your ship or somehow disrupt your activities. This is the player driven content that makes EVE a game. CCP has introduced mechanics that allow players to move around the universe without actually traveling through space. Nullsec, in its existing construct, is fundamentally static, reducing interaction between players, and suffocating the player-driven content that EVE exclusively relies upon as a game.
The null sec environment encourages polarization of the player population into a few massive coalitions, yet the game cannot support a coalition-sized battle. This was clearly demonstrated in B-R5RB.
In general, the mobility and maneuverability of a ship or fleet decreases with the size of the ships (you can bend this rule to a certain extent if you purchase expensive ships, i.e. faction BS and T3s). This concept applies to all ships, except of course, the biggest ships in the game - makes sense right? Titan bridging allows all ships to contradict this concept entirely. |

Oshtree
V0LTA Triumvirate.
1
|
Posted - 2014.07.08 10:27:00 -
[2] - Quote
Want to break up large coalitions in nulsec?
Remove stations from 0.0.
A system's capacity to house players goes from infinite (station) to limited via POSes. This forces large coalitions to spread out, occupy otherwise empty systems for simple real estate. You would see a lot of movement between these systems. A sprawling coalition spread out over multiple systems would have peripheral regions vulnerable to small gang attacks.
|

Oshtree
V0LTA Triumvirate.
2
|
Posted - 2014.07.10 11:28:00 -
[3] - Quote
Massive coalitions is not the problem. The issue is the concentration of thousands of players able to safely live and go about their business inside one system is a problem.
The environment must change to force these coalitions to spread out over multiple systems.
There is a reason why WH corps cant support a thousand members living in one system. In WH-S moons are real estate. There is actually a SPACE CAPACITY factor. There is no infinite capacity safe zone station.
Perhaps there needs to be a limit on how many players a station can support. Maybe a registration system? If your not registered then you cant use any of the services. Maybe you cant even dock there?
Perhaps stations can be upgraded with external living space mods that house more members and their assets. However, those upgrades can be attacked, and if destroyed, all the assets go with them (or loot-able). |

Oshtree
V0LTA Triumvirate.
2
|
Posted - 2014.07.11 23:53:00 -
[4] - Quote
If anyone here wants to see some of these ideas implemented to fix Sov, the old boys club, the power brokers, the key leadership behind the major alliances and coalitions need to get behind a petition to CCP.
Go ahead and scoff: that will never happen.
I say: how can it not happen?
All of these changes suggested here directly impact how the powers that be conduct business in 0.0. How can they possibly afford not to get involved?
Every day less players log in to EvE. This is a fact. Why? Because EVE is 100% dependent upon player-driven content. Less activity = less content.
Ask yourself: is your corp suffering from some level of inactivity? Join the club. Times that by a thousand and try to imagine how bad inactivity is for a coalition.
Now tell me sov-holding leadership is not interested in backing some serious changes to bring members back online.
If the blue donut can come together to fabricate staged PvP battles (thunderdome), why can't they agree to some critical changes to fix 0.0?
If you think CCP doesn't consider 0.0 a priority because the majority of players are HS bears, you couldn't be more wrong. I believe most HS bears play EvE because something like 0.0 exists. Its EVE's end game. When the end game goes down the drain, everything in between ceases to matter.
The EvE community has come together to critically affect CCP's game development plan. Its been done before - it can be done again. |
|
|