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Noriath
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Posted - 2006.06.27 07:03:00 -
[1]
High level complexes usually have 18-19 hour respawns, and will be fully populated again after downtime. Because of that the only way to run them twice in one day is to run the once before and once after downtime. This is extremly annoying, because for anyone living in the United States downtime occurs in the early hours of morning, so there is simply no way to run the complex if your life cycle is half way normal.
As a result complex running basicly becomes an exclusive domain for players from europe who can play in the early afternoon, or players from australia, oceania and eastern asia/russia.
Complexes should not be repopulated after downtime every day. If the respawn is 19 hours then leave it at 19 hours, regardless of downtime, so that if it is run as soon as it respawns every day the respawn will slowly shift through different timezones and give different people around the world a chance to run the complexes!
Please fix it so that respawn times are not whiped by downtime every day, because that makes them completly meaningless. People will always try to run the plex right after downtime, and at the kind of respawn times we are talking about the plex will be back right before downtime, and those two times will be the only ones when the plex is populated.
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HippoKing
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Posted - 2006.06.27 07:09:00 -
[2]
This has been requested a lot, and given that CCP named the market resets an exploitable bug and fixed them, I guess this is coming some time
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Fubear
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Posted - 2006.06.27 08:04:00 -
[3]
If the game was coded properly and didn't require daily downtime this would not be an issue.
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Brisi
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Posted - 2006.06.27 08:18:00 -
[4]
Edited by: Brisi on 27/06/2006 08:19:09
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
The downtime has nothing to do with not being 'coded properly.' It is a much needed hour used for hotfixes, system rebooting, and database maintenance. I'm pretty sure that if WoW had 25k people on either one of their gazillion servers, it would probably need a daily downtime too.
To the OP, even though I never do any complexes (be it 1/10's or 10/10's) I do agree that they should not just be farmed by the same players over and over. They should make it so that downtime doesn't affect the respawning rate.
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Hohenheim OfLight
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Posted - 2006.06.27 08:25:00 -
[5]
Its hardley fair that only students and the unemployed ever get a chace to do them. The respawn shoudl be roloing so that at some point in time it at least happens of night when i am on line. ----------------------------------------------
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Xelios
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Posted - 2006.06.27 08:41:00 -
[6]
If you ask me they should respawn randomly in random systems. Never more than 3 times a day for any single high level complex, but each time in a different location.
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Deja Thoris
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Posted - 2006.06.27 08:50:00 -
[7]
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
lol, lookee, its Bill Gates
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Miss Overlord
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Posted - 2006.06.27 08:50:00 -
[8]
more random spawns and yes the specific timing is probably a semi exploit
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Rod Blaine
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Posted - 2006.06.27 08:53:00 -
[9]
From somewhere on the missions forums a while back already:
Originally by: Skellibjalla We're looking into having the server carry the Overseer's respawn timer over DT (remember it and continue counting for the Overseers only). Some improvement has been done already (randomizing initial spawn) and will go out soon (tm).
Tbh, even then 10/10's will be farmed, especially since only the one doing the inital run will know exactly when the next spawn will be. Your hope as a US resident that all the euro players will leave the plex alone so you can run it will remain pretty damn slim.
Doing both this AND allowing the complex to appear in a number of systems instead of being attached to the same one all thetime might change things.
Old blog |

Noriath
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Posted - 2006.06.27 09:25:00 -
[10]
Well, if you want to run a complex you have to organize yourself accordingly obviously, but if the respawn moves back by 6 hours every day it inevitably has to enter some timezone where you can't play unless you pretty much have no life whatsoever. Also most complexes are alliance held, so you can organize running around the clock then.
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Dinique
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Posted - 2006.06.27 09:44:00 -
[11]
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
You don't know what you are talking about.
Games like WoW dont have daily maintenance downtimes because they run instances, which means they can take some of the servers down without you noticing. EVE Runs as a single shard so everything has to be switched off.
The daily downtimes are for database maintenance mostly, as well as hotfixes. Indexes are re-created and tables cleaned up. It has NOTHING to do with the game not being coded properly. _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Gariuys
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Posted - 2006.06.27 10:05:00 -
[12]
Originally by: Dinique
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
You don't know what you are talking about.
