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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Xuixien
The Dark Space Initiative Scary Wormhole People
1300
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Posted - 2014.07.25 02:11:00 -
[1] - Quote
13 nonames wrote:I would like to see a harder punishment set out for hi sec gankers such as a sec limiter put in place to make it so anyone with a -6 sec may no longer get into hi sec no more criminal driving around hi security space seeing as a so call advanced society would not have wanted criminal walking the street as well as a faster response time for concord and a new sytem put in place that makes it so the concord on your grid will aggress new and old criminals not just faction police
Once you grow up (in EVE) and leave the safety net of HiSec and live in other areas of space, you will realize how ridiculous this idea is. This is-á a signature. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1301
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Posted - 2014.07.26 06:26:00 -
[2] - Quote
Christina Project wrote:Azov Rassau wrote:OP: So you would like to see CCP make life harder for outlaw gankers in highsec. Let me remind you how difficult life is for them already: These people live in highsec as outlaws. I have never been in that situation yet, but I can fully imagine how annoying it can be .They're already constantly being chased by the faction police. They cannot stay at a given place for too long, hence the necessity to move around a.s.a.p, from bookmark to bookmark at all times before reaching the desired destination or target. Whatever neurosis that drives the ganker to commit his crime is compounded, magnified by flight, by the sounds of that faction police spawn at his heels. This results in constant uneasiness, which becomes paranoia, and paranoia ultimately becomes psychosis. In addition to that, they can be tackled by a white knight at a stargate anytime. But generally speaking, the key to gankers success is that they're willing to die, while most anti-gankers aren't. I am sorry for your recent loss. CCP has already given you the tools to avoid it. Your Orca wasn't the tankiest and maybe you were even afk and your shield hardeners were probably not on. If you had paid attention, you could notice their warp-in standing on top of you and have enough time to even warp away (assuming their warp-in wasn't clever enough to bump you). Highsec isn't 100% safe and it's up to You to protect your assets, not CCP. Dude. Most gankers hide in station all day. Get your facts straight. Actual OUTLAWS in highsec are extremely rare. Dont compare these noobish idiots from code and all these wannabe tough gankers who are nothing more than carebears, with people who actually play and not sit docked until an alt finds a target. You are insulting actually skilled players. Players who actually take pride in being -10 and who aren't afraid of others. Thanks.
lol? Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1321
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Posted - 2014.07.29 21:48:00 -
[3] - Quote
We really need to come up with a better name for systems 0.5 - 1.0, cuz "high security space" really gives people the wrong impression. Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1321
|
Posted - 2014.07.29 23:12:00 -
[4] - Quote
NIFTYGetAtMe wrote:How arrogant will you be when your precious griefer haven has it's servers shut down due to lack of income?
Stealth "I'm unsubbing because I'm not getting my way!"
You don't deserve to play EVE anyway. Bye. Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1524
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Posted - 2014.08.25 16:49:00 -
[5] - Quote
Giuseppe R Raimondo wrote:a way to reduce highsec ganking is to remove the option to turn in tags and buy your security status up. Everyone knew it was a stupied idea when introduced, i am supriced its still a thing
Tags4Sec don't have much to do with ganking, if anything at all. It makes it easier for Tornadoes to camp a gate, but at the end of the day you're free to gank anyone and anything even with -10 security status. Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1742
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Posted - 2014.09.21 02:56:00 -
[6] - Quote
Lucas Kell wrote:Leto Thule wrote:A test then? I'll fly a hauler, you try to gank it. If what you say is true, you'll be able to spin up a capable gank pilot within a few days, and you should have no problem killing my tanked DST or blockade runner. You pick the trade hub, my cargo, and the destination. I'll choose how to get there.
I think you would find it isn't as easy as you think... When your dealing with someone who knows how to tank, uses bookmarks, and watches for obvious scouts. Lol. So because a pilot can defend against a gank, that suddenly means it's difficult to be a ganker? There's absolutely no consequences to being a ganker. The things they say, "ooh, you can be a villain, but then you'll have low sec status!", who cares? Sec status is completely irrelevant except to make kill rights completely pointless, and when you're bored of ganking, you no longer need to rat to get it back to positive. Bounties are beyond a joke too. I think you may have got yourself confused, so let me clear it up. I'm not saying every gank is easy, what I'm saying is that the choice of becoming a ganker is easy and easy to undo. I believe that when you make choices like that, you should commit to it, and there should be negatives as well as positives to making that choice. That should be the same with every choice in the game.
when a ganker kills someone, ganking is too easy. when a ganker cant kill someone its irrelevant and doesnt mean ganking is balanced. player choives should be removed from the equation unless their choices prove my point. lucaslogictm. Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1749
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Posted - 2014.09.22 02:16:00 -
[7] - Quote
Lady Areola Fappington wrote:Xuixien wrote: when a ganker kills someone, ganking is too easy. when a ganker cant kill someone its irrelevant and doesnt mean ganking is balanced. player choives should be removed from the equation unless their choices prove my point. lucaslogictm.
It's always been this way. Gankers are totally irrelevant and have no impact on anything in the game, they need to be nerfed because of the tremendous impact they have on the game. Cognitive dissonance is a scary thing.
wouldnt it techically be a lack of cognitive dissonance? Epic Space Cat |
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