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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Phantom
C C P C C P Alliance
4477

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Posted - 2014.07.07 14:11:00 -
[1] - Quote
With the Crius release (to be published on July 22nd) we will see another round of 'Little Things' improvements to improve the daily life in EVE Online.
Skillless module fitting, raised corporation bookmark cap, split insurance window into personally insured ships and ships insured by corporation, fleet warp exemption flag and more! Read all about these useful improvements in CCP Punkturis latest blog 'Little Things' coming to EVE Online in Crius. CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Punkturis
C C P C C P Alliance
5351

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Posted - 2014.07.07 14:13:00 -
[2] - Quote
hi :3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Airi Cho
Dark-Rising Executive Outcomes
0
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Posted - 2014.07.07 14:19:00 -
[3] - Quote
hi! :) |
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CCP Goliath
C C P C C P Alliance
2257

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Posted - 2014.07.07 14:20:00 -
[4] - Quote
Little things are the best! Some of these are great - well done Super Friends! In particular my scan and salvage alts thank you for fleet warp opt-out  CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Antoine Jordan
SUNDERING Goonswarm Federation
115
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Posted - 2014.07.07 14:21:00 -
[5] - Quote
Love the fleet warp exemption! I have a related request:
Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes, because I'm an idiot, I'll hit squad warp instead of align (maybe they are adjacent on the dropdown menu? Can't check right now). Would it be possible to add a similar option that says "don't let me squadwarp people even if i click the button", or is this a case where it's not really an issue for most players? |
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CCP Punkturis
C C P C C P Alliance
5351

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Posted - 2014.07.07 14:30:00 -
[6] - Quote
Antoine Jordan wrote:Love the fleet warp exemption! I have a related request:
Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes, because I'm an idiot, I'll hit squad warp instead of align (maybe they are adjacent on the dropdown menu? Can't check right now). Would it be possible to add a similar option that says "don't let me squadwarp people even if i click the button", or is this a case where it's not really an issue for most players?
lol that makes no sense!!! you'll have to be more careful with what you're clicking, sorry  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Darkblad
Hilfe is like Free Entertainment
333
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Posted - 2014.07.07 14:30:00 -
[7] - Quote
the last three in the blog are already active, though. But still: Keep those "little" things coming! EVE Infolinks -+-áOld and new-áPortraits |
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CCP Punkturis
C C P C C P Alliance
5351

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Posted - 2014.07.07 14:30:00 -
[8] - Quote
Darkblad wrote:the last three in the blog are already active, though. But still: Keep those "little" things coming!
it says in the blog that some of those things were added for Kronos  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Darkblad
Hilfe is like Free Entertainment
333
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Posted - 2014.07.07 14:32:00 -
[9] - Quote
noticed that just a second after posting. And on removal of that sentence, the spam timer kicked in  EVE Infolinks -+-áOld and new-áPortraits |

Airi Cho
Dark-Rising Executive Outcomes
0
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Posted - 2014.07.07 14:33:00 -
[10] - Quote
Maybe that could be something for the list?
https://twitter.com/xenontechs/status/485797873083514880 |
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CCP Punkturis
C C P C C P Alliance
5351

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Posted - 2014.07.07 14:34:00 -
[11] - Quote
it's technically not possible at the moment, sorry  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Rabbit P
Nuwa Foundation Fraternity.
11
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Posted - 2014.07.07 14:37:00 -
[12] - Quote
CCP Punkturis wrote:hi :3
where are those pink words.......
 |

Batolemaeus
Free-Space-Ranger Nulli Secunda
193
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Posted - 2014.07.07 14:38:00 -
[13] - Quote
I feel like shamelessly promoting my own little thing for inclusion in future little things. So here it is.
Also, that fleet warp exempt thing. Finally. No more fleetwarping freighters along with their escorts for 290AU |

Airi Cho
Dark-Rising Executive Outcomes
0
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Posted - 2014.07.07 14:38:00 -
[14] - Quote
- how about pre-overheating things while under cloak? that would make things like reapproaching the gate after you jumped into a camp a little less error prone? - also while we are at cloaking: Would it be hard to apply the "reload" animation also to the cloak to see more easily when you can cloak again? |

Teoshen
Transcendent Innovations Incorporated The.Spanish.Inquisition
4
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Posted - 2014.07.07 14:47:00 -
[15] - Quote
Airi Cho wrote: ... while we are at cloaking: Would it be hard to apply the "reload" animation also to the cloak to see more easily when you can cloak again?
I actually like this idea. It would be nice to see cooldown timers on modules so we don't have to hit them and wait for the error message. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
362
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Posted - 2014.07.07 14:49:00 -
[16] - Quote
Antoine Jordan wrote:Love the fleet warp exemption! I have a related request:
Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes, because I'm an idiot, I'll hit squad warp instead of align (maybe they are adjacent on the dropdown menu? Can't check right now). Would it be possible to add a similar option that says "don't let me squadwarp people even if i click the button", or is this a case where it's not really an issue for most players?
I think the point is to guard against OTHER people fleet warping you, rather than your own, for lack of a better word, stupidity in clicking the wrong button. |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
13
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Posted - 2014.07.07 14:49:00 -
[17] - Quote
One more little thing would be nice. I thing all the pilots using drones (espacialy Carrier pilots) would like to have possibility to see which drones are demaged on hull or armor when they are in drone bay. Is that possible? |

