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Zan Shiro
Alternative Enterprises
456
|
Posted - 2014.07.15 02:24:00 -
[61] - Quote
Arya Regnar wrote:afkalt wrote:
HAHAHAHAHAHAHAHAHAHAHAHAHA
Yes, goonswarm are well known carebears.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Wasn't that mittani post a joke?
probably an attention getting article to get hits spammed on his site. Mission accomplished I'd say.
|

Wrayeth
Inexorable Retribution
158
|
Posted - 2014.07.15 03:17:00 -
[62] - Quote
If it hasn't already been suggested (I can' be bothered to read the whole thread at the moment), I'd be fine with this as long as it has the right implementation, namely:
The CEO of a given corp can set a flag to either allow corp members to shoot each other without invoking CONCORD or deny that ability. When the flag is set either way, everyone in the corp gets an EVEmail informing them of the change. New corp members also receive an email upon joining the corporation indicating the current state of the Awoxing flag. Moreover, to prevent a CEO from changing it on short notice for overly nefarious purposes, give any changes to the Awox flag a 1-week timer before they become active. |

Dally Lama
Republic University Minmatar Republic
66
|
Posted - 2014.07.15 03:38:00 -
[63] - Quote
I don't agree with the notion that it's easy to get into corps today.
The ability to get into a corp of some sort in high-sec does not mean high-sec recruitment has no issues. That is quite the fallacy. Kaarous and whomever else have had little trouble are only a small sample size.
As a whole there is a sentiment of extreme paranoia in regards to high-sec corps, especially industrial ones. While I am only a small sample size myself, I have lived in several different areas of high-sec and have found the vast majority of corps are small (<30 members) and closed for recruitment.
Removing AWOXing might not make the biggest difference to some corps - E-Uni still recruits fine for instance and RvB don't even care about API checks - but there are many others it would. There are many corps that are closed for recruitment today that would open their doors for recruitment if CONCORD evasion was removed from corp mechanics.
The first corp I joined I stayed in for about 9 months and learned a fair bit about the game. It also took 3 weeks to get accepted. When I applied they were at war, and did not want to risk me being an AWOXer for the aggressors. It took 2.5 weeks for the war to finish, at which point they then took another few days doing in-depth research about me. I was then accepted but only because I was exceptionally patient. Most players would not wait 3 weeks.
Perhaps disabling CONCORD evasion requires an NPC tax, as well as a loss of a few corp benefits. This would help keep it balanced. New Fitting Window | Distances above 10km | Maximums for buy orders |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
494
|
Posted - 2014.07.15 03:50:00 -
[64] - Quote
Dally Lama wrote:I don't agree with the notion that it's easy to get into corps today.
The ability to get into a corp of some sort in high-sec does not mean high-sec recruitment has no issues. That is quite the fallacy. Kaarous and whomever else have had little trouble are only a small sample size.
As a whole there is a sentiment of extreme paranoia in regards to high-sec corps, especially industrial ones. While I am only a small sample size myself, I have lived in several different areas of high-sec and have found the vast majority of corps are small (<30 members) and closed for recruitment.
Removing AWOXing might not make the biggest difference to some corps - E-Uni still recruits fine for instance and RvB don't even care about API checks - but there are many others it would. There are many corps that are closed for recruitment today that would open their doors for recruitment if CONCORD evasion was removed from corp mechanics.
The first corp I joined I stayed in for about 9 months and learned a fair bit about the game. It also took 3 weeks to get accepted. When I applied they were at war, and did not want to risk me being an AWOXer for the aggressors. It took 2.5 weeks for the war to finish, at which point they then took another few days doing in-depth research about me. I was then accepted but only because I was exceptionally patient. Most players would not wait 3 weeks.
Perhaps disabling CONCORD evasion requires an NPC tax, as well as a loss of a few corp benefits. This would help keep it balanced.
And I have had the exact opposite experience, with my first corp being a 300 member alliance with an open door policy in high sec. Yes, Awoxers happened. And they ended fairly quickly and people got on with their lives with little ado. Unless they were flying something ridiculously blingy they often got the amount of the ship replaced 5 times over as people heard what happened and just randomly sent isk (had one guy return my donation after he said he'd already been helped out 7 times). We even had fun with them from time to time. Once a Tengu pilot dropped in and started knocking off miners, only to have a 10 year vet who had joined the corp 3 days earlier for some casual spaceship time chase him across the region until he made a safe and logged off. That was during a war, if memory serves me correctly.
Since I was still a complete noob I spent my time running locator agents on the guy and warning people that he was going after, which skunked him until he got bored and dropped corp on his own.
Good times. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Kaarous Aldurald
ROC Deep Space The ROC
7891
|
Posted - 2014.07.15 03:52:00 -
[65] - Quote
Dally Lama wrote:I don't agree with the notion that it's easy to get into corps today.
The ability to get into a corp of some sort in high-sec does not mean high-sec recruitment has no issues. That is quite the fallacy. Kaarous and whomever else have had little trouble are only a small sample size.
Just to give you a ballpark for my numbers. Fifty corp entries last month alone. (not even a third of those were successful awoxes, most of them didn't have anything worth blowing up, I was on an Orca hunt)
And that's on one character. With a godawful obvious killboard and a corp history longer than most five year players. And I still kept getting into new corps.
What does that suggest to you, I ask? Since Christmas of last year, when I bought myself another account as a present, I have done this with no less than eight separate characters, one of whom had a name that was an anagram of "player killer".
Quote: Perhaps disabling CONCORD evasion requires an NPC tax, as well as a loss of a few corp benefits. This would help keep it balanced.
Aside from neutral reps being untouchable, I think it's balanced fine just now. I have yet to hear an argument for why it's actually a problem besides tearful emotional appeals and the fallacy that it's somehow harmful to genuine newbies.
But on the other hand we have the hallmark of EVE Online, skullduggery, spying, and all round dirty deeds. Why should this all of a sudden be functionally banned in highsec? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
142
|
Posted - 2014.07.15 05:46:00 -
[66] - Quote
Several things: 1 - screening can only get you so far. If the person is a repeat offender and you let them in, you deserve the AWOX. But someone with a clean character can AWOX just as well. 2 - Removal of the AWOXing pilot is only possible if they are docked. 3 - The Mechanic for neutral reps and boosts need to change as they are currently "untouchable" without concord intervention on their behalf.
I do not think the ability to AWOX should be removed. Or, for that matter, be a bannable offense. It would be better if the ability for green on green combat to be selectable per player. The CEO would be able to mark certain players as non-combatants such as their industrialists. The CEO would also have the ability to kick someone from corp if they were in space, however, they are not removed until 2 hours after their next log on or 2 hours after being kicked if they are currently logged in.
Gevlon had a good suggestion to deal with boosts and reps from neutrals here. In short: if you are boosting or repping someone in combat that you yourself would be flagged for shooting, then you are flagged as suspect (not criminal).
While there is an appeal to remove mutual combat within corps completely due to dueling to allow fit testing, it fails to allow for other forms of testing outside of dueling. Give the CEO the ability to flag someone as non-combat and they become exempt while you can have your PvP corp members test and train with each other.
This could be expanded to even allow Alliance wide combat training in High Sec without CONCORD issues by allowing them to flag members for PvP combat within the alliance against similarly flagged members. |

