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Rain6637
Team Evil
15475
|
Posted - 2014.07.22 04:43:00 -
[121] - Quote
I have a habit of ending disagreements with a smug or trite remark. I should be clear about my conclusion to avoid doing that in a thread I started.
I appreciate the participation in this thread. Unfortunately,"because specialization" still strikes me as a thought-terminating clich+¬, and a mantra. My curiosity regarding why skills are arranged a particular way remains unsatisfied, but sometimes it's just time to move on.
I am grateful for what this thread has done to help me form a new opinion of the state of things: EVE is flawed with an imbalance not so different from WoW. The ease of cross-class skilling is back-loaded (high SP), rather than front-loaded (low SP). While long requirements represent a time commitment initially, secondary skills apply to most (if not all) ships, and after obtaining them, training into a new ship is easier for high SP characters. This advantage increases with SP.
Example: for a 50 million SP character with a fully-skilled T2 cruiser, cross-training into another fully-capable T2 cruiser is a single Rank 6 skill (1.536 Million SP), compared to a rookie who wants to train into a T2 cruiser and is faced with core skills (basically the old Core Competency: Elite cert).
EVE also has invisible level caps, if a player decides to pick between subcapitals (approximately 125 Million SP) and capitals (approximately 175 Million SP). After reaching those levels, it is possible to 'hop in' any ship with full skills in every module and role.
The result is stagnation that worsens with SP. At this point I strongly agree that general/broad skills are the root of EVE's SP status quo.
If the intent of T2 skill requirements is a concentration in a specific area, T2 ship skills don't go far enough; non-racial T2 ship skills are broad. A racial T2 split is very different from the alternative I imagined when I started this discussion, but after becoming more aware of the status quo, the advantage of high SP characters, and gaining a better sense of what players (and perhaps the devs) accept as the definition of specialization... a racial T2 split is, in my opinion, needed.
The artificial level cap and stagnation experienced by high SP characters would merely be extended, rather than remedied, but racial T2 skills would be a stronger form of "because specialization" than we currently have.
edit: this is a scary thought, considering the skill splits and the bloated SP and clone costs, but... race-specific core skills... (e.g. Amarr CPU Management, Gallente Power Grid Management, etc) would be a flat and fair implementation of "meaningful" and "consequence" that EVE players claim to like. Call it crazy, call me crazy, that's fine. It's pretty far from what EVE is like right now, and would take years to implement slow enough to avoid an uproar, but hey, 10-year outlook.
it would seem this is a stealth 'reduce medical clone costs' thread. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

IIshira
School of Applied Knowledge Caldari State
1026
|
Posted - 2014.07.22 13:00:00 -
[122] - Quote
Sinnish Saken wrote:Rain6637 wrote:it exposes the reasons why people accept things, that's for sure. I also suspect people avoid venturing outside of 'what is' due to a lack of creativity. couldn't imagine it I would agree. Plenty of people around poking holes in others' ideas but no solution or alternatives of their own. I'm opposed to the idea but have offered my own. I think "constructive" is the word. Sorry to oppose the "solution" but I didn't know there was a "problem". T2 ship skills are fine right where they are now. |

Serendipity Lost
Repo Industries
297
|
Posted - 2014.07.22 16:53:00 -
[123] - Quote
You seem to be one of those folks who is right regradless of any mitigating facts and opinions.
I'll ask you this. If they reduce the requirements from lvl 5 to lvl 4 what do I get? You "I shouldn't have to ean it" folks get a lot of powerful ships unlocked. Well, I did it the hard way.... what are you gonna give me for doing it the hard way? I want free stuff too.
You can't give me the extra 5% or whatever - I already have that. Free skill points? Maybe a new ship line that you need the prerequisite to lvl 5. (I hope you can see where that's going)
And finally - it was only 1 report, not multiple. I was just watching Mammy Thule trim her mustache. |

