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Socinus
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Posted - 2006.06.27 06:51:00 -
[1]
Are there any plans currently to deal with gatecampers or give us a way of counter-acting them or atleast avoiding them?
Gatecampers RUIN the game, ganging 20 ships up on one single ship sucks, especially when you get podkilled for no reason at all. They cant touch me while I'm alive, and after I'm dead, who cares? -JFK |

Sir Juri
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Posted - 2006.06.27 06:55:00 -
[2]
Nothing to deal with. You lost fair and square. Learn the game.
damn need to make a new sig... |

Socinus
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Posted - 2006.06.27 06:58:00 -
[3]
No you dont lose, you get screwed.
Gatecampers are *******s who are too scared to go toe to toe with a legitamate target so they gang up 20 ships on one target and nail him before he has a chance to do anything.
Its asanine and its incredibly cowardly. They cant touch me while I'm alive, and after I'm dead, who cares? -JFK |

Fuujin
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Posted - 2006.06.27 06:59:00 -
[4]
You have a map, you have a scanner, you have local and on top of all of that you have a variety of other ways.
How do you not have the tools? _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Socinus
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Posted - 2006.06.27 07:00:00 -
[5]
That does not help you avoid a cluster of people on the other side of a gate who target and fire before you can react. They cant touch me while I'm alive, and after I'm dead, who cares? -JFK |

Sir Juri
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Posted - 2006.06.27 07:01:00 -
[6]
Originally by: Socinus No you dont lose, you get screwed.
Gatecampers are *******s who are too scared to go toe to toe with a legitamate target so they gang up 20 ships on one target and nail him before he has a chance to do anything.
Its asanine and its incredibly cowardly.
Welcome to EVE. Want 1on1 duels? (where you dont have to fight unless you accept,) this game aint for you sorry.
damn need to make a new sig... |

Alliaanna Dalaii
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Posted - 2006.06.27 07:02:00 -
[7]
Urrr gather your own fleet and go kick them out of the system then. Or take a reasonable force and engage them. They will probably fight.
By reasonable I DONT mean take 30 ships for their 20, theyre tanking sentries allready ffs.
You died due to your own incompitance. Unlucky 
You could have...
A: Checked map for kills/pods in last hour B: Used a scout C: Stayed out of lowsec as your clearly not ready for it 
Alliaanna Official Spokestard of=-= Does Not Compute =-=
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Kay Han
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Posted - 2006.06.27 07:04:00 -
[8]
it¦s true... But also it¦s untrue
The Most gatecampers don¦t have the balls to do other stuff then jumping out when a group of equal numbers jump in /me waves at RISK
But sometimes it¦s necessary to camp a gate. If you wait for a hostile fleet. or something like that ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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Ghargon
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Posted - 2006.06.27 07:36:00 -
[9]
Contrary to popular belief gate camping has nothing to do with balls 
Ever heard of the phrase 'Best bang for the buck' thats what gate camping is about. If people are gate camping their not there to get a fair fight out of you. they are sitting there trying to take your stuff from you, and in most cases its pretty damn easy to avoid them if you want to. (Nano's, Stabs, the map and local are all your friends).
So as has been said many times when people come onto the forums and whine about things that are their own fault: Cry me a river build a bridge and get over it  
I never think of the future - It comes soon enough |

Socinus
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Posted - 2006.06.27 07:43:00 -
[10]
I dont want to hear that "Well its YOUR fault" crap. How is it other people's fault? Jerks rip off people who did nothing wrong and are trying to earn an honest coin.
They cant touch me while I'm alive, and after I'm dead, who cares? -JFK |

Sir Juri
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Posted - 2006.06.27 08:09:00 -
[11]
Originally by: Socinus I dont want to hear that "Well its YOUR fault" crap. How is it other people's fault? Jerks rip off people who did nothing wrong and are trying to earn an honest coin.
...
damn need to make a new sig... |