Kaerakh
Surprisingly Deep Hole
387
|
Posted - 2014.07.15 11:20:00 -
[67] - Quote
Petrified wrote:Several things: 1 - screening can only get you so far. If the person is a repeat offender and you let them in, you deserve the AWOX. But someone with a clean character can AWOX just as well. 2 - Removal of the AWOXing pilot is only possible if they are docked. 3 - The Mechanic for neutral reps and boosts need to change as they are currently "untouchable" without concord intervention on their behalf. Well, that's the inherent risk of recruitment. If you make AWOXing impossible then you run the very dangerous risk of establishment of precedent for why espionage shouldn't be allowed. Espionage is an integral part of EVE that makes heavy usage of unclear identification of friends and foe. (pat yourself on the back if yous aw the rather transparent joke)
Petrified wrote: I do not think the ability to AWOX should be removed. Or, for that matter, be a bannable offense. It would be better if the ability for green on green combat to be selectable per player. The CEO would be able to mark certain players as non-combatants such as their industrialists. The CEO would also have the ability to kick someone from corp if they were in space, however, they are not removed until 2 hours after their next log on or 2 hours after being kicked if they are currently logged in.
What I would ask you is, is this really that big of a problem that we have to change it? I've gone through the newbie phase twice in EVE and I've never had an issue with repeat AWOXing. Now that's only my experience and it is not the best representative, but aside from hypotheticals is this really that big of a problem? Or are people just saying what they'd like to hear? (As does happen in highsec quite frequently)
Hope you don't mind, but I'm going to edit out the part that isn't relevant to awoxing so I can better respond to you, and stay on topic.
Petrified wrote: While there is an appeal to remove mutual combat within corps completely due to dueling to allow fit testing, it fails to allow for other forms of testing outside of dueling. Give the CEO the ability to flag someone as non-combat and they become exempt while you can have your PvP corp members test and train with each other.
This could be expanded to even allow Alliance wide combat training in High Sec without CONCORD issues by allowing them to flag members for PvP combat within the alliance against similarly flagged members.
I don't have much of a response to that. Mainly because alliance mechanics are something I have precious little experience in managing. I've done it, but it's still only a modicum of experience in comparison to the big nullsec blobs or the truly experienced wormhole alliances. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
829
|
Posted - 2014.07.16 01:09:00 -
[68] - Quote
I am not honestly aware as to whether it is a problem, not a serious issue, or a monstrous blot on the face of EVE.
If CCP felt the need to do something about it, rather than removing the ability to shoot at corpies, would not a simple challenge response be effective?
Message cormember 1 wishes to engage in combat, do you accept the challenge? If accepted requesting player is accepting corp wide aggression against him without interference.
Accepted, combat rules apply and concord response disabled until any member docks or leaves system. Or Declined, combat will result in concord response, player xxx does not accept combat rules.
This only takes a second.
Then you can still have webbing of freighters, and intercorp battles without it being problematic. It would not remove awoxing, just one effect.
But if it is not a problem and required, then CCP needs do nothing. Purely offered as a potential mechanism that is clear to use and comparatively easy to implement. Basically a multi person duel. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1815
|
Posted - 2014.07.16 01:40:00 -
[69] - Quote
Dally Lama wrote:
As a whole there is a sentiment of extreme paranoia in regards to high-sec corps, especially industrial ones. While I am only a small sample size myself, I have lived in several different areas of high-sec and have found the vast majority of corps are small (<30 members) and closed for recruitment.
Were they closed to noobs, or closed to everyone? Is there anyway of knowing they were closed because of AWOXiphobia? or because of any other reason? How many actively recruiting corps turned u down because you were a noob or potential AWOXer?
One of my corps told an applicant that recruitment was closed after he 'answered in the affirmative to the oddly posed question 'Do you have a gag reflex?'.
Just sayin'. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Lady Rift
What Shall We Call It
40
|
Posted - 2014.07.16 02:19:00 -
[70] - Quote
if you are so afraid of awoxers create an alliance with your mains corp. have an alt create a corp join mains alliance recruit into the second corp. all new players are part of your alliance but you cant shoot them. |

