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Apelacja
Fungi Company
78
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Posted - 2014.07.07 09:32:00 -
[1] - Quote
I don`t catch it is it % from all runs or only one run and then multiplied by number of runs?
When the team ME and outpost ME reduction is involved?
I went to station with ME reduction team and i don`t see any differences:/
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Kosetzu
S1lver Flame
117
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Posted - 2014.07.07 14:15:00 -
[2] - Quote
Did you select a team at the station you were at? Not all teams are ME % reductions either, some are time reductions etc. |

Arronicus
Caldari Navy Reconnaissance
1085
|
Posted - 2014.07.07 17:48:00 -
[3] - Quote
What seems to happen is first, the base amount of materials used by the blueprint is multiplied by the number of runs of the job, then the ME reductions are applied, so you will get a better (lower) cost almost always by doing multiple runs. As for the the team, you have to select them for the job, and that team has to have a bonus to what you are trying to build. |

Apelacja
Fungi Company
78
|
Posted - 2014.07.07 18:46:00 -
[4] - Quote
thx i was just looking for caps and it seems that 2 % was not enough to change anything.
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Bugsy VanHalen
Society of lost Souls
1035
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Posted - 2014.07.08 01:59:00 -
[5] - Quote
yes, i read somewhere that this was being changed, so that ME was applied after the runs multiplier.
So an ME level that would give you a reduction of a partial unit on a single run, would add up to a full unit of reduction with enough runs.
Basically what we currently have on TQ, if the ME level gives you a reduction of 0.2 units of one material it was rounded up, so you got nothing, but with the change, doing 5 runs, rather than a single run, will give you an extra unit of reduction.
Not a big deal, but when building capitals a single unit of materials/component can be worth millions. besides, have additional material savings on multiple runs only makes sense. the more you make of something, the cheaper you should be able to make it per unit. |

Arronicus
Caldari Navy Reconnaissance
1089
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Posted - 2014.07.08 18:09:00 -
[6] - Quote
Apelacja wrote:thx i was just looking for caps and it seems that 2 % was not enough to change anything.
The 2% multiplier on an ME 0 blueprint wont have much affect, but on something like an ME 8 archon bpc/bpo, the 2% Multiplier from the pos will save you an additional 7 components. It's all about the break points, 5 7 9 10, etc, on the bpo, depending on the bpo. |

Apelacja
Fungi Company
78
|
Posted - 2014.07.08 19:47:00 -
[7] - Quote
yea created a spreadsheet for caps and noticed differences.
Is it possible to start production for more than 30 days in Crusis?
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