Ephemeron
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Posted - 2006.06.27 08:09:00 -
[12]
there are many easy ways of avoiding death by gate campers
The only problem worth talking about is that there are virtually no good ways of killing "smart" gate campers. Because just like for their potential victims, there are many easy ways of avoiding death while gate camping. Usually gate campers are plain "smarter" than their victims, hence the imbalance, the "unfair" advantage of know-how
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Brisi
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Posted - 2006.06.27 08:14:00 -
[13]
Originally by: Socinus I dont want to hear that "Well its YOUR fault" crap. How is it other people's fault? Jerks rip off people who did nothing wrong and are trying to earn an honest coin.
YOU decided that it was safe to go into that low security system. YOU chose to ignore the little
Quote: "This system has a security of 0.4, if you decide to venture further you should know that you can (and will) be engaged by other pilots."
YOU didn't use any of the ingame mechanics to see if there was a camp where you where going. YOU died.
How is it NOT your fault?
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Ephemeron
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Posted - 2006.06.27 08:31:00 -
[14]
Brisi is right. EVE is a game those game mechanics are slanted greatly toward avoiding/escaping death, as opposing to forcing pvp to the death. So getting killed while EVE rules are clearly on your side (survival) is entirely your own fault.
Getting killed is a good way to learn to avoid getting killed again. Learning by trial and error, so to speak
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Logi3
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Posted - 2006.06.27 08:34:00 -
[15]
0.0 ~ 0.4 is low sec and dangerous space, you get a warning. You choose to travel through dangerous space, hence its your fault. -----------------------------------------------
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Kerc Kasha
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Posted - 2006.06.27 08:36:00 -
[16]
Agreed, Brisi is right. You went into Low-Sec, the place where pirates always have dwelled and always will remain, you ran into a gatecamp because you didn't use the tools available to you, you CHOSE to be ignorant and stupid by warping to the gate/jumping into the system. IF YOU WANT TO BE 90% SAFE STAY IN HIGH SEC, even then it isn't 100% safe. If you cannot handle non-conseual pvp I suggest you quit.
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Caleb Paine
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Posted - 2006.06.27 08:39:00 -
[17]
ways to avoid being killed by gatecampers;
- Check the map for 'kills occurred in the last hour' BEFORE you jump in - go to a safespot near the gate you want to use and use the scanner - use insta's - use a scout to fly ahead - start making friends with the locals/join a corporation and alliance - don't go afk - use a ship that can actually take a bit of a beating instead of trying to slap on the 58th cargo expander - THINK about what you're doing - consider 0.4 or lower space extreemly hostile and expect to loose your ship in 5 seconds, that generally keeps you on your toes. - consider 0.5 and above extremely hostile, if you have mroe than (say) 80 mil worth of cargo on board. - USE the map, it's what it's there for, avoid low sec/high kill rate systems.
In other words, use common sense, this is no AFK game where death means nothing. This is a opportunistic's game where paranoia will get you far, it's pure anarchy. As long as you don't accept that fact and and act on it, you'll lose ships more often and you won't really expererience the game to it's fullest.
----------------- Death smiles at us all, all a man can do is smile back.
My sig edit button is cloaked, it can't be touched! |