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
13
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Posted - 2014.07.07 14:58:00 -
[18] - Quote
I would like to give some more vocality to the exempt from regroup option, as this would go nicely with the exempt from fleet warp option. CCP Punkturis please!  |

Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
43
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Posted - 2014.07.07 15:00:00 -
[19] - Quote
After post upon post I've made in other threads about how much I feel parts of the expansion are bad. These "little things" are wonderful and are quite a big improvement.
Thank you, I will be looking forward to these changes in the expansion  So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
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CCP Punkturis
C C P C C P Alliance
5354

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Posted - 2014.07.07 15:00:00 -
[20] - Quote
Wilhelm Ormand wrote:I would like to give some more vocality to the exempt from regroup option, as this would go nicely with the exempt from fleet warp option. CCP Punkturis please! 
I'll look into it, no promises! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Victoria Sin
Center for Advanced Studies Gallente Federation
661
|
Posted - 2014.07.07 15:04:00 -
[21] - Quote
CCP Punkturis wrote:hi :3
I love teh No Label Label.
Also CCP_Punkturis, our children would be so fabulously attractive. Please start returning my calls.  |

Sentient Blade
Crisis Atmosphere
1282
|
Posted - 2014.07.07 15:05:00 -
[22] - Quote
Nice ones. Personally I think the insurance dialog would be better if it were tabbed into personal and corporate ships, rather than over-under, I just think it would look tidier and more importantly you get more space for what you want to use, and less for what you don't.
Personal [2] Corp [5]
Where [x] is the number of ships.
Also, labels are nice but it would be nice to have them on the menu option for adding a contract.
Add Contact > - No Label - Evil People - Spais - Supercap Pilots - BFFs
Have it pre-populate a field on the dialog for a main label for them. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1534
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Posted - 2014.07.07 15:05:00 -
[23] - Quote
CCP Punkturis wrote:hi :3 You forgot about this |

TheSmokingHertog
TALIBAN EXPRESS
240
|
Posted - 2014.07.07 15:09:00 -
[24] - Quote
Always loving if things in my "little things" get done! Refering to the NO LABEL option :D...
Shipping fits with stuff you cant have is cool too, when training up a new alt, I just click show info on the ship in my hanger and add the next thing to get going :D.
I still feel that the group play for PVP has a lot of attention, but people enabling supply chains don't. We still just have 21! public contract slots, and just 305 order slots per char. Pls double the related skills too! |
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CCP Punkturis
C C P C C P Alliance
5354

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Posted - 2014.07.07 15:27:00 -
[25] - Quote
Sentient Blade wrote:Nice ones. Personally I think the insurance dialog would be better if it were tabbed into personal and corporate ships, rather than over-under, I just think it would look tidier and more importantly you get more space for what you want to use, and less for what you don't.
Personal [2] Corp [5]
Where [x] is the number of ships.
Also, labels are nice but it would be nice to have them on the menu option for adding a contract.
Add Contact > - No Label - Evil People - Spais - Supercap Pilots - BFFs
Have it pre-populate a field on the dialog for a main label for them.
you want the "assign label" to say "no label" instead? Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Bienator II
madmen of the skies
2730
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Posted - 2014.07.07 15:52:00 -
[26] - Quote
CCP Punkturis wrote:it's technically not possible at the moment, sorry  maybe drugs at least? they are like ammo, right? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Seamus Donohue
EVE University Ivy League
59
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Posted - 2014.07.07 16:08:00 -
[27] - Quote
Quote:More clickable names
Your name in the character sheet is now a clickable info link so you can more easily show info on yourself (sometimes you just want to get to know yourself a little better, right?) If you're already looking at the Character Sheet, then you're already getting to know yourself a little better.
If you're clicking on the link for your own name to Show Info on yourself, instead, then what you're doing is looking at yourself in the mirror to see yourself as others see you. :P Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Antoine Jordan
SUNDERING Goonswarm Federation
115
|
Posted - 2014.07.07 16:08:00 -
[28] - Quote
I have another thing related to one of the Crius features:
I hopped on SiSi the other week to help fit up ships for AT practice. The ability to fit mods even if I couldn't use them was very useful indeed for this! However, I was sad to notice that I still couldn't fit ships without being able to sit in the hull. Is this something you could fix? Is there a way to do it already, and I'm just too dumb to find it? |

l0rd carlos
Friends Of Harassment The Camel Empire
962
|
Posted - 2014.07.07 16:10:00 -
[29] - Quote
What about alliance bookmarks? Or some kind of fleet bookmark? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Jake Rivers
Senex Legio
209
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Posted - 2014.07.07 16:11:00 -
[30] - Quote
Outstanding little changes, but really are big things as the insurance drove me nuts when you have huge hangers of corp and personal ships.
The no to fleet warp is going to be a very nice feature as well.
Now how to fix our FC from making fleet warps that only involves himself. Senex Legio |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2113
|
Posted - 2014.07.07 16:13:00 -
[31] - Quote
Somebody should finally let CCP Punkturis and CCP karkur have their own exclusive expansion. Like everybody else just get the frakk off and let those girls do their awesome stuff in peace. That would probably be best expansion ever. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Sentient Blade
Crisis Atmosphere
1282
|
Posted - 2014.07.07 16:42:00 -
[32] - Quote
CCP Punkturis wrote:you want the "assign label" to say "no label" instead?
Well, specifically what I meant was that the add-contact menu could be double-level. The second level being a list of labels that you could choose from. I think it would seem more fluid than selecting it from the dialog itself. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2556
|
Posted - 2014.07.07 17:04:00 -
[33] - Quote
I cant tell you how many times iv tried to click that "Is online" notification (actually , its almost every time), good work, love it o7 "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |

