
Sisohiv
Center for Advanced Studies Gallente Federation
235
|
Posted - 2014.07.28 21:15:00 -
[1] - Quote
Altirius Saldiaro wrote:After listening to Podside #224, im even more in favor of nerfing power projection. Having to move such big ships should take time and effort. I like that. It does indeed make space bigger and more vast.
I hope CCP goes this route.
I'd like to see Capitals and super capitals get racial bonus like towers do. So if you have an Amarr Titan or Super Carrier you get jump range bonus if you are in Amarr space, jumping to Amarr space. Caldari for Caldari and so on. Off race alliance would get neutral range, opposition space would take heavy penalty to range. It would require a new math on how range is determined but it would also define variety in capital fleets. |

Sisohiv
Center for Advanced Studies Gallente Federation
272
|
Posted - 2015.02.13 19:15:18 -
[2] - Quote
Sean Apollo wrote:I think we all can agree that Sov mechanics are pretty bad and need to be fixed. But as far as the stagnation, thats the null sec community's fault. You guys made blocs not CCP, Blocs weren't always here when they switched from Dominion mechanics, this is what the null sec community did and instead of trying to fix that problem they continue to blame CCP.
Example would be when CCP released the jump changes for jump drives. What does the null sec community do? They group up into even tighter groups. CCP can't destroy coalitions and its not their fault that they are here today. It's the Null sec community's fault.
True enough, though it is core EVE mechanics that make Sov a winner take all scenario.
All Sov contests are in and out in a few systems of conflict, then it becomes an issue of Evac and watch everything burn in structure bashing. In the opening battles, the morale is highest, the largest fleets, the best fit fleets, the strongest resistance is brought to bare. Whatever side loses those fights has signed off on all future, lesser efforts to hold their Sov and begin Evacuation.
In truth it's the most realistic way to go. Kursk determined the Russian front in world war two. It was the fatal blow that pushed to war to the gates of Berlin but in a game environment where the end goal is not peace but eternal war, that's a horrible model to be using. If Sov is to be a prolonged conflict affair, it can't be defined in absolute battles that turn in to grind fests because we are all fully aware of the process.
Scenario: I gather 2000 people we go claim Sov. Fun, fun, fun for everyone. For a battle or two at least. Then comes months and years of grind to get the space to a working status with Indexes in the 4 and 5. Done by the PvP crowd that took that space? Nope. Everything about EVE contradicts everything about EVE. The Sov system is jut a pronounced example of it. Grind or Gank, Gank to grind. |