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Extreme
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Posted - 2006.06.30 14:01:00 -
[1]
CCP you can fix this fleet-mass-login-'feature'/exploit very simple.
SOLUTION
When more than an X-amount of clients logon at the same time (say more than 5 clients) in a (0.0) system then the server will put these clients into a queue.
Say 1 client per 15 seconds
This should do the job
. .
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Extreme
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Posted - 2006.06.30 14:01:00 -
[2]
CCP you can fix this fleet-mass-login-'feature'/exploit very simple.
SOLUTION
When more than an X-amount of clients logon at the same time (say more than 5 clients) in a (0.0) system then the server will put these clients into a queue.
Say 1 client per 15 seconds
This should do the job
. .
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Extreme
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Posted - 2006.06.30 19:18:00 -
[3]
Originally by: Maya Rkell
Originally by: Extreme CCP you can fix this fleet-mass-login-'feature'/exploit very simple.
SOLUTION
When more than an X-amount of clients logon at the same time (say more than 5 clients) in a (0.0) system then the server will put these clients into a queue.
Say 1 client per 15 seconds
This should do the job
Great, so now when the server crashes in fleet you're put into a nice firing line ready for execution when you log back on! Whoo!
You imply too much coincidental influences. And in the situation that fleets are in 1 system and the server crashes then CCP can program the server that way that clients that enter the game from a queue will appear at random spots in the system.
* FIXED * . .
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Extreme
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Posted - 2006.07.13 23:54:00 -
[4]
Edited by: Extreme on 13/07/2006 23:54:40
Originally by: Talthrus Just some basic math here:
If a 100 man fleet crashes for some reason and tries to log back on, the poor person that logs on last will experience a delay of 25 minutes trying to logon. Fun? Don't think so!
When a 100 man fleet crashes that means a server crashed, in that case the server should send all clients that are relogging and incoming to be send to random spots in that system.
When a fleet mass-logs off en mass relogging then the server should put them into a queue with a delay to enter the system perhaps depending on fleet size a certain time between 2 secs and 5 secs per client. . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.07.28 17:42:00 -
[5]
I wish a dev can respond . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.08.12 11:45:00 -
[6]
Originally by: Maya Rkell 10. People with real lives leave 0.0
My idea fixes the issue without doing something which is too cumbersome to address login traps, ESPECIALLY in Empire, and does nothing about fleets crashng and logging back in.
? Real Live ?
Isn't that bugged ? . .
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