Paikis
Lycosa Syndicate Surely You're Joking
1261
|
Posted - 2014.07.07 17:23:00 -
[34] - Quote
Noooo! The riggings training!
Rest looks good though. |

ISquishWorms
246
|
Posted - 2014.07.07 17:30:00 -
[35] - Quote
Little things = Best things!
Thank you looking forward to more in the future. GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ. |

E6o5
Tyler Durden Demolitions
270
|
Posted - 2014.07.07 18:05:00 -
[36] - Quote
please make the location in locator agent mails a link so that we can set the destination to the foe we want to ... meet please let us search in the bounty hunter list, so that we know our rank compared to other (this is possible for most wanted, so why not for top bounty hunter)
and also thanks for the "little" things you improved |

NextDarkKnight
NextDarkKnight Technology
41
|
Posted - 2014.07.07 18:14:00 -
[37] - Quote
Does this effect rigs? Cause you can rig a ship now for other people to use if they don't have the skill. Will this gameplay be changing? |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3591
|
Posted - 2014.07.07 18:36:00 -
[38] - Quote
NextDarkKnight wrote:Does this effect rigs? Cause you can rig a ship now for other people to use if they don't have the skill. Will this gameplay be changing?
Yes, the skills will now only matter for lowering drawbacks.
Also Punkturis, how bad would it be to allow for all agent missions to allow for remote accepts and turn in? Or can you point us to the dev that knows? The Drake is a Lie |

Kithran
102
|
Posted - 2014.07.07 19:29:00 -
[39] - Quote
CCP Punkturis wrote:Antoine Jordan wrote:Love the fleet warp exemption! I have a related request:
Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes, because I'm an idiot, I'll hit squad warp instead of align (maybe they are adjacent on the dropdown menu? Can't check right now). Would it be possible to add a similar option that says "don't let me squadwarp people even if i click the button", or is this a case where it's not really an issue for most players? lol that makes no sense!!! you'll have to be more careful with what you're clicking, sorry 
I think I can translate this to make sense:
If an fc broadcasts an align to and you are in a command position the right click menu options in the fleet broadcast window are:
Warp to Location Warp to Within Align to Warp Squad to location Warp Squad to location within
If instead you right click on something on screen or on your overview the menu options are:
Warp to Location Warp to Within Align to Show Info Warp Squad to location Warp Squad to location within
In other words everywhere else except the fleet broadcast window you have a 'harmless' option between align and warp squad. |

Rain6637
Team Evil
15287
|
Posted - 2014.07.07 19:33:00 -
[40] - Quote
Antoine Jordan wrote:I have another thing related to one of the Crius features:
I hopped on SiSi the other week to help fit up ships for AT practice. The ability to fit mods even if I couldn't use them was very useful indeed for this! However, I was sad to notice that I still couldn't fit ships without being able to sit in the hull. Is this something you could fix? Is there a way to do it already, and I'm just too dumb to find it? hah. entertained by this. players will still need their buddy skilled in that archon or thanatos to fit rigs President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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Antihrist Pripravnik
T-AFK and counting
447
|
Posted - 2014.07.07 19:39:00 -
[41] - Quote
Quote: Labels on online/offline notification
When you see a character coming online or going offline, you might not remember why you added that person to your notification list. If youGÇÿre super organized youGÇÿve assigned a label to that person. You can now mouse over the notification and see all the labels youGÇÿve assigned.
This is great. Being a vet, I have an extensive list of contacts that I can't always remember why they are in the contacts. Damn those monkeys and their spheres. I often click to open char info in order to check, but labels in tooltips are definitively better solution. 1 bil-30 days-5% loan available - collateral required: https://forums.eveonline.com/default.aspx?g=posts&t=352279 |

Solairen
Universal Freelance CONSORTIUM UNIVERSALIS
7
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Posted - 2014.07.07 20:12:00 -
[42] - Quote
NextDarkKnight wrote:Does this effect rigs? Cause you can rig a ship now for other people to use if they don't have the skill. Will this gameplay be changing?
Game play changing now - yes somewhat, anyone can fit T1 and T2 rigs now with no skill. So instead of getting your buddy to do it, or a service, you can just do it yourself. So only thing keeping new players out of T2s from the start is ISK.
However, when they add the drawbacks for all the engineering rigs that currently have No drawbacks.... I think you'll see a lot fo broke fits and sudden out cry. Also if you read the Test Server thread on this, they are also talking about increasing the drawbacks across the board, not just adding new ones to those without.
TL;DR - For the short time - things got easier. In the future, it will suck harder when new and stronger draw backs are added to offset this "Little Thing".
Honestly, I don't think "little things" should required "big thing fixes". If they do, they aren't a "little thing".
I still think a far easier solution is to leave everything alone and offline rigs you don't have the skill to fit. This only hurts those who skipped the skill training w/ an unintended loophole, but can easily be fixed by investing some SP. No fits get borked, and drawbacks aren't increased, and Corp fitters can still assemble without huge SP sinks. |