Kaarous Aldurald
ROC Deep Space The ROC
7934
|
Posted - 2014.07.16 02:41:00 -
[71] - Quote
Lady Rift wrote:if you are so afraid of awoxers create an alliance with your mains corp. have an alt create a corp join mains alliance recruit into the second corp. all new players are part of your alliance but you cant shoot them.
This is what my alliance does. The ROC Academy guys are either new recruits, or someone who hasn't asked for specific roles yet. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1428
|
Posted - 2014.07.16 10:00:00 -
[72] - Quote
Kaarous Aldurald wrote:Dally Lama wrote:I don't agree with the notion that it's easy to get into corps today.
The ability to get into a corp of some sort in high-sec does not mean high-sec recruitment has no issues. That is quite the fallacy. Kaarous and whomever else have had little trouble are only a small sample size.
Just to give you a ballpark for my numbers. Fifty corp entries last month alone. (not even a third of those were successful awoxes, most of them didn't have anything worth blowing up, I was on an Orca hunt) And that's on one character. With a godawful obvious killboard and a corp history longer than most five year players. And I still kept getting into new corps. What does that suggest to you, I ask? Since Christmas of last year, when I bought myself another account as a present, I have done this with no less than eight separate characters, one of whom had a name that was an anagram of "player killer". Quote: Perhaps disabling CONCORD evasion requires an NPC tax, as well as a loss of a few corp benefits. This would help keep it balanced.
Aside from neutral reps being untouchable, I think it's balanced fine just now. I have yet to hear an argument for why it's actually a problem besides tearful emotional appeals and the fallacy that it's somehow harmful to genuine newbies. But on the other hand we have the hallmark of EVE Online, skullduggery, spying, and all round dirty deeds. Why should this all of a sudden be functionally banned in highsec?
because players will lazily adopt the easiest defense, i.e not recruitign new players and that is bad for the game health And that trumphs any good thing that could come form allowing corp awoxing. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
144
|
Posted - 2014.07.17 01:54:00 -
[73] - Quote
Kaerakh wrote:Edited response to my post but retained the quotes to clarify who I am responding to.
Understand my post as this: I don't mind the current mechanic and I really don't think it is that much of an issue, but if it were to be "fixed" it is better to still have a mechanism that allows corps to pvp with each other in high sec in numbers greater than 2 AND for corps to still suffer from "opps we shot ourselves in the foot". AWOXing is definitely a character building experience for any CEO. One they either learn from or find themselves repeatedly a target of for not learning the basics of background checking. |

