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Zalbrak
Intentionally Dense Easily Excited
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Posted - 2014.07.16 09:22:00 -
[1] - Quote
It is because of the 90 days of prerequisites that it is a meaningful choice to train Marauders, because it is the choice to not be training for, say, exhumers, or interdictors, or recons, or assault frigates or command ships or ... |

Zalbrak
Intentionally Dense Easily Excited
1
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Posted - 2014.07.18 12:53:00 -
[2] - Quote
Rain6637 wrote:it's just an extension of your logic and your idea of meaningful. far-off = meaningful, and meaningful is good, right?
Actually read what people are saying, not the strawman you want them to.
The "90 days" is not the meaningful thing
The meaningful thing is that by choosing to spend "90 days" in pursuit of Marauders, you by definition are not spending that time in pursuit of some other thing
a choice between mutually exclusive things is a meaningful choice, because otherwise, if you could have them all, why wouldn't you? |

Zalbrak
Intentionally Dense Easily Excited
3
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Posted - 2014.07.20 18:52:00 -
[3] - Quote
also now that all the T1 ships have been tiericided, you can have available a ship for (almost) every subcapital role in a month* although you will be utterly terrible in any of them, but that is what you are asking for
T2 represent specialisation, and that comes by picking one of those ships, one of those roles, and putting your focus on that.
So rather than saying "Golem or Bust" get in a (fail-fit) Raven on day 4 and notice how it improves with every "Skill Training Complete" between then and a Golem
* It takes 12 days without implants or remaps and change for an entirely new character to have 4 races of BS I, and about that much again for all sizes of weapon I |

Zalbrak
Intentionally Dense Easily Excited
4
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Posted - 2014.07.21 18:26:00 -
[4] - Quote
Gospadin wrote: Role Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to Drone hitpoints
note that you have removed 80% of the T1 bonus there, I think you mean 25% Hybrids and 50% Drones
I assume you also leave the Gallente Frig V requirement on flying one?
I wouldn't care if that happened, but also don't care for any dev time spent on doing it.
I guess you could leave things as they are in the code and just change the text |

Zalbrak
Intentionally Dense Easily Excited
4
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Posted - 2014.07.22 22:12:00 -
[5] - Quote
So what you are actually arguing is that newer characters should have an even less diverse selection of ships?
the horse has bolted, far too many characters are in the 100M skillpoint "fly everything" club, and CCP won't change things such that they lose the ability to fly any ship
If you are at the point where you are training things "just because they are there" you should consider training characters for the bazzar |

Zalbrak
Intentionally Dense Easily Excited
4
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Posted - 2014.07.22 23:15:00 -
[6] - Quote
well either things stay as they are, some people lose the ability to fly some ships, or newer characters take even longer to get a diverse set of ships to fly.
I for one think the status quo is the least bad of those 3 options |

Zalbrak
Intentionally Dense Easily Excited
7
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Posted - 2014.07.23 20:43:00 -
[7] - Quote
Rain6637 wrote:I'm not tracking... what would cause some players to lose the ability to fly ships? what would the change be
I'm not sure either of us is understanding the other.
Is your suggestion still reducing T2 pre-reqs to less than V? |

Zalbrak
Intentionally Dense Easily Excited
7
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Posted - 2014.07.24 11:24:00 -
[8] - Quote
Ok
The answer remains: It is a meaningful decision to decide to specialize in your first T2 ship As you get older, each additional ship is marginally less of a meaningful choice Eventually you become a bittervet
I stand by my recommendation of training (new) characters for the bazaar if you run out of things that you want to train |
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