| Author | Thread Statistics | Show CCP posts - 7 post(s) | 
      
      
        |  Sarmaul
 
 
       | Posted - 2006.06.28 08:58:00 -
          [1] 
 1. Are you happy that territorial warfare has become a matter of who can get the biggest blob in the system first, bubble up the gates and lag/kill any force that tries to enter while billion-isk ships with billion-isk faction fittings shoot stationary objects for hours on end?
 
 2. Oveur has stated there aren't enough HAC BPOs, so when are you going to seed more?
 
 3. If you want more people in 0.0, why do you force alliances to continually run to Empire space to buy more NPC commodities?
 
 4. Are you happy that roaming gangs and battleship fleets mean virtually nothing anymore as the only time an alliance has to defend it's space is when the enemy jumps in capital ships or when escorting freighters returning from empire with NPC commodities?
 
 5. Why did you squeeze out small but dedicated corporations from claiming stations (like before the towers were introduced as part of sov) by making it require billions upon billions of ISK to get started and a fleet of carebears/press-ganged PVPers in haulers to maintain?
 
 6. Why don't you publicly name and shame those who have been warned/banned from the game in a monthly devblog? Surely showing us that the GMs are doing their job is just as important as bringing those who break the rules to justice, much like legal systems worldwide?
 
 7. Why is the only chance a POS has to pop a dread is when it lags out on warp-in?
 
 8. Why do Crystal implants increase the shield boosting amount and unbalanced the relationship between shield boosters and armour reps? The slave sets only boost armour hitpoints, so why don't crystals do the same?
 
 9. Why was a speed penalty added to Hail ammo after all of the T2 ammos were released, and why didn't the other 2 high-damage close-range T2 ammos also recieve the penalty?
 
 10. Why does the Typhoon have the slot layout for armour tanking yet has more shield than armour hitpoints?
 
 11. Why does the Hel have the slot layout for shield tanking yet has more armour than shield hitpoints??
 
 12. If Minmatar are supposed to be vary their damage output, why is all our T2 ammo explosive/kinetic
 
 13. If you give a player a module that prevents his target from activating his modules it's overpowered and the only way to effectively counter is with more of the same. With that in mind, why do ECM and Sensor Damps (stops you activating remote modules) and Nos (stops you activating any module that uses cap when enough are used) still continue to work as they do? If it has the potential to be abused, it can and will be abused by the playerbase.
 
 14. With the stacking penalty nerf now in, can we please have target painters back to +50% strength?
 
 15. When will we see the new system for propulsion jamming?
 
 16. Why doesn't the turret tracking formula take into acount angular velocity so fast moving ships don't miss all their shots as it is the ship that is turning, not the turret (which is far more realistic).
 
 17. Why does falloff effect the chance to hit/jam/dampen/paint etc instead of modifying the damage/strength of the modules it's affecting?
 
 18. Why is the only benefit you gain from fitting higher-tier turrets are an extra few % in DPS and slightly less ammo consumption, yet the penalties are higher powergrid, higher CPU, worse tracking (the worse tracking generally negates the increased DPS as the guns miss more often).
 
 19. Why won't you release the turret-damage and the "cargo destruction chance" formulas?
 
 20. If missile users are allowed long-ranged missiles that hit smaller targets for full damage, why aren't turret users allowed the same? Surely you just undid the missile nerf that was designed to balance large missiles vs smaller targets?
 
 21. Why does the dominix get bonuses to all combat drones instead of just heavy drones and the ishtar just gets mediums?
 
 23. Why are/were Fleet Tempest BPCs allowed to be farmed from Cosmos missions for so long?
 
 Lets actually get some of the hard-hitting questions answered for once instead of "Where do you see EVE going."
  
 
 
 
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 - In Rust We Trust -
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        |  Sarmaul
 
 
       | Posted - 2006.06.28 09:04:00 -
          [2] 
 
  Originally by: HippoKing ^^ ONE question
  
 
 "Please give me the answers to the following questions:
 
 1 ...
 2 ...
 3 ..."
 
