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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.21 14:36:00 -
[1]
Edited by: Thargat on 21/12/2007 14:40:32 I like the idea. But I have some IFs and BUTs: *All shields and armor must be down on the targetship, ie you might as well have blown it up, before you can commence boarding operations (this would be a fight against the clock if the pilot has activated self destruct). *Some kind of special boarding torpedoes or similar. That or some type of ship should be required (maybe shuttles could be used, new types of ships for the specific purpose of boarding, or maybe boarding modules: get withing 500m and activate it, the more the merrier) these could later be integrated in the planetary interaction or POS warfare. *Different marines (with different bonuses for different shiptypes, maybe even with different skillevels, these could be built/trained at "marine bunkers" at POSes in nullsec). *The attacker and the defender gets to choose if he/she personally wants to lead his/her marines (I'm not talking FPS here, maybe with ambulation we could get a nice pirate like cut-scene instead of a dull "timer-bar till boarding action complete", but it should stick to EvEs traditional "hidden Die roll" approach), wich would result in a large boost in boarding efficency (pod pilots are superhumans remember), but result in the death of the pilot if the boarding fails (leaving the agressor or defender open to normal boarding), the penalty for the defender would be to die instead of ejecting from the ship in the pod. *Insurances have to be worked out, maybe a special "boarding insurance" or no insurance at all.
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2007.12.21 16:13:00 -
[2]
Edited by: Thargat on 21/12/2007 16:14:16 It would work great in conjunction with some of the ideas for the new SOV systems debated in the CCP thread here:
http://oldforums.eveonline.com/?a=topic&threadID=635828&page=12
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2007.12.22 00:44:00 -
[3]
Originally by: Marcus Xero I've been musing over this for some time and i have come to one conclusion
this is what assault ships are meant to be used for (and HACs to a certain extent
a highslot module would be required, much like a scan probe launcher, except that it launches pods filled with marines.
The range would be limited, to say, 10km, and the pods would move slowly so are destroyable.
this is beneficial to caldari and some minnie as you have to have taken the shields off first. BUT if you are armour tanking it takes longer for the marines to cut through the armour (poor person that attacks a plate abaddon) so that it takes a while for marines to board an armour-tanker.
you can load different sorts of marines that specialize in certain fields. So for instance you could board then enemy using weapons specialists and incapacitate gun/s (the module button would just go semi-transparent and unclickable) or any other specialists to disable other systems (maybe life support? to kill the defending crew?
the defender can carry marines too which he can introduce into his ship at any time (from his cargo bay) so can turn the favor of the fight.
i have thought i through alot, just havent got the time to write it down atm
I'd rather see some new shiptypes/and/or very specific modules for the purpose than using the current ships (making people take on different useful roles is a good thing).
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2007.12.22 12:02:00 -
[4]
Structure damage over time will be horrible for the caps. They jump out and then log, only to log back in a few hours later and see the last structurepoints vanish due to raving minnie freedomfighters stalking the hallways of the Revelation dread.
Don't kill the pod pilot of the defending ship, he's smart enough to eject in his pod if he's about to loose the ship. Maybe the self destruct sequence can be aborted by the agressing marines (if they'r lucky).
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.19 00:11:00 -
[5]
Easy way to fix boardingaction of NPC ships. Add a new lowslot or midslot module (internal defence systems) that will make boarding close to impossible. NPC ships could be outfitted with this one (that togeather with large numbers of racial marines would make boarding actions less than worthwile against most NPCs). And those players who are really not keen on boarding will probably fit one as well (sacrificing a slot for the purpose). CAP and supercap pilots who are low on marines or who usually operate within boardingdistances might wanna fit one of these.
Concord should defenatly use boarding as means to punish evildoers.
Another option to actually capturing a ship would be raiding actions (when time is limited or a capture not possible due to lack of pilots or whatever). It should require special troops for it to have any realistic chance of success (assault marines perhaps). During a raid the attacking marines try to damage the ship by destroying modules (overloading them?), disable fighters still in the bay (in a carrier or MS). With the help of combat engineers they could also offline the warpcore, capacitor or engines or generally cause havoc within the ship, possibly destroying cargo (concord acting against a smuggler) or with the help of hackers extract some limited corp asset data (if that's available to the pilot operating the ship).
Just some thoughts but I think it might add new fun to the game. Normally when a carrier enters structure the fun is over. With boarding action the fun would actually begin when it hits structure. This is under the assumption that other friendly ships could help defend against boarding by sending marines over or counter-board the agressing ship.
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.21 22:55:00 -
[6]
Oh and to further fuel the thread. Did I mention this would work nicely with stations and POS too (possibly even removing POS as sovholders since a boarding action vs a station might take days once the troops are on-board, so no more of the good ol pingpong).
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 13:03:00 -
[7]
Originally by: Elite Qin Do you realize how much this game would change? We wouldn't be shooting ordinance (I.E. Missiles and hybrid charges) at each other, we'd be launching little spheres filled with what would basically be a math equation at each other. These little math equations would render almost everything ineffective, because the instant that they board you, you lose your ship. Sure, you might be able to defend, but it would make EVERY ship a hell of a lot easier to take over. Not only that, but this game prides itself in realism. Let's take a step back here. You're cruising around in your Rokh, blasting ships the size of THREE TITANICS PUT TOGETHER into space dust. Oh no! What's this? You see a little sphere coming towards you. This little sphere, half the size of maybe an AC-130U Spooky gunship, hits your ship and your shields start going down, then your armor, and before you know it, it's not your ship any more! That makes NO SENSE! Your ship, which used to be a powerhouse of a machine, is now able to be conquered by a little sphere half the size of an airplane. Am I the only one that's taking a realistic approach to this?
Dude what are you talking about?
Read the thread again, and I mean read it. Then please explain what you mean. Constructivly if possible.
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 13:06:00 -
[8]
Originally by: Sepheir Sepheron Edited by: Sepheir Sepheron on 06/02/2008 13:00:03
Originally by: Mighty Baz ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
You need to start thinking logically, these ships are HUGE, I mean MASSIVE! I mean my Abaddon is ONE MILE LONG?! Jesus Christ think about that thing flying above your house... How many marines do you think are in a Battleship? (1000-5000)
And cruisers are pretty damn huge as well, at least 70 people on one of those.
Since the ships are basicly controlled by the POD pilot it's just a task of making a pinpoint strike where the pod is located. And I'd say that a BS could have up to 1k marines to defend it if you'r really serious about it.
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 15:43:00 -
[9]
Originally by: Sepheir Sepheron I know what you mean but when they would enter your ship they would have to do it from the docks, and there is probably a long ways to go before you get to the POD. And if you're talking about a ship shooting at the pod well that would just be too imbalanced XD
A couple of the suggestions in this thread have stated that shields and armor has to be gone for a boarding action to be enabled. That is according to me a minimum requirement. A ship that has gotten all of it's armor shot away will be riddled with holes and battledamage where some kind of assault torpedoes or boardingpods could grapple to the hull and then the attackers can blow/weld/melt their way into the inner workings of the ship. If marines are trained for ship to ship combat (wich I assume that marines are) then I'd say they'd probably chose an entry point as close to the pod/bridge/whatever as possible instead of going in through the most obvious point of entry. You don't see RL soldiers going in through the main entrance if there's another possibility.
There's only one sig that matters... and that's Radius. |
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