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Thread Statistics | Show CCP posts - 1 post(s) |

Jazen
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Posted - 2006.07.02 04:18:00 -
[31]
I agree, lag death's suck. But here's two things to remember:
1. Like it has been said earlier, if you're lagging...don't go jumping around with hostiles nearby.
2. A Lag detecting tool is impossible to implement. There are so many factors between the servers and your end client that it can't be feasibly done.
If you're having that much network caused lag, then upgrade if you can. You can't expect perfection on slow ass dsl or dial-up then plan to have people care when you complain about it.
More than likely though, its the people who crank up the graphics on aging machines and then claim its not their fault they lagged. Turn EVERYTHING off (see other threads for instructions) if you expect hostile action.
For alot of people its common practice to turn off effects, audio, and tone down video settings for systems and battle with large numbers of ships. -Semper Fi- |

Ricdic
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Posted - 2006.07.02 05:00:00 -
[32]
Originally by: Hllaxiu I was under the impression that CCP did track, and did reimburst people that lost ships due to, server cpu lag. Meaning that when a node's CPU usage hits 100% and stays there, an alert is sent to whoever is running the server and the time it is in this state is tracked. Any losses due to a server being in this state are reimburst.
I seem to recall this from a dev blog/statement - though it could be a couple years old...
Would make sense, but who's to say that CCP's logs really show these kinds of things. What about the fleet battles you hear about with 100v100 all lagged out, and dead people petitioning on lag grounds. From what I have seen, they will almost never get their ships back. So it should show you just how accurate CCP's logs would seem.
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Taurus 6345
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Posted - 2006.08.19 00:47:00 -
[33]
Here is what I just did to fix the lag... I cancelled my subscription. I have lost two Ravens in the last two weeks fully decked out with tech II stuff. It took me a long time to build up to them and I get blown up first in a LVL 3 mission and then two weeks later in a LVL 4 mission because I am not able to do anything. Once I finally warp in, I am already blown up. This program sucks. So the best way to solve the lag is to quit. I will take my $20 a month US, and play a different game. Taurus 6345 signing out... for good!
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.08.19 01:01:00 -
[34]
Lag detection tool. Pointless. It will not/cannot/won't/be able to report issues between the server and you. Whilst that will contritube to your over all lag it may only appear as your constant ping (theres no way of checking without some kind of constant trace route check. Good way to use system resources AND cause client user lag)
It cannot/may not/might be blocked by the user from detecting internal home/work network connection issues, faulty router hub.
It will not be able to check if you have deliberately limited your bandwidth to claim ships back.
It WILL be exploited and broken into by people looking to manipulate its logs.
I hear a lot of people complain about lag and sometimes I just wonder.
What is your ISP? Where in the world are you? How many hops are you from the cluster? What kind of connection do you have? Whats your up and down rates? Do you have contention issues? Do you have a high traffic pipe to the backbone? Is your router faulty/incorrectly setup? Does your firewall check all packets sent to the eve client? Has your firewall stopped eve packets due to "potential inflitration"? What kind of system setup do you run? Do you run regular virus scans? Do you keep your system well maintained?
See how much I can some up with and I'm a self taught pc user. I'm sure CCP could generate a list of questions that, you as a client have the ultimate responibility for and as a result will result in your own self caused lag. It is not CCP's fault if you are laggy on your end but your own and that is also another reason why you will never see a "lag tool" on the client as well as technically then CCP will be taking responiblity for your connection as well to the server - rather it being your own at present. --------------
Dang nabit |

Gonada
Gallente
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Posted - 2006.08.19 01:10:00 -
[35]
ROFL to this thread, and the OP.
hey heres a tip: upgrade that stone age computer you have, get a better connection and get with the times.
I really cant wait till ccp stops supporting win 95 win me, then i almost guarentee 50% of the lag is gonna dissapere.
-I don't necessarily agree with everything I say.-
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2006.08.19 01:33:00 -
[36]
I've been having a few lock-up and lag issues the past week or so as well. A good number of them I've noticed have coincided with automatic updates by Microsoft to Windows XP. I keep telling myself I need to go in and change the settings on that, but haven't gotten around to it yet.
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Infinity Ziona
Sebiestor tribe
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Posted - 2006.08.19 02:58:00 -
[37]
This thread is sooo last month.
Click Me
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Weps
Caldari Provisions
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Posted - 2006.08.19 05:08:00 -
[38]
Client lag detection, well, i'l leave it for what it is.
However, server "lag" detection I find much more important and it's quite easily to implement:
it's the time it took to handle a client request. The resulting number should, under all circumstances, be equal (given a margin).
But I'm sure they already have it. I'm not sure whether the number stays equal. I'm pretty convinced it does not.
Anyways, they could use it to see whether they should reimburse ship losses and such. No need for client side lag detection thus.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.08.19 07:31:00 -
[39]
Edited by: Plutoinum on 19/08/2006 07:33:49 Edited by: Plutoinum on 19/08/2006 07:31:42
Originally by: Locke DieDrake There is no way to do what you ask. I can't explain it better than that. Well, I could but it seems obvious you aren't a computer nerd so you wouldn't understand anyway.
The bottom line is this. If I wanted to fake out any kind of lag meter, I could. I can esentially set my ping anywhere from the usual 20ms to any number above that.
The lag we usually speak of like module lag in fleet battles is caused on the server, the question is just, where. Compensation should only care about this kind of lag anyway.
If you have network problems, it should really be your own problem. Losses due to client lag should also not be compensated. Imho they should just optimize the client, which they currently do.
So if we talk about server lag, we are talking about the time that it takes for the server to respond to a command that it just received. If that's like 30 seconds and you loose stuff because of that, then it should be compensated, if it's measurable and can be logged at least. Everything else not imho. I think they currently really check the server logs, if you petition, but the logs are MAYBE not detailed enough. So the response is often 'We can't find anything in the logs, server was fine.'
P.S.: A year ago I might have also said that it's your own fault, if you lag out a node with too many people, but currently the game mechanics in POS wars require blobbing. I get that confirmed almost daily now. It's not just us, I hear the same problems from olds mates in D2 etc. All have the same problems in real pos wars. So it's not the players fault, but a problem of game mechanics vs. server performance currently. ( And if we lag out a node, it doesn't only effect one system, but probably all systems on that node, also almost empty ones. )
*edit* spelling
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Andrue
Amarr
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Posted - 2006.08.19 08:08:00 -
[40]
I suspect a lot of lag is client-side and therefore outside of CCP's control. The other day I flew to Jita when people were saying it was laggy. I flew in, visited every station and flew out. The only *slight* lag I found was approaching one of the busy gates. I'm not saying that game lag doesn't exist but so far (for me) when I encounter lag it is affecting everyone game-wide.
That leads me to suspect that a lot of the lag people see on a day-to-day basis is down to their computer or their network connection. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Naburi NasNaburi
Rens Nursing Home
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Posted - 2006.08.20 11:31:00 -
[41]
While everyone was complaining about lag the day before yesterday (before the server *crashed*) - I had little to no lag and accepted a mission. In the middle of this mission things started to change for me aswell. Few minutes later it also hit my husbands machine.
Both comps are not really considered ancient, DSL2000 should also be more than enough to handle EVE.
If you positioned your ship so that you escape straight out, warp is active (you cannot do this while warping spammed at you), see yourself in the warptunnel already - but still a HUGE amount of missiles follow you, basically into warp, pop your ship and due to this lagattack even your pod is over 50% down in shields - something isnt working as intended.
You cant always blame the players machine or ISP for things like this.
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