Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.23 22:10:00 -
[61] - Quote
The reason I originally suggested a 100m blanket amount was because I figure it'd be easier to code a flat reset and addition of a straightforward amount of SP's to an existing variable. I like the idea of having some no-requirements resettable 'floater' SP's on top of your existing skills, but I don't know that it'd be much easier to develop than my ideal solution of creating a new GUI with + and - buttons on each skill's line item on Sisi. So, yeah. 100m seemed like a reasonable, "that should probably cover most people," kind of number. I can acknowledge that we've got some old toons like yours in the mix, but you get where I was coming from, I'm sure.
And, yes, it would be some extra work for the dev's if they choose to do this or something like it. On the other hand, there's some good things in it for them as well. They wouldn't have to worry about who gets the SP's for helping out in mass tests and they could still dictate that people should throw certain skills into their Sisi toons so the test can go off in whatever way they want. Better yet, if people are permitted to actually reduce their skills then we could work with them by having some of us intentionally go in with low, medium, and high grades of skills so they can get whatever levels they want out of us by merely suggesting that it'd be nice if some more of us downgraded so they could see more nooby skills in action. |
Jaantrag
1
|
Posted - 2014.07.23 22:36:00 -
[62] - Quote
Mei Ling Cobon-Han wrote:Jaantrag wrote:there would not be any points for mirrors if u just log in and have the sp-s waiting when logging in Mirrors wouldn't change in any way. As of now, mirrors just update your skills in Sisi to what they are in TQ. EVE Online has clones for 450m SP, so if they mirrored with this new idea along side it you would have your TQ skills PLUS 100m un-allocated SP
ohh sorry .. was doing other stuff and fast readed the first post and missed the "alongside" ...
but either way ... not a fan of the idea ..
heres something i would think most would agree tho ..
how about making the SiSi testers to work for theyrs skillpoints .. no extra sp after mirrors .. just more sp from mass tests or same ammount (2mil per test seems reasonable for me tho) .. but more tests .. and peapole actualy taking apart gets em .. last year i had a toon logged in the day of mass test and next day i had the sp .. was other end of the eve then the mass test .. and/or give skillpoints for pointing out new kind of bugs ..
lets face it some peapole just log into sisi to try new fits/ships risk free ..
|
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.23 22:54:00 -
[63] - Quote
Decarthado Aurgnet wrote:The reason I originally suggested a 100m blanket amount was because I figure it'd be easier to code a flat reset and addition of a straightforward amount of SP's to an existing variable. I like the idea of having some no-requirements resettable 'floater' SP's on top of your existing skills, but I don't know that it'd be much easier to develop than my ideal solution of creating a new GUI with + and - buttons on each skill's line item on Sisi. So, yeah. 100m seemed like a reasonable, "that should probably cover most people," kind of number. I can acknowledge that we've got some old toons like yours in the mix, but you get where I was coming from, I'm sure.
And, yes, it would be some extra work for the dev's if they choose to do this or something like it. On the other hand, there's some good things in it for them as well. They wouldn't have to worry about who gets the SP's for helping out in mass tests and they could still dictate that people should throw certain skills into their Sisi toons so the test can go off in whatever way they want. Better yet, if people are permitted to actually reduce their skills then we could work with them by having some of us intentionally go in with low, medium, and high grades of skills so they can get whatever levels they want out of us by merely suggesting that it'd be nice if some more of us downgraded so they could see more nooby skills in action.
Missing the point....I think we need a dev here to reiterate .........THE SERVER IS NOT FOR YOU GETTING SP TO TEST WHAT YOU WANT. So trashing the mass test allocation for people genuinely helping test would be absurd. If you help CCP with tests they need help on you get SP. Other than that we really arent entitled to have them give us anything. They could actually just keep server up for mass tests only tbh. Be happy they don't do that. 100 million free sp would be totally ridiculous. If you are that much sp away from something (which is like 6-7 years) then itll likely be changed by the time u get the sp. Can't use the what if I buy a toon excuse either because if you did then you wouldnt need free sp would you? |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.23 23:13:00 -
[64] - Quote
Look, we've already got what you've been saying here.