Kaarous Aldurald
ROC Deep Space The ROC
7962
|
Posted - 2014.07.17 02:18:00 -
[74] - Quote
Kagura Nikon wrote: because players will lazily adopt the easiest defense, i.e not recruitign new players and that is bad for the game health And that trumphs any good thing that could come form allowing corp awoxing.
Except that this has not actually happened on any scale worthy of remark. New characters don't have a problem getting into corps. So no, it does not "trump" anything. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Nevyn Auscent
Broke Sauce
1424
|
Posted - 2014.07.17 02:27:00 -
[75] - Quote
Kaarous Aldurald wrote:Kagura Nikon wrote: because players will lazily adopt the easiest defense, i.e not recruitign new players and that is bad for the game health And that trumphs any good thing that could come form allowing corp awoxing.
Except that this has not actually happened on any scale worthy of remark. New characters don't have a problem getting into corps. So no, it does not "trump" anything. Your argument however is based on an utter fallacy that removing the bizarre (now we have crimewatch 2.0) exception to standard rules turns highsec into an utterly PvP free zone. When most ganks actually take place from out of corp players this is obviously false. So thus far, you haven't presented any argument to need trumping. Just resorted to emotive appeals based on a fabricated construct of your own imagination. |

Kaarous Aldurald
ROC Deep Space The ROC
7962
|
Posted - 2014.07.17 02:47:00 -
[76] - Quote
Nevyn Auscent wrote: Your argument however is based on an utter fallacy that removing the bizarre (now we have crimewatch 2.0) exception to standard rules turns highsec into an utterly PvP free zone.
No, it relies on it being CCP's design intent that you be able to infiltrate, spy on, and assassinate corporations in EVE. Skullduggery and all that.
You are suggesting removing a piece of intended gameplay to combat purely imaginary harm being done to new players. In other words, you are just trying to advance your agenda of a PvP free zone, one piece at a time.
Quote: So thus far, you haven't presented any argument to need trumping. Just resorted to emotive appeals based on a fabricated construct of your own imagination.
Coming from a carebear, that is rich. I could argue easily, (and I have) that the side presenting this in the first place has no actual argument. Just an emotional appeal about new players, who engender more sympathy, in an attempt to press your agenda.
All based on the fabricated construct that somehow new players aren't able to get into corps. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
258
|
Posted - 2014.07.17 03:15:00 -
[77] - Quote
This is a better idea. The pursuit of excellence and stabbed plexing alts. |

Beta Maoye
27
|
Posted - 2014.07.17 04:09:00 -
[78] - Quote
stoicfaux wrote:Problem: Awoxing in high-sec crops discourages corps from recruiting new players (due to trust issues, i.e. awoxers in sheep's clothing) which reduces EVE new player retention.
Proposed Solution: Remove the rule that allows corp members to kill each other without CONCORD, etc., repercussions in high-sec. Corp member on corp member combat can happen via the current dueling mechanics, so intra-corp awoxing is redundant.
+1, New players are very valuable nowaday. More should be done on retention. New players knew they could be ganked/scammed, but backstabbing by friends is a very bad experience new players don't need.
I don't care if awoxers lure new players to low/null/wormhole to do their stuffs, but awoxing should be prohibited/discouraged in high sec. which is like a sanctuary for highlanders. |