Antoine Jordan
SUNDERING Goonswarm Federation
116
|
Posted - 2014.07.07 20:35:00 -
[43] - Quote
Kithran wrote:CCP Punkturis wrote:Antoine Jordan wrote:Love the fleet warp exemption! I have a related request:
Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes, because I'm an idiot, I'll hit squad warp instead of align (maybe they are adjacent on the dropdown menu? Can't check right now). Would it be possible to add a similar option that says "don't let me squadwarp people even if i click the button", or is this a case where it's not really an issue for most players? lol that makes no sense!!! you'll have to be more careful with what you're clicking, sorry  I think I can translate this to make sense: If an fc broadcasts an align to and you are in a command position the right click menu options in the fleet broadcast window are: Warp to Location Warp to Within Align to Warp Squad to location Warp Squad to location within If instead you right click on something on screen or on your overview the menu options are: Warp to Location Warp to Within Align to Show Info Warp Squad to location Warp Squad to location within In other words everywhere else except the fleet broadcast window you have a 'harmless' option between align and warp squad.
Thanks - I'll use this. |
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CCP Punkturis
C C P C C P Alliance
5358

|
Posted - 2014.07.07 20:37:00 -
[44] - Quote
E6o5 wrote:please make the location in locator agent mails a link so that we can set the destination to the foe we want to ... meet please let us search in the bounty hunter list, so that we know our rank compared to other (this is possible for most wanted, so why not for top bounty hunter)
and also thanks for the "little" things you improved
good ideas, thank you  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Hong Hu
Native Freshfood Minmatar Republic
22
|
Posted - 2014.07.07 22:03:00 -
[45] - Quote
Folders in the IGB... that would be great. |

Pixi Potts
Perkone Caldari State
10
|
Posted - 2014.07.07 22:15:00 -
[46] - Quote
Would be nice to also be able to have Unrigging Skills to be able to unrig a ship
|

Greygal
Redemption Road Affirmative.
228
|
Posted - 2014.07.07 22:23:00 -
[47] - Quote
Love, love, love these little things! Especially the "exempt from fleet warp" flag!
Any chance you could squeeze in any of these? (Note most of these are from this thread: https://forums.eveonline.com/default.aspx?g=posts&t=355810)
1. Ability to advertise a fleet as "open to all." Oh please, please, I beg for this!
2. Ability to assign a short-cut key to the following broadcasts: Align, Warp, Jump. Ya, I've been posting this one in every "little things" list for three years now... what can I say? Right-mouse-click carpel tunnel is setting in hardcore 
3. Lift the 50-person immediate mode limit on chat channels to 200 or more. Better yet, get rid of delayed mode in chat channels completely. Ya, I know about the deselect show only those who have spoken in chat thingie, but it's just not the same and it's kinda buggy.
4. Greatly increase the number of contacts we can have in our contacts - pruning contact lists is a major PITA.
5. Increase or remove any hard cap on the number of people that can join a mailing list.
6. Make it so we can link mailing lists, along with chat rooms (which is a new "little thing" I didn't see mentioned in the blog, or did I miss it?)
7. Increase and/or remove character limits in chat/fleet MOTD.
Keep up the fantastic work!! And I add my "+1" to the above idea about an entire "little things" expansion!
GG
What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |

Greygal
Redemption Road Affirmative.
228
|
Posted - 2014.07.07 22:24:00 -
[48] - Quote
Pixi Potts wrote:Would be nice to also be able to have Unrigging Skills to be able to unrig a ship
Believe you can right-click on a rig and trash it. What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |

Marlona Sky
D00M. Northern Coalition.
5360
|
Posted - 2014.07.07 22:47:00 -
[49] - Quote
Thank you for the change on the RAH! The Paradox |

Alondra Romaric
Warp Vapor inspiration
0
|
Posted - 2014.07.07 22:48:00 -
[50] - Quote
Quote:The Armor Resistance Phasing skill used to make cycle time reduce faster than cap need, which meant you actually needed more cap per second after training the skill. You pointed out this was unhelpful, we agreed, so we fixed it. Cycle time and cap need both reduce by 10% per level now.
Do I need to mention how much I love you all! |
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Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
29
|
Posted - 2014.07.07 23:23:00 -
[51] - Quote
OMG thank you so much!!! These changes are wonderful :) Especially the armor resistance phasing module!
Also love the "no label label" joke, actually made me smile a bit.
As for new "little things"....
I've mentioned this before...(as have many others before me) but please please please can we get a logout/login ability for switching pilots on same account? Having to quit/relaunch constantly is very annoying. Some of us don't have 12 different accounts with only one pilot on them... and to switch skill training, move things around, contracts, market, etc. (etc., etc., etc.) it would be really helpful to be able to just flip between them faster. (hell, increase the logout timer if you need to...)
Domi redesign.... please. (I know it's being talked about... but the lack of a visible drone bay for one of THE most well known drone ships... ugh) I also know there's a lot of others who don't want this changed- keep it space-potato looking if you absolutely must but at least add a visible drone bay. (come to think of it, I really haven't seen one on the Myrmidon either... I'll save it for a future wish list)
Thanks, Thanks, Thanks, Thanks <- (many thanks) |