Games like WoW dont have daily maintenance downtimes because they run instances, which means they can take some of the servers down without you noticing. EVE Runs as a single shard so everything has to be switched off.
The daily downtimes are for database maintenance mostly, as well as hotfixes. Indexes are re-created and tables cleaned up. It has NOTHING to do with the game not being coded properly.
Word...
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Xrak
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Posted - 2006.06.27 11:05:00 -
[13]
Originally by: Dinique
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
You don't know what you are talking about.
Games like WoW dont have daily maintenance downtimes because they run instances, which means they can take some of the servers down without you noticing. EVE Runs as a single shard so everything has to be switched off.
The daily downtimes are for database maintenance mostly, as well as hotfixes. Indexes are re-created and tables cleaned up. It has NOTHING to do with the game not being coded properly.
Erm WoW has like 8hours of dt every week for maintainence. They just do it in 1 big chunk once a week.
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voodoo
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Posted - 2006.06.27 11:29:00 -
[14]
im going to move to europe. This way ah hell i dunno even know where im going with this post ....
come back come back
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HippoKing
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Posted - 2006.06.27 11:31:00 -
[15]
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
Can I have your stuff?
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Pegas
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Posted - 2006.06.27 11:32:00 -
[16]
Just randomise the overseer spawn during the 23 h to make it more interesting .
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Gabriel Karade
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Posted - 2006.06.27 11:34:00 -
[17]
Seems a bit daft they always gets re-built in the same system, would be much more interesting if you had to go exploring to find them... ----------
- Office Linebacker -
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Admiral IceBlock
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Posted - 2006.06.27 12:05:00 -
[18]
Once the complex has been run, no NPC what so ever should be spawned untill 8 hours has passed. This means that a complex once run will be empty, making it easier to see if it has been run or not. 8 hours spawn time means 3 times a day which should be enough.
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Sonos SAGD
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Posted - 2006.06.27 12:16:00 -
[19]
Originally by: Xelios If you ask me they should respawn randomly in random systems. Never more than 3 times a day for any single high level complex, but each time in a different location.
i like that idea after all why would X rebuild there complex in the same spot if it kept getting blown up over and over
----------------------------------------------- I lost 5 sp of skill trainning time during the last patch an i demand that ccp refund it to me |

Stamm
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Posted - 2006.06.27 12:23:00 -
[20]
Yep, that's a great idea. Compex campers? Heh, good luck camping every system in a region.
But really the spawn times should span across downtimes, it can't be that difficult surely.
The ideal situation? Complex done, beacon pops, random time from 6-20 hours (regardless of downtime) later the complex can spawn in any system in the region with similar security (so 5/10s don't start popping up in Jita).
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Fubear
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Posted - 2006.06.27 12:23:00 -
[21]
Originally by: Brisi Edited by: Brisi on 27/06/2006 08:19:09
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
The downtime has nothing to do with not being 'coded properly.' It is a much needed hour used for hotfixes, system rebooting, and database maintenance. I'm pretty sure that if WoW had 25k people on either one of their gazillion servers, it would probably need a daily downtime too.
If the servers need to be rebooted daily, they are not setup properly. If hotfixes need to be applied on a daily basis, then the code is not implemented correctly. If the database needs to be re-indexed daily, then something is wrong with their database setup.
There is no good reason for the servers to be down an hour a day, other than the fact that they have been poorly coded/implemented.
This downtime 'resets' the complex which means that the spawns happen at predictable times of the day. Without the downtime, the spawns would cycle at their expected 18 hours which means that everyone would get a shot at the prize.
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Uggster
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Posted - 2006.06.27 12:26:00 -
[22]
Originally by: Admiral IceBlock Once the complex has been run, no NPC what so ever should be spawned untill 8 hours has passed. This means that a complex once run will be empty, making it easier to see if it has been run or not. 8 hours spawn time means 3 times a day which should be enough.
Scanning the complex reveals the pressence of the magic overseer with his magic key so this is not really the issue.
What is the issue is the logging on and camping. There has been times when me and a couple of others were waiting in a system with a complex with others from a rival alliance and logged on AS SOON as the server was up only to find that the server had come up earlyer for the others and they had already nabbed the key and were waiting at a sniping spot in the complex.
