
vipeer
Prima Legia
0
|
Posted - 2014.07.25 13:57:00 -
[1] - Quote
There I was writing a long winded post. Deleted it and decided to make it short and sweet:
I support OP's idea to make 0.0 more balkanized.
I would say this could be achieved by making the galaxy bigger in terms of Ly. Move regions apart.
Move 0.0 space so far away from empire you need to use one of the chokepoints and/or introduce a mini JF that can jump the distance but has limited cargo hold. Ship would be useful, for example, for hauling precious minerals (zydrine, megacyte etc) from 0.0, where they are produced, to empire and T2 modules back. Moving ships back and forth would become more expensive which would mean ppl would build more of them in 0.0 and would sometimes even use smaller ships for pvp.
As for the latter clone costs would need to go way down. Scale with the size of the ship or something. Speaking for myself. Even in 2009 I refused to fly anything less pricey than a T2 fit BC because in anything smaller my clone would cost more than the ship.
All in all: Make it so that the power projection is viable within one region and quite some less viable in it's neighbouring regions, but hardly viable three or more regions away.
Sov assets that are not being used should atrophy over time, what the OP said. This way a populated part of the galaxy would be almost impregnable while abandoned systems would be easy pickings. (think middle ages with castles, towns, villages and forests, with castles being nigh impregnable, towns a tough but crackable nut, villages offering little resistance and forests (almost unused systems) offering none)
Hostiles should get rewards for taking these assets out and it would be at the expense of the alliance who was not defending their domain. Could be monetary, in terms of every ally having to have 500m ISK on deposit for every system they claim.
Move best minerals and ice to the outskirts of the Galaxy. Fill the middle ground with agents, cosmos stuff etc...
Introduce camera drones or some sov mechanic that enables precise remote detection of hostiles, to make 0.0 logistisc less dangerous.
Encourage building of 0.0 markets and production by allowing station owners to give docking rights, that can be only revoked with a 1-3 month delay, to outsiders. This way ppl wont be afraid of being locked out of the station all of a sudden and will be more inclined to set up shop.
This change would also need to do away with afk cloakers but would also need a boost to black ops.
Tbh. These days only time ppl in EVE really band together is to do pvp. Logistics, NPC'ing, Mining and probably also industy are mainly done solo.
There were times when we organized a freighter convoy into 0.0 and did T2 production in a team of six players.
|