D'Mur Pilru
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Posted - 2006.06.27 08:41:00 -
[18]
Originally by: Fuujin You have a map, you have a scanner, you have local and on top of all of that you have a variety of other ways. How do you not have the tools?
How exactly does local help to see what you're jumping into? I'd love to hear that one...
And the map, sorry to say it, is not always up to date. I've jumped into systems with noone active, to be locked on to by three BS.
And it's not about having tools, it's about how very...very...lame it is to sit by a gate with 10-20 people, shooting all that passes.
And yes, you'll probably call me a noob now, and tell me to stay in high-sec, because I have an opinion that differs from the forum dwellers, self-proclaimed deities of EVE...
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Qing Feng
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Posted - 2006.06.27 08:49:00 -
[19]
Lowsec gatecampers are cowardly, dishonorable scum who wring every advantage they get from game mechanics in order to take your hard-earned items, ISK and ultimately, time, from you. Sometimes they do it for profit, sometimes they do it out of pure maliciousness.
That being said, what they do is legitimised by CCP and is considered part of the game. Instead of CCP implementing NPC wolf-packs roaming the system, they leave it to players to supply the risks of 0.1 to 0.4 space.
If you find an experienced camper (sub 5-sec lock times, long-range turrets, aligned for warpout) entrenched in a key system you need to pass through, tough nuts. Find a posse of your own to drive him out (fat chance killing him), suck it up and go halfway round the universe, or do something else.
That's the way the game was designed. That's the way you have to play.
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Miss Overlord
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Posted - 2006.06.27 08:52:00 -
[20]
WOW whiners go back to WOW the best of eve is unconsensual combat if u cant cope with using a scout in low sec avoid low sec hehehe
that said a little thing called a covert ops ship is best
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Deja Thoris
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Posted - 2006.06.27 08:54:00 -
[21]
You can also use the map to view ship kills in the last hour.
Lots of them?
Gate camp!
The mechanics are there to help you. As someone once said, people are too lazy or stupid to use them.
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Melkor Bloodaxe
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Posted - 2006.06.27 08:55:00 -
[22]
Originally by: D'Mur Pilru
Originally by: Fuujin You have a map, you have a scanner, you have local and on top of all of that you have a variety of other ways. How do you not have the tools?
How exactly does local help to see what you're jumping into? I'd love to hear that one...
And the map, sorry to say it, is not always up to date. I've jumped into systems with noone active, to be locked on to by three BS.
And it's not about having tools, it's about how very...very...lame it is to sit by a gate with 10-20 people, shooting all that passes.
And yes, you'll probably call me a noob now, and tell me to stay in high-sec, because I have an opinion that differs from the forum dwellers, self-proclaimed deities of EVE...
When you jump into a system you get cloaked for 30 seconds. 30 seconds is enough to deal with such situations. - Planning: Is there a warpable point which i'm aligned to? can I escape? - Talking: ask the campers what they want. - Gamble: turn on the autopilot and see where you end (or something else.)
As for jumping TO a gate: - Take caution. Check local, multiple people from the same corp with a -10 standing are mostly camping a gate. scan the gate you're going to.
Don't whine on forums. Campers are after all part of the game.
--- 49. Fares Hrym from the east / holding his shield the Mithgard-Worm / in mighty rage scatters the waves / screams the eagle his nib tears the dead / Naglfar loosens.
[Voluspa] |

Crumplecorn
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Posted - 2006.06.27 09:03:00 -
[23]
Edited by: Crumplecorn on 27/06/2006 09:03:34 Rather than flaming, really the correct response here, I'll post something more constructive.
<starts to explain how to avoid gatecamps in excessive detail, then gets bored and deletes it>
No, wait, screw it, I can't be bothered. STFU. ---------- Throwing ships away doing stupid things since April '06 |

Mextor
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Posted - 2006.06.27 09:23:00 -
[24]
i had it the other week, i wanted to get a jump clone out of stain, using only a shuttle and instas, got most of the way back jumpped in to the last 0.0 sys and there they were on the out bound gate, 23 ppl with all types of ship warp to planet near by and scan. geddons, apoc, zealots and the rest, warp to ss and find new route out.
ITS THAT SIMPLE
stop ur goddam whining and dont leave jita, train for a mining barge and mine the ice belt if its still there 
Full Stats |