James Amril-Kesh
4S Corporation Goonswarm Federation
10601
|
Posted - 2014.07.08 00:04:00 -
[52] - Quote
Bienator II wrote:CCP Punkturis wrote:it's technically not possible at the moment, sorry  maybe drugs at least? they are like ammo, right? No. Something that's "like" ammo would be a charge that you can load into a module. Which would be, actual ammo, scripts, cap boosters, and nanite repair paste (as the charge for ancillary armor repairers).
I'm guessing the technical limitation as far as modules go has to be with the fact that they have packaged and unpackaged states, which incorporate a modifiable value (heat damage). Of course that wouldn't explain how the system handles frequency and mining crystals since they behave similarly, but that's my guess. No, this isn't it at all. Make it more... psssshhhh. |

Haege Azizora
Callide Vulpis Curatores Veritatis Alliance
0
|
Posted - 2014.07.08 00:10:00 -
[53] - Quote
Can you increase number of Alliance and Corp's contact slots? 1250 arent enough  |

Trin Javidan
Caymen Labs
30
|
Posted - 2014.07.08 02:32:00 -
[54] - Quote
No removal of cloak fiting scan res penalties on black ops? |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3591
|
Posted - 2014.07.08 03:23:00 -
[55] - Quote
Trin Javidan wrote:No removal of cloak fiting scan res penalties on black ops?
That's a ship balance thing, not a "little" thing The Drake is a Lie |

PostingAlt No27
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.08 03:58:00 -
[56] - Quote
Would Personal Wallet Divisions be a "little" thing?
I've been waiting for this since 2009. |

Sabriz Adoudel
Mission BLITZ
3212
|
Posted - 2014.07.08 06:50:00 -
[57] - Quote
CCP Punkturis wrote:E6o5 wrote:please make the location in locator agent mails a link so that we can set the destination to the foe we want to ... meet good ideas, thank you 
This is quite simply the best idea since cat videos (other than the New Order of course) https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

per
Terpene Conglomerate
15
|
Posted - 2014.07.08 07:49:00 -
[58] - Quote
"Armor Resistance Phasing skill now reduces cap need more"
its here since kronos already, otherwise nice little changes, keep it up |
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CCP Punkturis
C C P C C P Alliance
5364

|
Posted - 2014.07.08 10:01:00 -
[59] - Quote
per wrote:"Armor Resistance Phasing skill now reduces cap need more"
its here since kronos already, otherwise nice little changes, keep it up
I know, it says so in the dev blog  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Mary Jane Moonbeam
Shiva Furnace
4
|
Posted - 2014.07.08 10:13:00 -
[60] - Quote
Wonderful stuff as usual <3
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Mary Jane Moonbeam
Shiva Furnace
4
|
Posted - 2014.07.08 10:14:00 -
[61] - Quote
Pixi Potts wrote:Would be nice to also be able to have Unrigging Skills to be able to unrig a ship
Everyone has that skill, just r-click on the rig and choose Destroy
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Hakuuna Matata
Kenshin Katana. Northern Associates.
0
|
Posted - 2014.07.08 11:51:00 -
[62] - Quote
Hi There!
On the rigging business, why more and more severe drawbacks? I don't get it.
Rigging ships has seen a big boost when the small and medium rigs were introduced, good stuff! The loophole was always there, so what, the important rigs always had drawbacks severe enough that I have skilled all my chars to lvl 4 to reduce them.
Personally I feel that introducing drawbacks is a bad idea, stop nerfing my fits pls. If you have too, please make sure that they reduce to nihil (that's close to nothing for... well you know who you are) by the time you've trained lvl 4. Making rigs more effective with increased skills makes more sense to me.
And in general, maybe, just maybe, you can start rewarding the true hard core nerds for training skills to lvl 5 by giving the rig and/or module a bit more bonus at lvl? Investing 14 days to get 2%, really..?
Oh, and while we are on the subject, a rig is a 'ship modification' and therefore should not be subject to stacking penalties. Ever. Never understood why a module is more effective than a rig anyway as rigs cannot be replaced without destroying them, modules can.
In short, Rigs break when you pull them out. Is good, it's a mod to the ship itself. But by tapping into the ship directly, the rig should be more effective than a 'bolt-on' module. Drawbacks are ok if the are comparable with the drawbacks of modules that do the same. Extra drawbacks, rather not. Better reward players for training than punish those that haven't.
But above all, do not break valid and effective builds/fits just because you wanted to make life easier for some corp fitters. Nothing says 'please leave this game' as a (un-)intended nerf.
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Rammix
TheMurk
299
|
Posted - 2014.07.08 11:51:00 -
[63] - Quote
This rig thing of this update is really bad. A very unreasoned one. People - mostly - didn't learn the rig skills to negate the drawbacks, we did it to be able to fit T2 versions. You should then give back about 75%..90% of SP spent on rigs.
I see the CSMs of this year and the previous one as unreliable, as they allow stupid things like this (and Pos defense management skill changes) go to Tranquility. It's unlikely that any of the current members will get voices of my accounts on the elections next year.
Solairen wrote: I still think a far easier solution is to leave everything alone and offline rigs you don't have the skill to fit. This only hurts those who skipped the skill training w/ an unintended loophole, but can easily be fixed by investing some SP.
This. The obvious best solution. I don't get how ccp could miss it. OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
346
|
Posted - 2014.07.08 12:35:00 -
[64] - Quote
Quote: Armor Resistance Phasing skill now reduces cap need more
The Armor Resistance Phasing skill used to make cycle time reduce faster than cap need, which meant you actually needed more cap per second after training the skill. You pointed out this was unhelpful, we agreed, so we fixed it. Cycle time and cap need both reduce by 10% per level now. Awesome, thanks for pointing it out, I doubt that I would have checked it again otherwise, I might actually train it past 2 now.
Just a thing on small things/tooltips, Can we have our Character Name back on the tooltip for the Character Sheet Please. Managing lots of toons with similar faces can be very difficult, its always good to check which toon you are actually on. |

