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Thread Statistics | Show CCP posts - 28 post(s) |

ergherhdfgh
Imperial Academy Amarr Empire
146
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Posted - 2014.07.22 13:09:00 -
[1] - Quote
You guys said one thing early on with the ME and TE and did another. That's shady. Originally you said ME and TE were going to scale evenly i.e. ME was going to be 2% per level and now I see ME 1 being 5% and 6,7,8 and 9 being no improvement what so ever. Shady I tell you shady. |

ergherhdfgh
Imperial Academy Amarr Empire
146
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Posted - 2014.07.22 13:53:00 -
[2] - Quote
I just wanted to say something here. Most production jobs up until now only made single digit profit margins. So very small changes of even 1% say to the cost of production would be 15-20% of one's profits. That being said it baffles me how you guys are throwing around double digit changes here like there nothing.
I also wanted to note that you are trying to force industrial players which in my opinion are most likely the highest concentration of PvP averse players into null instead of enticing them into null which just seems like a poor decision and to have a complete lack of respect for different play styles.
I've read blogs from gaming industry insiders that have talked on the different player types and how all of them are needed to make an MMO work. iirc there were 5 different base player types. When you try and force one play style that just seems to show an ignorance to that position.
There's a word that I've thrown around here and on other forums for other games most of which are dying that in my opinion to a smart game developer should be an offensive swear word worse than any other. That word is "homogenization". In past expansions you've gotten rid of any difference the various races and bloodline have had between each other then removed all but minor superficial functional difference between the race's ships to the point where now you can just pick which ever races ships you think are prettier because functionally there's not much difference. Now you are trying to homogenize play style so everyone in game will need to run out to null and get involved in sov warfare or GTFO of the game.
I just want to go on record as saying I believe this in general to be poorly thought out and I feel not good for the game at least not for my play style and we'll see or I should say you'll see how it affects subs since you don't publish those numbers anymore. I think it will take probably about a year for things to shake out and for us to really see the effects of this expac but in the future I guess history will tell us. |

ergherhdfgh
Imperial Academy Amarr Empire
146
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Posted - 2014.07.22 15:08:00 -
[3] - Quote
I finally got to look at the new UI and new BPs and I don't like it at all. Everything was so easy to read and understand before there were numbers and you could look up what they meant and understand things now there's slide bars and pictures and other useless crap that just looks pretty. Math is math to have an industrial UI with numbers in columns and rows that have labels. You start putting pictures in there and you're making a left brain activity easier for right brainers but harder for left brainers. Why not just make industry good for industrialists and leave the pretty picture for deviant art. |

ergherhdfgh
Imperial Academy Amarr Empire
146
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Posted - 2014.07.22 15:14:00 -
[4] - Quote
DeODokktor wrote:
Under the new system ME does scale evenly. Time does not scale evenly.
Under the old system ME did not scale evenly. Time did scale evenly.
So this change was just converting one for the other.
me:+9 will have 9x the savings as me:+1 (you need items that use a lot of small materials to see this, like say battleships). Each "Level" of me is a "Saving" of 0.01*base, up to a maxium of 10% savings
TE is 2% per level. CCP were stuck on the conversions and they had to pick the best way to do it. Some people made out like bandits, some got stung hard, and some ended up with nearly the same thing.
It must be said however, that those that got stung hard in the conversion would have had low research, and under this new system they can still bump it up at minimal cost.
Did you see the chart in this blog? Because it shows the opposite of what you are saying here. It shows ME 1 being 5% and ME 5,6,7,8,and 9 all being 9%. The original blog stated ME 1 would be 1% and ME 2 being 2% etc... with it winding up at ME 10 being 10%. That is even scaling. Not sure what you are looking at. |

ergherhdfgh
Imperial Academy Amarr Empire
146
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Posted - 2014.07.22 22:09:00 -
[5] - Quote
So you guys messed with the inventory UI a few years back and it is still messed up and buggy and does not work. The old inventory system worked way better but just didn't look as pretty. Now you have completely fuxored the industry UI and the BP info tab. It's really really terribad. Once again we have a whole bunch of pretty **** that is nearly useless to replace a UI that was not pretty but had all the info that you needed in an easy to access manner. I wish you guys would quit "fixing" **** because you just break crap and then leave it that way and never go back and fix it and move on to the next thing that's not broke. |