- Sisi is for dev's only, and by only their grace are we given the privilege of donating our time to their needs.
- Our needs are pointless.
- SP's on a server designed for testing are super valuable and should not be taken lightly.
That about cover it? |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.23 23:17:00 -
[65] - Quote
Decarthado Aurgnet wrote:Look, we've already got what you've been saying here.
- Sisi is for dev's only, and by only their grace are we given the privilege of donating our time to their needs.
- Our needs are pointless.
- SP's on a server designed for testing are super valuable and should not be taken lightly.
That about cover it?
Basically you been beating a dead horse. And your second point is kind of true. Because we really dont NEED anything to help them test. Its voluntary. So basically they said hey this what we give out for mass tests.There has to be an incentive. The third bulletpoint you have basically is truesort of. If everyone had 100 million sp it would be cap blobs of zero test value online. So uhm yeah everything is covered. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.23 23:22:00 -
[66] - Quote
So, here's the thing: https://wiki.eveonline.com/en/wiki/Duality
Duality serves the purpose which you seem to think Singularity serves. Singularity is intentionally designed for players to use. Any questions? |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.23 23:35:00 -
[67] - Quote
Decarthado Aurgnet wrote:
Duality is for tourney testing and when its not they test there before they deploy to sisi. Singularity is intended for player use as well yes but by the rules and format CCP set forth. It isnt give us whatever we want #yoloswag #blaze420it server as much as that's what people want it to be.
"Its primary function is to provide a test environment as close as possible to the live environment of Tranquility. " - Singularity and Duality Now it wouldnt be close to TQ environment if you give everyone 100 million sp now would it? Read the entire wiki .
Do you have any questions? |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.23 23:45:00 -
[68] - Quote
You just confirmed what I told you about Duality. Things are tested there by dev's before being deployed to Sisi. Sisi is where features are attempted to be broken and manipulated by everyone who can muster an evil giggle in order that CCP can decide whether their ideas really are good or if those ideas need tweaking.
What you, and others like you, seem to be afraid of is that people will only use maxed out everythings and capital blobs will fly rampant on Sisi. To a degree, that's true. I'd like to get in an Avatar and play around with it because I'm in the majority of players who will never get to fly one on Tranqulity. You know, for fun.
You're overlooking the greater idea of the intent of Singularity: CCP was by no means obligated to put it up in the way they did, but they wanted to be awesome and give their customer base a nod whereas fiddling with upcoming features is concerned. They've done that to a spectacular degree of success and it's worked very well for some time ... but there's no reason it can't be better. You think that removing the binders we're naturally expected to have on Tranquility will somehow destroy the original purpose of Singularity while simultaneously keeping people from logging in when CCP says to people who love to test things anyway, "Hey, we've got this new thing. Everyone fleet up and see if it breaks, please and thank you?" I fail to see how this logic of yours makes more sense than the idea of CCP telling people like us to adjust our skill sets on the fly and find out what happens. We're on the test server to test things, not to find out just how badass we already are on Tranquility based on our chosen career paths. |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.23 23:47:00 -
[69] - Quote
Decarthado Aurgnet wrote:You just confirmed what I told you about Duality. Things are tested there by dev's before being deployed to Sisi. Sisi is where features are attempted to be broken and manipulated by everyone who can muster an evil giggle in order that CCP can decide whether their ideas really are good or if those ideas need tweaking.
What you, and others like you, seem to be afraid of is that people will only use maxed out everythings and capital blobs will fly rampant on Sisi. To a degree, that's true. I'd like to get in an Avatar and play around with it because I'm in the majority of players who will never get to fly one on Tranqulity. You know, for fun.