Celor Ma'fer
Jouhinen Inc
1
|
Posted - 2014.07.08 12:41:00 -
[65] - Quote
A little thing that I would love to see would be if when you search your assets it would show you what you have inside containers in stations as well.
I'm sure I remember reading a while ago that this was going to come in with Kryos, but it never appeared. I have a container, for example, in one of my stations that has all of my things for manufacturing in to keep it nice and tidy. If I'm at a trade hub and want to see how many of a certain item I have, if I search for it it does not come up. I can go to the station and find the container and then right-click and trawl through everything that's in there till I find what I'm looking for, but surely there must be a way to show what you have in there as part of the main search function?
I think you would still have to expand the station (like you do at the moment) and then the container would show and you could expand that to see the item you have searched for. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
727
|
Posted - 2014.07.08 13:04:00 -
[66] - Quote
Quote:This also means that a pilot with roles to fleet warp a bunch of people can set themselves exempt from the fleet warp and just warp their fleet/squad/wing.
This is literally the best thing since sliced bread for bomber FCs. Or any FC. Just sit on grid in a cloaky prober and warp people around. The amount of awesome in this one change is beyond measure.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |

Pixi Potts
Perkone Caldari State
10
|
Posted - 2014.07.08 14:11:00 -
[67] - Quote
Mary Jane Moonbeam wrote:Pixi Potts wrote:Would be nice to also be able to have Unrigging Skills to be able to unrig a ship
Everyone has that skill, just r-click on the rig and choose Destroy
quote
mean to get the rigs back like you would with any other mod you fit to a ship silly to have to Destroy a rig,
be nice to be able to do this , if ccp add a skill to let you do this, getting the rig back half damaged is also good,
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Scarlet Bear
Alliance Mining Operations Command Space Warriors
0
|
Posted - 2014.07.08 14:21:00 -
[68] - Quote
Rammix wrote:This rig thing of this update is really bad. A very unreasoned one. People - mostly - didn't learn the rig skills to negate the drawbacks, we did it to be able to fit T2 versions. You should then give back about 75%..90% of SP spent on rigs. I see the CSMs of this year and the previous one as unreliable, as they allow stupid things like this (and Pos defense management skill changes) go to Tranquility. It's unlikely that any of the current members will get voices of my accounts on the elections next year. Solairen wrote: I still think a far easier solution is to leave everything alone and offline rigs you don't have the skill to fit. This only hurts those who skipped the skill training w/ an unintended loophole, but can easily be fixed by investing some SP.
This. The obvious best solution. I don't get how ccp could miss it.
your right, people have wasted time to train rigs skills up to be able to use them on there ships, 13days to level 5 is a far bit of time,
only thing that will stop new players from putting T2 rigs on there ships is the isk
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Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
30
|
Posted - 2014.07.08 14:29:00 -
[69] - Quote
Regarding rigs, I think it's CCP's attempt to make the skills more viable- as most people tend to avoid the L5 training unless they absolutely need T2 rigs. Truth be told, rigs probably just need a complete revamp, but this is more of a stop-gap to try and sort it before they actually redesign it. (lots of speculation, I know but it's not much different from the opinions being offered already)
In short, we don't really know what "the plan" is until they release it in a Dev Blog. Personally, I think rigs could be better- I agree that offlining would be the most viable short term option, however I don't know if it's possible with the current game code, either. Another option here is that unless you don't have the skills to utilize the capabilities, it just doesn't reflect in the application of the bonuses (not "offlining visibly", but yet it just doesn't give you bonuses) that way it's still balanced and managed- and when you increase the skill it automatically applies it. (similar to how you online things now if you have the skill to do so and it changes in the fitting window) |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
363
|
Posted - 2014.07.08 16:26:00 -
[70] - Quote
Rammix wrote:This rig thing of this update is really bad. A very unreasoned one. People - mostly - didn't learn the rig skills to negate the drawbacks, we did it to be able to fit T2 versions. You should then give back about 75%..90% of SP spent on rigs..
Uh, nope- I just ask around in corp/alliance until I find someone who has the rigging skills. Hell, once I was an Incursion and someone in my fleet rigged a Vindicator for me. It's laughably easy to get T2 rigs onto a ship without having the skills to do so, merely inconvenient if someone with the skills isn't around right that moment.
The rigging change is a very good change and has no fundamental effect on the ability of anyone to fly ships- either you have the skills, which means no change, or you don't and you don't need a middleman to rig your ship. Sure, it highlights that rigs are weird and broken and the skills need love, but that's a totally different issue. |
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Rammix
TheMurk
299
|
Posted - 2014.07.08 18:12:00 -
[71] - Quote
Jessica Danikov wrote:Rammix wrote:This rig thing of this update is really bad. A very unreasoned one. People - mostly - didn't learn the rig skills to negate the drawbacks, we did it to be able to fit T2 versions. You should then give back about 75%..90% of SP spent on rigs.. Uh, nope- I just ask around in corp/alliance until I find someone who has the rigging skills. Hell, once I was an Incursion and someone in my fleet rigged a Vindicator for me. It's laughably easy to get T2 rigs onto a ship without having the skills to do so, merely inconvenient if someone with the skills isn't around right that moment. The rigging change is a very good change and has no fundamental effect on the ability of anyone to fly ships- either you have the skills, which means no change, or you don't and you don't need a middleman to rig your ship. Sure, it highlights that rigs are weird and broken and the skills need love, but that's a totally different issue. I stated that ccp's solution is stupid. If you prefer bothering people to fit something on your ship then it's your 'choise'. Anyway, these people whom you like bothering so much DID spend their precious time on these skills. On the scale of all eve playerbase, ccp are just going to trash years of time the players spent on these rigging skills. Instead they could do a sane thing by just making rigs go 'offline' or greyed out. If they can't - they should never touch it until they're able. The CSM keep disappointing me, because it's them who should prevent such unreasoned changes. That's what we have them for, isn't it? OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Slazik
The Resurging Wind Brennivin Alliance
0
|
Posted - 2014.07.08 18:19:00 -
[72] - Quote
Looks like a bunch of good changes to me Punkturis.
But you are a tease.
Slaz |