Fighting for the right to earn billions (and it comes to that with an 8-10 hour complex stint) is fine and all part of the game but haveing all equality removed cos one part of the world gets it's servers up 10 mins before another is just weak.
Random respawns would take all this away and provide a wonderful cat and mouse hunting game in the system as people tried to eliminate their oposition while being prepared to jump in the complex the moment they had the chance.
It would also cut the use of alts cos it would be harder to manage multiple accounts if you could not make them all do the same thing at the same time.
High bloody time this changed. 
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StellarSheep
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Posted - 2006.06.27 12:53:00 -
[23]
Would be nice when everyone could have chance to do any complex. I cant do them at morning because im at work and i cant do them later because i need go sleep :( I dont want to see complexes being instanced but i would like to make it sometime once or twice in a month. I have no idea how to do that because im computer n00b :) But would be cool :) ________________________________________________
StellarSheep
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Malthros Zenobia
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Posted - 2006.06.27 17:06:00 -
[24]
Edited by: Malthros Zenobia on 27/06/2006 17:10:19
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
Pod yourself until your stupidity is cured plz.
Originally by: Fubear
Originally by: Brisi Edited by: Brisi on 27/06/2006 08:19:09
Originally by: Fubear If the game was coded properly and didn't require daily downtime this would not be an issue.
The downtime has nothing to do with not being 'coded properly.' It is a much needed hour used for hotfixes, system rebooting, and database maintenance. I'm pretty sure that if WoW had 25k people on either one of their gazillion servers, it would probably need a daily downtime too.
If the servers need to be rebooted daily, they are not setup properly. If hotfixes need to be applied on a daily basis, then the code is not implemented correctly. If the database needs to be re-indexed daily, then something is wrong with their database setup.
There is no good reason for the servers to be down an hour a day, other than the fact that they have been poorly coded/implemented.
See above, also, learn how to code and run a server before commenting kthx.
The EVE servers aren't your home PC thatruns ****ant programs and ****. All servers get routine maintenance, but since you've never worked in IT, ever, you don't know this.
Or you're some programing god who does no wrong. I'm willing to bet you're just a moron and a troll though.
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Malthros Zenobia
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Posted - 2006.06.27 17:07:00 -
[25]
Originally by: Rod Blaine From somewhere on the missions forums a while back already:
Originally by: Skellibjalla We're looking into having the server carry the Overseer's respawn timer over DT (remember it and continue counting for the Overseers only). Some improvement has been done already (randomizing initial spawn) and will go out soon (tm).
Tbh, even then 10/10's will be farmed, especially since only the one doing the inital run will know exactly when the next spawn will be. Your hope as a US resident that all the euro players will leave the plex alone so you can run it will remain pretty damn slim.
Rod, if you go farm a 10/10 right now, and it respawns every 12-18 hours (randomly set), you're only going to farm it before someone else IF you sit there for that timeframe waiting, and nobody jumps you.
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Ambrose
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Posted - 2006.06.27 17:18:00 -
[26]
It would be nice, but they will still be camped. Most alliances worth thier salt control thier 10/10's, It would be nice to switch off who runs it.
However how it works is that the alliance gets euro's to run the plexs, then does other important tasks spread across the day. Changing the spawn time wouldnt affect things one bit, more people wouldn't get to try the complexes.
Remember people complexes are income sources not play experiences, an alliance needs the 1-3 billion isk a day that a complex uses to run infrastructure. I can gauruntee you that the overwhelming majority of 10/10's are run daily and not by people who really enjoy doing it. Changing the timer won't open those complexes up to anyone new.
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Ranger 1
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Posted - 2006.06.27 17:55:00 -
[27]
10/10's make up a small percentage of the complex's in-game, and this problem is not restricted to alliance space, rendering the previous post somewhat moot I'm afraid.
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Andros vonBek
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Posted - 2006.06.27 18:16:00 -
[28]
I was talking with somone about this the other day, complexes and whatnot, and we came up with some interesting ideas (which may or may not have been offered before, but meh...)