You're overlooking the greater idea of the intent of Singularity: CCP was by no means obligated to put it up in the way they did, but they wanted to be awesome and give their customer base a nod whereas fiddling with upcoming features is concerned. They've done that to a spectacular degree of success and it's worked very well for some time ... but there's no reason it can't be better. You think that removing the binders we're naturally expected to have on Tranquility will somehow destroy the original purpose of Singularity while simultaneously keeping people from logging in when CCP says to people who love to test things anyway, "Hey, we've got this new thing. Everyone fleet up and see if it breaks, please and thank you?" I fail to see how this logic of yours makes more sense than the idea of CCP telling people like us to adjust our skill sets on the fly and find out what happens. We're on the test server to test things, not to find out just how badass we already are on Tranquility based on our chosen career paths.
You have never seen sisi with 300-400 in local destroying everything in cap ships have you? It is an awful sight to behold. As you have said you would like to play around with an Avatar. Thats fine the problem is we get another 399 that want to do the same thing. It would be amazeballs if they had a server they just let people run amuck and fly anything maxed out. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.23 23:50:00 -
[70] - Quote
This already happens, you say? What's the problem with now vs the potential future? Sounds like you've already got your feared cap blobs. |
|
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.23 23:54:00 -
[71] - Quote
Decarthado Aurgnet wrote:This already happens, you say? What's the problem with now vs the potential future? Sounds like you've already got your feared cap blobs.
Meh caps are boring, theres not that many cap ships lurking atm. But give everyone free sp and i guarantee 100% it increases by 400. People doing "hotdrops" on cruisers for giggles ruining their testing. No thanks Ive seen that and its not purdy. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.24 00:10:00 -
[72] - Quote
Let's think of this another way. If people can use whatever they want to use for free, then odds are we'll see a spike of cap usage etc for a while. People will get in them just to derp around and lose a few. Maybe current cap pilots want to see what happens when all their cap pilot buddies all have maxed out skills. Whatever.
After that's over with, it's likely that people would use Sisi as a way to figure out what's really the best thing, which means they'd explore whatever the current meta might be. In today's case, the wrecking ball or fuckyoufleet or whatever people feel like putting together so they can see just how well it works without having to lose whole fleets themselves. Given that this is likely, CCP could take this data during player-based ad-hoc testing and use it in a way separate from their current internal development cycle's needs. They could've potentially identified CPU usage spiking due to all the drones sooner than they did on Tranquility. They could've responded sooner by doing rebalances to encourage players to do something less processor-intensive from the server's perspective.
There are a lot of good things to be said for this approach, and the main arguments balanced against them just don't seem to be quite as functional from where I'm sitting. Would you get people setting some skills to max, well ... yeah. That's kind of a given. On the other hand, you kind of already get tons of people just mindlessly blasting each other with the best crap they can buy from the 100isk store. |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.24 00:19:00 -
[73] - Quote
Decarthado Aurgnet wrote:Let's think of this another way. If people can use whatever they want to use for free, then odds are we'll see a spike of cap usage etc for a while. People will get in them just to derp around and lose a few. Maybe current cap pilots want to see what happens when all their cap pilot buddies all have maxed out skills. Whatever.
After that's over with, it's likely that people would use Sisi as a way to figure out what's really the best thing, which means they'd explore whatever the current meta might be. In today's case, the wrecking ball or fuckyoufleet or whatever people feel like putting together so they can see just how well it works without having to lose whole fleets themselves. Given that this is likely, CCP could take this data during player-based ad-hoc testing and use it in a way separate from their current internal development cycle's needs. They could've potentially identified CPU usage spiking due to all the drones sooner than they did on Tranquility. They could've responded sooner by doing rebalances to encourage players to do something less processor-intensive from the server's perspective.
There are a lot of good things to be said for this approach, and the main arguments balanced against them just don't seem to be quite as functional from where I'm sitting. Would you get people setting some skills to max, well ... yeah. That's kind of a given. On the other hand, you kind of already get tons of people just mindlessly blasting each other with the best crap they can buy from the 100isk store.