Nevyn Auscent
Broke Sauce
1425
|
Posted - 2014.07.17 04:21:00 -
[79] - Quote
Kaarous Aldurald wrote: No, it relies on it being CCP's design intent that you be able to infiltrate, spy on, and assassinate corporations in EVE. Skullduggery and all that. You are suggesting removing a piece of intended gameplay to combat purely imaginary harm being done to new players. In other words, you are just trying to advance your agenda of a PvP free zone, one piece at a time. Coming from a carebear, that is rich. I could argue easily, (and I have) that the side presenting this in the first place has no actual argument. Just an emotional appeal about new players, who engender more sympathy, in an attempt to press your agenda. All based on the fabricated construct that somehow new players aren't able to get into corps.
Calling Mittani a carebear.... Priceless.
Also it has been presented a number of times both in this thread and others that complex exceptions to rule sets are not good for the game, and especially when those complex exceptions open up more exploits such as the neutral logi exploit in awoxing. People should not be fighting a twisting set of rules, this was the whole premise behind crime watch 2.0 rather than the 1.0 system which was highly confusing for everyone involved and had all sorts of little loop holes.
As such I believe the best way to resolve the situation is to remove the special inside corp exception. As it creates the simplest solution and Red v Blue have shown that war games can be run just fine between two corps designed for that purpose. You could instead attempt to address every single edge situation and potential exploit one by one, but this creates a band aid situation, where CCP are applying band aids to the problem after it's been discovered while simply removing the exception and treating inside corp the same as outside corp in all situations makes things simple to deal with.
And Awoxing will still be possible with that exception removed, it will just require a bit of cleverness. Offer to help that freighter pilot move his stuff by webbing him, get the duel started then bump him away from the gate with a point on him after he initiates for example. Just won't be laughably no brainer.
Either way, there are certainly exploits that need fixing in the current system, no matter which fix gets applied. |

Kaarous Aldurald
ROC Deep Space The ROC
7965
|
Posted - 2014.07.17 05:01:00 -
[80] - Quote
Nevyn Auscent wrote: People should not be fighting a twisting set of rules, this was the whole premise behind crime watch 2.0 rather than the 1.0 system which was highly confusing for everyone involved and had all sorts of little loop holes.
If you really want to travel down that road, it just leads to having a really good reason to just remove CONCORD entirely.
Quote: Either way, there are certainly exploits that need fixing in the current system, no matter which fix gets applied.
If they are permissible by the current ruleset, then they are not exploits.
At least that what people like you keep telling me when I refer to dec dodging as an exploit. Can we solve that exploit too, or just the ones that carebears don't like? (hint, stop asking for special treatment, your entitlement is already painfully apparent)
Oh, and I am all in favor of fixing neutral logi. I personally believe that they should inherit any limited engagement timer that the person being repped has. That way the corp is highly incentivized to be able to hunt down the awoxer, since they can actually do it now. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Nevyn Auscent
Broke Sauce
1425
|
Posted - 2014.07.17 05:26:00 -
[81] - Quote
Except then we get back to twisting piles of LE timers which destroys the whole point of Crimewatch 2.0 simplifying the system. Also there is no LE timer when shooting inside corp, which is what causes neutral logi to break. As if there was a LE timer then the logi would turn suspect.
Is it a bannable exploit, no, is it still a major system exploit taking advantage of a loophole, yes.
Is it the only loophole that exists because of the inside corp mechanics. Likely not also, which is why I am in favour of removing the inside corp exception to concord as the simplest method of fixing all possible loop holes. |

