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Thread Statistics | Show CCP posts - 7 post(s) |

Tikitina
Imperial Academy Amarr Empire
136
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Posted - 2014.07.02 19:51:00 -
[1] - Quote
Nobody used to the current "easy" system will ever support a more realistic "hard" system.
Outstanding logistics supports power projection.
No one doing logistics now will ever support going to a more realistic system where logistics is harder.
Real World logistics can require 30-60% of total forces involved, and can be more readily interdicted by equal combatants.
Logistics in this game should be mostly NPC, which would allow for more realistic lines of communication interdiction.
No one used to the current system will ever support it. They feel it shouldn't exist in the game in the first place. (truly)
Truly vulnerable and interdict-able logistics that combat forces require far from home systems would be the best limitation to power projection.
But, those who already do the current system and reap in the benefits of unlimited power projection will never support it. Why should they?
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Tikitina
Imperial Academy Amarr Empire
136
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Posted - 2014.07.04 07:15:00 -
[2] - Quote
Frostys Virpio wrote:Retar Aveymone wrote:To be honest jump ships always seemed backwards to me: it would make more sense that the giant lumbering siege warships would have to be the ones to slowly waddle towards combat and waddle out while the smaller ships could jump much farther distances much faster. Instead, our giant lumbering siege ships blink into combat and out while our smaller ships have to take the long slow route (or at least did until every fc finally got their own titan alt).
It would be much less problematic for a small border war that doesn't want to escalate into the next galactic war if goonfleet or PL could only cyno in their subcap fleet but not their capital fleet into the battle instead of the other way around. 7 minutes across the universe sure is kind of stupid for a ship like an archon when an interceptor need an hour.
I agree, the bigger the ship the longer it should take to get places. Supporting fleets outside your home base should require some logistical effort though.
We need more realistic logistics.
Ideas -Remove jump drives from caps/super caps -Add jump drivers to all sub cap combat ships, and still allow them to use gates, with a jump range of about what a dread has now, or less, with fuel usage comparable to current bridging usage by mass, or more -Maybe reduce all ships warp speed significantly and allow in system jumps -Allow subcaps to jump without cynos within a few AU of the destination star, to allow interdiction by probers in destination system -Ban freighters from being able to carry jump fuel -Give transports ships and special industrials the ability to carry fuel
Change jump fuel to be very in-expensive high volume so the challenge is not having enough isk to buy it... The challenge is getting enough shipped to where you need it.
Also, for your sub cap to move at greatest rate of speed, you need jump fuel, otherwise you need to warp gate to gate at a reduced speed.
This could be done to not affect miners too much by simple increasing rates mined
That in itself would do a lot to limit power projection since only smaller sized ship raiding forces would have the ability to get places quick.
This would also promote locals to keep fuel off the public markets so they don't end up fueling hostile raids.
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Tikitina
Imperial Academy Amarr Empire
136
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Posted - 2014.07.04 07:26:00 -
[3] - Quote
Rivr Luzade wrote:Tikitina wrote: That in itself would do a lot to limit power projection since only smaller sized ship raiding forces would have the ability to get places quick.
How's that? You'd just bridge or jump Alpha Maels 100 km away from a bubbled fleet and kill them. For instance. 
Since we are talking primarily about the power projection of Cap Fleets...
I don't think your Alpha Maels will make up the difference.
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