Thats what CCP does mass tests for and tell us what to bring. If they need 500 archons we bring 500 archons. They get their data. I doubt anyone in their cap blob is like oooh lets totally help CCP with this data ourselves. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.24 00:25:00 -
[74] - Quote
See, that's exactly what I'm saying here. During a mass test, CCP could dictate that people have certain things at certain levels and the people who give a crap about mass tests would be only too happy to comply. It wouldn't take anything away from CCP, but it would have a long term investment benefit for them by keeping them from having to manually administer quite so much once the feature were done being implemented. During any other time, CCP gets to see what people are flocking toward and they can use that information as they see fit. If people are allowed to get literally whatever they want on demand, then the pinnacle of one's intererests is immediately revealed in such an environment. There would be perfect data sets on what people are striving to achieve as opposed to what they can do with what they currently have. There would be much less guesswork on where development dollars should be spent based on what people love to do and what people are actively avoiding doing. |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.24 00:34:00 -
[75] - Quote
Decarthado Aurgnet wrote:See, that's exactly what I'm saying here. During a mass test, CCP could dictate that people have certain things at certain levels and the people who give a crap about mass tests would be only too happy to comply. It wouldn't take anything away from CCP, but it would have a long term investment benefit for them by keeping them from having to manually administer quite so much once the feature were done being implemented. During any other time, CCP gets to see what people are flocking toward and they can use that information as they see fit. If people are allowed to get literally whatever they want on demand, then the pinnacle of one's intererests is immediately revealed in such an environment. There would be perfect data sets on what people are striving to achieve as opposed to what they can do with what they currently have. There would be much less guesswork on where development dollars should be spent based on what people love to do and what people are actively avoiding doing.
It doesnt quite work that way. as soon as the changes for things come out we already know where things are going. At least they do. We knew that Crow blobs and Ishtar blobs would be prevalent before they was ever tested after their changes . |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.24 00:50:00 -
[76] - Quote
That's in large part because you're allowed to use Sisi for your own purposes. Not for CCP's purposes, but for yours.
I'm not saying every new meta will freak CCP out and make them change things, but there's no reason they can't be caught off guard by something because people who wouldn't normally be able to do a thing ... can't actually do that thing. They, therefore, can't exacerbate the symptoms of it in a risk-free environment before it might potentially get out of control and call for an emergency patch. Does this happen often? No; CCP has a very firm grasp on what people will probably do because they've been at this for 10+ years now. Just because it doesn't seem likely doesn't mean it can't be a potentially useful side effect of the whole point of this thing - Sisi is equally important for players and for CCP. To think otherwise would be foolish. To think that CCP doesn't want us to try abusing the rules of the game in a test environment is naive. |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.24 03:58:00 -
[77] - Quote
Decarthado Aurgnet wrote:That's in large part because you're allowed to use Sisi for your own purposes. Not for CCP's purposes, but for yours.
I'm not saying every new meta will freak CCP out and make them change things, but there's no reason they can't be caught off guard by something because people who wouldn't normally be able to do a thing ... can't actually do that thing. They, therefore, can't exacerbate the symptoms of it in a risk-free environment before it might potentially get out of control and call for an emergency patch. Does this happen often? No; CCP has a very firm grasp on what people will probably do because they've been at this for 10+ years now. Just because it doesn't seem likely doesn't mean it can't be a potentially useful side effect of the whole point of this thing - Sisi is equally important for players and for CCP. To think otherwise would be foolish. To think that CCP doesn't want us to try abusing the rules of the game in a test environment is naive.