Lady Rift
What Shall We Call It
40
|
Posted - 2014.07.22 16:53:00 -
[124] - Quote
Rain6637 wrote:I have a habit of ending disagreements with a smug or trite remark. I should be clear about my conclusion to avoid doing that in a thread I started. I appreciate the participation in this thread. Unfortunately,"because specialization" still strikes me as a thought-terminating clich+¬, and a mantra. My curiosity regarding why skills are arranged a particular way remains unsatisfied, but sometimes it's just time to move on. I am grateful for what this thread has done to help me form a new opinion of the state of things: EVE is flawed with an imbalance not so different from WoW. The ease of cross-class skilling is back-loaded (high SP), rather than front-loaded (low SP). While long requirements represent a time commitment initially, secondary skills apply to most (if not all) ships, and after obtaining them, training into a new ship is easier for high SP characters. This advantage increases with SP. Example: for a 50 million SP character with a fully-skilled T2 cruiser, cross-training into another fully-capable T2 cruiser is a single Rank 6 skill (1.536 Million SP), compared to a rookie who wants to train into a T2 cruiser and is faced with core skills (basically the old Core Competency: Elite cert). EVE also has invisible level caps, if a player decides to pick between subcapitals (approximately 125 Million SP) and capitals (approximately 175 Million SP). After reaching those levels, it is possible to 'hop in' any ship with full skills in every module and role. The result is stagnation that worsens with SP. At this point I strongly agree that general/broad skills are the root of EVE's SP status quo. If the intent of T2 skill requirements is a concentration in a specific area, T2 ship skills don't go far enough; non-racial T2 ship skills are broad. A racial T2 split is very different from the alternative I imagined when I started this discussion, but after becoming more aware of the status quo, the advantage of high SP characters, and gaining a better sense of what players (and perhaps the devs) accept as the definition of specialization... a racial T2 split is, in my opinion, needed. The artificial level cap and stagnation experienced by high SP characters would merely be extended, rather than remedied, but racial T2 skills would be a stronger form of "because specialization" than we currently have.
edit: this is a scary thought, considering the skill splits and the bloated SP and clone costs, but... race-specific core skills... (e.g. Amarr CPU Management, Gallente Power Grid Management, etc) would be a flat and fair implementation of "meaningful" and "consequence" that EVE players claim to like. Call it crazy, call me crazy, that's fine. It's pretty far from what EVE is like right now, and would take years to implement slow enough to avoid an uproar, but hey, 10-year outlook. it would seem this is a stealth 'reduce medical clone costs' thread.
Any toon that is at a stagnate point now will be still at a stagnate point if more skills are split. It would increase the amount of sp current toons have and make it so new toons need to know 100% what they will and want to fly because of the long training times to do anything at a t2 level.
A complaint I hear a lot from newer players is that they feel like they cant catch up to the older players increasing the sp difference wont help that perception.
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IIshira
School of Applied Knowledge Caldari State
1029
|
Posted - 2014.07.22 18:38:00 -
[125] - Quote
Lady Rift wrote:A complaint I hear a lot from newer players is that they feel like they cant catch up to the older players increasing the sp difference wont help that perception.
CCP has to balance between making new players happy and keeping them for a long period. It's great if you can attract new players but if you can't keep them for more than a few months the game will fail.
New players often feel outclassed because they think bigger is better and try to get into ships they can't fly. Making them easier to get into by lowering the minimum requirement will only make it worse. Nothing like losing a 200 million ISK T2 ship to a veteran in a T1 frigate to make a new player feel like crap and quit. |