Kaarous Aldurald
ROC Deep Space The ROC
7968
|
Posted - 2014.07.17 05:46:00 -
[82] - Quote
Nevyn Auscent wrote:Except then we get back to twisting piles of LE timers which destroys the whole point of Crimewatch 2.0 simplifying the system.
Um, no. Limited Engagement timers were created specifically to be easy to understand. If you have one, Guy #5 can shoot at you, and you can shoot at him. Nice and easy.
Quote: Also there is no LE timer when shooting inside corp, which is what causes neutral logi to break. As if there was a LE timer then the logi would turn suspect.
Even you cannot possibly be that obtuse.
Quote: Is it the only loophole that exists because of the inside corp mechanics.
Heh, no, no it's not the only one. That's actually pretty funny.
Quote: Likely not also, which is why I am in favour of removing the inside corp exception to concord as the simplest method of fixing all possible loop holes.
No, the simplest method is just not to screw over intended gameplay based on specious reasoning interpreting a solution to imaginary problems. That's the simplest method.
I'd rather do nothing at all (because, you know, the supposed problem you guys want to fix is made up) than put another dagger in the design philosophy of EVE for the sake of adding more safety to highsec.
Highsec needs less safety, not more. Less mechanics that enable complacency, not more. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 05:55:00 -
[83] - Quote
Kaarous Aldurald wrote:*snipped* Lots of things to defend his honey pot You're missing the entire point of this thread. The idea is a change CCP can make to increase the ease in which players can engage in social activities and get out of the NPC corps.
Lets put it this way. High Sec in an NPC corp is the highest security possible. High sec in a Player Corp is semi-low/nullish in that you can get AWOXed and War Dec'd and the aggressor has absolutely no consequence to taking this action in "High Security" space.
That means because of Awoxing and War Decs there is not only good reason to Not join and Not remain in a High Sec Corp, but if the corp is susceptible to Awoxing and War Decs, then there is probably very little incentive beyond "socializing" to being in the corp at all.
So how do you suppose we get players to corp up in high sec with these mechanics still in place?
And saying that the current players should take responsibility for new players is paramount to suggesting that Home Depot should expect their customers to help other customers find what they're looking for in their warehouse of a store.
Sure, the players should be responsible for some stake in the game they love/love-hate. But the responsibility ultimately falls upon the company. So again, what this thread is about is what can CCP change in the game to make it more attractive and less exclusive to new players. EvE's future is in their hands.... (and/or wallets)
Don't sacrifice the game because of "Principles". Resisting a change that will increase the health of the game because it will impact your play style is very much that. |

Kaarous Aldurald
ROC Deep Space The ROC
7968
|
Posted - 2014.07.17 06:06:00 -
[84] - Quote
Erutpar Ambient wrote: You're missing the entire point of this thread. The idea is a change CCP can make to increase the ease in which players can engage in social activities and get out of the NPC corps.
You're not reading between the lines.
There is no real barrier to them being in a player corp. This is a false flag.
The actual thing keeping people in NPC corps forever is that NPC corps are immune to wars and their tax rate is not high enough to account for the increased safety.
Too many positives to being in an NPC corp. If you want a culprit, there it is.
Quote: Lets put it this way. High Sec in an NPC corp is the highest security possible. High sec in a Player Corp is semi-low/nullish in that you can get AWOXed and War Dec'd and the aggressor has absolutely no consequence to taking this action in "High Security" space.
Unless his corp decides to grow a pair and actually fight him. This is a sandbox. What part of that do you not understand? If you want other people to suffer consequences, then visit consequences on them yourself. Stop asking for NPCs to do your job for you. Yes, you are required to defend yourself. Even in "high" security space.
Don't like that fact? Then go play a different game.
Quote: So how do you suppose we get players to corp up in high sec with these mechanics still in place?
Ramp up steep penalties on anyone in an NPC corp besides a FW corp that is older than 60 days.
About a 30% tax rate. They also shouldn't be able to queue manufacturing or research jobs imo.
Quote: Don't sacrifice the game because of "Principles". Resisting a change that will increase the health of the game because it will impact your play style is very much that.
Don't kill the game because you deride what it was founded on. Ultima Online and Star Wars Galaxies made that mistake. And don't pretend like catering to the casuals will "increase the health of the game". That's a completely false premise from every historical perspective of MMOs. Every game that alienated their core playerbase to do this has died. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 07:03:00 -
[85] - Quote
Kaarous Aldurald wrote: "New Players need to HTFU" This is your answer to how CCP can increase new player retention? You'd be an amazing Entrepreneur, no doubt....
COO: "Sir we are having trouble getting our product to new customers." CFO: "Without new customers we won't be able to cover our overhead." Kaarous Aldurald: "Well i guess new customers need to figure it the f*ck out then, don't they?"
Kaarous Aldurald wrote:Then go play a different game.
This is what the vast majority of new players are doing. And this is the problem this thread is seeking to address.
Of the accounts that are paid for at least once, only 10% of them get into corps and do anything that's not just Solo in high sec..... EVER!!! But how many of those are just alts of current players? With the profitability of training characters, probably a significant portion of them.
I do agree however, that there are problems with the level of sustainability in high sec. There are plenty of things CCP needs to fix to make Low, Null and WH more integral to EvE as a whole in terms of content and accessibility. However, leaving ""High Security"" (sarcasm) the way it is now is not the correct business decision for CCP. |

