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Thread Statistics | Show CCP posts - 7 post(s) |

WarFireV
Blackwater USA Inc. Pandemic Legion
362
|
Posted - 2014.07.05 15:56:00 -
[1] - Quote
There are really thousands of different SOV systems you could come up with that might or might not be better then the current. Some of these would most likely just not be possible, but talking about what would make for a better system can lead to some general ideas of what everyone is looking for. Here are just a few points I see in common with everyone mostly.
1) SOV that is not being actively defended should be able to be taken much more easily then SOV that is being defended.
2) People actually defending their SOV should get some sort of advantage besides timezone advantage and docking rights.
Something that has been brought up a few times, but has not been talked about here yet is the idea of better terrain on the Eve map. Most of the North and the South of the map are flat plains with a bunch of forest for people to hind in(NPC nullsec/lowsec). This make them both very easy to invade. It is just down right impossible for someone to not have a foothold some where if they actually invade.
Any place there is actually some type of gap on the map becomes very powerful to those that own it. I can explain, the dronelands is basically a valley surround by a huge mountain range. There are a few paths you can invade with subcaps, but if you want capitals in there, you have only two ways to get in. There are a few more gaps in the map, like the divide between catch and delve, but not a whole lot more.
Adding in more gaps or some sort of blocks for jump drive. Forcing people to have to use certain gates/systems to go into certain regions, this would go along way to helping out in an overall SOV change. Maybe even moving the NPC nullsec pockets so people cant only just base out of them to defend/attack entire regions. Although let me be clear, if that was the only thing done it would be terrible. |

WarFireV
Blackwater USA Inc. Pandemic Legion
363
|
Posted - 2014.07.07 18:10:00 -
[2] - Quote
The amount of effort it require is more of a factor then "protecting the income!!!". |

WarFireV
Blackwater USA Inc. Pandemic Legion
364
|
Posted - 2014.07.16 19:04:00 -
[3] - Quote
Vesan Terakol wrote:FT Diomedes wrote: Stuff about restricting jumps between certain regions.
What you described can be easily facilitated by lore, as certain anomalies do exist on the New Eden map ( E.G. Black Rise, Trace Cosmos, Vapor Sea) that are impossible to navigate. While cynosural navigation bypasses the requirements that jump gates have, this doesn't mean that it is not susceptible to interference. Presence of such areas could be used to provide limitations to power projection across certain areas in a lore-friendly manner without the need of a major map rearrangement. The only thing it needs is a clear way to display such forbidding regions. And its lore-friendly and all :) I see it as one of those old maps, with illustrations of sea serpents and krakens and giant whirpools.
Other lore reasons can be also be attributed to the Empires trying to crack down on the pod pilots power. I mean they did just release a trailer of the Amarr Navy vs a fleet of pod pilots. |

WarFireV
Blackwater USA Inc. Pandemic Legion
366
|
Posted - 2014.07.27 07:15:00 -
[4] - Quote
No sov system should force anyone to do PvE. |

WarFireV
Blackwater USA Inc. Pandemic Legion
366
|
Posted - 2014.08.10 01:40:00 -
[5] - Quote
Stop trying to lie baltec.
It is totally hundreds of trillions. |

WarFireV
Blackwater USA Inc. Pandemic Legion
368
|
Posted - 2014.08.20 14:19:00 -
[6] - Quote
Removing logis wouldn't have a great effect on the game. I don't even know where people came up with the idea that removing logis would even be a good idea. Fleet battles would become all about long range sniping battleships/T3s trying like hell to dodge bombers.
Oh my god would removing logi buff bombers to the extreme. |

WarFireV
Blackwater USA Inc. Pandemic Legion
370
|
Posted - 2014.08.20 16:04:00 -
[7] - Quote
baltec1 wrote:Rivr Luzade wrote:Gavin Dax wrote:To partially fix this, logi (and IMO also EWAR ships) should not have range safety. They should be forced to stay fairly close to the rest of the fleet. In addition, logistics ships should not be able to receive remote reps (some sort of triage equivalent?). That way, at the very least a smaller fleet engaging a large one could still inflict damage by targeting logistics ships. Perhaps they can still rep at long range, but at a severe penalty to what they rep now. Some sort of steep falloff as has been suggested before. Already in the game and called Damps. Not viable for small alliances. You need to use them as a full secondary fleet to make them work.
No you don't. Where did you come up with that idea?
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