Rain6637
Team Evil
15477
|
Posted - 2014.07.22 19:09:00 -
[126] - Quote
IIshira wrote: Sorry to oppose the "solution" but I didn't know there was a "problem". T2 ship skills are fine right where they are now.
the problem is the instant gratification described in your other posts:
IIshira wrote:Zalbrak wrote:It is because of the 90 days of prerequisites that it is a meaningful choice to train Marauders, because it is the choice to not be training for, say, exhumers, or interdictors, or recons, or assault frigates or command ships or ... What if I want to fly all instead of one? I want it now!Now I said! ----and---- This is not the point of skill. It's about setting goals and making decisions as to what you want to fly. Eve is not about instant gratification. If you want it right away there are many games that offer that. ----and---- I hope Eve never falls to the "Instant gratification, I want it now" crowd but if it does maybe it will be known as "EvE"  and also
Opertone wrote:Ok, I'll give you an example why insta training and fast access to all is bad.
I have 5 mill unallocated SP points, I can log on to test server and spend the SPs to my liking.
Every now and then there is a new mirror, so I get back the 5 mill SPs and by now I have tried and tested almost all ship available in game. In fact it ruined the gameplay, the anticipation the intrigue. I have tried every available ship in game.
Thus being able to master everything at once with little or no wait time will make the game completely pointless.
Imagine if in WoW you could skip the leveling process, and jump straight to the highest level. Then high SP characters would too common and the game would have no goal and no playing value I agree with you: training a T2 ship shouldn't happen too fast.
but there is a group of players who can do exactly that: the ones who have trained all core skills and all racial cruisers to V for one T2 cruiser (say, logistics or HAC), and want to train into a different T2 cruiser. They can have the new T2 cruiser quickly, if not instantly, because the bulk of their skills carry over.
Rain6637 can be in a tanky T1 bubble Onyx in 12 days, even though she was meant to be a Logistics pilot. Arilyn Moonblade injected Logistics for no reason, and I can get her in a HICtor in 3 days, even though she's meant to be a warfare booster. Rain6635 and Rain6636 can inject HAC right now, even though they're meant to be Falcon pilots. Rain6638 and Rain6639 injected HICtors just because. I've also been meaning to bring 7, 8, and 9 over to a rookie station to inject -all- T3 skills and subsystems, for a few days now, and just haven't gotten around to it.
doesn't that qualify as "too fast" and "too easy"? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1525
|
Posted - 2014.07.22 19:24:00 -
[127] - Quote
Rain is a genius. I would advise against arguing with him, unless you're a genius, too. EVE Online: Death-o-meter |

Rain6637
Team Evil
15479
|
Posted - 2014.07.22 19:34:00 -
[128] - Quote
y u gotta troll me like that bro President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1530
|
Posted - 2014.07.22 19:37:00 -
[129] - Quote
No sarcasm, mate, I really like your ideas and stuff. And this is the first time I've seen the 'instant gratification is bad, mmkay?' argument turned against people making it. Good stuff!
Btw, had a look at your sig, the Maybelline image is also awesome.  EVE Online: Death-o-meter |

Rain6637
Team Evil
15479
|
Posted - 2014.07.22 19:41:00 -
[130] - Quote
Ok, then thank you... but comments like that make me very suspicious. .! (thanks)
Serendipity Lost wrote:You seem to be one of those folks who is right regradless of any mitigating facts and opinions.
I'll ask you this. If they reduce the requirements from lvl 5 to lvl 4 what do I get? You "I shouldn't have to ean it" folks get a lot of powerful ships unlocked. Well, I did it the hard way.... what are you gonna give me for doing it the hard way? I want free stuff too.
You can't give me the extra 5% or whatever - I already have that. Free skill points? Maybe a new ship line that you need the prerequisite to lvl 5. (I hope you can see where that's going)
And finally - it was only 1 report, not multiple. I was just watching Mammy Thule trim her mustache. I considered that with the first scenario, and although you don't receive anything extra after a reduction in requirements, the important part is nothing is lost for pilots who met the old requirements. the skills you trained still provide the same benefit and nothing changes for you. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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Lady Rift
What Shall We Call It
41
|
Posted - 2014.07.22 19:57:00 -
[131] - Quote
Rain6637 wrote:
doesn't that qualify as "too fast" and "too easy"? that's the stagnation, and the problem I'm talking about. You don't like the idea of rookies having fast access to T2 ships, and call it a WoW thing, but that's exactly what is happening with higher SP characters.
How is your months and month of training so you can cross train instant gratification (it will still take you 20-30 days to get any of those toons to lv5 in the new ship line.
Instant gratification would be closer to getting into a logi/recon/HAC/HIC with cruiser 4 not well my toon already has a year of training on it so its "instant" to get into HAC's even though I didn't specifically train for them.
Why stop at ship types and not make it apply to all guns and missiles also Motion Prediction becomes lazor Motion Prediction and so forth. |

Rain6637
Team Evil
15479
|
Posted - 2014.07.22 20:01:00 -
[132] - Quote
what you're questioning is the essence of stagnation: the problem a player encounters after hitting a certain SP threshold, which gets worse over time. that is exactly how stagnation happens. After doing one thing (like logistics) for a while, if I decide I want to do something else like HICtor, I can do it... instantly.
In WoW terms, I go from being a healer to a very tanky, basic tackler in 46 minutes (the time it takes to train HICtor to I)
that is what stagnation looks like President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Lady Rift
What Shall We Call It
41
|
Posted - 2014.07.22 20:08:00 -
[133] - Quote
Rain6637 wrote:what you're questioning is the essence of stagnation: the problem a player encounters after hitting a certain SP threshold, which gets worse over time.
every game has that stagnation its called the end game. In eve at that point you just continue on doing what you like (pvp,pve, forums) or you quit like any other game.
Other games solve this by adding totally new content with new goals to stride toward eve hasn't done that in a long time. This may not be possible in eve as in other games cause of the way a training and skilling up works. |