Gabriel Mengsk
SYNDAX CORPORATION Yulai Federation
0
|
Posted - 2014.07.08 19:08:00 -
[73] - Quote
The "Little Things" stuff should be named "The Big Things" really, it's what makes the game better imo.
I noticed a little thing today that was annoying that I thought I might add a little request for..
When you've set up a jump route and go on your merry way, you can click the "jump" button after landing on the other side of a gate to keep going. However, you can't press the shortcut key 'D' to do the same thing, even though it's the actual shortcut key for that GUI button. Weird, eh? It seems like you need to have the overview window focused for it to work. So, a simple fix would be to not have the overview window lose focus after a jump eh?
o7
/Gabriel Mengsk, nitpicky bastard |

Scarlet Bear
Alliance Mining Operations Command Space Warriors
0
|
Posted - 2014.07.08 22:27:00 -
[74] - Quote
Rammix wrote:Jessica Danikov wrote:Rammix wrote:This rig thing of this update is really bad. A very unreasoned one. People - mostly - didn't learn the rig skills to negate the drawbacks, we did it to be able to fit T2 versions. You should then give back about 75%..90% of SP spent on rigs.. Uh, nope- I just ask around in corp/alliance until I find someone who has the rigging skills. Hell, once I was an Incursion and someone in my fleet rigged a Vindicator for me. It's laughably easy to get T2 rigs onto a ship without having the skills to do so, merely inconvenient if someone with the skills isn't around right that moment. The rigging change is a very good change and has no fundamental effect on the ability of anyone to fly ships- either you have the skills, which means no change, or you don't and you don't need a middleman to rig your ship. Sure, it highlights that rigs are weird and broken and the skills need love, but that's a totally different issue. I stated that ccp's solution is stupid. If you prefer bothering people to fit something on your ship then it's your 'choise'. Anyway, these people whom you like bothering so much DID spend their precious time on these skills. On the scale of all eve playerbase, ccp are just going to trash years of time the players spent on these rigging skills. Instead they could do a sane thing by just making rigs go 'offline' or greyed out. If they can't - they should never touch it until they're able. The CSM keep disappointing me, because it's them who should prevent such unreasoned changes. That's what we have them for, isn't it?
CCP did say in one of there videos that it is more for new players, few update long time back, which is good for the new player base to get in to playing eve, Other MMO i play, even the CEO of MMO replied to forum post about upcoming update, which was nice to get response from the CEO,
the rigging we will have to wait and see, more dev feed would be nice, even dev video feed back would be nice,
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KIller Wabbit
The Scope Gallente Federation
622
|
Posted - 2014.07.09 02:33:00 -
[75] - Quote
Any particular bribes that could be arranged to have Super Friends take over all of EVE development? This is the only team the players can look forward to anymore. CCP .. always first with the wrong stuff
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Rain6637
Team Evil
15296
|
Posted - 2014.07.09 09:33:00 -
[76] - Quote
have you considered what attributes to use as drawbacks for the various types of rigs? it's not so straightforward. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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CCP Punkturis
C C P C C P Alliance
5370

