
h4kun4
Heeresversuchsanstalt
17
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Posted - 2014.07.16 13:12:00 -
[1] - Quote
tl;dr all of the 40 Sites
All Math i provide are just ideas, mostly i just made them up so you have Math Examples. I am sorry if my capitalizing irritates you, bad habit from the german language writing. (Germans not only capitalize Names, but also all Substantives.)
Jump Drives should be unaffected, at least for Blops, JFs, Carriers, Dreads and Rorquals, SuperCaps should experience an increase in fuel consumption and Super Carriers a range drop to be head on with Blops and Titans.
Caps shouldn't use stargates, its ok like how it is now
No need for JF bubble immunity and warp core strengh changes
The alchemy idea is not bad at all
Leave Military and Industry level mechanics as they are, but change strategic level mechanics to a mechanic where a System con only level up strategic when its actually used.
Suggestion: Strategic Level = (Military + Idustry) /2, if the quotient is a deciaml number, its always rounded down. Example: Mil level 3 + indu level 3 = 6/2 = Strat Level 3 Example 2: Mil level 5, Indu level 2 = 7/2 = 3.5 = Start Level 3
Since you are not only ratting and mining there should be another way to level up strategic.
Suggestion 2: x = jumps in the last 24 hrs * 100 / 25 || GêÜx = >35 = 0,5 Strat Level cumulative (if GêÜx = >70 = +1 Strat Level) Example: AB-CDE had 327 Jumps between the last two downtimes 327 * 100 = 32700 / 25 = GêÜ1308 = 36,166[...] = System gains 0,5 Strat Level
You can only place an IHub if the Strat level is 1 or higher, if it decreases to 0 with an IHub inside, after Next DT it switches to Anchored mode and the IHub can be killed without RF, if Strat level reaches 1 again, i can be onlined manually. If the IHub drops under the needed Strat level for certain upgrades (like Cyno Jammers) they stop working right after the next DT.
Also a like on Sov cost modifiers. Unused Sov or "Colonial" Sov costs more I also have an Idea for that one, i didnt think about it too much because i just got it while writing this: Adding some sort of Home System/Consteallation/Region to the Alliances Executor Corp, all Sov within theese borders has a cost modifier (of -50%) - Systemwide is added automatically at skill Empire Control 5 - Constellational is added automatically at skill Sov 3 - Regional is added automatically at skill Sov 5 Home Sys/const/Region gets a Bonus of 100% to the Strat Level Modifier of Jumps between the DTs.
I would also like to introduce more modifiers (only small ones: 2,5%; maybe 4% max): Sov Costs, Bountys, Refinery Yield, POS Fuel consumption, LP, Mission Rewards The System/Constellation/Region used is the one where the Executor Corps HQ is set.
The ideas on modifiers for Home Sys/const/Region could also be added to HighSec/LowSec/FW and NPC Null Corps and Alliances. Highsec: Charters, Industry Job install, (bountys, LP, Mission reward?) refining yield - (2,5%) Lowsec: POS Fuel, Industry Jobs, bountys, LP, mission reward, refining yield, office rental fees (3,5%) FW: LP Output, industry jobs, refining yield (3,5%) NPC Null: POS Fuel, industry jobs, bountys, LP, mission rewards, refining yield, office rental fees (4%)
Also a like from me for the Idea with the RF and HP modifiers, but i would line it up with the Strategic Sov level Idea. Strategic Level modifies the RF timers and structure resistances by 5% Each level: 0 = -10% RF Time; -10% Resistance 1 = -5% RF Time; -5% Resistances 2 = Current Level 3 = +5%.... ... and so on
I don't apprechiate the Idea of destroying Stations, but honestly, i have no idea if there has to be a change...if i had to - the only one that jumps in my mind right now is a 24-48 hour deadzone timer after flipping, but that makes sov tanking even more to a test of patience
That Idea of hacking stuff....i dont know if i should like it, because i can be an annyoing cloaky neut **** then or if i should hate it, because all cloaky neuts become even more annyoing dicks
Ores need to be rebalanced somehow in null, the permanent shortage of mexallon and the senselessness to import it due to fuel pices and the actual obsolescence of Meta 0 425mm Rails after cruis are not good for the economy.
Deathclone changes are in my opinion needed, but i would rather cap the number ofices or increase wakeup station costs by the distance its away (1 mil per lightyear?)
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