D'Mur Pilru
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Posted - 2006.06.27 09:25:00 -
[25]
Originally by: Melkor Bloodaxe Edited by: Melkor Bloodaxe on 27/06/2006 08:56:40
Originally by: D'Mur Pilru
Originally by: Fuujin You have a map, you have a scanner, you have local and on top of all of that you have a variety of other ways. How do you not have the tools?
How exactly does local help to see what you're jumping into? I'd love to hear that one...
When you jump into a system you get cloaked for 30 seconds. 30 seconds is enough to deal with such situations. - Planning: Is there a warpable point which i'm aligned to? can I escape? - Talking: ask the campers what they want. - Gamble: turn on the autopilot and see where you end (or something else.)
As for jumping TO a gate: - Take caution. Check local, multiple people from the same corp with a -10 standing are mostly camping a gate. scan the gate you're going to.
If -when stumbling into a gatecamp- you can get away because you're cloaked for 30 seconds, it means you've run into an amateur gatecamp. After 30 seconds, you decloak, get scrambled, webbed, nossed, and shot to scrap metal. You can offcourse try to align and warp out before the 30 seconds run out. In that case, you get scrambled, webbed, nossed, and shot to scrap metal. 
The talking option is valid indeed, were it not that -as stated before, several times- gatecampers are not really into the whole MMO RP thing. They just really want to shoot you, because they can.
*to all* I do love this game, but please, stop the 'learn to live with it and go back to WoW' replies every time someone dares to question the mighty Eve. The 'go back to Wow' quote is becoming a whine on itself. The cry for metawhiners, if you will :)
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Xelios
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Posted - 2006.06.27 09:57:00 -
[26]
-Check ships destroyed in last hour. -Use a travel fit if you have to go through a system with ships destroyed in the last hour. Inertial stabs and WCS are your friends. -Use that 30 second cloak time to find a warp out point as close to your alignment as possible. -Use an alt char as a scout -Use the scanner to check gates before warping to them -Gather a fleet to take out the gate campers. If they're tanking sentries their entire tank is focused on a couple damage types, plan accordingly.
You're still going to lose ships to gate camps from time to time, it's part of the game. Always has been and always will be. But asking for a way to avoid them, when there's already so many things you can do to do just that, is just asking for hand outs from CCP.
_________________________________
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Qing Feng
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Posted - 2006.06.27 10:19:00 -
[27]
Edited by: Qing Feng on 27/06/2006 10:21:14
Originally by: Mextor i had it the other week, i wanted to get a jump clone out of stain, using only a shuttle and instas, got most of the way back jumpped in to the last 0.0 sys and there they were on the out bound gate, 23 ppl with all types of ship warp to planet near by and scan. geddons, apoc, zealots and the rest, warp to ss and find new route out.
ITS THAT SIMPLE
stop ur goddam whining and dont leave jita, train for a mining barge and mine the ice belt if its still there 
Avoiding outbound gate camps is generally a no-brainer. They're all focused on the gate anyway, not on who's checking them out from behind. In fact, if you have a good BM, you stand a good chance of just blowing right by them and gating, even in a shuttle.
It's the warp-in gates through key system chokes that are the major PITA. sub 5-sec lock times + long-range sniper weaponry >>> 30 sec cloak
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Dinique
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Posted - 2006.06.27 10:40:00 -
[28]
Originally by: Socinus Are there any plans currently to deal with gatecampers or give us a way of counter-acting them or atleast avoiding them?
Gatecampers RUIN the game, ganging 20 ships up on one single ship sucks, especially when you get podkilled for no reason at all.
rofl
you can escrow all your stuff and send all your ISK to me. I promise to use it for gatecamping. _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Dinique
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Posted - 2006.06.27 10:42:00 -
[29]
Originally by: Brisi
Originally by: Socinus I dont want to hear that "Well its YOUR fault" crap. How is it other people's fault? Jerks rip off people who did nothing wrong and are trying to earn an honest coin.
YOU decided that it was safe to go into that low security system. YOU chose to ignore the little
Quote: "This system has a security of 0.4, if you decide to venture further you should know that you can (and will) be engaged by other pilots."
YOU didn't use any of the ingame mechanics to see if there was a camp where you where going. YOU died.
How is it NOT your fault?
No one was holding his hand.
Duh. _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Stamm
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Posted - 2006.06.27 10:44:00 -
[30]
Originally by: Socinus Are there any plans currently to deal with gatecampers or give us a way of counter-acting them or atleast avoiding them?
Gatecampers RUIN the game, ganging 20 ships up on one single ship sucks, especially when you get podkilled for no reason at all.
Just as soon as there's game mechanics to keep people out of my space. If the Amarr empire can keep out it's enemies with gateguns and CONCORD, then I want the same thing for my space.
And podkilled? You got podkilled because you were there. You shouldn't have been.
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