Then why have rules for the server? |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
12
|
Posted - 2014.07.24 05:40:00 -
[78] - Quote
The test server rules are basically telling people not to be total jerks to each other. Don't camp gates, don't fight around stations, etc. I'm talking about people manipulating the inherent rules of the game itself. Things like finding the fastest speed tank imaginable that can still reliably deliver at least 300dps or whatever. |
|
CCP Goliath
C C P C C P Alliance
2330
|
Posted - 2014.07.24 10:05:00 -
[79] - Quote
Hey again folks,
Some very interesting ideas coming out of this thread. Just another quick note - there is no need for debate in this thread, as that debate will happen internally when we decide what action(s) to take going forward. Think of this thread as a brainstorming event, meaning that we should be focusing on getting ideas down, without getting into rebuttal or derision of the other ideas (after all, it's an oversimplification, but there are no bad ideas in brainstorming). When we start tearing ideas down, or defending ideas, then people become afraid to contribute to the session, or become overly protective of their idea and lose objectivity. Let's just take a knee and resume the discussion with flowing ideas and no rebuttals. I will actually be actively moderating from here forward, but will leave all of the posts that are already here as they are. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.24 14:31:00 -
[80] - Quote
Decarthado Aurgnet wrote:The test server rules are basically telling people not to be total jerks to each other. Don't camp gates, don't fight around stations, etc. I'm talking about people manipulating the inherent rules of the game itself. Things like finding the fastest speed tank imaginable that can still reliably deliver at least 300dps or whatever.
I see your point that's what I do. And it's that variety of testing that helps find things that are OP or have a bug or exploit attached to it. Its a good thing but when people are given the keys to the asylum they generally run amok ( free supers/and large amounts of free sp) it generally turns into only capitals just sitting there squashing anyone else who might be testing a 10km/sec 200 dps Garmur . |
|
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
15
|
Posted - 2014.07.24 22:30:00 -
[81] - Quote
Oh, well that's easily fixed. A couple of the beacons could be suggestive of arenas with certain schemes like supercaps only, or nothing bigger than destroyers, or free-for-all, or king of the hill. As-is those beacon areas are entirely random and usually end up just having everyone gang up on whoever looks like the next good target.
What'd be really nice is if we could have some kind of automated thing which forms people into arena-style fleets and then automatically fleet warps them into the arena at random positions when the fleets are both full.
Edit: Additional idea which i should've had long ago: command line style skill adjustment privileges for players on sisi (e.g., "/setskill [skill_name] [new_level_of_skill]"). A chatbot could be programmed to just remove all the CLI messages from the relevant chat window. Wouldn't be as pretty as that ideal GUI thing I mentioned, but would grant the same functionality. |
Laendra
Wildly Inappropriate Goonswarm Federation
52
|
Posted - 2014.07.24 22:50:00 -
[82] - Quote
I myself have come across this "training" issue while testing a number of times. I can easily get Outpost Construction finished training to level 4, but there is probably little chance of me ever training it to level 5, even on the test server, because it could barely be trained between mirrors. This prevented me from testing various scenarios for outpost upgrades during the workup to Crius, which required Outpost Construction to level 5 to build the 3rd tier upgrade platform after I had built them all up to level 2 from empty space.
My suggestion: Provide a script whereby players could request a skill bump for a particular skill. You could limit it to having to meet the pre-reqs for the skill. You could only have, say, 3-5 skills bumped at one time, without dev intervention. You could earn more by participating in Mass Tests, providing good feedback on this forum, or providing good bug reports. This would provide a good incentive, I think.
So, we could do something like this.
SET 'Outpost Construction' 5
You can always reset a previously bumped skill, adding 1 back to your counter.
RESET 'Outpost Construction'
|
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
15
|
Posted - 2014.07.25 04:14:00 -
[83] - Quote
New twist on old idea: during the mirroring process, give players who do not have a minimum threshold of SP's (say, 60-80 millon or something) the difference between their actual SP's and that threshold in unspent bonus SP's while also doing a free-form reset or skill reduction thing in one manner or another. We might also consider a minimum bonus SP pool size, too. 5-10 million sounds reasonable.
This would give new players the ability to see what all the fuss is about with regards to things which would be currently waaaay beyond their abilities on Tranquility while also giving the system some leeway in keeping notes on who attends mass tests and adding additional permanent credits for those who assist either on Sisi or by making good suggestions in the forums or maybe by clearly going above and beyond in storyline events. For the storyline event part, it'd be nice if there were a right-click option on Tranquility so CCP staffers can '+1' the action of a guy and leave a kind of invisible note in his character profile which would be waiting as a bonus on Sisi during the next mirror ... or sooner.