Kaarous Aldurald
ROC Deep Space The ROC
7968
|
Posted - 2014.07.17 07:22:00 -
[86] - Quote
Erutpar Ambient wrote:Kaarous Aldurald wrote: "New Players need to HTFU" This is your answer to how CCP can increase new player retention? You'd be an amazing Entrepreneur, no doubt....
No. I am saying nothing of the sort. I am disputing the issue that is being raised, I am saying that it is a false flag. It has little if anything to do with new player retention for a number of reasons.
If you really want to incentivize new players to get out of NPC corps, then you need more carrots for player corps, and more sticks for NPC corps. Often the two can be one and the same. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Erutpar Ambient
The Flying Tigers Black Core Alliance
181
|
Posted - 2014.07.17 07:48:00 -
[87] - Quote
Kaarous Aldurald wrote: If you really want to incentivize new players to get out of NPC corps
Again, you're missing the point.
It's not about incentivizing new players to get out of NPC corps.
It's about incentivizing new players to stay in this damn game.
All of the free kill mechanics in high sec are extremely deincentivizing in general.
Here's what we know: NPC corp does not have free kill mechanics. 40% of first time pay players remain here soloing. Player corp does have free kill mechanics. 10% of first time pay players end up here. 50% quit game.
Now lets have a bit of a thought experiment: Since the only options are in an NPC corp or in a Player corp, suppose that this 50% didn't quit the game after paying once. What do you think would be the distribution of those players amongst corps?
NPC/Player 90/10? 40/60? 50/50? 75/25?
Using the principle of Occam's Razor I would feel comfortable in making the assertion that with any increase in new player retention, Player Corps will probably see the most benefit.
And because of this assertion and the fact that the only differentiating factor between the 2 possibilities is the High Sec free kill mechanics, then the conclusion you will come to is that these free kill mechanics are a major disincentive to the game as a whole.
Which is why I as well as many believe they are due for a change or chop.... |

Kaarous Aldurald
ROC Deep Space The ROC
7971
|
Posted - 2014.07.17 10:33:00 -
[88] - Quote
You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.
EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.
If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1432
|
Posted - 2014.07.17 10:38:00 -
[89] - Quote
Kaarous Aldurald wrote:You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.
EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.
If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing.
No one is saying that eve needs that. But even Chuck Norris was a defenseless child once back in the 40's.
Also you are avoiding the main issue, it is not the noobs that are afraid of pvp, its the VETERANS that are in their corps and do not accept new players because they fear they might just be awoxers. So potentially great new players are kept away from corps and get stuck into NPC or self owned single man corps that basically doom them into becoming a carebear. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kaarous Aldurald
ROC Deep Space The ROC
7973
|
Posted - 2014.07.17 10:46:00 -
[90] - Quote
Kagura Nikon wrote: No one is saying that eve needs that.
Take a read through the forums. People are saying that every day.
Quote: Also you are avoiding the main issue, it is not the noobs that are afraid of pvp, its the VETERANS that are in their corps and do not accept new players because they fear they might just be awoxers.
Yeah, because that's entirely untrue. It's not the "main issue" or anything else, because the very premise it starts from is false.
New players do not have a problem getting into corporations. Notably, neither do the real awoxers. You can get into corps in highsec with filthydirty killboards and a cat gif.
But since the goal of many of the people pushing this is not to actually help newbies, the real problem is that PvP is allowed to happen at all. Hence why they always try to hide their suggestions behind new players, who are a sympathetic subject.
Quote: So potentially great new players are kept away from corps and get stuck into NPC or self owned single man corps that basically doom them into becoming a carebear.
Hence why NPC corps should be highly punished after a certain character age. Unless you're in faction warfare, after you are sixty days old you do not belong in an NPC corp. If you insist on it, you should be heavily taxed to help pay for all that extra safety you get. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
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