|
Posted - 2014.07.09 10:17:00 -
[77] - Quote
Slazik wrote:Looks like a bunch of good changes to me Punkturis.
But you are a tease.
Slaz
thanks? I guess? Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Rammix
TheMurk
299
|
Posted - 2014.07.09 17:32:00 -
[78] - Quote
Scarlet Bear wrote: ... CCP did say in one of there videos that it is more for new players, few update long time back, which is good for the new player base to get in to playing eve ...
"Good for new players" doesn't mean that they should screw around with the time which existing players spent on the skills.
Also, make rigs fittable but nonfunctional without the needed skills: people who currently prepare ships for corps and/or events will still be able to do that, but those who don't have the necessary skills won't be able to use the rigs. This is called integrity. If you don't have the skills - you can't use the modules. This already works for everything except rigs; why are they so special. OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Lucy Riraille
Taxeva
42
|
Posted - 2014.07.10 15:12:00 -
[79] - Quote
Thumbs up for the fix of the Armor Resistance Phasing skill !
Well, excempt from fleet warp, is a feat for the dumb. either the FC announces the fleet warp in time, or he risks losing a supercap. For all the little annoyances in EVe, we always get to hear: " EVE is a harsh place..." It seems not for Nul power blocks... |

Pixi Potts
Perkone Caldari State
10
|
Posted - 2014.07.12 18:17:00 -
[80] - Quote
Rammix wrote:Scarlet Bear wrote: ... CCP did say in one of there videos that it is more for new players, few update long time back, which is good for the new player base to get in to playing eve ...
"Good for new players" doesn't mean that they should screw around with the time which existing players spent on the skills. Also, make rigs fittable but nonfunctional without the needed skills: people who currently prepare ships for corps and/or events will still be able to do that, but those who don't have the necessary skills won't be able to use the rigs. This is called integrity. If you don't have the skills - you can't use the modules. This already works for everything except rigs; why are they so special.
if rigs can be fitted with out skills T1,T2, CCP should make all modules in the game fittable with no skills as it the same thing, might as well be able to fit T2 modules with out the need of skills, might as well give them all drawbacks.
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Njorg Hjartgrim
School of Applied Knowledge Caldari State
0
|
Posted - 2014.07.16 19:57:00 -
[81] - Quote
Little things: Permanent own-ship icon. Seriously, what kind of tactical display would not have this? Please move the "Clear All Content" button to the top the comms channels. Damage bars when drones are in the Drone Bay would be nice. Cheers |

Gal Mart
14
|
Posted - 2014.07.17 07:53:00 -
[82] - Quote
When you tackle alliance bookmarks can you take a peek into alliance fittings as well? |

Klandi
Consortium of stella Technologies
193
|
Posted - 2014.07.17 15:52:00 -
[83] - Quote
And how about a VERY small thing
Give us the ability to change name.
However - to keep a record of what it was before - another tab on the profile called "Formally known as" and in there are the previous names and how long they had that name.
I so want to give my characters surnames .... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Goeller
Sinister Spinster Advent of Fate
0
|
Posted - 2014.07.20 04:43:00 -
[84] - Quote
Where is the new Dominix texture 
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Liafcipe9000
Critically Preposterous
22568
|
Posted - 2014.07.20 18:39:00 -
[85] - Quote
CCP Punkturis wrote:Darkblad wrote:the last three in the blog are already active, though. But still: Keep those "little" things coming! it says in the blog that some of those things were added for Kronos  and yet the devblog says "Crius", #Logic Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Elisabeth Jane
HaveItYourWay Corp
8
|
Posted - 2014.07.22 22:59:00 -
[86] - Quote
Wrong window.... |

Ray Kyonhe
Ray's Relentless Research
77
|
Posted - 2014.07.23 09:20:00 -
[87] - Quote
Do something with PI, please. This clickfest is mindnumbing. Two little things would greatly ease my life of production planets' owner: 1) Stop binding routes to specific type of product, manufactured at some factory. Let it be just generic route, going from this factory to some storage - so if you change the product next month for some other, it would start to use routing scheme already in place. Currently I have to go to each factory and set all routes anew. 1) Add ability to set a common routes' destination for products created in several factories. Like, you select several factories, then press some hotkey, then select storage - and all the products from all selected factories now are routed to this storage. Again, atm I have to click each factory, then click some buttons, than click storage - 16 times per planet. Are you hating me so much? Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Ray Kyonhe
Ray's Relentless Research
80
|
Posted - 2014.07.25 09:00:00 -
[88] - Quote
In addition to posted above: 4) Ability to set up routes from some storage to input lines on factories in batch is also in dire need. But this one is somewhat more tricky, as, aside from routing the single output product from factories, we have 1 to 3 input lines on them. I see the most straightforward way to implement it as that: first, you select several identical factories at once; upon doing this, new control panel appearing, it has three buttons: "route output product to one destination", "set production schematics" and "route input product(s) to selected factories"; you click batch-set production schematics button, dropdown list appears and you sellect some production scheme; then you click "route input product(s) to selected factories" button, select source storage facility and select some material which is stored, or being routed here - and UI creates routes to all selected factories, that has schematics that need this material. By implementing it this way, switching to generic route approach, as proposed in 1), may become not necessary, as reestablishing routes will become much easier. But still, would be nice to have it too.
Of course, previous "one facility at one time" way to setting the scheems up should be preserved too. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
204
|
Posted - 2014.09.15 15:28:00 -
[89] - Quote
Wilhelm Ormand wrote:I would like to give some more vocality to the exempt from regroup option, as this would go nicely with the exempt from fleet warp option. CCP Punkturis please! 
beat me to it! |
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