Rain6637
Team Evil
15479
|
Posted - 2014.07.22 20:21:00 -
[134] - Quote
yep, you're right, and I agree. For characters who already have a lot of things trained, it changes nothing. If they're victims of anything it's simply having been around long enough to have seen "the old system." that doesn't mean efforts shouldn't be made at all, right? if it would be something that would prevent stagnation in the future, the sooner it's implemented, the better?
and perhaps slowly, though. Skill splits take dev time, for sure, but it wouldn't take 100% of CCP staff and stop other areas of game development completely... right? more or less? and it would be worth it in the long run, as an iteration...? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Sinnish Saken
Caldari Provisions Caldari State
10
|
Posted - 2014.07.22 20:58:00 -
[135] - Quote
Increasing the rate at which pilots can use mods/ships leads to stagnation and a false sense of progress. I have yet to unsub from eve because I can't do something, it's not wanting to do what there is to do.
As stated a few times it doesn't take long to start doing anything in eve, doing it well on the other hand takes time. |

Zalbrak
Intentionally Dense Easily Excited
4
|
Posted - 2014.07.22 22:12:00 -
[136] - Quote
So what you are actually arguing is that newer characters should have an even less diverse selection of ships?
the horse has bolted, far too many characters are in the 100M skillpoint "fly everything" club, and CCP won't change things such that they lose the ability to fly any ship
If you are at the point where you are training things "just because they are there" you should consider training characters for the bazzar |

Rain6637
Team Evil
15482
|
Posted - 2014.07.22 22:16:00 -
[137] - Quote
I never said they should lose anything. who said characters should lose anything? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Zalbrak
Intentionally Dense Easily Excited
4
|
Posted - 2014.07.22 23:15:00 -
[138] - Quote
well either things stay as they are, some people lose the ability to fly some ships, or newer characters take even longer to get a diverse set of ships to fly.
I for one think the status quo is the least bad of those 3 options |

Rain6637
Team Evil
15489
|
Posted - 2014.07.23 00:35:00 -
[139] - Quote
I'm not tracking... what would cause some players to lose the ability to fly ships? what would the change be President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Serendipity Lost
Repo Industries
297
|
Posted - 2014.07.23 03:02:00 -
[140] - Quote
if you get new ships to fly at level 4 I want bonus skill points to balance out the time i 'wasted' training it to lvl 5 when i could have been training other things. So I'll agree to LVL 4 being required but you'll have to give me matching skill points for my level 5 training time. Then we can all be happy.
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Serendipity Lost
Repo Industries
297
|
Posted - 2014.07.23 03:04:00 -
[141] - Quote
I'll retract my previous posts, the more I think about this, the more clearly it becomes the most rediculous idea/discussion I've seen in quite some time. |

Ronnie Andersen
The Nose Picker Clown Group
9
|
Posted - 2014.07.23 04:41:00 -
[142] - Quote
I read the blog and I read most of this thread.
I like the OP's idea's and the discussion is thoroughly dissected to obtain maximum proof of validity.
I'd just like to offer my own peculiar take on the skill issue.
I've been training up to use my domi recently and I hit the minimum requirements mark sometime last week. Regardless, I haven't taken it out yet, opting to maintain the safe and sturdy brutix for level 3's instead. For me the obvious deterrence is the potential loss of a ship I could barely afford in the first place.
Lately I've been skilling up peripheral skills that play into the mastery system both for the domi and other ships in my arsenal - I've been choosing skills that are both integral in the mastery system, but also useful for my style of play. The purpose is to try to achieve mastery III in all ships in my arsenal while providing the maximum benefit per day of skill training for the ship I'm using currently.
The single biggest annoyance I've come across are exactly what the OP suggests: time taxes to impede progression that don't impart a valuable modifier to change game play (or in the case directly referenced by OP that the skill comes as a lump benefit when you finally hit min reqs on a new ship). Either way, the problem comes down to new players having to spend a long time investing in skills that play no important role for what they are currently flying.
I'd like to see less of these huge multipliers and more smaller skills that impart a factored down modifier so that skill completion imparts an instantaneous increase in skill that can further be noticed via the mastery trees. The OP's ideas make perfect sense, remove the minimum requirements, and make the mastery system be the determining factor in progression, and perhaps it even makes the most sense to tie the ship bonuses to the mastery system.
mastery 1 => bonus level 1 +ship operation mastery 2 => bonus level 2 etc. which would clearly make the bonuses more difficult to achieve but would make it a lot easier to get into operation of a ship. |