ergherhdfgh
Imperial Academy Amarr Empire
150
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Posted - 2014.07.23 15:18:00 -
[6] - Quote
So I did my first jobs from the corp hangar today significantly more clicking and more involved. I used to be able to right click on a BP in a corp hangar and select manufacture then I was immediately in the UI to select number of runs. Now I have to get into the new UI and then select what I want to do and then the tabs do not default to the tab the BP is in so you have to manually set that up every single time. One off it's no big deal but when you are running 3 toons worth of jobs for cap ship production I'm sure it will get very annoying.
Also you ****** us on the "if it's perfect now it will be perfect after the changes" bullshit. Cap ship BPOs go ****** over after you swore up and down that they would not. I would have gotten my BPOs all up to 10 had you not promised us this would not happen. And now the fees to research them are so high you'll never get the isk back. Someone in my corp looked into it and told me 1.1 Billion to finish researching one of our cap ship BPOs to 10 ME given current prices in low sec.
Once again I have one word for this content release: Terribad
You guys are either incompetent and don't know what you are doing or intentionally ******* over your paying customers. I'm not sure which I like less but I know neither of them bodes well for your reputation. |

ergherhdfgh
Imperial Academy Amarr Empire
150
|
Posted - 2014.07.23 15:34:00 -
[7] - Quote
Promiscuous Female wrote:also most of the point of this expansion was to not require perfect ME blueprints in order to compete
an industrialist who hasn't had the time or money to acquire perfect ME blueprints can use job cost, teams, and superior facilities to compete with entrenched industrialists
this is exactly why it's hard to RUTHLESSLY OPTIMIZE your production chain now and why -1% ME from your blueprint is just not that big of an advantage any more
consider this: I have access to superior nullsec facilities that grant me -5% ME, this means I only have to research a BPO to 5 to compete with your ME10 blueprints
The chart that they show in this blog post shows 1 ME being 5% and 5,6,7,8 and 9 ME all being 9%. So your 5 ME gets you within 1% of perfect. I think more to the point since most manufacture jobs prior to this expansion only made single digit margins that means your 5% bonus in null sec makes manufacturing anywhere else pretty much a loss or break even at best.
One thing to keep in mind since we are having to constantly move everything all over the universe constantly chasing lower set up costs the only price that really matters is hub pricing at least for manufacturing because if you can make isk selling out away from the hub that is a trade profit not a manufacturing profit after all a toon with no manufacturing skills could buy the item at the hub and move it to the high profit area and make the same isk as the guy who built it for break even pricing at the hub and moved it. |

ergherhdfgh
Imperial Academy Amarr Empire
153
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Posted - 2014.07.24 02:00:00 -
[8] - Quote
Doug Dannger wrote:
This attempt to create Hello Kitty Noob Twitch Space Adventure Super Fun Time Online is not only going to alienate a lot of older players, but raise the barrier of entry to newer players as they will suddenly find themselves devoid of the knowledge that was meticulously crafted by devoted players over the last decade. They are also going to be forced to disperse themselves around the galaxy just to get a decent manufacturing price, and then forced to move on once again when the price gets high. A new player will gravitate to a hub to build if simply for the fact they canGÇÖt afford a freighter. I hate to draw real life analogy, but Ford isnGÇÖt forced to move their plant every month to remain competitive, theyGÇÖre forced to ship their product to where it can be sold, as industry should be.
I can understand attempting to justify one's job with the ever present threat of constant layoffs over your head, but I fear that your attempt to seem busy has doomed us all.
And no, you cannot have my stuff.
Lol I like this. I'm jealous I didn't think of "Hello Kitty Noob Twitch Space Adventure Super Fun Time".
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ergherhdfgh
Imperial Academy Amarr Empire
155
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Posted - 2014.07.24 04:48:00 -
[9] - Quote
Gypsio III wrote:Frankly I don't really have much sympathy for people with ME 1000 blueprints. If researching them to that level was useful, then you've already benefited from doing it and don't deserve additional freebies. And if it wasn't worth researching them, then you shouldn't be compensated for making bad decisions.
This has been said many times here but I'll say it again. If you have ever sold BPCs you would know that a 500 ME BP sells a lot faster than a 250 ME BPC even if the difference in benefit is only 1 trit and in most cases you can get more isk for the BPC. Also the only way to sell BPCs is in contracts which is much more expensive than the market as well has having a max time of 2 weeks so every contract that does not get purchased is a sizeabe hit. So if you are selling BPCs it makes really good business sense to research them higher than makes sense for building. So it was not a bad decision.
To your other point of once you make isk from something it's ok to take it away so under that logic if you fit out a deadspace fit marauder and kill one rat with it and collect a bounty it's ok for CCP to replace your ship with a T1 ship and T2 mods then since you've already made isk from it?
The point is that people put time and effort into a business model that worked for them and was a steady stream of modest income. CCP is removing that from game, a game in which they claim that they reward that kind of effort.
While we are on the topic of this expansion destroying business models there was a profession that developed around trade and loot reprocessing that while it has not been removed has been gutted so heavily that many people who leveled alts with trade and reprocessing skills and then spent months grinding standing with various NPC corps to get perfect tax free refine are wishing they had not wasted what in some cases was years to get to that point. |
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