Firstly randomise the system the complex appears in, as suggested by many already. When the complex appears in a new 0.0 system it is not shown via the overview at all and requires scanning and probes to lock down the location. Within empire low-sec any complexes are listed on the overview but cannot be warped to directly - it's more an indication from DED/Concord that a base has been detected but its whereabouts unknown - probes are still needed to lock down the location. The only complexes in empire high-sec are the training complexes and the occasional low level complex/spawn point, nothing of major value for long term players but something for n00bs and such to learn from.
In addition to preventing complex farming, this would tie in well with the Exploration profession for Kali. Freelance scouts could explore systems looking for complexes and offer locations (good ore locations - I remember something about belts being changed or something) on the new escrow system, competing with Alliance scouts and adding a new dimension to deep space exploration. Still allows for possible scams for people who like that sort of thing, and reinforces the idea that one's reputation is paramount if one wishes to scout for a living.
Secondly, the complex then remains in that system for a varying amount of time. If no one finds it, it stays indefinitely, and the rats have a nice new base to operate from. Maybe the quality of belt NPCs increases as an indication that they have a base nearby - 10% higher chance of Faction/Officer spawns or something along those lines. When people track it down the quality of the complex then starts to vary with each subsequent respawn (which occurs at random intervals to prevent farming). Initial respawns will be of a tougher variety, incrementally - maybe a few more ships (the amount varying on the complex level - a 'few' would be more for a 7/10 than for a 3/10) or improved ship types. Maybe the actual difficulty increases an entire level - i.e. a 4/10 would effectively act as a 5/10 for a short time. This represents the Overseer calling in reinforcements, but when this complex has been run too much then the rats decide to create a new base as this one has been compromised, and the quality drops rapidly to, say, 2 levels lower, and then the complex vanishes altogether, to respawn elsewhere. The process could take weeks, for a high-end complex with a low respawn timer, or a matter of days for low-level complexes run more frequently.
Thirdly, the internal ordering of a complex should vary with every new system. This has no in-game effect on the difficulty but would just be nice for the variety. It's just cosmetic mainly, but the clusters of rats and structures are in different places. Although... do clusters in close proximity to an aggroed cluster also aggro?
But, yeah, ideas to make complexes varied and not as farmable... this should prolly be in the ideas subforum, but this seemed like a good place to put it... Comments?
Filesize too big. Mail [email protected] for info - Cathath What happens if I do this? - Andros
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Femme LaNoir
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Posted - 2006.06.27 21:47:00 -
[29]
It is obvious that the people who want the complexes to spawn in random systems are those same people who are to scared to, cant, or dont want to have to compete with other players when it comes to running a complex, yes, you'd rather find it in a system where nobody knows where it is and run it all by yourself with no competition.
With the complexes spawning as they are, everyone knows where, and usually when its going to spawn, you want a ***** at it? Go ahead, just make sure your ready for a fight, there will be others after the complex aswell.
By changing the systems that the complex respawns in every day, that will remove the pvp element, whoever finds the complex first gets to run it and no pvp involved, then again thats what you bunch of whiners want isnt it, your chance to run a high level complex and not have to worry about fighting other players. EVE is a pvp game, go and play WoW, you get your own special dungeons spawned just for you in that game.
Originally by: TerrorWOLF Hmm do you use right size of crystal. Small turrets use medium crystals, medium turrets use laghe crystals, large turrests use XL crystals.
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Jim McGregor
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Posted - 2006.06.27 21:49:00 -
[30]
Originally by: Femme LaNoir It is obvious that the people who want the complexes to spawn in random systems are those same people who are to scared to, cant, or dont want to have to compete with other players when it comes to running a complex, yes, you'd rather find it in a system where nobody knows where it is and run it all by yourself with no competition.
With the complexes spawning as they are, everyone knows where, and usually when its going to spawn, you want a ***** at it? Go ahead, just make sure your ready for a fight, there will be others after the complex aswell.
By changing the systems that the complex respawns in every day, that will remove the pvp element, whoever finds the complex first gets to run it and no pvp involved, then again thats what you bunch of whiners want isnt it, your chance to run a high level complex and not have to worry about fighting other players. EVE is a pvp game, go and play WoW, you get your own special dungeons spawned just for you in that game.
Anger leads to the dark side. But you seem to already be there. 
Seriously though, you are right.
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