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Marcus Starr
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Posted - 2006.06.27 22:02:00 -
[1]
I was thinking about a contract system between corp/alliances and npc factions in 0.0 regions. If they want to live in their stations securely, they would have to put POSes up in those systems. You would need to buy Angel/Guristas/etc. starbase charters from the market or run missions for the POSes. If a group wants to live and claim a slice of a 0.0 region, they should have to fight, deal, and/or steal in order to live in it just like everyone else out here.
So if there is another alliance that wants them kicked from the region so to speak, they would have to submit a claim of competition. When the claim has been approved, they may begin their POS warfare. Once they have destroyed all Large POSes of the current alliance holding the system and put up at least one of their own, that alliance would be locked out of the stations and shot at by sentries along with anyone that the winning alliance has bad standings towards. The winning alliance must now start acquiring charters in order to keep secure claim over the system.
Submitting claims would be done through the corporation window and must be done by the ceo of the corporation or executor corporation of the alliance. Their standings toward that entity can not be <= -5.0 in order to process the claim. Once the corp/alliance has control of the system(s), each of their members will get a 2.0 or some other number standing increase with the faction for the remainder of the contract and -2.0 or -1.0 standing decrease with its enemy factions.
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Aeaus
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Posted - 2006.06.27 22:21:00 -
[2]
I'd rather be given an opportunity to conquor NPC factions and take their stations. Living in alliance territory with NPC stations is a pain for the alliance, the stations make it completely safe to enter hostile territory. Of course we could have npc factions come back after the alliance loses it's holdings.
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Marcus Starr
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Posted - 2006.06.27 22:38:00 -
[3]
Originally by: Aeaus I'd rather be given an opportunity to conquor NPC factions and take their stations. Living in alliance territory with NPC stations is a pain for the alliance, the stations make it completely safe to enter hostile territory. Of course we could have npc factions come back after the alliance loses it's holdings.
I don't know if I missed something, but how do the stations make it safe to enter hostile territory?
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Awox
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Posted - 2006.06.28 03:12:00 -
[4]
Originally by: Marcus Starr
Originally by: Aeaus I'd rather be given an opportunity to conquor NPC factions and take their stations. Living in alliance territory with NPC stations is a pain for the alliance, the stations make it completely safe to enter hostile territory. Of course we could have npc factions come back after the alliance loses it's holdings.
I don't know if I missed something, but how do the stations make it safe to enter hostile territory?
Because they can all regroup there, re-fit and repair instead of using logistics (haulers, repair ships) instead of going back to their own station.
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James Duar
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Posted - 2006.06.28 03:35:00 -
[5]
They need to enable the construction of multiple outposts per system to complement this. It should be possible to aggressively fortify a system with POS and refining/production facilities provided by outpost and NPC station services.
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Marcus Starr
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Posted - 2006.06.28 07:12:00 -
[6]
What I was trying to get across was that the npc stations would turn into a sort of conquerable station. Your enemies would not be able dock and use them as safe havens to harass you from as long as your contract with the npc pirate faction holds up. They would need to bring their own supplies and put up their POSes.
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Hoshi Takasu
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Posted - 2006.06.28 07:48:00 -
[7]
Much easier would simply be to make pirate factions shoot people with bad standings to them. Gives the defenders the home field advantage as they have access to the missions. - = - = - = -
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Rod Blaine
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Posted - 2006.06.28 09:39:00 -
[8]
Originally by: Hoshi Takasu Much easier would simply be to make pirate factions shoot people with bad standings to them. Gives the defenders the home field advantage as they have access to the missions.
Would make the space next to worthless to anyone but mission runners and pos jockeys. I doubt any alliance is going to claim that area if this came true.
The op's idea isn't it either anyway, that would just turn npc station regions into conquerable regions with far too many stations. It would remove their function as entry-level 0.0.
I don't think either is going to happen.
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Marcus Starr
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Posted - 2006.06.28 12:20:00 -
[9]
Originally by: Rod Blaine The op's idea isn't it either anyway, that would just turn npc station regions into conquerable regions with far too many stations. It would remove their function as entry-level 0.0.
I don't think either is going to happen.
No no, I didn't intend that the controlling alliances be able to put up more outposts in the region. Only to be able to have and lose access to the existing stations. If that's what you're saying.
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