Rain6637
Team Evil
15497
|
Posted - 2014.07.23 10:10:00 -
[143] - Quote
awesome. good discussion all, high fives all around \o
i'm proud of this one President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Sinnish Saken
Caldari Provisions Caldari State
10
|
Posted - 2014.07.23 15:15:00 -
[144] - Quote
Rain6637 wrote:awesome. good discussion all, high fives all around \o
o/
As for Ronnie's idea I find the Mastery system very "inaccurate" if you want to see a direct impact to the performance. Not saying its a bad idea, just saying if CCP were to go that route I would pray for an overhaul of the Mastery system.
I'm at work at the moment so I don't have many tools or time but I'm curious what the performance to time spent training ratio would be under both systems, current and mastery. I get the feeling even new players would prefer to train the racial ship skill to 5 rather than everything under the Mastery list to get the full bonus. Even getting to Mastery III would take much longer I'm sure.
Again..not against the idea, just think the Mastery system would need an overhaul. |

Lady Rift
What Shall We Call It
43
|
Posted - 2014.07.23 16:21:00 -
[145] - Quote
Sinnish Saken wrote:Rain6637 wrote:awesome. good discussion all, high fives all around \o o/ As for Ronnie's idea I find the Mastery system very "inaccurate" if you want to see a direct impact to the performance. Not saying its a bad idea, just saying if CCP were to go that route I would pray for an overhaul of the Mastery system. I'm at work at the moment so I don't have many tools or time but I'm curious what the performance to time spent training ratio would be under both systems, current and mastery. I get the feeling even new players would prefer to train the racial ship skill to 5 rather than everything under the Mastery list to get the full bonus. Even getting to Mastery III would take much longer I'm sure. Again..not against the idea, just think the Mastery system would need an overhaul.
no need to do the math on it. Mastery 5 has turret/missile specialization skills at 5 along with many other things that really don't get trained unless you have millions upon millions of skill points. |

Rain6637
Team Evil
15505
|
Posted - 2014.07.23 18:13:00 -
[146] - Quote
yeah, a fully skilled level V golem shows a fairly consistent 20% improvement in attributes across the board, with and without practical fits. the best way to have a 80% golem is fly a raven or navy raven with level IV skills across the board (with the exception of perhaps T2 missiles) President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Zalbrak
Intentionally Dense Easily Excited
7
|
Posted - 2014.07.23 20:43:00 -
[147] - Quote
Rain6637 wrote:I'm not tracking... what would cause some players to lose the ability to fly ships? what would the change be
I'm not sure either of us is understanding the other.
Is your suggestion still reducing T2 pre-reqs to less than V? |

IIshira
School of Applied Knowledge Caldari State
1031
|
Posted - 2014.07.23 21:02:00 -
[148] - Quote
Zalbrak wrote:Rain6637 wrote:I'm not tracking... what would cause some players to lose the ability to fly ships? what would the change be I'm not sure either of us is understanding the other. Is your suggestion still reducing T2 pre-reqs to less than V?
Yes the OP suggests removing the level 5 skill requirement for T2 ships |

Rain6637
Team Evil
15505
|
Posted - 2014.07.23 23:39:00 -
[149] - Quote
yes, it was one of the possibilities I had in mind at the start of this thread. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Zalbrak
Intentionally Dense Easily Excited
7
|
Posted - 2014.07.24 11:24:00 -
[150] - Quote
Ok
The answer remains: It is a meaningful decision to decide to specialize in your first T2 ship As you get older, each additional ship is marginally less of a meaningful choice Eventually you become a bittervet
I stand by my recommendation of training (new) characters for the bazaar if you run out of things that you want to train |
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