For those players who do not generally choose to assist in various ways but who like to use the test server anyway, reducing their skills could just dump their SP's back into the unspent pool so they can enjoy some flexibility while also not getting as much as those who actively try to help out in various channels. It'd be nice for everyone in general to get some SP's for just logging in at least once per day on Sisi since keeping that training queue active just isn't a real priority. Testers of any sort would get at least a little something, but people who really contribute would get more. As far as I know, there's no established rule which says doing things on Tranquility can't give you some kind of perk on Singularity.
Also, just so it doens't sound like I'm backtracking ... this incentivization for attending tests business is apparently a big deal for a number of people. I think it's silly, but it is what it is for you-know-who-you-are and I thought I'd try to come up with an idea which a person with this attitude might endorse as a thought experiment for myself. |
Laendra
Wildly Inappropriate Goonswarm Federation
52
|
Posted - 2014.07.25 12:16:00 -
[84] - Quote
Another nice little enhancement would be to have a script that we could call to set index levels of a system...
something like:
SET NOL-M9 strat 5 SET NOL-M9 ind 5 SET NOL-M9 mil 5
or SET NOL-M9 all 5 |
hellswindstaff
Ministry of War Amarr Empire
10
|
Posted - 2014.07.25 16:53:00 -
[85] - Quote
Decarthado Aurgnet wrote:New twist on old idea: during the mirroring process, give players who do not have a minimum threshold of SP's (say, 60-80 millon or something) the difference between their actual SP's and that threshold in unspent bonus SP's while also doing a free-form reset or skill reduction thing in one manner or another. We might also consider a minimum bonus SP pool size, too. 5-10 million sounds reasonable.
This would give new players the ability to see what all the fuss is about with regards to things which would be currently waaaay beyond their abilities on Tranquility while also giving the system some leeway in keeping notes on who attends mass tests and adding additional permanent credits for those who assist either on Sisi or by making good suggestions in the forums or maybe by clearly going above and beyond in storyline events. For the storyline event part, it'd be nice if there were a right-click option on Tranquility so CCP staffers can '+1' the action of a guy and leave a kind of invisible note in his character profile which would be waiting as a bonus on Sisi during the next mirror ... or sooner.
For those players who do not generally choose to assist in various ways but who like to use the test server anyway, reducing their skills could just dump their SP's back into the unspent pool so they can enjoy some flexibility while also not getting as much as those who actively try to help out in various channels. It'd be nice for everyone in general to get some SP's for just logging in at least once per day on Sisi since keeping that training queue active just isn't a real priority. Testers of any sort would get at least a little something, but people who really contribute would get more. As far as I know, there's no established rule which says doing things on Tranquility can't give you some kind of perk on Singularity.
Also, just so it doens't sound like I'm backtracking ... this incentivization for attending tests business is apparently a big deal for a number of people. I think it's silly, but it is what it is for you-know-who-you-are and I thought I'd try to come up with an idea which a person with this attitude might endorse as a thought experiment for myself.
It might sound silly but tbh nobody would attend mass tests if they was just giiven everything. CCP would end up with 30 guys in a test. Because the general attitude would be "why bother I got free sp" Its not a big deal for us as players it IS a big deal for CCP when they go to stress test something and 9 people show up. |
Darth Behelzebhu
Lair of Demons
3
|
Posted - 2014.07.25 21:35:00 -
[86] - Quote
Decarthado Aurgnet wrote:New twist on old idea: during the mirroring process, give players who do not have a minimum threshold of SP's (say, 60-80 millon or something) the difference between their actual SP's and that threshold in unspent bonus SP's while also doing a free-form reset or skill reduction thing in one manner or another. We might also consider a minimum bonus SP pool size, too. 5-10 million sounds reasonable.
Again, this is excesive, taking everybody to 80mill SP
However, the idea of EVERYBODY getting a little amount of SP at start of every mirror, the 5-10 you said, sound way more reasonable.