 
  
 
 
 
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        |  Sarmaul
 
 
       | Posted - 2006.06.28 09:51:00 -
          [3] 
 
  Originally by: Cheyenne Shadowborn (Or maybe even *cough* Visual Studio?)
 
 
 It's developed on windows for windows, so probably Visual Studio, the new version of which is ******* awesome.
 
 
 
 
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        |  Sarmaul
 
 
       | Posted - 2006.06.28 11:58:00 -
          [4] 
 
  Originally by: ParMizaN 
  Originally by: Sarmaul 
 21. Why does the dominix get bonuses to all combat drones instead of just heavy drones and the ishtar just gets mediums?
 
 
 
 it does?
 
 
 Opps typo. It should be "and the ishtar should just get mediums".
 
 
 
 
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        |  Sarmaul
 
 
       | Posted - 2006.06.28 13:32:00 -
          [5] 
 
  Originally by: Fi T'Zeh Are there any plans to allow the damage and or destruction of outposts?
 
 
 Corrected ;)
 
 I didn't buy their answer at the Fanfest TBH. If you're going to kaboom an outpost, all that should (I say should, I have no idea how the internals work) be required are
 
 1) Activation of Jump Clones in the station are prevented.
 2) Docking/Undock is prevented.
 3) You are unable to use any outpost services (including market)
 4) The changing of ships is prevented.
 5) Everyone is ejected from their ships.
 
 6) All jump clones are destroyed.
 7) All regular clones are moved to Yulai.
 8) Everyone docked is pod-killed and sent to their clone destination.
 
 9) All RND jobs are cancelled.
 10) All offices are unrented
 11) All assets in every hangar (even offices on lockdown) are destroyed
 
 The station is now completely empty of everything.
 
 Then on the outside
 
 12) Absolutely ******* massive explosion
 13) The station is removed and replaced with a burnt out station wreck (a large collidable object) that is given the name of the station that just blew up
 
 Then on the forums
 
 14) Lots and lots and lots of crying about how bob used hax to blow up the station.
 
 Sometimes you don't want their space, you just want to destroy what they've created. We can blow up ships and POS, so why not outposts and conquerable stations?
 
 
 
 
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        |  Sarmaul
 
 
       | Posted - 2006.06.28 14:53:00 -
          [6] 
 
  Originally by: Cheyenne Shadowborn 
  Originally by: Bsport Edited by: Bsport on 28/06/2006 14:19:46
 do you ever intend to allow corporations to advertise on the billboard
 
 do You ever intend to make it so that suns give off thermal damage and blast wave ie the wave u get then u destroy something give out explosive damage, and damage amount is depending on proxisty.
 
 
 splash damage was in eve and has been removed afaik
 
 
 To elaborate:
 
 Back in beta, if you collided with another ship you got structure damage but it was removed due to 1) lag and 2) Yulai would have been more of a mess than it was before.
 
 Missiles also used to do splash damage but it was also removed due to lag and the high-chance of empire concorden.
 
 
 
 
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        |  Sarmaul
 
 
       | Posted - 2006.06.28 16:24:00 -
          [7] 
 
  Originally by: shwarzkauph Have you made it easy for gankers and greifers intentionally or is it that this form of gameplay has become so popular with your players, you cant change it now due to risk of angering your customers?
 
 Why put sentry guns in .1---->.4 if it is easy as h ell to tank them. Are they there for aesthetic purposes? WHy call .4 and below low security, it should be called no security.
 
 
 Only a select few ships can tank the sentries. Be lucky they're there or else you would have loads of frigates and cruisers sitting on the gate insta-locking and popping you.
 
 
 
 
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        |  Sarmaul
 
 
       | Posted - 2006.06.29 13:14:00 -
          [8] 
 Where are the missing T2 BPOs?
 
 
 
 
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