Let's say we fix that amount in 5mill, an average calculation is about 1.7mill sp per month that you can train, so this will be the equivalent to 3 months of training, which could give you a nice advantage on making a good training plan for TQ; will allow those that because of timezone can never attend a masstest to have a little preview, while still giving the ones that do the same reward that has been proven efficient for years; also for those persons that come a bit later into the mirrors and see they don't have they recent skills which they wanted to test the ability to put them current, and do their test, hopefulla this also will help reduce the complaints against long mirrors, as 3 months is about their average life, and if a mirror run longer can always be applied a bit more.
Recently you also say that the resseting skills seemed easier, is not; there's already a script or a way to give SP to everybody as they have done it in TQ sometimes when there has been a problem with deployments (i still have about 100k unallocated sp on TQ from last time this happened), so this will also be the simplest solution that will need no extra coding or work to CCP and they can keep their eyes in making the game better instead. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
15
|
Posted - 2014.07.25 22:37:00 -
[87] - Quote
I've more or less said resetting skills as a function and then just adding up SP's to be tossed into the unspent amount would be easier than making up whole new sets of commands or new interfaces. What might be done isn't up to me, but I'm also not the one who determines how much time to put into things like this.
It's fine if you don't like what I say, but at least repeat it correctly. |
hellswindstaff
Ministry of War Amarr Empire
11
|
Posted - 2014.07.25 23:05:00 -
[88] - Quote
At the end of day free sp = no one helps out in mass tests.....equals 458 bugs going live on TQ |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
16
|
Posted - 2014.07.26 04:01:00 -
[89] - Quote
I could debate with you all night about that opinon, but I won't. Instead, I'll give you a short personal story which you can interpret however you like and then I'll drop the subject regardless of whatever you may choose to say in return.
At this place of employment, workers are given the option, not the requirement, of working extra hours on the premise that forced overtime is worth less because actual output per worker will be reduced when people don't want to be around for more than the usual shift. Despite the fact that the amount of volunteered overtime is taken into account during annual reviews for each employee, a considerable number of people consciously choose to never work a single hour of overtime while knowing they'll get a severely reduced per-hour raise. Those who work more know they'll get more, especially in the long run, and no amount of coaxing those who do not contribute more has managed to convince them to change their habits. The actual production ability of each of the two types of workers does not seem to be a factor in this difference. |
Jake Noble
Sniggerdly Pandemic Legion
0
|
Posted - 2014.07.26 06:36:00 -
[90] - Quote
Just want to start by saying i didn't think a lot about this, and its just an option so please Nomad or hate replies about how I'm dumb because your idea is better. thanks
I didn't read a lot of this thread because most of it seems to be a lot of back and forth between the same two people, but an idea would be during the mass tests give everyone max skills or even possibly 0 - Max Million SP where they can pick and choose where they want to inject it, so they can fly and test what they want. This will be an even bigger incentive to log into SISI during mass events. After a few days when the SP from participation is given lower every ones skills back down to original levels but with the addition of the 2m normal SP addition that we get for participating already.
I doubt this will be easy since they would have to log every ones current SP before the mass test on SISI to lower it back down after all is said and done and may be too much work to be a realistic option but
This would give those who want to fly everything or " Test " a few days to get into the ships they would like to test barring what isn't seeded like Titans and supers IMO those should be earned and would prevent the Mass test from becoming Titan blob.. It also allows the industry and logistics side of the community to test new features such as the crius expansion for few days at a time if they don't have the skills to test it normally and then reverting everything back to the normal SISI environment where if you want to test it, you have to have skilled it yourself, but you will get an idea of what is the necessary skills to train once you figure out which skills are the most important for the activity you are interested in since you have had a chance to see them in action maxed out.
A disadvantage to the everyone gets maxed skills is that not everyone is going to want to test with max skills since in a lot of cases some skills are not worth skilling to 5 on TQ and any testing would not give a realistic view of what you will be doing on TQ, so maybe even an option to OPT out of the max SP at any time when its given but preferably just give X amount of SP that will give most players a lot of testing options that they can inject themselves leaving the Tester to pick and choose how he wants to participate for the few days. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |